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2008-04-28 20:36:29

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脚本说明:第一步:把如下代码加入<head>区域中 <script>function ShowMenu(bMenu) {document.all.idFinder.style.display = (bMenu) ? "none" : "block" document.all.idMenu.style.display = (bMenu) ? "block" : "none"idML.className = (bMenu) ? "cOn" : "cOff"idRL.className = (bMenu) ? "cOff" : "cOn"return false}</script><style><!--A.cOn {text-decoration:none;font-weight:bolder}#article {font: 12pt Verdana, geneva, arial, sans-serif; background: white; color: black; padding: 10pt 15pt 0 5pt}#article P.start {text-indent: 0pt}#article P {margin-top:0pt;font-size:10pt;text-indent:12pt}#article #author {margin-bottom:5pt;text-indent:0pt;font-style: italic}#pageList P {padding-top:10pt}#article H3 {font-weight:bold}#article DL, UL, OL {font-size: 10pt}--></style><script><!--function addList(url,desc) {if ((navigator.appName=="Netscape") || (parseInt(navigator.appVersion)>=4)) {var w=window.open("","_IDHTML_LIST_","top=0,left=0,width=475,height=150,history=no,menubar=no,status=no,resizable=no")var d=w.documentif (!w._init) {d.open()d.write("<TITLE>Loading...</TITLE><EM>Loading...</EM>")d.close()d.location.replace("/assist/listing.asp?url=" escape(url) "&desc=" escape(desc)) w.opener=self window.status="Personal Assistant (Adding): " desc} else {window.status=w.addOption(url,desc) w.focus()}}elsealert("Your browser does not support the personal assistant.")return false}// --></script> <style>#board {font-family: arial}.dot {position: absolute; width: 5px; height: 5px; font-size: 0pt; background: black}#line {position: absolute; font-size: 0pt; height: 5px}.p1 {position: absolute; font-size: 0pt;background: navy}.p2 {position: absolute; font-size: 0pt; background: red}.p1B {position: absolute; font-size: 8pt; color: navy;text-align: center; font-weight: bold}.p2B {position: absolute; font-size: 8pt; color: red; text-align: center; font-weight: bold}</style><style type="text/css"><!--body { font-family: "宋体"; font-size: 9pt; margin-top: 0px; margin-left: 0px; margin-right: 0px}A { COLOR: black; FONT-SIZE: 13px; FONT-WEIGHT: 400; TEXT-DECORATION: none }A:hover { COLOR: red; FONT-SIZE: 13px; FONT-WEIGHT: 400; TEXT-DECORATION: underline }a:active { font: 9pt "宋体"; cursor: hand; color: #FF0033 } --></style><meta http-equiv="Content-Type" content="text/html; charset=gb2312"><SCRIPT LANGUAGE="JavaScript"><!-- Beginvar timerRunning = false;var timezone = "Greenwich Mean Time";var adjust = 0; function timeCheck(tzone, diff) {if (timerRunning) {clearTimeout(updatetime);timerRunning = false; }gmtOffset=eval(diff adjust);timezone = tzone;checkDateTime();} function checkDateTime () {var today = new Date();var year = today.getYear() 1900;var month = today.getMonth() 1;var date = today.getDate();var day = today.getDay();var hour = today.getHours();var minute = today.getMinutes();var second = today.getSeconds(); var lastSat = date - (day 1);while (lastSat < 32) lastSat =7;if (lastSat > 31) lastSat =-7;var firstSat = date - (day 1);while (firstSat > 0) firstSat =-7;if (firstSat < 1) firstSat =7;if ((((month == 4) && (date >= firstSat)) || month > 4) && (month < 11 || ((month == 10) && day <= lastSat))) adjust = 60;yourOffset = (new Date()).getTimezoneOffset();yourOffset = yourOffset adjust; var xx = navigator.appNamevar xy = navigator.appVersion;xy = xy.substring(0,1);if ((xy == 4) && (xx == "Netscape")) yourOffset = yourOffset adjust;if ((((month == 4) && (date > 20)) || month > 4) && (month < 11 || ((month == 10) &&day < 30))) adjust -= 60; ourDifference = eval(gmtOffset - yourOffset);var half = eval(ourDifference % 60);ourDifference = Math.round(ourDifference / 60);hour = eval(hour - ourDifference);var m = new Array("","Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sept","Oct","Nov","Dec");var leap = eval(year % 4); if ((half == -30) || (half == 30)) minute = 30;if (minute > 59) minute -= 60, hour ;if (minute < 0) minute = 60, hour--;if (hour > 23) hour -= 24, date = 1;if (((month == 4) || (month == 6) || (month == 9) || (month == 11)) && (date==31)) date = 1, month ;if (((month == 2) && (date > 28)) && (leap != 0)) date = 1, month ;if ((month == 2) && (date > 29)) date = 1, month ;if (hour < 0) hour = 24, date --;if ((date == 32) && (month == 12)) month = m[1], date = 1, year ;if (date == 32) date = 1, month ;if ((date < 1) && (month == 1)) month= m[12], date = 31, year--;if (date < 1) date = 31, month --;if (((month == 4) || (month == 6) || (month== 9) || (month == 11)) && (date == 31)) date = 30;if ((month == 2) && (date > 28)) date = 29;if (((month == 2) && (date > 28)) && (leap != 0)) date=28;for (i=1; i<13; i ) {if (month == i) {month = m[i]; break;}} var dateTime = hour;dateTime = ((dateTime < 10) ? "0":"") dateTime;dateTime = " " dateTime;dateTime = ((minute < 10) ? ":0" : ":") minute;dateTime = ((second < 10) ? ":0" : ":") second;dateTime = (hour >= 12) ? " PM, " : " AM, ";dateTime = month " " date ", " year; document.clock.zonetime.value = dateTime;document.clock.zonename.value = timezone;updatetime=setTimeout("checkDateTime()", 900);timerRunning = true;}// End --></SCRIPT> 第二步:把如下代码加入<body>区<table CELLPADDING="0" CELLSPACING="0" BORDER="0" width="509"><tr><td WIDTH="10"></td><td valign="top" WIDTH="499" ID="article"><p class="start" STYLE="text-align: left"><fontsize=" 2" style="font-weight:bold;font-size: 14pt"><b>看谁围的框子多?</b></font></p><p>这是一个双人游戏,蓝色的先行,看谁围的框子多,谁就赢。</p><p STYLE="margin-top: 5pt"><script>/* DHTML Dots is copyright 1998 insideDHTML.com, LLC. All rights reserved.DHTML Dots cannot be reproduced in any manner without prior consent from insideDHTML.com */ var scale= 25var size = 5 var totalSize = ((size 1)*scale) 6var cache = new Object()var move=0,point=0var player = true function initCache() {cache.x = 0cache.y = 0cache.red = 0cache.navy = 0move=0,point=0 } function updateScore() {document.all.red.innerText = cache.reddocument.all.navy.innerText = cache.navyif ((cache.red cache.navy)==((size-1)*(size-1))) {board.onclick = nulldocument.all.message.innerText = "Game Over!"}} function fillPos(x,y) {document.all.board.insertAdjacentHTML("beforeEnd","<DIV class=" (player ? "p1B" : "p2B") " ID=\"point" point "\">" (player ? "N" : "R") "</DIV>")var el = document.all["point" point].styleel.pixelTop = (y*scale) 5el.pixelLeft = (x*scale) 5el.pixelWidth = scale - 5el.pixelHeight = scale - 5 } function checkBoard(x,y,dir, player) {var piece=0if ("vertical"==dir) {if ((x==size) || (x>1)) {var bPos = boardArray[x-1][y]var nextV = boardArray[x-1][y 1]if ((bPos["vertical"]) && (bPos["horizontal"]) && (nextV["horizontal"])) {point piece fillPos(x-1,y)}} if ((x==1) || (x<size)) {var nextV = boardArray[x 1][y]var nextH = boardArray[x][y 1]if ((nextV["vertical"]) && (nextH["horizontal"]) && (boardArray[x][y]["horizontal"])) {point piece fillPos(x,y)}} } else {if ((y==size) || (y>1)) {var nextV = boardArray[x 1][y-1]var bPos = boardArray[x][y-1]if ((bPos["vertical"]) && (bPos["horizontal"]) && (nextV["vertical"])) {point piece fillPos(x,y-1)} }if ((y==1) || (y<size)) {var nextV = boardArray[x 1][y]var nextH = boardArray[x][y 1]if ((nextV["vertical"]) && (nextH["horizontal"]) && (boardArray[x][y]["vertical"])) {point piece fillPos(x,y)}}} if (piece>0) {if (player)cache.navy =pieceelsecache.red =piecedocument.all.message.innerText = "Score! Go Again."updateScore()return player}elsereturn !player} function doMouseMove() {if (event.srcElement.className!="dot") {var x = Math.floor(event.offsetX / scale) var y = Math.floor(event.offsetY / scale) var dirX = (event.offsetX % scale)var dirY = (event.offsetY % scale)if ((x<size 1) && (y<size 1) && (y>0) && (x>0)) {if (dirX>=dirY) {if (x<size) {line.style.pixelHeight = 5 line.style.pixelWidth = scale - 5line.style.pixelTop = (y * scale) line.style.pixelLeft = (x * scale) 5cache.direction = "horizontal"}} else{if (y<size) { line.style.pixelWidth = 5 line.style.pixelHeight = scale - 5line.style.pixelTop = (y * scale) 5line.style.pixelLeft = x * scalecache.direction = "vertical"}}cache.x = xcache.y = y}}} function doClick() { if (cache.x==0) returnif (boardArray[cache.x][cache.y][cache.direction])document.all.message.innerText="That spot is taken! Choose again"else {document.all.board.insertAdjacentHTML("beforeEnd","<DIV class=" (player ? "p1" : "p2") " ID=move" move "></DIV>")var el = document.all["move" move]el.style.top = line.style.top el.style.left = line.style.left el.style.width = line.style.widthel.style.height = line.style.heightboardArray[cache.x][cache.y][cache.direction]=truevar nextPlayer = checkBoard(cache.x,cache.y,cache.direction, player)if (nextPlayer!=player) {player = nextPlayerif (player) {document.all.message.innerText = "Navy players turn"line.style.border = "1px navy solid"}else {document.all.message.innerText = "Red players turn"line.style.border = "1px red solid"}}} move } function buildDiv(x,y, scale) {return ("<DIV CLASS=dot STYLE=\"top:" (x*scale) "; left: " (y*scale) "\"></DIV>")} var boardArray = new Object function buildBoard() {initCache()board = ("<DIV ID=line STYLE=\"border: 1px navy solid; width: 0; height: 0\"></DIV>")boardArray = new Object()for (var x=1; x < size 1; x ) {boardArray[x] = new Object()for (var y=1; y < size 1; y ) {boardArray[x][y] = new ObjectboardArray[x][y]["vertical"] = falseboardArray[x][y]["horizontal"] = falseboard =(buildDiv(x,y, scale))}} return board} function createGame() {size=parseInt(document.all.setSize.value)if (size>12)size=12if (size<3)size=3document.all.setSize.value = sizedocument.all.board.innerHTML = buildBoard()document.all.board.onclick = doClicktotalSize = ((size 1)*scale) 6document.all.board.style.pixelWidth = totalSizedocument.all.board.style.pixelHeight = totalSizedocument.all.message.innerText = "Navy player goes first. Good Luck!"updateScore() }document.write("<DIV ID=board STYLE=\"position: relative; height: " totalSize "; width:" totalSize "; border: 1px black solid\">" buildBoard() "</DIV>")document.all.board.onmousemove = doMouseMovedocument.all.board.onclick = doClick </script> </p><div STYLE="margin-left: 10pt; margin-top: 5pt"><p class="start" ID="message">Navy player goes first. Good Luck!</p><dd><br><table border="1" width="100"><tr><td style="color: red"><b>Red</b></td><td ID="red">0</td></tr><tr><td style="color: navy"><b>Navy</b></td><td ID="navy">0</td></tr></table><p><br></p><table width="200"><tr><td>游戏大小: </td><td><input TYPE="Text" VALUE="5" ID="setSize" SIZE="2"></td></tr><tr><td COLSPAN="2" align="center"><input TYPE="button" ONCLICK="createGame()"VALUE="New Game"></td></tr></table> <p CLASS="copyright"> </p></dd></div></td></tr></table> 脚本说明:第一步:把如下代码加入<head>区域中 <script>function ShowMenu(bMenu) {document.all.idFinder.style.display = (bMenu) ? "none" : "block" document.all.idMenu.style.display = (bMenu) ? "block" : "none"idML.className = (bMenu) ? "cOn" : "cOff"idRL.className = (bMenu) ? "cOff" : "cOn"return false}</script><style><!--A.cOn {text-decoration:none;font-weight:bolder}#article {font: 12pt Verdana, geneva, arial, sans-serif; background: white; color: black; padding: 10pt 15pt 0 5pt}#article P.start {text-indent: 0pt}#article P {margin-top:0pt;font-size:10pt;text-indent:12pt}#article #author {margin-bottom:5pt;text-indent:0pt;font-style: italic}#pageList P {padding-top:10pt}#article H3 {font-weight:bold}#article DL, UL, OL {font-size: 10pt}--></style><script><!--function addList(url,desc) {if ((navigator.appName=="Netscape") || (parseInt(navigator.appVersion)>=4)) {var w=window.open("","_IDHTML_LIST_","top=0,left=0,width=475,height=150,history=no,menubar=no,status=no,resizable=no")var d=w.documentif (!w._init) {d.open()d.write("<TITLE>Loading...</TITLE><EM>Loading...</EM>")d.close()d.location.replace("/assist/listing.asp?url=" escape(url) "&desc=" escape(desc)) w.opener=self window.status="Personal Assistant (Adding): " desc} else {window.status=w.addOption(url,desc) w.focus()}}elsealert("Your browser does not support the personal assistant.")return false}// --></script> <style>#board {font-family: arial}.dot {position: absolute; width: 5px; height: 5px; font-size: 0pt; background: black}#line {position: absolute; font-size: 0pt; height: 5px}.p1 {position: absolute; font-size: 0pt;background: navy}.p2 {position: absolute; font-size: 0pt; background: red}.p1B {position: absolute; font-size: 8pt; color: navy;text-align: center; font-weight: bold}.p2B {position: absolute; font-size: 8pt; color: red; text-align: center; font-weight: bold}</style><style type="text/css"><!--body { font-family: "宋体"; font-size: 9pt; margin-top: 0px; margin-left: 0px; margin-right: 0px}A { COLOR: black; FONT-SIZE: 13px; FONT-WEIGHT: 400; TEXT-DECORATION: none }A:hover { COLOR: red; FONT-SIZE: 13px; FONT-WEIGHT: 400; TEXT-DECORATION: underline }a:active { font: 9pt "宋体"; cursor: hand; color: #FF0033 } --></style><meta http-equiv="Content-Type" content="text/html; charset=gb2312"><SCRIPT LANGUAGE="JavaScript"><!-- Beginvar timerRunning = false;var timezone = "Greenwich Mean Time";var adjust = 0; function timeCheck(tzone, diff) {if (timerRunning) {clearTimeout(updatetime);timerRunning = false; }gmtOffset=eval(diff adjust);timezone = tzone;checkDateTime();} function checkDateTime () {var today = new Date();var year = today.getYear() 1900;var month = today.getMonth() 1;var date = today.getDate();var day = today.getDay();var hour = today.getHours();var minute = today.getMinutes();var second = today.getSeconds(); var lastSat = date - (day 1);while (lastSat < 32) lastSat =7;if (lastSat > 31) lastSat =-7;var firstSat = date - (day 1);while (firstSat > 0) firstSat =-7;if (firstSat < 1) firstSat =7;if ((((month == 4) && (date >= firstSat)) || month > 4) && (month < 11 || ((month == 10) && day <= lastSat))) adjust = 60;yourOffset = (new Date()).getTimezoneOffset();yourOffset = yourOffset adjust; var xx = navigator.appNamevar xy = navigator.appVersion;xy = xy.substring(0,1);if ((xy == 4) && (xx == "Netscape")) yourOffset = yourOffset adjust;if ((((month == 4) && (date > 20)) || month > 4) && (month < 11 || ((month == 10) &&day < 30))) adjust -= 60; ourDifference = eval(gmtOffset - yourOffset);var half = eval(ourDifference % 60);ourDifference = Math.round(ourDifference / 60);hour = eval(hour - ourDifference);var m = new Array("","Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sept","Oct","Nov","Dec");var leap = eval(year % 4); if ((half == -30) || (half == 30)) minute = 30;if (minute > 59) minute -= 60, hour ;if (minute < 0) minute = 60, hour--;if (hour > 23) hour -= 24, date = 1;if (((month == 4) || (month == 6) || (month == 9) || (month == 11)) && (date==31)) date = 1, month ;if (((month == 2) && (date > 28)) && (leap != 0)) date = 1, month ;if ((month == 2) && (date > 29)) date = 1, month ;if (hour < 0) hour = 24, date --;if ((date == 32) && (month == 12)) month = m[1], date = 1, year ;if (date == 32) date = 1, month ;if ((date < 1) && (month == 1)) month= m[12], date = 31, year--;if (date < 1) date = 31, month --;if (((month == 4) || (month == 6) || (month== 9) || (month == 11)) && (date == 31)) date = 30;if ((month == 2) && (date > 28)) date = 29;if (((month == 2) && (date > 28)) && (leap != 0)) date=28;for (i=1; i<13; i ) {if (month == i) {month = m[i]; break;}} var dateTime = hour;dateTime = ((dateTime < 10) ? "0":"") dateTime;dateTime = " " dateTime;dateTime = ((minute < 10) ? ":0" : ":") minute;dateTime = ((second < 10) ? ":0" : ":") second;dateTime = (hour >= 12) ? " PM, " : " AM, ";dateTime = month " " date ", " year; document.clock.zonetime.value = dateTime;document.clock.zonename.value = timezone;updatetime=setTimeout("checkDateTime()", 900);timerRunning = true;}// End --></SCRIPT> 第二步:把如下代码加入<body>区<table CELLPADDING="0" CELLSPACING="0" BORDER="0" width="509"><tr><td WIDTH="10"></td><td valign="top" WIDTH="499" ID="article"><p class="start" STYLE="text-align: left"><fontsize=" 2" style="font-weight:bold;font-size: 14pt"><b>看谁围的框子多?</b></font></p><p>这是一个双人游戏,蓝色的先行,看谁围的框子多,谁就赢。</p><p STYLE="margin-top: 5pt"><script>/* DHTML Dots is copyright 1998 insideDHTML.com, LLC. All rights reserved.DHTML Dots cannot be reproduced in any manner without prior consent from insideDHTML.com */ var scale= 25var size = 5 var totalSize = ((size 1)*scale) 6var cache = new Object()var move=0,point=0var player = true function initCache() {cache.x = 0cache.y = 0cache.red = 0cache.navy = 0move=0,point=0 } function updateScore() {document.all.red.innerText = cache.reddocument.all.navy.innerText = cache.navyif ((cache.red cache.navy)==((size-1)*(size-1))) {board.onclick = nulldocument.all.message.innerText = "Game Over!"}} function fillPos(x,y) {document.all.board.insertAdjacentHTML("beforeEnd","<DIV class=" (player ? "p1B" : "p2B") " ID=\"point" point "\">" (player ? "N" : "R") "</DIV>")var el = document.all["point" point].styleel.pixelTop = (y*scale) 5el.pixelLeft = (x*scale) 5el.pixelWidth = scale - 5el.pixelHeight = scale - 5 } function checkBoard(x,y,dir, player) {var piece=0if ("vertical"==dir) {if ((x==size) || (x>1)) {var bPos = boardArray[x-1][y]var nextV = boardArray[x-1][y 1]if ((bPos["vertical"]) && (bPos["horizontal"]) && (nextV["horizontal"])) {point piece fillPos(x-1,y)}} if ((x==1) || (x<size)) {var nextV = boardArray[x 1][y]var nextH = boardArray[x][y 1]if ((nextV["vertical"]) && (nextH["horizontal"]) && (boardArray[x][y]["horizontal"])) {point piece fillPos(x,y)}} } else {if ((y==size) || (y>1)) {var nextV = boardArray[x 1][y-1]var bPos = boardArray[x][y-1]if ((bPos["vertical"]) && (bPos["horizontal"]) && (nextV["vertical"])) {point piece fillPos(x,y-1)} }if ((y==1) || (y<size)) {var nextV = boardArray[x 1][y]var nextH = boardArray[x][y 1]if ((nextV["vertical"]) && (nextH["horizontal"]) && (boardArray[x][y]["vertical"])) {point piece fillPos(x,y)}}} if (piece>0) {if (player)cache.navy =pieceelsecache.red =piecedocument.all.message.innerText = "Score! Go Again."updateScore()return player}elsereturn !player} function doMouseMove() {if (event.srcElement.className!="dot") {var x = Math.floor(event.offsetX / scale) var y = Math.floor(event.offsetY / scale) var dirX = (event.offsetX % scale)var dirY = (event.offsetY % scale)if ((x<size 1) && (y<size 1) && (y>0) && (x>0)) {if (dirX>=dirY) {if (x<size) {line.style.pixelHeight = 5 line.style.pixelWidth = scale - 5line.style.pixelTop = (y * scale) line.style.pixelLeft = (x * scale) 5cache.direction = "horizontal"}} else{if (y<size) { line.style.pixelWidth = 5 line.style.pixelHeight = scale - 5line.style.pixelTop = (y * scale) 5line.style.pixelLeft = x * scalecache.direction = "vertical"}}cache.x = xcache.y = y}}} function doClick() { if (cache.x==0) returnif (boardArray[cache.x][cache.y][cache.direction])document.all.message.innerText="That spot is taken! Choose again"else {document.all.board.insertAdjacentHTML("beforeEnd","<DIV class=" (player ? "p1" : "p2") " ID=move" move "></DIV>")var el = document.all["move" move]el.style.top = line.style.top el.style.left = line.style.left el.style.width = line.style.widthel.style.height = line.style.heightboardArray[cache.x][cache.y][cache.direction]=truevar nextPlayer = checkBoard(cache.x,cache.y,cache.direction, player)if (nextPlayer!=player) {player = nextPlayerif (player) {document.all.message.innerText = "Navy players turn"line.style.border = "1px navy solid"}else {document.all.message.innerText = "Red players turn"line.style.border = "1px red solid"}}} move } function buildDiv(x,y, scale) {return ("<DIV CLASS=dot STYLE=\"top:" (x*scale) "; left: " (y*scale) "\"></DIV>")} var boardArray = new Object function buildBoard() {initCache()board = ("<DIV ID=line STYLE=\"border: 1px navy solid; width: 0; height: 0\"></DIV>")boardArray = new Object()for (var x=1; x < size 1; x ) {boardArray[x] = new Object()for (var y=1; y < size 1; y ) {boardArray[x][y] = new ObjectboardArray[x][y]["vertical"] = falseboardArray[x][y]["horizontal"] = falseboard =(buildDiv(x,y, scale))}} return board} function createGame() {size=parseInt(document.all.setSize.value)if (size>12)size=12if (size<3)size=3document.all.setSize.value = sizedocument.all.board.innerHTML = buildBoard()document.all.board.onclick = doClicktotalSize = ((size 1)*scale) 6document.all.board.style.pixelWidth = totalSizedocument.all.board.style.pixelHeight = totalSizedocument.all.message.innerText = "Navy player goes first. Good Luck!"updateScore() }document.write("<DIV ID=board STYLE=\"position: relative; height: " totalSize "; width:" totalSize "; border: 1px black solid\">" buildBoard() "</DIV>")document.all.board.onmousemove = doMouseMovedocument.all.board.onclick = doClick </script> </p><div STYLE="margin-left: 10pt; margin-top: 5pt"><p class="start" ID="message">Navy player goes first. Good Luck!</p><dd><br><table border="1" width="100"><tr><td style="color: red"><b>Red</b></td><td ID="red">0</td></tr><tr><td style="color: navy"><b>Navy</b></td><td ID="navy">0</td></tr></table><p><br></p><table width="200"><tr><td>游戏大小: </td><td><input TYPE="Text" VALUE="5" ID="setSize" SIZE="2"></td></tr><tr><td COLSPAN="2" align="center"><input TYPE="button" ONCLICK="createGame()"VALUE="New Game"></td></tr></table> <p CLASS="copyright"> </p></dd></div></td></tr></table> 下载本文示例代码


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