下面的代码是介绍如何在windows平台发消息到非UI线程.
主要是
'PeekMessage || GetMessage' 这两个API的应用. 当他们被调用的时候,如果当前线程还没有消息循环,就会创建一个.
利用这个特性比自己手动的去创建一个消息循环要方便得多.
发消息主要是使用线程
PostThreadMessage
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#include <iostream>
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#include <string>
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#include "cassert"
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#include "windows.h"
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#include "process.h"
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enum { MSG_TEST = WM_USER+100,MSG_EXIT };
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unsigned __stdcall fun(void *param)
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{
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MSG msg;
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while(true)
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{
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if(GetMessage(&msg,0,0,0)) //get msg from message queue
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{
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char * info = reinterpret_cast<char*>(msg.wParam);
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bool keep_in_loop = true;
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switch(msg.message)
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{
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case MSG_TEST:
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std::cout << info << std::endl;
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break;
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case MSG_EXIT:keep_in_loop=false;
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std::cout << info << std::endl;
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break;
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default: break;
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}
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if ( ! keep_in_loop )
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{
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break;
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}
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}
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}
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std::cout << "out of loop" << std::endl;
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return 0;
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}
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void main()
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{
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HANDLE hThread;
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unsigned nThreadID;
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//start thread
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hThread = (HANDLE)_beginthreadex( NULL, 0, &fun, NULL, 0, &nThreadID );
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while(true)
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{
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UINT Msg = MSG_TEST;
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const char * p = "MSG_TEST";
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std::string commond;
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std::cin >> commond;
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if ( commond == "exit" )
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{
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Msg = MSG_EXIT;
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}
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BOOL bPostOK = PostThreadMessage(nThreadID,Msg,(WPARAM)p,0);
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if ( ! bPostOK )
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{
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assert( false );
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// the post event is to too early, please build msg loop first
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// 'PeekMessage || GetMessage' will forced to build the msg loop, if it does not exist.
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}
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}
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}
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