最近写了一个WTL的项目,发现unicode环境下,CString转为char* 还是比较麻烦的。
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CString str_ReourceText;
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//get resource text
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HWND hWndResourceText = GetDlgItem(IDC_SRC);
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int int_ReourceText=::GetWindowTextLength(hWndResourceText);
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int_ReourceText++;
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LPTSTR lpStr = str_ReourceText.GetBufferSetLength(int_ReourceText);
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::GetWindowText(hWndResourceText, lpStr, int_ReourceText);
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char *output =NULL;
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char *name= (char *)malloc(int_ReourceText);
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CT2A ascii(str_ReourceText);
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strcpy_s(name,int_ReourceText, ascii.m_psz);
转为 utf8
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// Convert to UTF8
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CString str(_T("Some Unicode goodness"));
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CT2A ascii(str, CP_UTF8);
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TRACE(_T("UTF8: %S\n"), ascii.m_psz);
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// Convert to Thai code page
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CString str(_T("Some Thai text"));
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CT2A ascii(str, 874);
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TRACE(_T("Thai: %S\n"), ascii.m_psz);
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