handler 发送处理步骤:
//获取消息对象
Message msg = new Message();
//效率高(如果消息池中有消息对象,如果没有再去创建)
Message msg = Message.obtain();
Handler handler = new Handler(){
handlerMessage(Message msg){
//处理消息(更新UI)
}
}
handler.sendMessage(msg)
-------------------------------------------------------------------------
//获取消息对象,核心实现
public static Message obtain() {
synchronized (mPoolSync) {
if (mPool != null) {
Message m = mPool;
mPool = m.next;
m.next = null;
return m;
}
}
return new Message();
}
//Handler对应构造方法源码
public Handler() {
...
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = null;
}
//Looper.myLooper();调用当前方法
public static final Looper myLooper() {
return (Looper)sThreadLocal.get();
}
public static final void prepareMainLooper() {
prepare();
setMainLooper(myLooper());
if (Process.supportsProcesses()) {
myLooper().mQueue.mQuitAllowed = false;
}
}
public static final void prepare() {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper());
}
//根据prepareMainLooper断定当前方法在主线程中调用ActivityThread优先去观看main方法
public static final void main(String[] args) {
...
Looper.prepareMainLooper();
...
Looper.loop();
...
}
//Looper.loop方法
public static final void loop() {
Looper me = myLooper();
//获取消息队列
MessageQueue queue = me.mQueue;
while (true) {
//在循环中获取消息队列的第一个消息
Message msg = queue.next(); // might block(睡眠)
...
msg.target.dispatchMessage(msg);
....
}
}
Handler机制主要采用 linux下管道设计(Pipe)
进程间通信,生产者消费者
文件,写入的描述符,读取的描述符
写入的描述符:子线程里面发送消息,获取写入的描述符,向指定的文件写入一个内容,sendMessage()方法,将消息添加至消息队列,sendMessage()方法会去唤醒睡眠的主线程,。
读取的描述符:主线程中持有,读取文件,一旦文件中有内容,消息队列里面有消息,取消息并且进行处理。如果没有取到消息,睡眠,当接受到sendMessage()方法发出的标示后,继续去取消息。
public void dispatchMessage(Message msg) {
...
//调用Handler中自己实现的handlerMessage(msg);
handleMessage(msg);
}
------------------------------添加消息至消息列-------------------------------
//Handler中sendMessage方法
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
...
//手机开启时间+延时处理消息时间(时间戳)
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
//转调sendMessageAtTime方法
public boolean sendMessageAtTime(Message msg, long uptimeMillis)
{
...
MessageQueue queue = mQueue;
if (queue != null) {
//msg.target即为handler对象
msg.target = this;
sent = queue.enqueueMessage(msg, uptimeMillis);
}
...
}
MessageQueue中enqueueMessage方法
final boolean enqueueMessage(Message msg, long when) {
...
msg.when = when;
//Log.d("MessageQueue", "Enqueing: " + msg);
Message p = mMessages;
if (p == null || when == 0 || when < p.when) {
msg.next = p;
mMessages = msg;
needWake = mBlocked; // new head, might need to wake up
} else {
Message prev = null;
while (p != null && p.when <= when) {
prev = p;
p = p.next;
}
msg.next = prev.next;
prev.next = msg;
...
}
}
...
}
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