操作系统:ubuntu10.04
STL源码版本:2.91
前言:
通过前面的两个章节,大概对stl的架构有个基础的了解,那么接下来应该怎么做呢:
应该从应用的角度,也就是最上层的应用,来看 list是如何被使用,在一步步深入。
1,list的接口:
1.1)list的各个接口的使用用例,请看:
c++ stl list使用总结
1.2)由上面可得,list的类定义为:
文件list是调用list接口的#include文件。
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#ifndef __SGI_STL_LIST
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#define __SGI_STL_LIST
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#include <stl_algobase.h>
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#include <stl_alloc.h>
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#include <stl_construct.h>
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#include <stl_uninitialized.h>
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#include <stl_list.h>
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#endif /* __SGI_STL_LIST */
1.2.1)list接口真正定义在
文件中
对于 typedef 在类中的定义有疑问的请看:c++的类中typedef的作用
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template <class T, class Alloc = alloc>
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class list {
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protected:
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typedef void* void_pointer;
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typedef __list_node<T> list_node;
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typedef simple_alloc<list_node, Alloc> list_node_allocator;
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public:
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typedef T value_type;
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typedef value_type* pointer;
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typedef const value_type* const_pointer;
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typedef value_type& reference;
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typedef const value_type& const_reference;
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typedef list_node* link_type;
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typedef size_t size_type;
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typedef ptrdiff_t difference_type;
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public:
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typedef __list_iterator<T, T&, T*> iterator;
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typedef __list_iterator<T, const T&, const T*> const_iterator;
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typedef reverse_iterator<const_iterator> const_reverse_iterator;
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typedef reverse_iterator<iterator> reverse_iterator;
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protected:
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link_type get_node() { return list_node_allocator::allocate(); }
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void put_node(link_type p) { list_node_allocator::deallocate(p); }
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link_type create_node(const T& x) {
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link_type p = get_node();
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__STL_TRY {
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construct(&p->data, x);
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}
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__STL_UNWIND(put_node(p));
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return p;
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}
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void destroy_node(link_type p) {
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destroy(&p->data);
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put_node(p);
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}
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protected:
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void empty_initialize() {
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node = get_node();
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node->next = node;
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node->prev = node;
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}
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void fill_initialize(size_type n, const T& value) {
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empty_initialize();
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__STL_TRY {
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insert(begin(), n, value);
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}
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__STL_UNWIND(clear(); put_node(node));
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}
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template <class InputIterator>
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void range_initialize(InputIterator first, InputIterator last) {
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empty_initialize();
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__STL_TRY {
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insert(begin(), first, last);
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}
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__STL_UNWIND(clear(); put_node(node));
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}
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protected:
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link_type node;
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public:
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list() { empty_initialize(); }
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iterator begin() { return (link_type)((*node).next); }
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const_iterator begin() const { return (link_type)((*node).next); }
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iterator end() { return node; }
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const_iterator end() const { return node; }
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reverse_iterator rbegin() { return reverse_iterator(end()); }
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const_reverse_iterator rbegin() const {
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return const_reverse_iterator(end());
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}
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reverse_iterator rend() { return reverse_iterator(begin()); }
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const_reverse_iterator rend() const {
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return const_reverse_iterator(begin());
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}
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bool empty() const { return node->next == node; }
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size_type size() const {
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size_type result = 0;
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distance(begin(), end(), result);
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return result;
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}
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size_type max_size() const { return size_type(-1); }
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reference front() { return *begin(); }
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const_reference front() const { return *begin(); }
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reference back() { return *(--end()); }
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const_reference back() const { return *(--end()); }
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void swap(list<T, Alloc>& x) { __STD::swap(node, x.node); }
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iterator insert(iterator position, const T& x) {
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link_type tmp = create_node(x);
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tmp->next = position.node;
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tmp->prev = position.node->prev;
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(link_type(position.node->prev))->next = tmp;
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position.node->prev = tmp;
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return tmp;
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}
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iterator insert(iterator position) { return insert(position, T()); }
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template <class InputIterator>
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void insert(iterator position, InputIterator first, InputIterator last);
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void insert(iterator pos, size_type n, const T& x);
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void insert(iterator pos, int n, const T& x) {
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insert(pos, (size_type)n, x);
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}
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void insert(iterator pos, long n, const T& x) {
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insert(pos, (size_type)n, x);
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}
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void push_front(const T& x) { insert(begin(), x); }
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void push_back(const T& x) { insert(end(), x); }
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iterator erase(iterator position) {
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link_type next_node = link_type(position.node->next);
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link_type prev_node = link_type(position.node->prev);
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prev_node->next = next_node;
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next_node->prev = prev_node;
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destroy_node(position.node);
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return iterator(next_node);
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}
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iterator erase(iterator first, iterator last);
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void resize(size_type new_size, const T& x);
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void resize(size_type new_size) { resize(new_size, T()); }
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void clear();
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void pop_front() { erase(begin()); }
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void pop_back() {
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iterator tmp = end();
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erase(--tmp);
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}
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list(size_type n, const T& value) { fill_initialize(n, value); }
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list(int n, const T& value) { fill_initialize(n, value); }
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list(long n, const T& value) { fill_initialize(n, value); }
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explicit list(size_type n) { fill_initialize(n, T()); }
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#ifdef __STL_MEMBER_TEMPLATES
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template <class InputIterator>
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list(InputIterator first, InputIterator last) {
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range_initialize(first, last);
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}
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list(const list<T, Alloc>& x) {
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range_initialize(x.begin(), x.end());
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}
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~list() {
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clear();
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put_node(node);
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}
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list<T, Alloc>& operator=(const list<T, Alloc>& x);
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protected:
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void transfer(iterator position, iterator first, iterator last) {
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if (position != last) {
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(*(link_type((*last.node).prev))).next = position.node;
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(*(link_type((*first.node).prev))).next = last.node;
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(*(link_type((*position.node).prev))).next = first.node;
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link_type tmp = link_type((*position.node).prev);
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(*position.node).prev = (*last.node).prev;
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(*last.node).prev = (*first.node).prev;
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(*first.node).prev = tmp;
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}
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}
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public:
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void splice(iterator position, list& x) {
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if (!x.empty())
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transfer(position, x.begin(), x.end());
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}
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void splice(iterator position, list&, iterator i) {
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iterator j = i;
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++j;
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if (position == i || position == j) return;
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transfer(position, i, j);
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}
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void splice(iterator position, list&, iterator first, iterator last) {
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if (first != last)
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transfer(position, first, last);
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}
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void remove(const T& value);
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void unique();
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void merge(list& x);
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void reverse();
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void sort();
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template <class Predicate> void remove_if(Predicate);
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template <class BinaryPredicate> void unique(BinaryPredicate);
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template <class StrictWeakOrdering> void merge(list&, StrictWeakOrdering);
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template <class StrictWeakOrdering> void sort(StrictWeakOrdering);
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friend bool operator== __STL_NULL_TMPL_ARGS (const list& x, const list& y);
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};
2,空间配置器 allocate
在看class list的过程中,需要了解的第一个要点是 空间配置器 allocate,其实现内存的动态分配。
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template<class T, class Alloc>
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class simple_alloc {
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public:
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static T *allocate(size_t n)
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{ return 0 == n? 0 : (T*) Alloc::allocate(n * sizeof (T)); }
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static T *allocate(void)
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{ return (T*) Alloc::allocate(sizeof (T)); }
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static void deallocate(T *p, size_t n)
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{ if (0 != n) Alloc::deallocate(p, n * sizeof (T)); }
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static void deallocate(T *p)
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{ Alloc::deallocate(p, sizeof (T)); }
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};
内存的真正的动态分配的实现在:
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typedef __default_alloc_template<__NODE_ALLOCATOR_THREADS, 0> alloc;
在ubuntu10.04中的gcc使用的宏定义中可知:
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# ifdef __STL_PTHREADS
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# include <pthread.h>
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# define __NODE_ALLOCATOR_THREADS true
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# endif
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template <bool threads, int inst> //
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class __default_alloc_template {
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private:
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static size_t ROUND_UP(size_t bytes) {
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return (((bytes) + __ALIGN-1) & ~(__ALIGN - 1));
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}
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__PRIVATE:
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union obj {
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union obj * free_list_link;
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char client_data[1]; /* The client sees this. */
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};
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private:
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static obj * __VOLATILE free_list[__NFREELISTS];
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static size_t FREELIST_INDEX(size_t bytes) {
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return (((bytes) + __ALIGN-1)/__ALIGN - 1);
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}
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// Returns an object of size n, and optionally adds to size n free list.
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static void *refill(size_t n);
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// Allocates a chunk for nobjs of size "size". nobjs may be reduced
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// if it is inconvenient to allocate the requested number.
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static char *chunk_alloc(size_t size, int &nobjs);
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// Chunk allocation state.
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static char *start_free;
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static char *end_free;
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static size_t heap_size;
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static pthread_mutex_t __node_allocator_lock;
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class lock {
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public:
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lock() { __NODE_ALLOCATOR_LOCK; }
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~lock() { __NODE_ALLOCATOR_UNLOCK; }
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};
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friend class lock;
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public:
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/* n must be > 0 */
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static void * allocate(size_t n)
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{
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obj * __VOLATILE * my_free_list;
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obj * __RESTRICT result;
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if (n > (size_t) __MAX_BYTES) {
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return(malloc_alloc::allocate(n));
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}
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my_free_list = free_list + FREELIST_INDEX(n);
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// Acquire the lock here with a constructor call.
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// This ensures that it is released in exit or during stack
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// unwinding.
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lock lock_instance;
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result = *my_free_list;
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if (result == 0) {
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void *r = refill(ROUND_UP(n));
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return r;
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}
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*my_free_list = result -> free_list_link;
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return (result);
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};
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/* p may not be 0 */
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static void deallocate(void *p, size_t n)
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{
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obj *q = (obj *)p;
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obj * __VOLATILE * my_free_list;
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if (n > (size_t) __MAX_BYTES) {
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malloc_alloc::deallocate(p, n);
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return;
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}
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my_free_list = free_list + FREELIST_INDEX(n);
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// acquire lock
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/*REFERENCED*/
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lock lock_instance;
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q -> free_list_link = *my_free_list;
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*my_free_list = q;
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// lock is released here
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}
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static void * reallocate(void *p, size_t old_sz, size_t new_sz);
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} ;
malloc_alloc定义如下:
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typedef __malloc_alloc_template<0> malloc_alloc;
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template <int inst>
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class __malloc_alloc_template {
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private:
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static void *oom_malloc(size_t);
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static void *oom_realloc(void *, size_t);
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#ifndef __STL_STATIC_TEMPLATE_MEMBER_BUG
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static void (* __malloc_alloc_oom_handler)();
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#endif
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public:
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static void * allocate(size_t n)
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{
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void *result = malloc(n);
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if (0 == result) result = oom_malloc(n);
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return result;
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}
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static void deallocate(void *p, size_t /* n */)
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{
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free(p);
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}
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static void * reallocate(void *p, size_t /* old_sz */, size_t new_sz)
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{
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void * result = realloc(p, new_sz);
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if (0 == result) result = oom_realloc(p, new_sz);
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return result;
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}
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static void (* set_malloc_handler(void (*f)()))()
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{
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void (* old)() = __malloc_alloc_oom_handler;
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__malloc_alloc_oom_handler = f;
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return(old);
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}
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};
3,__list_node的定义:
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template <class T>
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struct __list_node {
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typedef void* void_pointer;
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void_pointer next;
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void_pointer prev;
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T data;
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};
4,__list_iterator的定义:
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template<class T, class Ref, class Ptr>
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struct __list_iterator {
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typedef __list_iterator<T, T&, T*> iterator;
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typedef __list_iterator<T, const T&, const T*> const_iterator;
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typedef __list_iterator<T, Ref, Ptr> self;
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typedef bidirectional_iterator_tag iterator_category;
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typedef T value_type;
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typedef Ptr pointer;
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typedef Ref reference;
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typedef __list_node<T>* link_type;
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typedef size_t size_type;
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typedef ptrdiff_t difference_type;
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link_type node;
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__list_iterator(link_type x) : node(x) {}
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__list_iterator() {}
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__list_iterator(const iterator& x) : node(x.node) {}
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bool operator==(const self& x) const { return node == x.node; }
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bool operator!=(const self& x) const { return node != x.node; }
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reference operator*() const { return (*node).data; }
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pointer operator->() const { return &(operator*()); }
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self& operator++() {
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node = (link_type)((*node).next);
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return *this;
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}
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self operator++(int) {
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self tmp = *this;
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++*this;
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return tmp;
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}
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self& operator--() {
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node = (link_type)((*node).prev);
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return *this;
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}
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self operator--(int) {
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self tmp = *this;
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--*this;
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return tmp;
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}
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};
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