分类: LINUX
2010-12-23 17:12:12
// Etqw server config created by _KaszpiR_ // Date created: 2007-12-11 (yyyy-mm-dd) ////////////////////////////////////////////// // Public and contact options set si_adminname "wiciu" // admin name set si_website "" // server site set si_email "wiciuu@op.pl" // admin mail set si_irc "#inea" // irc channel ////////////////////////////////////////////// // General options set si_name "^1[^2INEA^1] @ ^2gry.inea.pl" //server name set net_serverPunkbusterEnabled "1" // enabled PunkBuster? 1 = yes, 0 = no, default = "1" set net_LANServer "0" // lan server only (not internet one), 1 = yes, 0 = no, default = "0" set si_maxPlayers "32" // maximum players on server, from 0 to 32 set si_privateClients "2" // number of reserved slots, keep it low, like 2 ////////////////////////////////////////////// // Passwords set si_needpass "0" // is password required to join server, 1 = yes, 0 = no, default = "0" set g_password "" // password to join server, default "" - empy set g_privatePassword "haslo_na_slota" // private password to get into the reserved slot set net_serverRemoteConsolePassword "haslo_rcon" // rcon password ////////////////////////////////////////////// // Game options set si_minPlayers "2" // minimum number of players to start a game set si_readyPercent "40" // percent of players that are ready that ends warmup mode and starts coutdown to game start set g_warmup "0.5" // warmup time, float, fraction of miutes, default 0.5 = 30sec, 0.25 = 15sec set g_allowLateJoin "1" // allow players joined server to join allready running game, 1 = allow, 0 = not allowed (they will be on spect), default = "1" set g_warmupDamage "1" // enable team damage during warmup, 1 = enable, 0 = disable, default = "0" ////////////////////////////////////////////// // Voting options set si_disableVoting "0" // disable voting, 1 = disable voting, 0 = allow voting, default = "0" set g_votePassPercentage "51" // percentage to accept voting result for such things like vote change map etc, range from 0 (any vote allows change) to 100 (all users must agree) set g_voteWait "2.5" // delay in minutes for how long player cannot initiate another voting , to avoid vote spam. ////////////////////////////////////////////// // Message of the Day (motd) // motd lines that show on bottom left when awaiting for map load set si_motd_1 "Forum => " set si_motd_2 "Admin: wiciuu@op.pl. GG: 70571" set si_motd_3 "Admini pozostali _^2K^7aszpi^2R^7_" set si_motd_4 "Nie przeklinamy i nie obrazamy innych graczy." set si_motd_5 "Staraj sie wypelniac cel misji" ////////////////////////////////////////////// // Bot settings bot_enable "0" // activate bots or not, 1 = enable, 0 = disable, default = "0" bot_aimSkill "2" // sets the bot's default aiming skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER, default = "1" bot_allowClassChanges "1" // 0 = bots won't ever change their class, 1 = Bots can change their class thru script/code, default = "1" bot_allowObstacleDecay "1" // 0 = dont allow obstacle decay. 1 = allow obstacle decay, default = "1" bot_balanceCriticalClass "1" // have the bots try to keep someone playing the critical class at all times. 0 = keep the class they spawn in as, default = "1" bot_doObjectives "1" // 0 = bots let the player play the hero, with the bots filling a supporting role, 1 = bots do all the major objectives along with the player, default = "1" bot_fakePing "0" // have the bots display fake pings in the scoreboard, default = "0" bot_knifeOnly "0" // goofy mode where the bots only use their knifes in combat, default = "0" bot_minClients "10" // keep a minimum number of clients on the server with bots and humans. -1 = disabled, default = "-1" bot_noChat "0" // 0 = bots chat, 1 = bots never chat, default = "0" bot_noRandomJump "0" // makes bots not randomly jump, default = "0" bot_noTaunt "1" // 0 = bots taunt, 1 = bots never taunt, default = "1" bot_sillyWarmup "0" // 0 = bots play the game like normal, 1 = bots shoot each other and act silly during warmup, default = "0" bot_skill "2" // sets the bot's default AI skill. 0 = EASY, 1 = NORMAL, 2 = EXPERT, default = "1" bot_sleepWhenServerEmpty "1" // has the bots stop thinking when the server is idle and there are no humans playing, to conserve CPU, default = "1" bot_uiNumGDF "-1" // the number of gdf bots to add to the server. -1 = disabled, default = "-1" bot_uiNumStrogg "-1" // the number of strogg bots to add to the server. -1 = disabled, default = "-1" bot_uiSkill "2" // only used by the GUI for skill presets, you can ignore this setting totally, default = "1" bot_useDeployables "1" // 0 = bots dont drop deployables of any kind, 1 = bots can drop all deployables, default = "1" bot_useShotguns "1" // 0 = bots wont use shotguns/nailguns, 1 = bots will use shotguns/nailguns, default = "0" bot_useSniperWeapons "1" // 0 = bots wont use sniper rifles, 1 = bots will use sniper rifles, default = "1" bot_useSpawnHosts "1" // 0 = strogg bots can't use spawn host bodies, 1 = bots can use spawnhosts, default = "1" bot_useStrafeJump "0" // 0 = bots can't strafe jump, 1 = bots can strafe jump to goal locations that are far away, default = "0" bot_useSuicideWhenStuck "1" // 0 = bots never suicide when stuck, 1 = bots suicide if they detect that they're stuck, default = "1" bot_useTKRevive "1" // allows the bots to use the advanced tactic of TK reviving if their teammate is weak, 0 = disabled, default = "1" bot_useUniforms "1" // 0 = bots won't steal uniforms, 1 = bots take uniforms, default = "1" bot_useVehicles "1" // 0 = bots dont use vehicles, 1 = bots do use vehicles, default = "1" ////////////////////////////////////////////// // Other options g_allowComplaint_charge "0" // allow complaints for teamkills with charges, default = "0" g_allowComplaint_explosives "1" // allow complaints for teamkills with explosive weapons and items, default = "1" g_allowComplaint_firesupport "1" // allow complaints for teamkills with fire support, default = "1" g_allowComplaint_vehicles "1" // allow complaints for teamkills with vehicle, default = "1" g_autoFireTeam "1" // prompt to join a fireteam when switching to a new team, default = "0" g_autoReadyPercent "40" // percentage of a full server that must be in game for auto ready to start, default = "50" g_autoReadyWait "1" // length of time (in minutes) auto ready will wait before starting the countdown, default = "1" g_complaintGUIDLimit "4" // total complaints received from different players at which a player will be kicked, default = "4" g_complaintLimit "6" // total complaints at which a player will be kicked, default = "6" g_disableFootsteps "0" // enable/disable footsteps, default = "0" g_disableGlobalAudio "0" // disable global VOIP communication, default = "0" g_disableTransportDebris "0" // the parts of a destroyed/decayed vehicle that are just there for visuals and don't actually interact with anything, default = "0" g_disableVehicleSpawns "0" // disables vehicles spawning from construction pads, default = "0" g_execMapConfigs "0" // execute map cfg with same name, default = "0" g_gameReviewPause "0.5" // time (in minutes) for scores review time, default = "0.5" g_gravity "1066" // gravity, default = "1066" g_kickBanLength "5" // length of time (in minutes) a kicked player will be banned for, default = "2" g_logDebugText "0" // dunno, default = "0" g_logObjectives "1" // log objective completion info, default = "1" g_logProficiency "1" // log proficiency data, default = "1" g_maxPlayerWarnings "3" // maximum warnings before player is kicked, default = "0" g_maxSpectateTime "5" // maximum length of time (in minutes) a player may spectate for, default = "0" g_maxVoiceChats "4" // maximum number of voice chats a player may do in a period of time, default = "4" g_maxVoiceChatsOver "30" // time over which the maximum number of voice chat limit is applied, default = "30" g_muteSpecs "0" // send all spectator global chat to team chat, default = "0" g_noBotSpectate "1" // disables the ability to spectate bots, default = "0" g_noRouteConstraintKick "0" // enables/disables players being kicked for deviating from routes, default = "0" g_noRouteMaskDestruction "0" // enables/disables the mcp being destroyed when driven outside the mask, default = "0" g_noVehicleDecay "0" // enables / disables vehicle decay, default = "0" g_playerPushForce "200" // force players can be pushed by other players, default = "200" g_showPlayerArrows "1" // enable/disable arrows above the heads of players, off = 0, all = 1, friendly only = 2, default = "1" g_stopWatchMode "0" // stopwatch mode, 0 = ABBA, 1 = ABAB, default = "0" g_teamSwitchDelay "5" // delay (in seconds) before player can change teams again, default = "5" g_timeoutToSpec "5" // timeout (in minutes) for players who are AFK to go into spectator mode, 0 = disabled, default = "0" g_useBotsInPlayerTotal "1" // should bots count towards the number of players required to start the game?, default = "1" g_useSimpleStats "0" // only look up local server stats, default = "0" g_votePassPercentage "51" // percentage of yes votes required for a vote to pass, default = "51" g_voteWait "2" // delay (in minutes) before player may perform a callvote again, default = "2.5" g_warmupDamage "1" // enable/disable players taking damage during warmup, default = "1" g_writeStats "1" // write stats txt files at the end of maps, default = "0" g_xpSave "1" // stores xp for disconnected players which will be given back if they reconnect, default = "1" logFile "2" // 1 = buffer log, 2 = flush after each print, default = "0" logFileName "logs/ETQW_$Y-$M-$D_$h-$m.log" // name of log file, if empty, console.log will be used. $Y = year, $M = month, $D = day, $h = hour, $m = minute, $s = second, default = "console.log" logTimeStamps "1" // add time stamps to console log, default = "0" net_allowCheats "0" // allow cheats in network game, default = "0" net_LANForceAuth "0" // force authentication on LAN games, default = "0" net_serverAllowServerMod "0" // allow server-side mods, default = "0" net_serverClientTimeout "20" // client time out in seconds, default = "40" net_serverMaxClientRate "16000" // maximum rate to a client in bytes/sec, default = "16000" net_serverMaxReservedClientSlots "2" // maximum number of player slots reserved for session invites, default = "2" net_serverPunkbusterEnabled "1" // is server side PunkBuster enabled?, default = "0" net_serverReloadEngine "0" // perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0, default = "0" net_serverZombieTimeout "5" // disconnected client timeout (in seconds), default = "5" net_updateAutoDownload "1" // control auto download of game updates. 0 = disabled, 1 = prompt on client, auto download on server, 2 = always auto download, default = "1" net_updateAutoExecute "1" // execute the installer once downloaded. 0 = disabled, 1 = yes on client, not on server, 2 = yes, default = "1" net_useUPnP "0" // use UPnP for external address identification, default = "1" si_adminStart "0" // admin required to start the match, default = "0" si_allowLateJoin "1" // enable/disable players joining a match in progress, default = "1" si_antiLag "1" // server does antilag on players, default = "1" si_antiLagForgiving "0" // how forgiving the antilag is - the higher, the more forgiving, default = "0" si_antiLagOnly "0" // ONLY use antilag, default = "0" si_disableGlobalChat "0" // disable global text communication, default = "0" si_gameReviewReadyWait "0" // wait for players to ready up before going to the next map, default = "0" si_noProficiency "0" // enable/disable XP, default = "0" si_pure "1" // server is pure and does not allow modified data, default = "1" si_rules "sdGameRulesCampaign" // ruleset for game, default = "sdGameRulesCampaign", can be "sdGameRulesCampaign", "sdGameRulesObjective" or "sdGameRulesStopWatch" si_spectators "1" // 1 = allow spectators, 0 = require all clients to play, default = "1" si_teamDamage "1" // enable team damage, default = "1" si_teamForceBalance "1" // stop players from unbalancing teams, default = "1" ////////////////////////////////////////////// // External Scripts exec pb.cfg // color info messages ////////////////////////////////////////////// // Mapcycle set m1 "set g_nextMap $m2; spawnServer campaign_africa" set m2 "set g_nextMap $m3; spawnServer campaign_northamerica" set m3 "set g_nextMap $m4; spawnServer campaign_northeurope" set m4 "set g_nextMap $m1; spawnServer campaign_pacific" ##### map rotation #####
set m1 "set g_nextMap $m2; spawnServer area22"
set m2 "set g_nextMap $m3; spawnServer ark"
set m3 "set g_nextMap $m4; spawnServer canyon"
set m4 "set g_nextMap $m5; spawnServer island"
set m5 "set g_nextMap $m6; spawnServer outskirts"
set m6 "set g_nextMap $m7; spawnServer quarry"
set m7 "set g_nextMap $m8; spawnServer refinery"
set m8 "set g_nextMap $m9; spawnServer salvage"
set m9 "set g_nextMap $m10; spawnServer sewer"
set m10 "set g_nextMap $m11; spawnServer slipgate"
set m11 "set g_nextMap $m12; spawnServer valley"
set m12 "set g_nextMap $m1; spawnServer volcano"
##### mixed rotation #####
set m1 "set g_nextMap $m2; set si_rules sdGameRulesCampaign; spawnServer campaign_africa"
set m2 "set g_nextMap $m3; set si_rules sdGameRulesObjective; spawnServer area22"
set m3 "set g_nextMap $m4; set si_rules sdGameRulesStopWatch; spawnServer ark"
set m4 "set g_nextMap $m5; set si_rules sdGameRulesCampaign; spawnServer campaign_europe"
set m5 "set g_nextMap $m6; set si_rules sdGameRulesObjective; spawnServer canyon"
set m6 "set g_nextMap $m7; set si_rules sdGameRulesStopWatch; spawnServer island"
set m7 "set g_nextMap $m8; set si_rules sdGameRulesCampaign; spawnServer campaign_northamerica"
set m8 "set g_nextMap $m9; set si_rules sdGameRulesObjective; spawnServer outskirts"
set m9 "set g_nextMap $m10; set si_rules sdGameRulesStopWatch; spawnServer quarry"
set m10 "set g_nextMap $m11; set si_rules sdGameRulesCampaign; spawnServer campaign_pacific"
set m11 "set g_nextMap $m12; set si_rules sdGameRulesObjective; spawnServer refinery"
set m12 "set g_nextMap $m13; set si_rules sdGameRulesStopWatch; spawnServer salvage"
set m13 "set g_nextMap $m14; set si_rules sdGameRulesObjective; spawnServer sewer"
set m14 "set g_nextMap $m15; set si_rules sdGameRulesStopWatch; spawnServer slipgate"
set m15 "set g_nextMap $m16; set si_rules sdGameRulesObjective; spawnServer valley"
set m16 "set g_nextMap $m1; set si_rules sdGameRulesStopWatch; spawnServer volcano"
////////////////////////////////////////////// // Initiate mapcycle vstr m1