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2011年(105)

分类: 嵌入式

2011-12-19 14:05:03

 
    其实上一篇分析surfaceview的文章就是一个简单的游戏框架了,当然这里再强调一下,简单的游戏框架,所以不要高手们不要乱喷~

    这个Demo是给群里一童鞋写的一个对图片操作以及按键处理,游戏简单框架的一个demo,这里放出给大家分享~   

  1. package com.himi;

  2. import android.content.Context;
  3. import android.content.res.Resources;
  4. import android.graphics.Bitmap;
  5. import android.graphics.BitmapFactory;
  6. import android.graphics.Canvas;
  7. import android.graphics.Color;
  8. import android.graphics.Paint;
  9. import android.util.Log;
  10. import android.view.KeyEvent;
  11. import android.view.SurfaceHolder;
  12. import android.view.SurfaceView;
  13. import android.view.SurfaceHolder.Callback;

  14. public class MySurfaceView extends SurfaceView implements Callback, Runnable {
  15.     private Thread th = new Thread(this);
  16.     private SurfaceHolder sfh;
  17.     private int SH, SW;
  18.     private Canvas canvas;
  19.     private Paint p;
  20.     private Paint p2;
  21.     private Resources res;
  22.     private Bitmap bmp;
  23.     private int bmp_x = 100, bmp_y = 100;
  24.     private boolean UP, DOWN, LEFT, RIGHT;
  25.     private int animation_up[] = { 3, 4, 5 };
  26.     private int animation_down[] = { 0, 1, 2 };
  27.     private int animation_left[] = { 6, 7, 8 };
  28.     private int animation_right[] = { 9, 10, 11 };
  29.     private int animation_init[] = animation_down;
  30.     private int frame_count;

  31.     public MySurfaceView(Context context) {
  32.         super(context);
  33.         this.setKeepScreenOn(true);
  34.         res = this.getResources();
  35.         bmp = BitmapFactory.decodeResource(res, R.drawable.enemy1);
  36.         sfh = this.getHolder();
  37.         sfh.addCallback(this);
  38.         p = new Paint();
  39.         p.setColor(Color.YELLOW);
  40.         p2 = new Paint();
  41.         p2.setColor(Color.RED);
  42.         p.setAntiAlias(true);
  43.         setFocusable(true);//备注1

  44.     }

  45.     public void surfaceCreated(SurfaceHolder holder) {
  46.         SH = this.getHeight();
  47.         SW = this.getWidth();
  48.         th.start();
  49.     }

  50.     public void draw() {
  51.         canvas = sfh.lockCanvas();
  52.         canvas.drawRect(0, 0, SW, SH, p);//备注2

  53.         canvas.save();//备注3

  54.         canvas.drawText("Himi", bmp_x-2, bmp_y-10, p2);
  55.         canvas.clipRect(bmp_x, bmp_y, bmp_x + bmp.getWidth() / 13, bmp_y+bmp.getHeight());
  56.         if (animation_init == animation_up) {
  57.             canvas.drawBitmap(bmp, bmp_x - animation_up[frame_count] * (bmp.getWidth() / 13), bmp_y, p);
  58.         } else if (animation_init == animation_down) {
  59.             canvas.drawBitmap(bmp, bmp_x - animation_down[frame_count] * (bmp.getWidth() / 13), bmp_y, p);
  60.         } else if (animation_init == animation_left) {
  61.             canvas.drawBitmap(bmp, bmp_x - animation_left[frame_count] * (bmp.getWidth() / 13), bmp_y, p);
  62.         } else if (animation_init == animation_right) {
  63.             canvas.drawBitmap(bmp, bmp_x - animation_right[frame_count] * (bmp.getWidth() / 13), bmp_y, p);
  64.         }
  65.         canvas.restore();//备注3

  66.         sfh.unlockCanvasAndPost(canvas);
  67.     }

  68.     public void cycle() {
  69.         if (DOWN) {
  70.             bmp_y += 5;
  71.         } else if (UP) {
  72.             bmp_y -= 5;
  73.         } else if (LEFT) {
  74.             bmp_x -= 5;
  75.         } else if (RIGHT) {
  76.             bmp_x += 5;
  77.         }
  78.         if (DOWN || UP || LEFT || RIGHT) {
  79.             if (frame_count < 2) {
  80.                 frame_count++;
  81.             } else {
  82.                 frame_count = 0;
  83.             }
  84.         }
  85.         if (DOWN == false && UP == false && LEFT == false && RIGHT == false) {
  86.             frame_count = 0;
  87.         }
  88.     }

  89.     @Override
  90.     public boolean onKeyDown(int key, KeyEvent event) {
  91.         if (key == KeyEvent.KEYCODE_DPAD_UP) {
  92.             if (UP == false) {
  93.                 animation_init = animation_up;
  94.             }
  95.             UP = true;
  96.         } else if (key == KeyEvent.KEYCODE_DPAD_DOWN) {
  97.             if (DOWN == false) {
  98.                 animation_init = animation_down;
  99.             }
  100.             DOWN = true;
  101.         } else if (key == KeyEvent.KEYCODE_DPAD_LEFT) {
  102.             if (LEFT == false) {
  103.                 animation_init = animation_left;
  104.             }
  105.             LEFT = true;
  106.         } else if (key == KeyEvent.KEYCODE_DPAD_RIGHT) {
  107.             if (RIGHT == false) {
  108.                 animation_init = animation_right;
  109.             }
  110.             RIGHT = true;
  111.         }
  112.         return super.onKeyDown(key, event);
  113.     }

  114.     /* (non-Javadoc)
  115.      * @see android.view.View#onKeyUp(int, android.view.KeyEvent)
  116.      */
  117.     @Override
  118.     public boolean onKeyUp(int keyCode, KeyEvent event) {
  119.         if (DOWN) {
  120.             DOWN = false;
  121.         } else if (UP) {
  122.             UP = false;
  123.         } else if (LEFT) {
  124.             LEFT = false;
  125.         } else if (RIGHT) {
  126.             RIGHT = false;
  127.         }
  128.         return super.onKeyUp(keyCode, event);
  129.     }

  130.     @Override
  131.     public void run() {
  132.         // TODO Auto-generated method stub

  133.         while (true) {
  134.             draw();
  135.             cycle();
  136.             try {
  137.                 Thread.sleep(100);
  138.             } catch (Exception ex) {
  139.             }
  140.         }
  141.     }

  142.     @Override
  143.     public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
  144.         // TODO Auto-generated method stub

  145.     }

  146.     @Override
  147.     public void surfaceDestroyed(SurfaceHolder holder) {
  148.         // TODO Auto-generated method stub


  149.     }

  150. }
备注1

   此方法是用来响应按键!如果是自己定义一个继承自View的类,重新实现onKeyDown方法后,只有当该View获得焦点时才会调用onKeyDown方法,Actvity中的onKeyDown方法是当所有控件均没有处理该按键事件时,才会调用.

 备注2

   这里也是对屏幕进行刷屏操作,其实这也只是一种,之前文章里我也用到drawRGB的方法同样实现,当然也可以用fillRect等来刷屏。

    那么这里我想说下,在继承view中,因为onDraw方法是系统自动调用的,不像在surfaceview这里这样去在run里面自己去不断调用,在view中我们可以抵用 invalidate()/postInvalidate() 这两种方法实现让系统调用onDraw方法,这里也是和surfaceview中的不同之一!

 备注3

   这里canvas.save();和canvas.restore();是两个相互匹配出现的,作用是用来保存画布的状态和取出保存的状态的。这里稍微解释一下,

   当我们对画布进行旋转,缩放,平移等操作的时候其实我们是想对特定的元素进行操作,比如图片,一个矩形等,但是当你用canvas的方法来进行这些操作的时候,其实是对整个画布进行了操作,那么之后在画布上的元素都会受到影响,所以我们在操作之前调用canvas.save()来保存画布当前的状态,当操作之后取出之前保存过的状态,这样就不会对其他的元素进行影响

对于 canvas.save();和canvas.restore();  还有不少童鞋不懂,OK、我再补充点:

代码段1:

  1. public void draw() {
  2.   Canvas canvas = sfh.lockCanvas();
  3.   canvas.drawColor(Color.BLACK);
  4.   canvas.drawBitmap(bmp1, 0,0,paint);
  5.   canvas.save();
  6.   canvas.scale(1.5f, 1.5f);
  7.   canvas.restore();
  8.   canvas.drawBitmap(bmp2, 0,0,paint);
  9.   sfh.unlockCanvasAndPost(canvas);
  10. }

代码段2:

  1. public void draw() {
  2.   Canvas canvas = sfh.lockCanvas();
  3.   canvas.drawColor(Color.BLACK);
  4.   canvas.drawBitmap(bmp1, 0,0,paint);
  5.   canvas.scale(1.5f, 1.5f);
  6.   canvas.drawBitmap(bmp2, 0,0,paint);
  7.   sfh.unlockCanvasAndPost(canvas);
  8. }

上面这两个代码片段中我们都假设有两张图片 bmp1和bmp2,并且都画在画布上!

那么代码段1和代码段2的不同:

代码段1中我们进行画布缩放的之前保存了画布状态,做了缩放操作之后又取出之前保存的状态,这样做是为了保证bmp2正常画出来不受到缩放的影响!

代码段2里,画了bmp1后就执行了缩放操作,并且没有保存状态!紧接着画了bmp2,那么bmp2也会一样受到缩放的影响!!

所以我们如果单独处理一张图片的时候,而且不想影响其他部分的绘制,那么应该如下来做:

  1. public void draw() {
  2.     Canvas canvas = sfh.lockCanvas();
  3.     canvas.drawColor(Color.BLACK);
  4.     canvas.drawBitmap(bmp1, 0,0,paint);
  5.     canvas.save();
  6.     canvas.scale(1.5f, 1.5f);
  7.     canvas.drawBitmap(bmp2, 0,0,paint);
  8.     canvas.restore();
  9.     sfh.unlockCanvasAndPost(canvas);
  10.   }
 Himi(Android游戏demo+人物行走).rar   
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