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分类: LINUX

2010-12-23 17:12:12

// Etqw server config created by _KaszpiR_
// Date created: 2007-12-11 (yyyy-mm-dd)
 
//////////////////////////////////////////////
// Public and contact options
set si_adminname "wiciu"            // admin name 
set si_website "" // server site
set si_email "wiciuu@op.pl"         // admin mail
set si_irc "#inea"                  // irc channel
 
//////////////////////////////////////////////
// General options
set si_name "^1[^2INEA^1] @ ^2gry.inea.pl" //server name
set net_serverPunkbusterEnabled "1" // enabled PunkBuster? 1 = yes, 0 = no, default = "1"
set net_LANServer "0"               // lan server only (not internet one), 1 = yes, 0 = no, default  = "0"
set si_maxPlayers "32"              // maximum players on server, from 0 to 32
set si_privateClients "2"           // number of reserved slots, keep it low, like 2
 
//////////////////////////////////////////////
// Passwords
set si_needpass "0"                 // is password required to join server, 1 = yes, 0 = no, default = "0"
set g_password ""                   // password to join server, default "" - empy
set g_privatePassword "haslo_na_slota"    // private password to get into the reserved slot
set net_serverRemoteConsolePassword "haslo_rcon" // rcon password
 
//////////////////////////////////////////////
// Game options
set si_minPlayers "2"       // minimum number of players to start a game
set si_readyPercent "40"    // percent of players that are ready that ends warmup mode and starts coutdown to game start
set g_warmup "0.5"          // warmup time, float, fraction of miutes, default 0.5 = 30sec, 0.25 = 15sec
set g_allowLateJoin "1"     // allow players joined server to join allready running game, 1 = allow, 0 = not allowed (they will be on spect), default = "1"
set g_warmupDamage "1"      // enable team damage during warmup, 1 = enable, 0 = disable, default = "0" 
 
//////////////////////////////////////////////
// Voting options
set si_disableVoting "0"    // disable voting, 1 = disable voting, 0 = allow voting, default = "0"
set g_votePassPercentage "51"  // percentage to accept voting result for such things like vote change map etc, range from 0 (any vote allows change) to 100 (all users must agree)
set g_voteWait "2.5"    // delay in minutes for how long player cannot initiate another voting , to avoid vote spam. 
 
//////////////////////////////////////////////
// Message of the Day (motd) // motd lines that show on bottom left when awaiting for map load
set si_motd_1 "Forum => "                 
set si_motd_2 "Admin: wiciuu@op.pl. GG: 70571"
set si_motd_3 "Admini pozostali _^2K^7aszpi^2R^7_"
set si_motd_4 "Nie przeklinamy i nie obrazamy innych graczy."
set si_motd_5 "Staraj sie wypelniac cel misji"
 
//////////////////////////////////////////////
// Bot settings
bot_enable "0"                  // activate bots or not, 1 = enable, 0 = disable, default = "0"
bot_aimSkill "2"                // sets the bot's default aiming skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER, default = "1"
bot_allowClassChanges "1"       // 0 = bots won't ever change their class, 1 = Bots can change their class thru script/code, default = "1"
bot_allowObstacleDecay "1"      // 0 = dont allow obstacle decay. 1 = allow obstacle decay, default = "1"
bot_balanceCriticalClass "1"    // have the bots try to keep someone playing the critical class at all times. 0 = keep the class they spawn in as, default = "1"
bot_doObjectives "1"            // 0 = bots let the player play the hero, with the bots filling a supporting role, 1 = bots do all the major objectives along with the player, default = "1"
bot_fakePing "0"                // have the bots display fake pings in the scoreboard, default = "0"
bot_knifeOnly "0"               // goofy mode where the bots only use their knifes in combat, default = "0"
bot_minClients "10"             // keep a minimum number of clients on the server with bots and humans. -1 = disabled, default = "-1"
bot_noChat "0"                  // 0 = bots chat, 1 = bots never chat, default = "0"
bot_noRandomJump "0"            // makes bots not randomly jump, default = "0"
bot_noTaunt "1"                 // 0 = bots taunt, 1 = bots never taunt, default = "1"
bot_sillyWarmup "0"             // 0 = bots play the game like normal, 1 = bots shoot each other and act silly during warmup, default = "0"
bot_skill "2"                   // sets the bot's default AI skill. 0 = EASY, 1 = NORMAL, 2 = EXPERT, default = "1"
bot_sleepWhenServerEmpty "1"    // has the bots stop thinking when the server is idle and there are no humans playing, to conserve CPU, default = "1"
bot_uiNumGDF "-1"               // the number of gdf bots to add to the server. -1 = disabled, default = "-1"
bot_uiNumStrogg "-1"            // the number of strogg bots to add to the server. -1 = disabled, default = "-1"
bot_uiSkill "2"                 // only used by the GUI for skill presets, you can ignore this setting totally, default = "1"
bot_useDeployables "1"          // 0 = bots dont drop deployables of any kind, 1 = bots can drop all deployables, default = "1"
bot_useShotguns "1"             // 0 = bots wont use shotguns/nailguns, 1 = bots will use shotguns/nailguns, default = "0"
bot_useSniperWeapons "1"        // 0 = bots wont use sniper rifles, 1 = bots will use sniper rifles, default = "1"
bot_useSpawnHosts "1"           // 0 = strogg bots can't use spawn host bodies, 1 = bots can use spawnhosts, default = "1"
bot_useStrafeJump "0"           // 0 = bots can't strafe jump, 1 = bots can strafe jump to goal locations that are far away, default = "0"
bot_useSuicideWhenStuck "1"     // 0 = bots never suicide when stuck, 1 = bots suicide if they detect that they're stuck, default = "1"
bot_useTKRevive "1"             // allows the bots to use the advanced tactic of TK reviving if their teammate is weak, 0 = disabled, default = "1"
bot_useUniforms "1"             // 0 = bots won't steal uniforms, 1 = bots take uniforms, default = "1"
bot_useVehicles "1"             // 0 = bots dont use vehicles, 1 = bots do use vehicles, default = "1"
 
//////////////////////////////////////////////
// Other options
 
g_allowComplaint_charge "0"     // allow complaints for teamkills with charges, default = "0"
g_allowComplaint_explosives "1"     // allow complaints for teamkills with explosive weapons and items, default = "1"
g_allowComplaint_firesupport "1"    // allow complaints for teamkills with fire support, default = "1"
g_allowComplaint_vehicles "1"   // allow complaints for teamkills with vehicle, default = "1"
g_autoFireTeam "1"              // prompt to join a fireteam when switching to a new team, default = "0"
g_autoReadyPercent "40"         // percentage of a full server that must be in game for auto ready to start, default = "50"
g_autoReadyWait "1"             // length of time (in minutes) auto ready will wait before starting the countdown, default = "1"
g_complaintGUIDLimit "4"        // total complaints received from different players at which a player will be kicked, default = "4"
g_complaintLimit "6"            // total complaints at which a player will be kicked, default = "6"
g_disableFootsteps "0"          // enable/disable footsteps, default = "0"
g_disableGlobalAudio "0"        // disable global VOIP communication, default = "0"
g_disableTransportDebris "0"    // the parts of a destroyed/decayed vehicle that are just there for visuals and don't actually interact with anything, default = "0"
g_disableVehicleSpawns "0"      // disables vehicles spawning from construction pads, default = "0"
g_execMapConfigs "0"            // execute map cfg with same name, default = "0"
g_gameReviewPause "0.5"         // time (in minutes) for scores review time, default = "0.5"
g_gravity "1066"                // gravity, default = "1066"
g_kickBanLength "5"             // length of time (in minutes) a kicked player will be banned for, default = "2"
g_logDebugText "0"              // dunno, default = "0"
g_logObjectives "1"             // log objective completion info, default = "1"
g_logProficiency "1"            // log proficiency data, default = "1"
g_maxPlayerWarnings "3"         // maximum warnings before player is kicked, default = "0"
g_maxSpectateTime "5"           // maximum length of time (in minutes) a player may spectate for, default = "0"
g_maxVoiceChats "4"             // maximum number of voice chats a player may do in a period of time, default = "4"
g_maxVoiceChatsOver "30"        // time over which the maximum number of voice chat limit is applied, default = "30"
g_muteSpecs "0"                 // send all spectator global chat to team chat, default = "0"
g_noBotSpectate "1"             // disables the ability to spectate bots, default = "0"
g_noRouteConstraintKick "0"     // enables/disables players being kicked for deviating from routes, default = "0"
g_noRouteMaskDestruction "0"    // enables/disables the mcp being destroyed when driven outside the mask, default = "0"
g_noVehicleDecay "0"            // enables / disables vehicle decay, default = "0"
g_playerPushForce "200"         // force players can be pushed by other players, default = "200"
g_showPlayerArrows "1"          // enable/disable arrows above the heads of players, off = 0, all = 1, friendly only = 2, default = "1"
g_stopWatchMode "0"             // stopwatch mode, 0 = ABBA, 1 = ABAB, default = "0"
g_teamSwitchDelay "5"           // delay (in seconds) before player can change teams again, default = "5"
g_timeoutToSpec "5"             // timeout (in minutes) for players who are AFK to go into spectator mode, 0 = disabled, default = "0"
g_useBotsInPlayerTotal "1"      // should bots count towards the number of players required to start the game?, default = "1"
g_useSimpleStats "0"            // only look up local server stats, default = "0"
g_votePassPercentage "51"       // percentage of yes votes required for a vote to pass, default = "51"
g_voteWait "2"                  // delay (in minutes) before player may perform a callvote again, default = "2.5"
g_warmupDamage "1"              // enable/disable players taking damage during warmup, default = "1"
g_writeStats "1"                // write stats txt files at the end of maps, default = "0"
g_xpSave "1"                    // stores xp for disconnected players which will be given back if they reconnect, default = "1"
 
logFile "2"                     // 1 = buffer log, 2 = flush after each print, default = "0"
logFileName "logs/ETQW_$Y-$M-$D_$h-$m.log"  // name of log file, if empty, console.log will be used. $Y = year, $M = month, $D = day, $h = hour, $m = minute, $s = second, default = "console.log"
logTimeStamps "1"               // add time stamps to console log, default = "0"
 
net_allowCheats "0"             // allow cheats in network game, default = "0"
net_LANForceAuth "0"            // force authentication on LAN games, default = "0"
net_serverAllowServerMod "0"    // allow server-side mods, default = "0"
net_serverClientTimeout "20"    // client time out in seconds, default = "40"
net_serverMaxClientRate "16000" // maximum rate to a client in bytes/sec, default = "16000"
net_serverMaxReservedClientSlots "2"    // maximum number of player slots reserved for session invites, default = "2"
net_serverPunkbusterEnabled "1" // is server side PunkBuster enabled?, default = "0"
net_serverReloadEngine "0"      // perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0, default = "0"
net_serverZombieTimeout "5"     // disconnected client timeout (in seconds), default = "5"
net_updateAutoDownload "1"      // control auto download of game updates. 0 = disabled, 1 = prompt on client, auto download on server, 2 = always auto download, default = "1"
net_updateAutoExecute "1"       // execute the installer once downloaded. 0 = disabled, 1 = yes on client, not on server, 2 = yes, default = "1"
net_useUPnP "0"							// use UPnP for external address identification, default = "1"
 
si_adminStart "0"               // admin required to start the match, default = "0"
si_allowLateJoin "1"            // enable/disable players joining a match in progress, default = "1"
si_antiLag "1"                  // server does antilag on players, default = "1"
si_antiLagForgiving "0"         // how forgiving the antilag is - the higher, the more forgiving, default = "0"
si_antiLagOnly "0"              // ONLY use antilag, default = "0"
si_disableGlobalChat "0"        // disable global text communication, default = "0"
si_gameReviewReadyWait "0"      // wait for players to ready up before going to the next map, default = "0"
si_noProficiency "0"            // enable/disable XP, default = "0"
si_pure "1"                     // server is pure and does not allow modified data, default = "1"
si_rules "sdGameRulesCampaign"  // ruleset for game, default = "sdGameRulesCampaign", can be "sdGameRulesCampaign", "sdGameRulesObjective" or "sdGameRulesStopWatch"
si_spectators "1"               // 1 = allow spectators, 0 = require all clients to play, default = "1"
si_teamDamage "1"               // enable team damage, default = "1"
si_teamForceBalance "1"         // stop players from unbalancing teams, default = "1"
 
 
 
//////////////////////////////////////////////
// External Scripts
 
exec pb.cfg                     // color info messages
 
 
//////////////////////////////////////////////
// Mapcycle
 
set m1 "set g_nextMap $m2; spawnServer campaign_africa"
set m2 "set g_nextMap $m3; spawnServer campaign_northamerica"
set m3 "set g_nextMap $m4; spawnServer campaign_northeurope"
set m4 "set g_nextMap $m1; spawnServer campaign_pacific"
 
##### map rotation #####

set m1 "set g_nextMap $m2; spawnServer area22"
set m2 "set g_nextMap $m3; spawnServer ark"
set m3 "set g_nextMap $m4; spawnServer canyon"
set m4 "set g_nextMap $m5; spawnServer island"
set m5 "set g_nextMap $m6; spawnServer outskirts"
set m6 "set g_nextMap $m7; spawnServer quarry"
set m7 "set g_nextMap $m8; spawnServer refinery"
set m8 "set g_nextMap $m9; spawnServer salvage"
set m9 "set g_nextMap $m10; spawnServer sewer"
set m10 "set g_nextMap $m11; spawnServer slipgate"
set m11 "set g_nextMap $m12; spawnServer valley"
set m12 "set g_nextMap $m1; spawnServer volcano"
##### mixed rotation #####

set m1 "set g_nextMap $m2; set si_rules sdGameRulesCampaign; spawnServer campaign_africa"
set m2 "set g_nextMap $m3; set si_rules sdGameRulesObjective; spawnServer area22"
set m3 "set g_nextMap $m4; set si_rules sdGameRulesStopWatch; spawnServer ark"
set m4 "set g_nextMap $m5; set si_rules sdGameRulesCampaign; spawnServer campaign_europe"
set m5 "set g_nextMap $m6; set si_rules sdGameRulesObjective; spawnServer canyon"
set m6 "set g_nextMap $m7; set si_rules sdGameRulesStopWatch; spawnServer island"
set m7 "set g_nextMap $m8; set si_rules sdGameRulesCampaign; spawnServer campaign_northamerica"
set m8 "set g_nextMap $m9; set si_rules sdGameRulesObjective; spawnServer outskirts"
set m9 "set g_nextMap $m10; set si_rules sdGameRulesStopWatch; spawnServer quarry"
set m10 "set g_nextMap $m11; set si_rules sdGameRulesCampaign; spawnServer campaign_pacific"
set m11 "set g_nextMap $m12; set si_rules sdGameRulesObjective; spawnServer refinery"
set m12 "set g_nextMap $m13; set si_rules sdGameRulesStopWatch; spawnServer salvage"
set m13 "set g_nextMap $m14; set si_rules sdGameRulesObjective; spawnServer sewer"
set m14 "set g_nextMap $m15; set si_rules sdGameRulesStopWatch; spawnServer slipgate"
set m15 "set g_nextMap $m16; set si_rules sdGameRulesObjective; spawnServer valley"
set m16 "set g_nextMap $m1; set si_rules sdGameRulesStopWatch; spawnServer volcano"

////////////////////////////////////////////// // Initiate mapcycle vstr m1
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