全部博文(2005)
分类: LINUX
2008-07-31 15:32:10
This page describes how to install the Android SDK and set up your development environment. If you haven't downloaded the SDK yet, you can use the link below to get started. Then read the rest of this document to learn how to install, configure, and use the SDK to create Android applications.
If you have already downloaded an earlier version of the SDK and developed applications on it, please read the document instead. The Upgrading document explains how to migrate your existing development environment and applications to the new SDK release. The document also provides information that you will find useful during the upgrade, such as lists of framework and API changes.
To develop Android applications using the code and tools in the Android SDK, you need a suitable development computer and development environment, as described below.
Supported Operating Systems
Supported Development Environments
Note: If JDK is already installed on your development computer, please take a moment to make sure that it meets the version requirements listed above. In particular, note that some Linux distributions may include JDK 1.4 or Gnu Compiler for Java, both of which are not supported for Android development.
After downloading the SDK, unpack the
.zip archive to a suitable location on your machine. By default, the
SDK files are unpacked into a directory named android_sdk_
. The directory contains the subdirectories tools/
, samples/
, and others.
Make a note of the name and location of the unpacked SDK directory on your system — you will need to refer to the SDK directory later, when setting up the Android plugin or using SDK tools.
Optionally, you can add the path to the SDK tools
directory to your path. As mentioned above, the tools/
directory is located in the SDK directory.
tools/
directory to it. If you don't
see a line setting the path, you can add one:export PATH=${PATH}: /tools
tools/
directory to the path. Adding tools
to your path lets you run Android Debug Bridge (adb) and the other command line
without needing to supply the full path to the tools directory. Note
that, if you update your SDK, you should remember to update your PATH
settings to point to the new location, if different.
If you are having trouble downloading the ADT plugin after following the steps listed at left, here are some suggestions:
http
, rather than https
. If you are still unable to use Eclipse to download the ADT plugin, follow these steps to download and install the plugin from your computer:
Note that to update your plugin, you will have to follow these steps again instead of the default update instructions.
If you will be using the Eclipse IDE as your environment for developing Android applications, you can install a custom plugin called Android Development Tools (ADT), which adds integrated support for Android projects and tools. The ADT plugin includes a variety of powerful extensions that make creating, running, and debugging Android applications faster and easier.
If you will not be using the Eclipse IDE, you do not need to download or install the ADT plugin.
To download and install the ADT plugin, follow the steps below.
Now press Next.
Note that the "Android Editors" feature of ADT requires several optional Eclipse components (for example, WST). If you encounter an error when installing ADT, your Eclipse installion might not include those components. For information about how to quickly add the necessary components to your Eclipse installation, see the troubleshooting topic .
In some cases, a new ADT plugin may become available for your existing version of the SDK. You can use the steps below to update the ADT plugin from inside Eclipse.
Alternatively,
To begin developing Android applications in the Eclipse IDE, you first create an Android project and then set up a launch configuration. After that, you can write, run, and debug your application.
The sections below provide instructions assuming that you have installed the ADT plugin in your Eclipse environment. If you haven't installed the ADT plugin, you should do that before using the instructions below. See the for more information.
The ADT plugin provides a New Project Wizard that you can use to quickly create an Eclipse project for new or existing code. To create the project, follow these steps:
Enter the project name, the base package name, the name of a single Activity class to create as a stub .java file, and a name to use for your application.
Browse to the directory containing the existing source code and click OK. If the directory contains a valid Android manifest file, the ADT plugin fills in the package, activity, and application names for you.
The ADT plugin creates the these folders and files for you as appropriate for the type of project:
Before you can run and debug your application in Eclipse, you must create a launch configuration for it. A launch configuration specifies the project to launch, the Activity to start, the emulator options to use, and so on.
To create a launch configuration for the application, follow these steps:
Once you've set up the project and launch configuration for your application, you can run or debug it as described below.
From the Eclipse main menu, select Run > Run or Run > Debug as appropriate, to run or debug the active launch configuration.Note that the active launch configuration is the one most recently selected in the Run configuration manager. It does not necessarily correspond to the application that is selected in the Eclipse Navigation pane (if any).
To set or change the active launch configuration, use the Run configuration manager, which you can access through Run > Open Run Dialog... or Run > Open Debug Dialog....
Running or debugging the application triggers these actions:
The recommended way to develop an Android application is to use Eclipse with the Android plugin. This plugin provides editing, building, and debugging functionality integrated right into the IDE. However, the SDK includes tools to enable you to develop with other IDEs, including intelliJ (or if you'd rather use Eclipse without the plugin).
The Android SDK includes activityCreator
, a program
that generates a number of stub files for your project, as well as a
build file. You can use the program to create an Android project for
new code or from existing code, such as the sample applications
included in the SDK. For Linux and Mac, the SDK provides activityCreator.py
, a Python script, and for Windows, activityCreator.bat
, a batch script. Regardless of platform, you can use activityCreator
in the same way.
To run activityCreator
and create an Android project, follow these steps:
tools/
directory of the SDK and create a new directory for your project files.
If you are creating a project from existing code, change to the root
folder of your application instead. Run activityCreator
.
In the command, you must specify a fully-qualified class name as an
argument. If you are creating a project for new code, the class
represents the name of a stub class that the script will create. If you
are creating a project from existing code, you must specify the name of
one Activity class in the package. Command options for the script
include:
--out
which sets the output
directory. By default, the output directory is the current directory.
If you created a new directory for your project files, use this option
to point to it. --ide intellij
, which generates IntelliJ IDEA project files in the newly created projectHere's an example:
~/android_linux_sdk/tools $ ./activityCreator.py --out myproject your.package.name.ActivityName
package: your.package.name
out_dir: myproject
activity_name: ActivityName
~/android_linux_sdk/tools $
The activityCreator
script generates the following files and directories (but will not overwrite existing ones):
AndroidManifest.xml
The application manifest file, synced to the specified Activity class for the project.build.xml
An Ant
file that you can use to build/package the application.src/your/package/name/ActivityName.java
The Activity class you specified on input.your_activity.iml, your_activity.ipr,
your_activity.iws
[only
with the -ide intelliJ
flag] intelliJ project
files. res/
A directory to hold resources. src/
The source directory.
bin/
The output directory for the build script.You can now move your folder wherever you want for development, but keep in mind
that you'll have to use the program in the tools/
folder to
send files to the emulator, so you'll need access between your solution and
the tools/
folder.
Also, you should refrain from moving the location of the SDK directory, since this will break the build scripts (they will need to be manually updated to reflect the new SDK location before they will work again).
Use the Ant build.xml
file generated by
activityCreator
to build your application.
Note: When installing JDK on Windows, the default is to install in the "Program Files" directory. This location will cause ant
to fail, because of the space. To fix the problem, you can specify the JAVA_HOME variable like this: set JAVA_HOME=c:\Prora~1\Java\
. The easiest solution, however, is to install JDK in a non-space directory, for example: c:\java\jdk1.6.0_02
.
To run a compiled
application, you will upload the .apk file to the /data/app/
directory
in the emulator using the tool as described here:
/tools/emulator
from the command line)adb install myproject/bin/<appname>.apk
to upload
the executable. So, for example, to install the Lunar Lander sample, navigate
in the command line to /sample/LunarLander
and type ../../tools/adb install bin/LunarLander.apk
Note: When you install an Activity for the first time, you might have to restart the emulator before it shows up in the application launcher, or other applications can call it. This is because the package manager usually only examines manifests completely on emulator startup.
This section describes how to display debug information on the screen (such as CPU usage), as well as how to hook up your IDE to debug running applications on the emulator.
Attaching a debugger is automated using the Eclipse plugin, but you can configure other IDEs to listen on a debugging port to receive debugging information.
DDMS will assign a specific debugging port to every virtual machine that it finds on the emulator. You must either attach your IDE to that port (listed on the Info tab for that VM), or you can use a default port 8700 to connect to whatever application is currently selected on the list of discovered virtual machines.
Your IDE should attach to your application running on the emulator, showing you its threads and allowing you to suspend them, inspect their state, and set breakpoints. If you selected "Wait for debugger" in the Development settings panel the application will run when Eclipse connects, so you will need to set any breakpoints you want before connecting.
Changing either the application being debugged or the "Wait for debugger" option causes the system to kill the selected application if it is currently running. You can use this to kill your application if it is in a bad state by simply going to the settings and toggling the checkbox.
Android has a fairly extensive set of tools to help you debug your programs:
...
I/MemoryDealer( 763): MemoryDealer (this=0x54bda0): Creating 2621440 bytes heap at 0x438db000
I/Logger( 1858): getView() requesting item number 0
I/Logger( 1858): getView() requesting item number 1
I/Logger( 1858): getView() requesting item number 2
D/ActivityManager( 763): Stopping: HistoryRecord{409dbb20 com.google.android.home.AllApps}
...
- A logging class to print out messages to a log file on the emulator. You can read messages in real time if you run logcat on DDMS (covered next). Add a few logging method calls to your code.
To use the Log
class, you just call Log.v()
(verbose), Log.d()
(debug), Log.i()
(information),
Log.w()
(warning) or Log.e
(error) depending
on the importance you wish to assign the log message.
Log.i("MyActivity", "MyClass.getView()
— Requesting item number " + position)
You can use logcat to read these messages
Also, see the section of the doc to figure out why your application isn't appearing on the emulator, or why it's not starting.
Android lets you set a number of settings that will make it easier to test and debug your applications. To get to the development settings page on the emulator, go to Dev Tools > Development Settings. This will open the development settings page with the following options (among others):
These settings will be remembered across emulator restarts.
adb shell
, use "ps" to find the process you
want, and then "kill -3 ". The stack trace appears in the log file.
adb shell
logcat -b radio
Android requires custom build tools to be able to properly build the resource files and other parts of an Android application. Because of this, you must have a specialized build environment for your application.
Custom Android compilation steps include compiling the XML and other resource files, and creating the proper output format. A compiled Android application is an .apk file, which is a compressed file containing files, resource files, raw data files, and other files. You can create a properly structured Android project either from scratch, or from existing source files.
Android does not currently support development of third party applications in native code (C/C++).
The recommended way to develop an Android application is to use Eclipse with the Android plugin, which provides support for building, running, and debugging Android applications.
If you have another IDE, to build and debug Android applications, but they are not as integrated.
To remove an application that you have installed on the emulator, you will
need to and delete the .apk
file you sent to the emulator when you installed it. Use adb
shell
to drop into a shell on the device as described in the linked
topic, navigate to data/app/
, and then remove the file using
rm your_app.apk
.
You can execute arbitrary code when paused at a breakpoint in Eclipse. For example,
when in a function with a String argument called "zip", you can get
information about packages and call class methods. You can also invoke arbitrary
static methods: for example, entering android.os.Debug.startMethodTracing()
will
start dmTrace.
Open a code execution window, select Window>Show View>Display from the main menu to open the Display window, a simple text editor. Type your expression, highlight the text, and click the 'J' icon (or CTRL + SHIFT + D) to run your code. The code runs in the context of the selected thread, which must be stopped at a breakpoint or single-step point. (If you suspend the thread manually, you have to single-step once; this doesn't work if the thread is in Object.wait().)
If you are currently paused on a breakpoint, you can simply highlight and execute a piece of source code by pressing CTRL + SHIFT + D.
You can highlight a block of text within the same scope by pressing ALT +SHIFT + UP ARROW to select larger and larger enclosing blocks, or DOWN ARROW to select smaller blocks.
Here are a few sample inputs and responses in Eclipse using the Display window.
Input | Response |
---|---|
zip |
(java.lang.String) /work/device/out/linux-x86-debug/android/app/android_sdk.zip |
zip.endsWith(".zip") |
(boolean) true |
zip.endsWith(".jar") |
(boolean) false |
You can also execute arbitrary code when not debugging by using a scrapbook page. Search the Eclipse documentation for "scrapbook".
Although the recommended way to debug is to use the ADT plugin, you can manually run DDMS and configure Eclipse to debug on port 8700. (Note: Be sure that you have first started ).