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分类: 系统运维

2012-06-18 17:53:30

TFTP uses a stop-and-wait protocol. The sender of a data block required an acknowledgment for that block before the next block was sent. TCP uses a different form of flow control called a sliding window protocol. It allows the sender to transmit multiple packets before it stops and waits for an acknowledgment. This leads to faster data transfer,  since the sender doesn't have to stop and wait for an acknowledgment each time a packet is sent.

With TCP's sliding-window protocol the receiver does not have to acknowledge every received packet. With TCP, the ACKs are cumulative-they acknowledge that the receiver has correctly received all bytes up through the acknowledged sequence number minus one.

Sliding Windows

E.g. we have numbered the bytes 1 through 11. The window advertised by the receiver is called the offered window and covers bytes 4 through 9, meaning that the receiver has acknowledged all bytes up through and including number 3, and has advertised a window size of 6.


The window size is relative to the acknowledged sequence number.  The sender computes its usable window, which is how much data it can send immediately.

Over time this sliding window moves to the right, as the receiver acknowledges data. The relative motion of the two ends of the window increases or decreases the size of the window. Three terms are used to describe the movement of the right and left edges of the window.


1. The window closes as the left edge advances to the right. This happens when data is sent and acknowledged.


2. The window opens when the right edge moves to the right, allowing more data to be sent. This happens when the receiving process on the other end reads  acknowledged data, freeing up space in its TCP receive buffer.


3. The window shrinks when the right edge moves to the left. The Host Requirements RFC strongly discourages this, but TCP must be able to cope with a peer that does  this.


The left edge of the window cannot move to the left, because this edge is controlled by the acknowledgment number received from the other end. If an ACK were received
that implied moving the left edge to the left, it is a duplicate ACK, and discarded.

If the left edge reaches the right edge, it is called a zero window. This stops the sender from transmitting any data.


There are numerous points:

1. The sender does not have to transmit a full window's worth of data.

2. One segment from the receiver acknowledges data and slides the window to the right. This is because the window size is relative to the acknowledged sequence number.

3. The size of the window can decrease, but the right edge of the window must not move leftward.

4. The receiver does not have to wait for the window to fill before sending an ACK. Many implementations send an ACK for every two segments that are received.

Window Size

The size of the window offered by the receiver can usually be controlled by the receiving process. This can affect the TCP performance.

PUSH Flag

It's a notification from the sender to the receiver for the receiver to pass all the data that it has to the receiving process. This data would consist of whatever is in the segment with the PUSH flag, along with any other data the receiving TCP has collected for the receiving process.

In the original TCP specification, it was assumed that the programming interface would allow the sending process to tell its TCP when to set the PUSH flag. In an interactive application, for example, when the client sent a command to the server, the client would set the PUSH flag and wait for the server's response. By allowing the client  application to tell its TCP to set the flag, it was a notification to the client's TCP that the client process didn't want the data to hang around in the TCP buffer, waiting for additional data, before sending a segment to the server. Similarly, when the server's TCP received the segment with the PUSH flag, it was a notification to pass the data to the server process and not wait to see if any additional data arrives.

Today, however, most APIs don't provide a way for the application to tell its TCP to set the PUSH flag. Indeed, many implementors feel the need for the PUSH flag is outdated, and a good TCP implementation can determine when to set the flag by itself.


Most Berkeley-derived implementations automatically set the PUSH flag if the data in the segment being sent empties the send buffer. This means we normally see the PUSH flag set for each application write, because data is usually sent when it's written.


Berkeley-derived implementations ignore a received PUSH flag because they normally never delay the delivery of received data to the application.



Slow Start

TCP is now required to support an algorithm called slow start. It operates by observing that the rate at which new packets should be injected into the network is the rate at which the acknowledgments are returned by the other end.

Slow start adds another window to the sender's TCP: the congestion window, called cwnd. When a new connection is established with a host on another network, the congestion window is initialized to one segment (i.e., the segment size announced by the other end). Each time an ACK is received, the congestion window is increased by one segment, (cwnd is maintained in bytes, but slow start always increments it by the segment size.) The sender can transmit up to the minimum of the congestion window
and the advertised window. The congestion window is flow control imposed by the sender, while the advertised window is flow control imposed by the receiver.


The sender starts by transmitting one segment and waiting for its ACK. When that ACK is received, the congestion window is incremented from one to two, and two segments can be sent. When each of those two segments is acknowledged, the congestion window is increased to four. This provides an exponential increase.

At some point the capacity of the internet can be reached, and an intermediate router will start discarding packets. This tells the sender that its congestion window has gotten too large.

Urgent Mode

TCP provides what it calls urgent mode, allowing one end to tell the other end that "urgent data" of some form has been placed into the normal stream of data. The other end is notified that this urgent data has been placed into the data stream, and it's up to the receiving end to decide what to do.

The notification from one end to the other that urgent data exists in the data stream is done by setting two fields in the TCP header. The URG bit is turned on and the 16-bit urgent pointer is set to a positive offset that must be added to the sequence number field in the TCP header to obtain the sequence number of the last byte of urgent data.

TCP must inform the receiving process when an urgent pointer is received and one was not already pending on the connection, or if the urgent pointer advances in the data stream. The receiving application can then read the data stream and must be able to tell when the urgent pointer is encountered. As long as  data exists from the receiver's current read position until the urgent pointer, the application is considered to be in an "urgent mode." After the urgent pointer is passed, the application returns to its normal mode.

TCP itself says little more about urgent data. There is no way to specify where the urgent data starts in the data stream. The only information sent across the connection by TCP is that urgent mode has begun (the URG bit in the TCP header) and the pointer to the last byte of urgent data. Everything else is left to the application.


Unfortunately many implementations incorrectly call TCP's urgent mode out-of-band data. If an application really wants a separate out-of-band channel, a second TCP connection is the easiest way to accomplish this. (Some transport layers do provide what most people consider true out-of-band data: a logically separate data path using the same connection as the normal data path. This is not what TCP provides.)

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