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2017年(10)

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分类: Python/Ruby

2017-01-03 17:24:44

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sources     : 
binarys     :  

KBE-Plugins docs

 

Start:

1. Download KBEngine(a MMOG engine of server):
    Download(KBEngine):
        

    Build(KBEngine):
        

    Installation(KBEngine):
        

2. Use git to get the plugin(client) and demo-assets(server):

    In the kbengine_cocos2d_js_demo directory:

    * Git command: git submodule update --init --remote 

 * Or use TortoiseGit(menu): TortoiseGit -> Submodule Update: 

 * Or manually get the plugin(client) and demo-assets(server)

        Download plugin(client):
            
            unzip and copy to "kbengine_cocos2d_js_demo/cocos2d-js-client/plugins/"
            (Note: the need to modify the folder name as "kbengine_js_plugins")

        Download demo-assets(server):
            
            unzip and copy to "kbengine/"  (The root directory server engine, such as $KBE_ROOT)

3. Copy "kbengine_cocos2d_js_demo\kbengine_demos_assets" to "kbengine\" root directory 

Configure Demo(Optional):

Change the login address(Clear browser cache):

    kbengine_cocos2d_js_demo\cocos2d-js-client\main.js
        args.ip = "127.0.0.1";
        args.port = 20013; 

Start the Servers:

Ensure that the "kbengine_cocos2d_js_demo\kbengine_demos_assets" has been copied to the "kbengine\" directory
    Reference:Start

Check the startup status:
    If successful will find log "Components::process(): Found all the components!".
    Otherwise, please search the "ERROR" keyword in logs, according to the error description to try to solve.
    (More: )

Start server:
    Windows:
        kbengine\kbengine_demos_assets\start_server.bat

    Linux:
        kbengine\kbengine_demos_assets\start_server.sh

    (More: ) 

Start the Client:

1. We simply use python to build web service
    Download and Install 

2. Excute the start_http_service.bat

3. Enter the game
     

Screenshots:



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