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2010-11-03 06:44:27

  在设计 pirates ho! 时,我们需要一种简便的方法向玩家描述界面和对话框选项。我们需要简单、一致且灵活的语言来进行描述,因此我们寻找可以帮助我们构建脚本语言的工具。   谁想要另一段 bison? 我还在学校时,就已经对 "yacc" 这个词充满恐惧。它让我想到那些头发凌乱、面色苍白的学生低声念叨着编译器和符号表。所以我非常小心,尽量避免使用编译器类。但在开发游戏时,我鼓起勇气使用 yacc,希望它可以使编写脚本变得容易些。最后,yacc 不仅使编写脚本变得更容易,还使这个过程很有趣。   从基础开始 yacc 实际上非常易于使用。只要提供给它一组描述语法的规则,它就可以分析标记,并根据所见到的采取操作。对于我们使用的脚本语言,我们希望由浅入深,最初只是指定一些数字及其逻辑运算:   eval.y %{  /* this first section contains c code which will be included in the output    file.  */  #include   #include   /* since we are using c++, we need to specify the prototypes for some    internal yacc functions so that they can be found at link time.  */  extern int yylex(void);  extern void yyerror(char *msg);  %}  /* this is a union of the different types of values that a token can    take on. in our case we'll just handle "numbers", which are of    c int type.  */  %union {   int number;  }  /* these are untyped tokens which are recognized as part of the grammar */  %token and or equals  /* here we are, any number token is stored in the number member of the    union above.  */  %token number  /* these rules all return a numeric value */  %type expression  %type logical_expression and or equals  %%  /* our language consists either of a single statement or of a list of statements.    notice the recursivity of the rule, this allows us to have any    number of statements in a statement list.  */  statement_list: statement | statement_list statement   ;  /* a statement is simply an expression. when the parser sees an expression    we print out its value for debugging purposes. later on we'll    have more than just expressions in our statements.  */  statement: expression   { printf("expression = %d\n", $1); }   ;  /* an expression can be a number or a logical expression. */  expression: number   |  logical_expression   ;  /* we have a few different types of logical expressions */  logical_expression: and   |      or   |      equals   ;  /* when the parser sees two expressions surrounded by parenthesis and    connected by the and token, it will actually perform a c logical    expression and store the result into    this statement.  */  and: '(' expression and expression ')'   { if ( $2 && $4 ) { $$ = 1; } else { $$ = 0; } }   ;  or: '(' expression or expression ')'   { if ( $2 || $4 ) { $$ = 1; } else { $$ = 0; } }   ;  equals: '(' expression equals expression ')'   { if ( $2 == $4 ) { $$ = 1; } else { $$ = 0; } }   ;  %%  /* this is a sample main() function that just parses standard input    using our yacc grammar. it allows us to feed sample scripts in    and see if they are parsed correctly.  */  int main(int argc, char *argv[">)  { yyparse();  }  /* this is an error function used by yacc, and must be defined */-  void yyerror(char *message)  {   fprintf(stderr, "%s\n", message);  }  如果喜欢sdl 用法,第 4 部分: lex 和 yacc请收藏或告诉您的好朋友.
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