学erlang有一段时间了,现在在维护一套webim系统
并打算扩展成 webgame 的服务程序
在没有使用包协议的时候,遇到好多粘包问题,实在恼火
查阅了相关资料:
Flash Socket 的 writeUTF() 会自动增加包头长度的协议,刚好对应了
Erlang的Socket选项 {packet,2}
这使得两者的通信非常完美,再也不用担心粘包什么的问题了
下面是我写的一个Flash Socket 接口:SocketBridge.as
- package {
- import flash.display.Sprite;
- import flash.events.*;
- import flash.net.Socket;
- import flash.utils.*;
- import flash.external.ExternalInterface;
- import flash.system.*;
- public class SocketBridge extends Sprite {
- Socket.prototype.timeout =3000;
- private var socket:Socket;
- public function SocketBridge()
- {
- socket = new Socket();
- socket.addEventListener( Event.CONNECT, onConnect );
- socket.addEventListener( ProgressEvent.SOCKET_DATA, onDataRecevice);
- socket.addEventListener( Event.CLOSE, onClose);
- socket.addEventListener( IOErrorEvent.IO_ERROR, onError);
-
- if(ExternalInterface.available)
- {
-
- ExternalInterface.addCallback("socket_connect",socket_connect);
- ExternalInterface.addCallback("socket_send",socket_send);
- ExternalInterface.addCallback("load_policy",load_policy);
- }
- }
- public function onError(e):void
- {
- ExternalInterface.call("sb_onerror",e.text);
- socket.close();
- }
- public function load_policy(host:String,port):void
- {
- Security.loadPolicyFile("xmlsocket://"+host+":"+port);
- }
-
- public function socket_connect(host:String,port):void
- {
- try{
- socket.connect(host,port);
- }catch(e){
- ExternalInterface.call("sb_onerror",e.text);
- }
- }
-
- public function socket_send(msg:String)
- {
- socket.writeUTF(msg);
- socket.flush();
- }
-
- private function onConnect(event:Event):void
- {
- ExternalInterface.call("sb_onconnect",true);
- }
-
- private function onClose(event:Event):void
- {
- socket.close();
- ExternalInterface.call("sb_onclose",true);
- }
- private function onDataRecevice( eventrogressEvent ):void
- {
- var sdata:String;
- while(socket.bytesAvailable){
- sdata = socket.readUTF();
- ExternalInterface.call("sb_ondata",sdata);
- }
- }
- }
- }
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