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分类: Android平台

2020-09-30 14:04:30

  • #include

  • #include
  • #include

  • #include
  • #include
  • #include
  • #include
  • #include
  • #include
  • #include
  • #include
  • #include
  • #include
  • #include
  • //ANativeWindow 就是surface,对应surface.cpp里的code
  • using namespace android;

  • //将x规整为y的倍数,也就是将x按y对齐
  • static int ALIGN(int x, int y) {
  • // y must be a power of 2.
  • return (x + y - 1) & ~(y - 1);
  • }

  • void render(
  • const void *data, size_t size, const sp &nativeWindow,int width,int height) {
  • sp mNativeWindow = nativeWindow;
  • int err;
  • int mCropWidth = width;
  • int mCropHeight = height;

  • int halFormat = HAL_PIXEL_FORMAT_YV12;//颜色空间
  • int bufWidth = (mCropWidth + 1) & ~1;//按2对齐
  • int bufHeight = (mCropHeight + 1) & ~1;

  • CHECK_EQ(0,
  • native_window_set_usage(
  • mNativeWindow.get(),
  • GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN
  • | GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_EXTERNAL_DISP));

  • CHECK_EQ(0,
  • native_window_set_scaling_mode(
  • mNativeWindow.get(),
  • NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW));

  • // Width must be multiple of 32???
  • //很重要,配置宽高和和指定颜色空间yuv420
  • //如果这里不配置好,下面deque_buffer只能去申请一个默认宽高的图形缓冲区
  • CHECK_EQ(0, native_window_set_buffers_geometry(
  • mNativeWindow.get(),
  • bufWidth,
  • bufHeight,
  • halFormat));


  • ANativeWindowBuffer *buf;//描述buffer
  • //申请一块空闲的图形缓冲区
  • if ((err = native_window_dequeue_buffer_and_wait(mNativeWindow.get(),
  • &buf)) != 0) {
  • ALOGW("Surface::dequeueBuffer returned error %d", err);
  • return;
  • }

  • GraphicBufferMapper &mapper = GraphicBufferMapper::get();

  • Rect bounds(mCropWidth, mCropHeight);

  • void *dst;
  • CHECK_EQ(0, mapper.lock(//用来锁定一个图形缓冲区并将缓冲区映射到用户进程
  • buf->handle, GRALLOC_USAGE_SW_WRITE_OFTEN, bounds, &dst));//dst就指向图形缓冲区首地址

  • if (true){
  • size_t dst_y_size = buf->stride * buf->height;
  • size_t dst_c_stride = ALIGN(buf->stride / 2, 16);//1行v/u的大小
  • size_t dst_c_size = dst_c_stride * buf->height / 2;//u/v的大小

  • memcpy(dst, data, dst_y_size + dst_c_size*2);//将yuv数据copy到图形缓冲区
  • }

  • CHECK_EQ(0, mapper.unlock(buf->handle));

  • if ((err = mNativeWindow->queueBuffer(mNativeWindow.get(), buf,
  • -1)) != 0) {
  • ALOGW("Surface::queueBuffer returned error %d", err);
  • }
  • buf = NULL;
  • }

  • bool getYV12Data(const char *path,unsigned char * pYUVData,int size){
  • FILE *fp = fopen(path,"rb");
  • if(fp == NULL){
  • printf("read %s fail !!!!!!!!!!!!!!!!!!!\n",path);
  • return false;
  • }
  • fread(pYUVData,size,1,fp);
  • fclose(fp);
  • return true;
  • }

  • int main(void){
  • // set up the thread-pool
  • sp proc(ProcessState::self());
  • ProcessState::self()->startThreadPool();

  • // create a client to surfaceflinger
  • sp client = new SurfaceComposerClient();
  • sp dtoken(SurfaceComposerClient::getBuiltInDisplay(
  • ISurfaceComposer::eDisplayIdMain));
  • DisplayInfo dinfo;
  • //获取屏幕的宽高等信息
  • status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
  • printf("w=%d,h=%d,xdpi=%f,ydpi=%f,fps=%f,ds=%f\n",
  • dinfo.w, dinfo.h, dinfo.xdpi, dinfo.ydpi, dinfo.fps, dinfo.density);
  • if (status)
  • return -1;
  • //创建surface
  • sp surfaceControl = client->createSurface(String8("testsurface"),
  • dinfo.w, dinfo.h, PIXEL_FORMAT_RGBA_8888, 0);

  • /*************************get yuv data from file;****************************************/
  • printf("[%s][%d]\n",__FILE__,__LINE__);
  • int width,height;
  • width = 320;
  • height = 240;
  • int size = width * height * 3/2;
  • unsigned char *data = new unsigned char[size];
  • const char *path = "/mnt/sdcard/yuv_320_240.yuv";
  • getYV12Data(path,data,size);//get yuv data from file;

  • /*********************配置surface*******************************************************************/
  • SurfaceComposerClient::openGlobalTransaction();
  • surfaceControl->setLayer(100000);//设定Z坐标
  • surfaceControl->setPosition(100, 100);//以左上角为(0,0)设定显示位置
  • surfaceControl->setSize(width, height);//设定视频显示大小
  • SurfaceComposerClient::closeGlobalTransaction();
  • sp surface = surfaceControl->getSurface();
  • printf("[%s][%d]\n",__FILE__,__LINE__);

  • /**********************显示yuv数据******************************************************************/
  • render(data,size,surface,width,height);
  • printf("[%s][%d]\n",__FILE__,__LINE__);

  • IPCThreadState::self()->joinThreadPool();//可以保证画面一直显示,否则瞬间消失
  • IPCThreadState::self()->stopProcess();
  • return 0;
  • }
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