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分类: Python/Ruby

2022-05-18 14:03:09

import pygame

import random

# !/usr/bin/env python3

# -*- coding: utf-8 -*-

# @Date  : 2018/10/23

import numpy as np

import random

import pygame

def path(H, T, t0):

    # H是我们测试模型的身高

    listy = []

    t = np.arange(0, T, t0)

    ys = H * (np.pi) / (4 * T) * np.sin(t * np.pi / T)  # 垂直方向的速度函数

    y0 = 0

    for i in ys:

        s0 = (i + y0) * t0 / 2  # 垂直方向单位时间内移动距离

        listy.append(s0)

        y0 = i  # 记录前一次的速度

    s0 = 0

    s = 0

    listy0 = []

    for i in ys:

        s = s + (i + s0) * t0 / 2  # 垂直总路程

        listy0.append(s)

        s0 = i

    y = np.array(listy0)

    x = H / 18 * (np.arctan(18 * y / H - 5) + 1.4)

    x0 = 0

    listx = []

    for i in x:

        s0 = i - x0  # 水平方向单位时间内移动距离

        listx.append(s0)

        x0 = i  # 保存前一次的X坐标

    return listx, listy

PANEL_width = 600

PANEL_highly = 500

FONT_PX = 15

pygame.init()

# 创建一个可视化窗口

winSur = pygame.display.set_mode((PANEL_width, PANEL_highly))

font = pygame.font.SysFont("123.ttf", 25)

bg_suface = pygame.Surface((PANEL_width, PANEL_highly), flags=pygame.SRCALPHA)

pygame.Surface.convert(bg_suface)

bg_suface.fill(pygame.Color(0, 0, 0, 28))

# winSur.fill((0, 0, 0))

# 数字版

# letter = [font.render(str(i), True, (0, 255, 0)) for i in range(10)]

# 字母版

letter = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c',

          'v', 'b', 'n', 'm']

texts = [

    font.render(str(letter[i]), True, (0, 255, 0)) for i in range(26)

]

# 按屏幕的宽带计算可以在画板上放几列坐标并生成一个列表

column = int(PANEL_width / FONT_PX)

drops = [0 for i in range(column)]

print(drops)

pan = -1

x0 = 0

y0 = 0

i0 = 0

dropsx = [0 for i in range(column)]

dropsy = [0 for i in range(column)]

listx, listy = path(400, 2, 0.1)

kk = 0  # 获取之前的坐标

finsh = False

allfinish =False

while True:

    # 从队列中获取事件

    for event in pygame.event.get():

        if event.type == pygame.QUIT:

            exit()

        elif event.type == pygame.KEYDOWN:

            chang = pygame.key.get_pressed()

            if chang[32]:  # 按下空格键

                pan = 1000

                i0 = 5   # 取消密集点

    if pan > 0:

        pygame.time.delay(100)

        winSur.blit(bg_suface, (0, 0))

        pan = pan - 1

        if i0 < len(listx):

            x0 = listx[i0]

            y0 = listy[i0]

        else:

            finsh = True

        i0 = i0 + 1

        if kk == 0:

            for i in range(len(drops)):

                dropsx[i] = i * FONT_PX

                dropsy[i] = drops[i] * FONT_PX

            kk = 1

        if finsh:

            allfinish = True

            for i in range(len(drops)):

                text = random.choice(texts)

                dropsy[i] = dropsy[i] + FONT_PX

                dropsx[i] = dropsx[i]

                # 重新编辑每个坐标点的图像

                winSur.blit(text, (dropsx[i], dropsy[i]))

                if dropsy[i] > PANEL_highly and allfinish:  # 到头了

                    allfinish = True

                else:

                    allfinish =False

        for i in range(len(drops)):

            text = random.choice(texts)

            dropsy[i] = dropsy[i] + y0

            dropsx[i] = dropsx[i] + x0

            # 重新编辑每个坐标点的图像

            winSur.blit(text, (dropsx[i], dropsy[i]))

            # if drops[i] * 10 > PANEL_highly:  # 到头了,或者运气不好

            # drops[i] = 0

        if allfinish:

            pan = -1

            drops = [0 for i in range(column)]

            pygame.display.flip()

            dropsx = [0 for i in range(column)]

            dropsy = [0 for i in range(column)]

            finsh = False

            allfinish = False

            kk = 0

            continue

        pygame.display.flip()

        continue

    # 将暂停一段给定的毫秒数

    pygame.time.delay(100)

    # 重新编辑图像第二个参数是坐上角坐标

    winSur.blit(bg_suface, (0, 0))

    for i in range(len(drops)):

        text =外汇跟单gendan5.com random.choice(texts)

        # 重新编辑每个坐标点的图像

        winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX))

        drops[i] += 1  # 向下走一格

        if drops[i] * 10 > PANEL_highly or random.random() > 0.98:  # 到头了,或者运气不好

            drops[i] = 0

    pygame.display.flip()

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