今天是2014年的最后一天,这个时刻总会让人想起时钟,再过几个小时地球人都要再老了一岁,于是搞个HTML5版的时钟就是我们今天要完成的任务,实现HTML5的时钟绘制一般会采用三种方式,第一种采用CSS的实现方式,例如 ;第二种采用SVG的实现方式,例如 ;第三种采用Cavnas的2D绘制方式,如中《》中自定义绘制的clock例子,HT的例子的实现效果如下,其实现代码附在本文的最后部分。
以上三种方式都是较容易理解的实现方式,今天我们将采用的则是较为少见的WebGL纯Shading Language实现方式,这种方式极其高效,毕竟我们采用的是可利用GPU硬件加速的WebGL技术,CPU代码角度看仅有两个三角形的绘制,真正表盘的绘制逻辑完全在GPU对两个三角形进行Fragment Shading时实现。
可通过这里 玩玩最后的实现效果以及实现代码,采用GLSL的实现最重要的就是决定当前坐标位置的gl_FragColor的颜色,我们将始终分为表盘、外圈、刻度、时针、分针和秒针几个部分,代码后部分的留个连续Blend代码相当于逐层绘制的逻辑,以下几个函数技术点说明:
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Rect函数中的clamp(uv, -size/2.0, size/2.0))是我们决定点是否在矩形区域的技巧
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函数Rotate(vec2 uv,float angle)将坐标点旋转到水平或垂直位置方便我们确定Rect和Line参数进行对比
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Blend函数mix(shapeColor, backColor, smoothstep(0.0, 0.005, shape))是常用的混合mix和smoothstep达到更好处理边缘平滑效果GLSL常用技巧
为了说明mix和smoothstep的融合效果,我搞了个 的例子,你可以尝试去掉#define SMOOTH后边缘锯齿较明显的问题,也可以调节smoothstep(0.49, 0.5, d)的0.49为0.3等较小的参数体验渐进的效果,以下为几种效果的综合对比
GLSL的Fragment Shader实现代码如下:
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform float time;
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uniform vec2 resolution;
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float pi = 3.1415926;
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float tau = pi * 2.0;
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vec2 Rotate(vec2 uv,float angle);
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float Circle(vec2 uv,float r);
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float Rect(vec2 uv,vec2 size,float r);
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float Line(vec2 uv,vec2 start,vec2 end,float r);
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float Merge(float a,float b);
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float Outline(float a,float r);
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vec3 Blend(vec3 backColor, vec3 shapeColor, float shape);
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float SecStep(float x);
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void main( void )
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{
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vec2 res = resolution / resolution.y;
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vec2 uv = ( gl_FragCoord.xy / resolution.y );
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uv -= res / 2.0;
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float secAng = (SecStep(time) / 60.0) * tau;
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float minAng = (time / 3600.0) * tau;
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float hourAng = (time / 43200.0) * tau;
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float clockFace = Circle(uv, 0.45);
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float clockTrim = Outline(clockFace, 0.01);
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vec2 secDomain = Rotate(uv, secAng);
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float clockSec = Line(secDomain, vec2(0.0, -0.15), vec2(0.0, 0.35), 0.001);
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clockSec = Merge(clockSec, Circle(uv, 0.01));
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clockSec = Merge(clockSec, Rect(secDomain - vec2(0.0, -0.08), vec2(0.012, 0.07), 0.0));
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float clockMin = Line(Rotate(uv, minAng), vec2(0.0,-0.08), vec2(0.0, 0.35), 0.005);
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float clockHour = Line(Rotate(uv, hourAng), vec2(0.0,-0.05), vec2(0.0,0.3), 0.007);
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clockHour = Merge(clockHour, Circle(uv, 0.02));
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float tickMarks = 1.0;
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vec2 tickDomain = uv;
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for(int i = 0;i < 60;i++)
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{
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tickDomain = Rotate(tickDomain, tau / 60.0);
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vec2 size = (mod(float(i + 1), 5.0) == 0.0) ? vec2(0.08, 0.01) : vec2(0.04, 0.002);
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tickMarks = Merge(tickMarks, Rect(tickDomain - vec2(0.38, 0.0), size, 0.0));
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}
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vec3 faceColor = mix(vec3(1.0, 1.0, 0.0), vec3(1.0, 1.0, 1.0), uv.x+0.5);
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vec3 trimColor = mix(vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0), uv.y + 0.5);
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vec3 secColor = vec3(1.0, 0.0, 0.0);
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vec3 handColor = vec3(0.0, 0.0, 0.0);
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vec3 color = mix(vec3(1.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0), uv.y+0.5);
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color = Blend(color, faceColor, clockFace);
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color = Blend(color, trimColor, clockTrim);
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color = Blend(color, trimColor, tickMarks);
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color = Blend(color, handColor, clockHour);
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color = Blend(color, handColor, clockMin);
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color = Blend(color, secColor, clockSec);
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gl_FragColor = vec4(color, 1.0);
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}
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float SecStep(float x)
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{
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float interp = smoothstep(0.80, 1.0, mod(x, 1.0));
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return floor(x) + interp + (sin(interp * pi)) ;
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}
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float Line(vec2 uv,vec2 start,vec2 end,float r)
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{
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return Rect(uv-(end+start)/2.0, vec2(r, end.y - start.y), r);
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}
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float Rect(vec2 uv,vec2 size,float r)
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{
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return length(uv - clamp(uv, -size/2.0, size/2.0)) - r;
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}
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vec2 Rotate(vec2 uv,float angle)
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{
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return mat2(cos(angle), sin(angle),-sin(angle), cos(angle)) * uv;
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}
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float Circle(vec2 uv,float r)
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{
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return length(uv) - r;
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}
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float Merge(float a,float b)
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{
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return min(a, b);
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}
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float Outline(float a,float r)
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{
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return abs(a) - r;
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}
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vec3 Blend(vec3 backColor, vec3 shapeColor, float shape)
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{
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return mix(shapeColor, backColor, smoothstep(0.0, 0.005, shape));
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}
中《》中自定义绘制的clock例子实现代码如下:
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function init() {
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dataModel = new ht.DataModel();
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graphView = new ht.graph.GraphView(dataModel);
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view = graphView.getView();
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view.className = 'main';
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document.body.appendChild(view);
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window.addEventListener('resize', function(e) {
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graphView.invalidate();
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}, false);
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ht.Default.setCompType('clock-face', function(g, rect, comp, data, view) {
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var cx = rect.x + rect.width / 2;
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var cy = rect.y + rect.height / 2;
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var theta = 0;
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var r = Math.min(rect.width, rect.height)/2 * 0.92;
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g.strokeStyle = "#137";
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for (var i = 0; i < 60; i++) {
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g.beginPath();
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g.arc(
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cx + Math.cos(theta) * r,
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cy + Math.sin(theta) * r,
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i % 5 === 0 ? 4 : 1,
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0, Math.PI * 2, true);
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g.closePath();
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g.lineWidth = i % 5 === 0 ? 2 : 1;
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g.stroke();
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theta = theta + (6 * Math.PI / 180);
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}
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});
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ht.Default.setImage('clock', {
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width: 500,
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height: 500,
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comps: [
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{
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type: 'circle',
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relative: true,
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rect: [0, 0, 1, 1],
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background: 'yellow',
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gradient: 'linear.northeast'
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},
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{
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type: 'clock-face',
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relative: true,
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rect: [0, 0, 1, 1]
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},
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{
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type: function(g, rect, comp, data, view) {
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// get current time
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var date = data.a('date');
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if(!date){
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return;
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}
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var hours = date.getHours();
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var minutes = date.getMinutes();
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var seconds = date.getSeconds();
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hours = hours > 12 ? hours - 12 : hours;
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var hour = hours + minutes / 60;
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var minute = minutes + seconds / 60;
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var clockRadius = 250;
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// save current context
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g.save();
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g.translate(clockRadius, clockRadius);
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g.beginPath();
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// draw numbers
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g.font = '36px Arial';
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g.fillStyle = '#000';
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g.textAlign = 'center';
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g.textBaseline = 'middle';
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for (var n = 1; n <= 12; n++) {
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var theta = (n - 3) * (Math.PI * 2) / 12;
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var x = clockRadius * 0.75 * Math.cos(theta);
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var y = clockRadius * 0.75 * Math.sin(theta);
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g.fillText(n, x, y);
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}
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// draw hour
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g.save();
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var theta = (hour - 3) * 2 * Math.PI / 12;
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g.rotate(theta);
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g.beginPath();
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g.moveTo(-15, -5);
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g.lineTo(-15, 5);
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g.lineTo(clockRadius * 0.5, 1);
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g.lineTo(clockRadius * 0.5, -1);
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g.fill();
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g.restore();
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// draw minute
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g.save();
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var theta = (minute - 15) * 2 * Math.PI / 60;
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g.rotate(theta);
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g.beginPath();
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g.moveTo(-15, -4);
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g.lineTo(-15, 4);
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g.lineTo(clockRadius * 0.8, 1);
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g.lineTo(clockRadius * 0.8, -1);
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g.fill();
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g.restore();
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// draw second
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g.save();
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var theta = (seconds - 15) * 2 * Math.PI / 60;
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g.rotate(theta);
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g.beginPath();
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g.moveTo(-15, -3);
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g.lineTo(-15, 3);
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g.lineTo(clockRadius * 0.9, 1);
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g.lineTo(clockRadius * 0.9, -1);
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g.fillStyle = '#0f0';
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g.fill();
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g.restore();
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g.restore();
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}
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}
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]
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});
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var node = new ht.Node();
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node.setPosition(150, 150);
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node.setSize(250, 250);
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node.setImage('clock');
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node.a('date', new Date());
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node.s('image.stretch', 'centerUniform');
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dataModel.add(node);
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graphView.setEditable(true);
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setInterval(function(){
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node.a('date', new Date());
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}, 1000);
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}
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