全部博文(396)
分类: Android平台
2020-07-01 15:05:49
上一篇文章,介绍IMS服务的启动过程会创建两个native线程,分别是InputReader,InputDispatcher. 接下来从InputReader线程的执行过程从threadLoop为起点开始分析。
[-> InputReader.cpp]
bool InputReaderThread::threadLoop() {
mReader->loopOnce(); //【见小节1.2】 return true;
}
threadLoop返回值true代表的是会不断地循环调用loopOnce()。另外,如果当返回值为false则会 退出循环。整个过程是不断循环的地调用InputReader的loopOnce()方法,先来回顾一下InputReader对象构造方法。
[-> InputReader.cpp]
void InputReader::loopOnce() {
...
{
AutoMutex _l(mLock); uint32_t changes = mConfigurationChangesToRefresh; if (changes) {
timeoutMillis = 0;
...
} else if (mNextTimeout != LLONG_MAX) { nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
timeoutMillis = toMillisecondTimeoutDelay(now, mNextTimeout);
}
} //从EventHub读取事件,其中EVENT_BUFFER_SIZE = 256【见小节2.1】 size_t count = mEventHub->getEvents(timeoutMillis, mEventBuffer, EVENT_BUFFER_SIZE);
{ // acquire lock AutoMutex _l(mLock);
mReaderIsAliveCondition.broadcast(); if (count) { //处理事件【见小节3.1】 processEventsLocked(mEventBuffer, count);
} if (oldGeneration != mGeneration) {
inputDevicesChanged = true;
getInputDevicesLocked(inputDevices);
}
...
} // release lock if (inputDevicesChanged) { //输入设备发生改变 mPolicy->notifyInputDevicesChanged(inputDevices);
} //发送事件到nputDispatcher【见小节4.1】 mQueuedListener->flush();
}
[-> EventHub.cpp]
size_t EventHub::getEvents(int timeoutMillis, RawEvent* buffer, size_t bufferSize) {
AutoMutex _l(mLock); //加锁 struct input_event readBuffer[bufferSize];
RawEvent* event = buffer; //原始事件 size_t capacity = bufferSize; //容量大小为256 bool awoken = false; for (;;) { nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
... if (mNeedToScanDevices) {
mNeedToScanDevices = false;
scanDevicesLocked(); //扫描设备【见小节2.2】 mNeedToSendFinishedDeviceScan = true;
} while (mOpeningDevices != NULL) {
Device* device = mOpeningDevices;
mOpeningDevices = device->next;
event->when = now;
event->deviceId = device->id == mBuiltInKeyboardId ? 0 : device->id;
event->type = DEVICE_ADDED; //添加设备的事件 event += 1;
mNeedToSendFinishedDeviceScan = true; if (--capacity == 0) { break;
}
}
... bool deviceChanged = false; while (mPendingEventIndex < mPendingEventCount) { //从mPendingEventItems读取事件项 const struct epoll_event& eventItem = mPendingEventItems[mPendingEventIndex++];
... //获取设备ID所对应的device ssize_t deviceIndex = mDevices.indexOfKey(eventItem.data.u32);
Device* device = mDevices.valueAt(deviceIndex); if (eventItem.events & EPOLLIN) { //从设备不断读取事件,放入到readBuffer int32_t readSize = read(device->fd, readBuffer,
sizeof(struct input_event) * capacity); if (readSize == 0 || (readSize < 0 && errno == ENODEV)) {
deviceChanged = true;
closeDeviceLocked(device);//设备已被移除则执行关闭操作 } else if (readSize < 0) {
...
} else if ((readSize % sizeof(struct input_event)) != 0) {
...
} else { int32_t deviceId = device->id == mBuiltInKeyboardId ? 0 : device->id; size_t count = size_t(readSize) / sizeof(struct input_event); for (size_t i = 0; i < count; i++) { //获取readBuffer的数据 struct input_event& iev = readBuffer[i]; //将input_event信息, 封装成RawEvent event->when = nsecs_t(iev.time.tv_sec) * 1000000000LL
+ nsecs_t(iev.time.tv_usec) * 1000LL;
event->deviceId = deviceId;
event->type = iev.type;
event->code = iev.code;
event->value = iev.value;
event += 1;
capacity -= 1;
} if (capacity == 0) {
mPendingEventIndex -= 1; break;
}
}
}
...
}
...
mLock.unlock(); //poll之前先释放锁 //等待input事件的到来 int pollResult = epoll_wait(mEpollFd, mPendingEventItems, EPOLL_MAX_EVENTS, timeoutMillis);
...
mLock.lock(); //poll之后再次请求锁 if (pollResult < 0) { //出现错误 mPendingEventCount = 0; if (errno != EINTR) {
usleep(100000); //系统发生错误则休眠1s }
} else {
mPendingEventCount = size_t(pollResult);
}
}
return event - buffer; //返回所读取的事件个数 }
EventHub采用INotify + epoll机制实现监听目录/dev/input下的设备节点,经过EventHub将input_event结构体 + deviceId 转换成RawEvent结构体,如下:
[-> InputEventReader.h]
struct input_event { struct timeval time; //事件发生的时间点 __u16 type;
__u16 code;
__s32 value;
}; struct RawEvent { nsecs_t when; //事件发生的时间店 int32_t deviceId; //产生事件的设备Id int32_t type; // 事件类型 int32_t code; int32_t value;
};
此处事件类型:
getEvents()已完成转换事件转换工作, 接下来,顺便看看设备扫描过程.
void EventHub::scanDevicesLocked() { //此处DEVICE_PATH="/dev/input"【见小节2.3】 status_t res = scanDirLocked(DEVICE_PATH);
...
}
status_t EventHub::scanDirLocked(const char *dirname)
{ char devname[PATH_MAX]; char *filename;
DIR *dir; struct dirent *de;
dir = opendir(dirname); strcpy(devname, dirname);
filename = devname + strlen(devname);
*filename++ = '/'; //读取/dev/input/目录下所有的设备节点 while((de = readdir(dir))) { if(de->d_name[0] == '.' &&
(de->d_name[1] == '\0' ||
(de->d_name[1] == '.' && de->d_name[2] == '\0'))) continue; strcpy(filename, de->d_name); //打开相应的设备节点【2.2.3】 openDeviceLocked(devname);
}
closedir(dir);
return 0;
}
status_t EventHub::openDeviceLocked(const char *devicePath) { char buffer[80]; //打开设备文件 int fd = open(devicePath, O_RDWR | O_CLOEXEC);
InputDeviceIdentifier identifier; //获取设备名 if(ioctl(fd, EVIOCGNAME(sizeof(buffer) - 1), &buffer) < 1){
} else {
buffer[sizeof(buffer) - 1] = '\0';
identifier.name.setTo(buffer);
}
identifier.bus = inputId.bustype;
identifier.product = inputId.product;
identifier.vendor = inputId.vendor;
identifier.version = inputId.version; //获取设备物理地址 if(ioctl(fd, EVIOCGPHYS(sizeof(buffer) - 1), &buffer) < 1) {
} else {
buffer[sizeof(buffer) - 1] = '\0';
identifier.location.setTo(buffer);
} //获取设备唯一ID if(ioctl(fd, EVIOCGUNIQ(sizeof(buffer) - 1), &buffer) < 1) {
} else {
buffer[sizeof(buffer) - 1] = '\0';
identifier.uniqueId.setTo(buffer);
} //将identifier信息填充到fd assignDescriptorLocked(identifier); //设置fd为非阻塞方式 fcntl(fd, F_SETFL, O_NONBLOCK); //获取设备ID,分配设备对象内存 int32_t deviceId = mNextDeviceId++;
Device* device = new Device(fd, deviceId, String8(devicePath), identifier);
... //注册epoll struct epoll_event eventItem;
memset(&eventItem, 0, sizeof(eventItem));
eventItem.events = EPOLLIN; if (mUsingEpollWakeup) {
eventItem.events |= EPOLLWAKEUP;
}
eventItem.data.u32 = deviceId; if (epoll_ctl(mEpollFd, EPOLL_CTL_ADD, fd, &eventItem)) {
delete device; //添加失败则删除该设备 return -1;
}
... //【见小节2.2.4】 addDeviceLocked(device);
}
void EventHub::addDeviceLocked(Device* device) {
mDevices.add(device->id, device); //添加到mDevices队列 device->next = mOpeningDevices;
mOpeningDevices = device;
}
介绍了EventHub从设备节点获取事件的流程,当收到事件后接下里便开始处理事件。
[-> InputReader.cpp]
void InputReader::processEventsLocked(const RawEvent* rawEvents, size_t count) { for (const RawEvent* rawEvent = rawEvents; count;) {
int32_t type = rawEvent->type;
size_t batchSize = 1; if (type < EventHubInterface::FIRST_SYNTHETIC_EVENT) {
int32_t deviceId = rawEvent->deviceId; while (batchSize < count) { if (rawEvent[batchSize].type >= EventHubInterface::FIRST_SYNTHETIC_EVENT
|| rawEvent[batchSize].deviceId != deviceId) { break;
}
batchSize += 1; //同一设备的事件打包处理 } //数据事件的处理【见小节3.3】 processEventsForDeviceLocked(deviceId, rawEvent, batchSize);
} else { switch (rawEvent->type) { case EventHubInterface::DEVICE_ADDED: //设备添加【见小节3.2】 addDeviceLocked(rawEvent->when, rawEvent->deviceId); break; case EventHubInterface::DEVICE_REMOVED: //设备移除 removeDeviceLocked(rawEvent->when, rawEvent->deviceId); break; case EventHubInterface::FINISHED_DEVICE_SCAN: //设备扫描完成 handleConfigurationChangedLocked(rawEvent->when); break; default:
ALOG_ASSERT(false);//不会发生 break;
}
}
count -= batchSize;
rawEvent += batchSize;
}
}
事件处理总共有下几类类型:
先来说说DEVICE_ADDED设备增加的过程。
void InputReader::addDeviceLocked(nsecs_t when, int32_t deviceId) {
ssize_t deviceIndex = mDevices.indexOfKey(deviceId); if (deviceIndex >= 0) { return; //已添加的相同设备则不再添加 }
InputDeviceIdentifier identifier = mEventHub->getDeviceIdentifier(deviceId);
uint32_t classes = mEventHub->getDeviceClasses(deviceId);
int32_t controllerNumber = mEventHub->getDeviceControllerNumber(deviceId); //【见小节3.2.2】 InputDevice* device = createDeviceLocked(deviceId, controllerNumber, identifier, classes);
device->configure(when, &mConfig, 0);
device->reset(when);
mDevices.add(deviceId, device); //添加设备到mDevices ...
}
InputDevice* InputReader::createDeviceLocked(int32_t deviceId, int32_t controllerNumber, const InputDeviceIdentifier& identifier, uint32_t classes) { //创建InputDevice对象 InputDevice* device = new InputDevice(&mContext, deviceId, bumpGenerationLocked(),
controllerNumber, identifier, classes);
... //获取键盘源类型 uint32_t keyboardSource = 0;
int32_t keyboardType = AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC; if (classes & INPUT_DEVICE_CLASS_KEYBOARD) {
keyboardSource |= AINPUT_SOURCE_KEYBOARD;
} if (classes & INPUT_DEVICE_CLASS_ALPHAKEY) {
keyboardType = AINPUT_KEYBOARD_TYPE_ALPHABETIC;
} if (classes & INPUT_DEVICE_CLASS_DPAD) {
keyboardSource |= AINPUT_SOURCE_DPAD;
} if (classes & INPUT_DEVICE_CLASS_GAMEPAD) {
keyboardSource |= AINPUT_SOURCE_GAMEPAD;
} //添加键盘类设备InputMapper if (keyboardSource != 0) {
device->addMapper(new KeyboardInputMapper(device, keyboardSource, keyboardType));
} //添加鼠标类设备InputMapper if (classes & INPUT_DEVICE_CLASS_CURSOR) {
device->addMapper(new CursorInputMapper(device));
} //添加触摸屏设备InputMapper if (classes & INPUT_DEVICE_CLASS_TOUCH_MT) {
device->addMapper(new MultiTouchInputMapper(device));
} else if (classes & INPUT_DEVICE_CLASS_TOUCH) {
device->addMapper(new SingleTouchInputMapper(device));
}
... return device;
}
该方法主要功能:
input设备类型有很多种,以上代码只列举部分常见的设备以及相应的InputMapper:
介绍完设备增加过程,继续回到[小节3.1]除了设备的增删,更常见事件便是数据事件,那么接下来介绍数据事件的 处理过程。
void InputReader::processEventsForDeviceLocked(int32_t deviceId, const RawEvent* rawEvents, size_t count) { ssize_t deviceIndex = mDevices.indexOfKey(deviceId);
...
InputDevice* device = mDevices.valueAt(deviceIndex); if (device->isIgnored()) {
return; //可忽略则直接返回 } //【见小节3.3.2】 device->process(rawEvents, count);
}
void InputDevice::process(const RawEvent* rawEvents, size_t count) {
size_t numMappers = mMappers.size(); for (const RawEvent* rawEvent = rawEvents; count--; rawEvent++) { if (mDropUntilNextSync) { if (rawEvent->type == EV_SYN && rawEvent->code == SYN_REPORT) {
mDropUntilNextSync = false;
}
} else if (rawEvent->type == EV_SYN && rawEvent->code == SYN_DROPPED) {
mDropUntilNextSync = true;
reset(rawEvent->when);
} else { for (size_t i = 0; i < numMappers; i++) {
InputMapper* mapper = mMappers[i]; //调用具体mapper来处理【见小节3.4】 mapper->process(rawEvent);
}
}
}
}
小节[3.2]createDeviceLocked创建设备并添加InputMapper,提到会有多种InputMapper。 这里以KeyboardInputMapper(按键事件)为例来展开说明
[-> InputReader.cpp ::KeyboardInputMapper]
void KeyboardInputMapper::process(const RawEvent* rawEvent) { switch (rawEvent->type) { case EV_KEY: {
int32_t scanCode = rawEvent->code;
int32_t usageCode = mCurrentHidUsage;
mCurrentHidUsage = 0; if (isKeyboardOrGamepadKey(scanCode)) {
int32_t keyCode; //获取所对应的KeyCode【见小节3.4.2】 if (getEventHub()->mapKey(getDeviceId(), scanCode, usageCode, &keyCode, &flags)) {
keyCode = AKEYCODE_UNKNOWN;
flags = 0;
} //【见小节3.4.4】 processKey(rawEvent->when, rawEvent->value != 0, keyCode, scanCode, flags);
} break;
} case EV_MSC: ... case EV_SYN: ...
}
}
[-> EventHub.cpp]
status_t EventHub::mapKey(int32_t deviceId, int32_t scanCode, int32_t usageCode, int32_t metaState, int32_t* outKeycode, int32_t* outMetaState, uint32_t* outFlags) const {
AutoMutex _l(mLock);
Device* device = getDeviceLocked(deviceId); //获取设备对象 status_t status = NAME_NOT_FOUND; if (device) {
sp kcm = device->getKeyCharacterMap(); if (kcm != NULL) { //根据scanCode找到keyCode【见小节3.4.3】 if (!kcm->mapKey(scanCode, usageCode, outKeycode)) {
*outFlags = 0;
status = NO_ERROR;
}
}
}
...
return status;
}
将事件的扫描码(scanCode)转换成键盘码(Keycode)
[-> KeyCharacterMap.cpp]
status_t KeyCharacterMap::mapKey(int32_t scanCode, int32_t usageCode, int32_t* outKeyCode) const {
... if (scanCode) { ssize_t index = mKeysByScanCode.indexOfKey(scanCode); if (index >= 0) { //根据scanCode找到keyCode *outKeyCode = mKeysByScanCode.valueAt(index);
return OK;
}
}
*outKeyCode = AKEYCODE_UNKNOWN;
return NAME_NOT_FOUND;
}
再回到[3.4.1],接下来进入如下过程:
[-> InputReader.cpp]
void KeyboardInputMapper::processKey(nsecs_t when, bool down, int32_t keyCode,
int32_t scanCode, uint32_t policyFlags) { if (down) { if (mParameters.orientationAware && mParameters.hasAssociatedDisplay) {
keyCode = rotateKeyCode(keyCode, mOrientation);
}
ssize_t keyDownIndex = findKeyDown(scanCode); if (keyDownIndex >= 0) { //mKeyDowns记录着所有按下的键 keyCode = mKeyDowns.itemAt(keyDownIndex).keyCode;
} else {
...
mKeyDowns.push(); //压入栈顶 KeyDown& keyDown = mKeyDowns.editTop();
keyDown.keyCode = keyCode;
keyDown.scanCode = scanCode;
}
mDownTime = when; //记录按下时间点 } else {
ssize_t keyDownIndex = findKeyDown(scanCode); if (keyDownIndex >= 0) { //键抬起操作,则移除按下事件 keyCode = mKeyDowns.itemAt(keyDownIndex).keyCode;
mKeyDowns.removeAt(size_t(keyDownIndex));
} else { return; //键盘没有按下操作,则直接忽略抬起操作 }
}
nsecs_t downTime = mDownTime;
... //创建NotifyKeyArgs对象, when记录eventTime, downTime记录按下时间; NotifyKeyArgs args(when, getDeviceId(), mSource, policyFlags,
down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP,
AKEY_EVENT_FLAG_FROM_SYSTEM, keyCode, scanCode, newMetaState, downTime); //通知key事件【见小节3.4.5】 getListener()->notifyKey(&args);
}
参数说明:
[-> InputListener.cpp]
void QueuedInputListener::notifyKey(const NotifyKeyArgs* args) {
mArgsQueue.push(new NotifyKeyArgs(*args));
}
mArgsQueue的数据类型为Vector
接下来,再回调小节[1.2] InputReader的loopOnce过程, 可知当执行完processEventsLocked()过程, 然后便开始执行mQueuedListener->flush()过程, 如下文.
[-> InputListener.cpp]
void QueuedInputListener::flush() { size_t count = mArgsQueue.size(); for (size_t i = 0; i < count; i++) {
NotifyArgs* args = mArgsQueue[i]; //【见小节4.2】 args->notify(mInnerListener); delete args;
}
mArgsQueue.clear();
}
遍历整个mArgsQueue数组, 在input架构中NotifyArgs的实现子类主要有以下几类:
紧接着上述的小节[3.4.5], 可知此处是NotifyKeyArgs对象. 从InputManager对象初始化的过程可知,mInnerListener便是InputDispatcher对象。
[-> InputListener.cpp]
void NotifyKeyArgs::notify(const sp& listener) const {
listener->notifyKey(this); // this是指NotifyKeyArgs【见小节4.3】 }
[-> InputDispatcher.cpp]
void InputDispatcher::notifyKey(const NotifyKeyArgs* args) { if (!validateKeyEvent(args->action)) { return;
}
...
int32_t keyCode = args->keyCode; if (keyCode == AKEYCODE_HOME) { if (args->action == AKEY_EVENT_ACTION_DOWN) {
property_set("sys.domekey.down", "1");
} else if (args->action == AKEY_EVENT_ACTION_UP) {
property_set("sys.domekey.down", "0");
}
} if (metaState & AMETA_META_ON && args->action == AKEY_EVENT_ACTION_DOWN) {
...
} else if (args->action == AKEY_EVENT_ACTION_UP) {
...
}
KeyEvent event; //初始化KeyEvent对象 event.initialize(args->deviceId, args->source, args->action,
flags, keyCode, args->scanCode, metaState, 0,
args->downTime, args->eventTime); //mPolicy是指NativeInputManager对象。【小节4.3.1】 mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
bool needWake;
{
mLock.lock(); if (shouldSendKeyToInputFilterLocked(args)) {
mLock.unlock();
policyFlags |= POLICY_FLAG_FILTERED; //当inputEventObj不为空, 则事件被filter所拦截【见小节4.3.2】 if (!mPolicy->filterInputEvent(&event, policyFlags)) { return;
}
mLock.lock();
}
int32_t repeatCount = 0; //创建KeyEntry对象 KeyEntry* newEntry = new KeyEntry(args->eventTime,
args->deviceId, args->source, policyFlags,
args->action, flags, keyCode, args->scanCode,
metaState, repeatCount, args->downTime); //将KeyEntry放入队列【见小节4.3.3】 needWake = enqueueInboundEventLocked(newEntry);
mLock.unlock();
} if (needWake) { //唤醒InputDispatcher线程【见小节4.3.5】 mLooper->wake();
}
}
该方法的主要功能:
void NativeInputManager::interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) {
... if ((policyFlags & POLICY_FLAG_TRUSTED)) { nsecs_t when = keyEvent->getEventTime(); //时间 JNIEnv* env = jniEnv();
jobject keyEventObj = android_view_KeyEvent_fromNative(env, keyEvent); if (keyEventObj) { // 调用Java层的IMS.interceptKeyBeforeQueueing wmActions = env->CallIntMethod(mServiceObj,
gServiceClassInfo.interceptKeyBeforeQueueing,
keyEventObj, policyFlags);
...
} else {
...
}
handleInterceptActions(wmActions, when, /*byref*/ policyFlags);
} else {
...
}
}
该方法会调用Java层的InputManagerService的interceptKeyBeforeQueueing()方法。
bool NativeInputManager::filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) {
jobject inputEventObj;
JNIEnv* env = jniEnv(); switch (inputEvent->getType()) { case AINPUT_EVENT_TYPE_KEY:
inputEventObj = android_view_KeyEvent_fromNative(env,
static_cast<const KeyEvent*>(inputEvent)); break; case AINPUT_EVENT_TYPE_MOTION:
inputEventObj = android_view_MotionEvent_obtainAsCopy(env,
static_cast<const MotionEvent*>(inputEvent)); break; default: return true; // 走事件正常的分发流程 } if (!inputEventObj) { return true; // 当inputEventObj为空, 则走事件正常的分发流程 } //当inputEventObj不为空,则调用Java层的IMS.filterInputEvent() jboolean pass = env->CallBooleanMethod(mServiceObj, gServiceClassInfo.filterInputEvent,
inputEventObj, policyFlags); if (checkAndClearExceptionFromCallback(env, "filterInputEvent")) {
pass = true; //出现Exception,则走事件正常的分发流程 }
env->DeleteLocalRef(inputEventObj); return pass;
}
当inputEventObj不为空,则调用Java层的IMS.filterInputEvent(). 经过层层调用后, 最终会再调用InputDispatcher.injectInputEvent(),该基本等效于该方法的后半段:
bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) { bool needWake = mInboundQueue.isEmpty();
mInboundQueue.enqueueAtTail(entry); //将该事件放入mInboundQueue队列尾部 switch (entry->type) { case EventEntry::TYPE_KEY: {
KeyEntry* keyEntry = static_cast(entry); if (isAppSwitchKeyEventLocked(keyEntry)) { if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
mAppSwitchSawKeyDown = true; //按下事件 } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) { if (mAppSwitchSawKeyDown) { //其中APP_SWITCH_TIMEOUT=500ms mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
mAppSwitchSawKeyDown = false;
needWake = true;
}
}
} break;
} case EventEntry::TYPE_MOTION: { //当前App无响应且用户希望切换到其他应用窗口,则drop该窗口事件,并处理其他窗口事件 MotionEntry* motionEntry = static_cast(entry); if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
&& (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
&& mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
&& mInputTargetWaitApplicationHandle != NULL) { int32_t displayId = motionEntry->displayId; int32_t x = int32_t(motionEntry->pointerCoords[0].
getAxisValue(AMOTION_EVENT_AXIS_X)); int32_t y = int32_t(motionEntry->pointerCoords[0].
getAxisValue(AMOTION_EVENT_AXIS_Y)); //查询可触摸的窗口【见小节4.3.4】 sp touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y); if (touchedWindowHandle != NULL && touchedWindowHandle->inputApplicationHandle
!= mInputTargetWaitApplicationHandle) {
mNextUnblockedEvent = motionEntry;
needWake = true;
}
} break;
}
}
return needWake;
}
AppSwitchKeyEvent是指keyCode等于以下值:
[-> InputDispatcher.cpp]
sp InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
int32_t x, int32_t y) { //从前台到后台来遍历查询可触摸的窗口 size_t numWindows = mWindowHandles.size(); for (size_t i = 0; i < numWindows; i++) {
sp windowHandle = mWindowHandles.itemAt(i); const InputWindowInfo* windowInfo = windowHandle->getInfo(); if (windowInfo->displayId == displayId) {
int32_t flags = windowInfo->layoutParamsFlags; if (windowInfo->visible) { if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
| InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0; if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) { return windowHandle; //找到目标窗口 }
}
}
}
} return NULL;
}
此处mWindowHandles的赋值过程是由Java层的InputMonitor.setInputWindows(),经过JNI调用后进入InputDispatcher::setInputWindows()方法完成. 进一步说, 就是WMS执行addWindow()过程或许UI改变等场景,都会触发该方法的修改.
[-> system/core/libutils/Looper.cpp]
void Looper::wake() { uint64_t inc = 1; ssize_t nWrite = TEMP_FAILURE_RETRY(write(mWakeEventFd, &inc, sizeof(uint64_t))); if (nWrite != sizeof(uint64_t)) { if (errno != EAGAIN) {
ALOGW("Could not write wake signal, errno=%d", errno);
}
}
}
[小节4.3]的过程会调用enqueueInboundEventLocked()方法来决定是否需要将数字1写入句柄mWakeEventFd来唤醒InputDispatcher线程. 满足唤醒的条件:
InputReader整个过程涉及多次事件封装转换,其主要工作核心是以下三大步骤:
InputReader线程不断循环地执行InputReader.loopOnce(), 每次处理完生成的是EventEntry(比如KeyEntry, MotionEntry), 接下来的工作就交给InputDispatcher线程。
点击查看大图:
InputReader的核心工作就是从EventHub获取数据后生成EventEntry事件,加入到InputDispatcher的mInboundQueue队列,再唤醒InputDispatcher线程。
说明: