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分类: Python/Ruby

2021-01-22 17:26:10

Contra.py

import pygame

import sys

from pygame.locals import *

from settings import Settings

from game_player import Game_Player

import game_functions as gf

from pygame.sprite import Group

from game_stats import GameStats

from game_boss import Game_Boss

from button import Button

def run_game():

bg = pygame.image.load("图片/map01.jpeg")

game_settings = Settings()

pos_x = 0#地图移动

pygame.init()

screen = pygame.display.set_mode(

(game_settings.screen_width,game_settings.screen_height))

pygame.display.set_caption("魂斗罗BY Python代码大全")

stats = GameStats(game_settings)

player = Game_Player(game_settings,screen)

bullets = Group()

boss = Group()

enemys = Group()

win_button = Button(game_settings,screen,"YOU WIN")

gf.create_legion(game_settings,screen,enemys)

gf.create_boss(game_settings,screen,player,boss)

while True:

pygame.mouse.set_visible(False)

gf.check_events(game_settings,screen,player,bullets)

gf.update_player(game_settings,stats,player,enemys)

gf.update_bullet(game_settings,bullets,screen,enemys,boss)

gf.update_enemys(game_settings,enemys)

gf.update_boss(game_settings,boss)

gf.update_screen(game_settings,bg,pos_x,screen,player,bullets,enemys,boss,win_button)

if player.moving_right and player.center > player.screen_rect.centerx and game_settings.boss_appear == False:

game_settings.screen_rolling = True

pos_x -= 5#屏幕滚动速度

else:

game_settings.screen_rolling = False

run_game()

game_funtcions.py

import sys

import pygame

from bullet import Bullet

from enemy import Enemy

from game_boss import Game_Boss

def check_keydown_events(event,game_settings,screen,player,bullets):

if event.key == pygame.K_k:#跳跃

player.player_jump = True

if event.key == pygame.K_d:#向右

game_settings.bullet_direction = 'right'

if player.player_down or player.player_up:

player.moving_right = False

else:

player.moving_right = True

player.player_direction = 1

if event.key == pygame.K_a:#向左

game_settings.bullet_direction = 'left'

if player.player_down or player.player_up:

player.moving_left = False

else:

player.moving_left = True

player.player_direction = -1

elif event.key == pygame.K_s:#向下

player.player_down = True

player.player_moving = False

player.moving_left = False

player.moving_right = False

elif event.key == pygame.K_w:#向上

player.player_up = True

player.player_moving = False

player.moving_left = False

player.moving_right = False

elif event.key == pygame.K_j:#射击

new_bullet = Bullet(game_settings,screen,player)

bullets.add(new_bullet)

player.player_shooting = True

elif event.key == pygame.K_p:

sys.exit()

def check_keyup_events(event,player):

if event.key == pygame.K_d:#右

player.image = pygame.image.load('图片/PR/player.png')

player.moving_right = False

player.player_moving = False

elif event.key == pygame.K_a:#左

player.image = pygame.image.load('图片/PL/player.png')

player.player_moving = False

player.moving_left = False

elif event.key == pygame.K_s:#下

player.player_down = False

if player.player_direction == 1:

player.image = pygame.image.load('图片/PR/player.png')

if player.player_direction == -1:

player.image = pygame.image.load('图片/PL/player.png')

elif event.key == pygame.K_w:#上

player.player_up = False

if player.player_direction == 1:

player.image = pygame.image.load('图片/PR/player.png')

if player.player_direction == -1:

player.image = pygame.image.load('图片/PL/player.png')

def check_events(game_settings,screen,player,bullets):

for event in pygame.event.get():

if event.type == pygame.QUIT:

sys.exit()

elif event.type == pygame.KEYDOWN:

player.player_moving = True

check_keydown_events(event,game_settings,screen,player,bullets)

elif event.type == pygame.KEYUP:

check_keyup_events(event,player)

def update_screen(game_settings,bg,pos_x,screen,player,bullets,enemys,boss,win_button):

screen.blit(bg,(pos_x,0))

for bullet in bullets.sprites():

bullet.blit_bullet()

"""if game_settings.boom_end:#击中敌人爆炸

enemys.empty()

game_settings.boom_end = False"""

player.blitme()

if game_settings.boss_appear:

boss.draw(screen)

enemys.draw(screen)

if game_settings.game_win:

win_button.draw_button()

pygame.display.flip()

def update_bullet(game_settings,bullets,screen,enemys,boss):

bullets.update()

for bullet in bullets.copy():

if bullet.rect.centerx<0 or bullet.rect.centery<0 or bullet.rect.centerx > game_settings.screen_width:

bullets.remove(bullet)

check_bullet_enemy_collisions(game_settings,bullets,screen,enemys)

check_bullet_boss_collisions(game_settings,bullets,boss)

def check_bullet_enemy_collisions(game_settings,bullets,screen,enemys):

if game_settings.enemy_is_alive:

collisions = pygame.sprite.groupcollide(bullets,enemys,True,False)

else:

collisions = pygame.sprite.groupcollide(bullets,enemys,True,True)

if collisions != {}:

game_settings.enemy_is_alive = False

if len(enemys) == 0:

create_legion(game_settings,screen,enemys)

def check_bullet_boss_collisions(game_settings,bullets,boss):

if game_settings.boss_alive:

collisions = pygame.sprite.groupcollide(boss,bullets,False,True)

else:

collisions = pygame.sprite.groupcollide(boss,bullets,True,True)

if collisions != {}:

game_settings.boss_lift -= 1

if game_settings.boss_lift == 0:

game_settings.boss_alive = False

def create_legion(game_settings,screen,enemys):

for enemy_number in range(1):

game_settings.enemy_is_alive = True

enemy = Enemy(game_settings,screen)

enemys.add(enemy)

def update_enemys(game_settings,enemys):

if game_settings.boss_appear == False:#判断boss是否出现,出现则不出现小兵

enemys.update()

for enemy in enemys.copy():

if enemy.rect.centerx<0:

enemys.remove(enemy)

if game_settings.boom_end:#击中敌人爆炸

enemys.remove(enemy)

game_settings.boom_end = False

game_settings.boss_appear = True

def update_player(game_settings,stats,player,enemys):

player.update()

if pygame.sprite.spritecollideany(player,enemys):

player_hit(game_settings,stats,player)

if game_settings.player_die_end == True:

player.revive_player()

game_settings.player_die_end = False

def player_hit(game_settings,stats,player):

stats.players_left -= 1

game_settings.player_is_alive = False

def update_boss(game_settings,boss):

if game_settings.boss_appear:

boss.update()

if game_settings.boss_boom_end:

boss.empty()

def create_boss(game_settings,screen,player,boss):

bo = Game_Boss(game_settings,screen,player)

boss.add(bo)

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