Chinaunix首页 | 论坛 | 博客
  • 博客访问: 548056
  • 博文数量: 119
  • 博客积分: 3391
  • 博客等级: 中校
  • 技术积分: 981
  • 用 户 组: 普通用户
  • 注册时间: 2009-03-12 11:49
文章分类

全部博文(119)

文章存档

2014年(3)

2013年(1)

2011年(18)

2010年(27)

2009年(70)

我的朋友

分类: 服务器与存储

2009-03-20 16:48:03

The following coefficients are used in conversion process:

C = Y - 16
D = U - 128
E = V - 128

Using the previous coefficients and noting that clip() denotes clipping a value to the range of 0 to 255, the following formulas provide the conversion from YUV to RGB:

R = clip(( 298 * C           + 409 * E + 128) >> 8)
G = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8)
B = clip(( 298 * C + 516 * D           + 128) >> 8)

These formulas use some coefficients that require more than 8 bits of precision to produce each 8-bit result, and intermediate results require more than 16 bits of precision.

Note   All units range from 0 (zero) to 1.0 (one). In DirectDraw, they range from 0 to 255. Overflow and underflow can (and does) occur, and the results must be saturated.

To convert 4:2:0 or 4:2:2 YUV to RGB, convert the YUV data to 4:4:4 YUV, and then convert from 4:4:4 YUV to RGB.

阅读(1858) | 评论(0) | 转发(0) |
给主人留下些什么吧!~~