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2011-12-20 16:36:20

原文地址:移植ucgui到s3c2410十大步 作者:

1.编写驱动,主要为Lcd驱动和触摸屏驱动:
lcd驱动实现画点函数LCD2410_SetPixel(x,y,c)。对dm2410实验板上的lcd,左上为原点(0,0)
触摸屏驱动计算出触摸屏的坐标(x,y),对dm2410实验板上的触摸屏,左下为原点,但不一定是(0,0)

2.触摸屏校准:
测出左下最小坐标minX,minY和右上最大坐标maxX,maxY
如下填写GUITouchConf.h:
#define GUI_TOUCH_AD_LEFT   minX
#define GUI_TOUCH_AD_TOP    maxY

#define GUI_TOUCH_AD_RIGHT maxX
#define GUI_TOUCH_AD_BOTTOM minY  

#define GUI_TOUCH_SWAP_XY   0
   
#define GUI_TOUCH_MIRROR_X   1
#define GUI_TOUCH_MIRROR_Y 1

3.如下填写GUIConf.h:
#define GUI_OS                    (1) /* Compile with multitasking support */
#define GUI_SUPPORT_TOUCH         (1) /* Support a touch screen (req. win-manager) */
#define GUI_SUPPORT_UNICODE       (1) /* Support mixed ASCII/UNICODE strings */
#define GUI_SUPPORT_CHINESE    (1)

#define GUI_DEFAULT_FONT          &GUI_Font6x8
#define GUI_ALLOC_SIZE            22500 /* Size of dynamic memory ... For WM and memory devices*/

#define GUI_WINSUPPORT            1 /* Window manager package available */
#define GUI_SUPPORT_MEMDEV        1 /* Memory devices available */
#define GUI_SUPPORT_AA            1

4.如下填写LCDConf.h:
#define LCD_XSIZE      (800)   /* X-resolution of LCD, Logical coor. */
#define LCD_YSIZE      (480)   /* Y-resolution of LCD, Logical coor. */

#define LCD_BITSPERPIXEL (16)
#define LCD_CONTROLLER 1
#define LCD_SWAP_RB_0 1

5.ucgui与lcd驱动函数的连接:
在LCDWin.c中,去掉无用的头文件包含。
#define SETPIXEL(x, y, c) LCD2410_SetPixel(x, y, c)
#define GETPIXEL(x, y)    LCD2410_GetPixel(x,y)
即将“LCDSIM_XX”改成“LCD2410_XX”,这两个函数位于lcd驱动文件中。

6.某些编译器不会初始化全局变量,因此做如下事:
1)修改如下函数为:(位于GUICore.c)
static void _InitContext(GUI_CONTEXT* pContext) {

memset(pContext,0,sizeof(GUI_CONTEXT));//add

#if GUI_SUPPORT_MEMDEV
    GUI_SelectLCD();
#else
    LCD_SetClipRectMax();//LCD_L0_GetRect
#endif
pContext->pLCD_HL      = &LCD_HL_APIList;
pContext->pAFont       = GUI_DEFAULT_FONT;
pContext->pClipRect_HL = &GUI_Context.ClipRect;
pContext->PenSize      = 1;
pContext->DrawMode = GUI_DRAWMODE_NORMAL;//add
pContext->TextMode = GUI_TEXTMODE_NORMAL;//add
pContext->TextAlign = GUI_TA_LEFT|GUI_TA_TOP;//add

pContext->AA_HiResEnable = 0;//add

/* Variables in WM module */
#if GUI_WINSUPPORT
    pContext->hAWin    = WM_GetDesktopWindow();
#endif
/* Variables in GUI_AA module */
pContext->AA_Factor = 3;
LCD_SetBkColor(GUI_DEFAULT_BKCOLOR);
LCD_SetColor(GUI_DEFAULT_COLOR);
}
2)自己编写如下函数:
void MyInit()
{
IsInitialized = 0;//MemDev
_IsInited = 0;//Win
WM__CreateFlags = 0;

GUI_CURSOR_pfTempHide = NULL;
GUI_Context.hDevData = 0;

WM__hCapture=0;
WM__hWinFocus=0;

WM_pfPollPID = 0;
WM_pfHandlePID = 0;

GUI_pfTimerExec = 0;

_KeyMsgCnt = 0;
}
该函数应在GUI_Init()调用之前调用。

7.由于没有加入ucos操作系统,自己编写如下函数模拟延时:

int ost = 0;
void My_X_Delay(int p)
{
int i = 0;
int j=0;
for(i=0; i   for(j=0; j  
ost += p;
}
void MyDly(int Period)
{

int EndTime;
int tRem; /* remaining Time */
ost = 0;
EndTime = ost + Period;
while (tRem = EndTime - ost, tRem>0) {
    GUI_Exec();
    My_X_Delay((tRem >100) ? 100 : tRem);
}
}
因此将示例中的GUI_Delay(x)该为MyDly(x).

8.修改如下函数,接入lcd的初始化:(位于LCD.c)
int LCD_Init(void) {
int r;
GUI_DEBUG_LOG("\nLCD_Init...");
LCD_SetClipRectMax();
if ((r = LCD2410_Init()) != 0) //LCD2410_Init(),设置lcd寄存器
    return r;
#if LCD_NUM_DISPLAYS > 1
if ((r = LCD_L0_1_Init()) != 0)
    return r;
#endif
    LCD_InitLUT();
/* Clear video memory */
LCD_SetDrawMode(GUI_DRAWMODE_REV);
LCD_FillRect(0,0, GUI_XMAX, GUI_YMAX);
LCD_SetDrawMode(0);
/* Switch LCD on */
LCD_On();
return 0;
}

9.如下修改GUI_X.c:
int GUI_X_GetTime(void)
{
return 0;
// return OSTimeGet();
}

void GUI_X_Delay(int ms)
{
// OSTimeDly(ms);
int i=0;
for(i=0; i   ;
}
void GUI_X_ExecIdle(void) {
GUI_X_Delay(1);
}
void GUI_X_Unlock(void)
{
// OSSemPost(DispSem);
}
void GUI_X_Lock(void)
{
// U8 err;
// OSSemPend(DispSem, 0, &err);
}

U32 GUI_X_GetTaskId(void)
{
// if(bGUIInitialized){
// return ((INT32U)(OSTCBCur->OSTCBPrio)); /* < 64(è???ó??è??) */
// }
// else{
return 100; /* ??òa±£?¤>64?′?é */
// }
}

void GUI_X_InitOS(void)
{
// DispSem = OSSemCreate(1);
}
void GUI_X_ErrorOut(const char *s){}

void GUI_X_Warn(const char *s){}

/*********************************************************************
*
*       GUI_X_Init()
*
* Note:
*     GUI_X_Init() is called from GUI_Init is a possibility to init
*     some hardware which needs to be up and running before the GUI.
*     If not required, leave this routine blank.
*/

void GUI_X_Init(void) {
SetTsInterrupt(); //此处接入触摸屏的中断设置
GUI_TOUCH_SetDefaultCalibration();//关键函数
}
int GUI_TOUCH_X_MeasureX(void) {
return TX;
}  

int GUI_TOUCH_X_MeasureY(void){
return TY;
}

void GUI_TOUCH_X_ActivateX(void) {}  
void GUI_TOUCH_X_ActivateY(void) {}
void GUI_X_Log(const char *s)   {}

10.为了响应触摸屏,做如下事:
1)在触摸屏中断中,获得触摸坐标后,应调用如下函数:
       GUI_TOUCH_Exec();
2)如下修改函数 GUI_TOUCH_Exec():
void GUI_TOUCH_Exec(void) {
#ifndef WIN32
static U8 ReadState;
int x,y;
/* calculate Min / Max values */
if (xyMinMax[GUI_COORD_X].Min < xyMinMax[GUI_COORD_X].Max) {
    xMin = xyMinMax[GUI_COORD_X].Min;
    xMax = xyMinMax[GUI_COORD_X].Max;
} else {
    xMax = xyMinMax[GUI_COORD_X].Min;
    xMin = xyMinMax[GUI_COORD_X].Max;
}
if (xyMinMax[GUI_COORD_Y].Min < xyMinMax[GUI_COORD_Y].Max) {
    yMin = xyMinMax[GUI_COORD_Y].Min;
    yMax = xyMinMax[GUI_COORD_Y].Max;
} else {
    yMax = xyMinMax[GUI_COORD_Y].Min;
    yMin = xyMinMax[GUI_COORD_Y].Max;
}
/* Execute the state machine which reads the touch */
//switch (ReadState) {
//case 0:
    yPhys = TOUCH_X_MeasureY();
   // TOUCH_X_ActivateY(); /* Prepare X- measurement */
// ReadState++;
// break;
//default:
    xPhys = TOUCH_X_MeasureX();
// TOUCH_X_ActivateX(); /* Prepare Y- measurement */
    /* Convert values into logical values */
      #if !GUI_TOUCH_SWAP_XY   /* Is X/Y swapped ? */
        x = xPhys;
        y = yPhys;
      #else
        x = yPhys;
        y = xPhys;
      #endif

    if ((x xMax) | (y yMax)) {
      GUI_TOUCH_StoreUnstable(-1,-1);
    } else {
      x = AD2X(x);
      y = AD2Y(y);
      GUI_TOUCH_StoreUnstable(x,y);
    }
    /* Reset state machine */
    //ReadState=0;
   // break;
//}
#endif /* WIN32 */
}

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