发布时间:2013-08-28 10:50:38
Shader Model 4支持的新东西,通过打包数据可以获得更好的性能。原文转发:Shader Constants (DirectX HLSL)In shader model 4, shader constants are stored in one or more buffer resources in memory. They can be organized into two types of buffers: constant buffers (cbuffers) and texture buffers (tbuf.........【阅读全文】