Chinaunix首页 | 论坛 | 博客
  • 博客访问: 3648314
  • 博文数量: 365
  • 博客积分: 0
  • 博客等级: 民兵
  • 技术积分: 2522
  • 用 户 组: 普通用户
  • 注册时间: 2019-10-28 13:40
文章分类

全部博文(365)

文章存档

2023年(8)

2022年(130)

2021年(155)

2020年(50)

2019年(22)

我的朋友

分类: Python/Ruby

2022-06-07 17:18:20

import pygame

class Bg(pygame.sprite.Sprite):

    def __init__(self):

        super(Bg, self).__init__()

        bg_small = pygame.image.load('bg.png').convert_alpha()

        grass_land = bg_small.subsurface((0, 0, 128, 128))

        self.surf = pygame.transform.scale(grass_land, (800, 600))

        self.rect = self.surf.get_rect(left=0, top=0)  # 左上角定位

class Pig(pygame.sprite.Sprite):

    def __init__(self):

        super(Pig, self).__init__()

        self.surf = pygame.image.load('pig_in_car.png').convert_alpha()

        self.rect = self.surf.get_rect(center=(400, 300))  # 中心定位

    def update(self, keys):

        if keys[pygame.K_LEFT]:

            self.rect.move_ip((-5, 0))

        elif keys[pygame.K_RIGHT]:

            self.rect.move_ip((5, 0))

        elif keys[pygame.K_UP]:

            self.rect.move_ip((0, -5))

        elif keys[pygame.K_DOWN]:

            self.rect.move_ip((0, 5))

        # 防止小猪跑到屏幕外面

        if self.rect.left < 0:

            self.rect.left = 0

        if self.rect.right > 800:

            self.rect.right = 800

        if self.rect.top < 0:

            self.rect.top = 0

        if self.rect.bottom > 600:

            self.rect.bottom = 600

class Goddess(pygame.sprite.Sprite):

    def __init__(self):

        super(Goddess, self).__init__()

        building = pygame.image.load('building.png').convert_alpha()

        self.surf = building.subsurface(((7 * 64 - 10, 0, 50, 100)))

        self.rect = self.surf.get_rect(center=(500, 430))  # 女神像的中心放到画布(500, 430)的位置

def main():

    pygame.init()

    pygame.display.set_caption('未闻Code:青南做的游戏')  # 游戏标题

    win =外汇跟单gendan5.com pygame.display.set_mode((800, 600))  # 窗口尺寸

    bg = Bg()

    goddess = Goddess()

    pig = Pig()

    all_sprites = [bg, goddess, pig]  # 注意添加顺序,后添加的对象图层在先添加的对象的图层上面

    running = True

    while running:

        for event in pygame.event.get():

            if event.type == pygame.QUIT:  # 点击左上角或者右上角的x关闭窗口时,停止程序

                running = False

        keys = pygame.key.get_pressed()

        pig.update(keys)

        for sprite in all_sprites:

            win.blit(sprite.surf, sprite.rect)

        pygame.display.flip()

if __name__ == '__main__':

    main()

阅读(588) | 评论(0) | 转发(0) |
给主人留下些什么吧!~~