AVClass 和 AVOption
先看它们的定义
/**
* Describe the class of an AVClass context structure. That is an
* arbitrary struct of which the first field is a pointer to an
* AVClass struct (e.g. AVCodecContext, AVFormatContext etc.).
*/
typedef struct AVClass {
/**
* The name of the class; usually it is the same name as the
* context structure type to which the AVClass is associated.
*/
const char* class_name;
/**
* A pointer to a function which returns the name of a context
* instance ctx associated with the class.
*/
const char* (*item_name)(void* ctx);
/**
* a pointer to the first option specified in the class if any or NULL
*
* @see av_set_default_options()
*/
const struct AVOption *option;
/**
* LIBAVUTIL_VERSION with which this structure was created.
* This is used to allow fields to be added without requiring major
* version bumps everywhere.
*/
int version;
/**
* Offset in the structure where log_level_offset is stored.
* 0 means there is no such variable
*/
int log_level_offset_offset;
/**
* Offset in the structure where a pointer to the parent context for loging is stored.
* for example a decoder that uses eval.c could pass its AVCodecContext to eval as such
* parent context. And a av_log() implementation could then display the parent context
* can be NULL of course
*/
int parent_log_context_offset;
/**
* Return next AVOptions-enabled child or NULL
*/
void* (*child_next)(void *obj, void *prev);
/**
* Return an AVClass corresponding to next potential
* AVOptions-enabled child.
*
* The difference between child_next and this is that
* child_next iterates over _already existing_ objects, while
* child_class_next iterates over _all possible_ children.
*/
const struct AVClass* (*child_class_next)(const struct AVClass *prev);
} AVClass;
/**
* AVOption
*/
typedef struct AVOption {
const char *name;
/**
* short English help text
* @todo What about other languages?
*/
const char *help;
/**
* The offset relative to the context structure where the option
* value is stored. It should be 0 for named constants.
*/
int offset;
enum AVOptionType type;
/**
* the default value for scalar options
*/
union {
double dbl;
const char *str;
/* TODO those are unused now */
int64_t i64;
AVRational q;
} default_val;
double min; ///< minimum valid value for the option
double max; ///< maximum valid value for the option
int flags;
#define AV_OPT_FLAG_ENCODING_PARAM 1 ///< a generic parameter which can be set by the user for muxing or encoding
#define AV_OPT_FLAG_DECODING_PARAM 2 ///< a generic parameter which can be set by the user for demuxing or decoding
#define AV_OPT_FLAG_METADATA 4 ///< some data extracted or inserted into the file like title, comment, ...
#define AV_OPT_FLAG_AUDIO_PARAM 8
#define AV_OPT_FLAG_VIDEO_PARAM 16
#define AV_OPT_FLAG_SUBTITLE_PARAM 32
//FIXME think about enc-audio, ... style flags
/**
* The logical unit to which the option belongs. Non-constant
* options and corresponding named constants share the same
* unit. May be NULL.
*/
const char *unit;
} AVOption;
AVOption 是视音频的一个选项, 这个结构通常先定义为一个指针数组, 最后一个entry必须为NULL,
方便遍历,然后由AVClass 里面的指针指向. AVOption有名字, 类型, flags, default_val(缺省值) 之类的字段, 缺省值类型多样, 有浮点型, 字符串性, 长整型,分数性等.
注意到里面有个offset 字段, 这个字段是保持参数在上下文(context)的中的偏移量, 可以定位到参数实际存储位置.正如注释里面提到, 常量类型参数该字段为值为0,可参考后面的例子看下该字段的确切含义.
AVClass 是视音频的基础类(可以想象为c++的基类), 必须都是放一些大的数据结构的
第一个字段,才能使用av_opt之类的api
typedef struct AVFormatContext {
/**
* A class for logging and AVOptions. Set by avformat_alloc_context().
* Exports (de)muxer private options if they exist.
*/
const AVClass *av_class;
.....
}
里面重要的字段是保存AVOption 指针(option)和遍历指针指向一组数据的方法(child_next和child_class_next), 每个大类都会定义自己的AVClass, 如
static const AVClass av_format_context_class = {
.class_name = "AVFormatContext",
.item_name = format_to_name,
.option = options,
.version = LIBAVUTIL_VERSION_INT,
.child_next = format_child_next,
.child_class_next = format_child_class_next,
};
opt.h 开始部分对如何使用av_opt之类的操作api 描述的比较详细
我们可以从opt.c 后面的测试程序看它们的使用流程, 如下
#ifdef TEST
#undef printf
typedef struct TestContext
{
const AVClass *class;
int num;
int toggle;
char *string;
int flags;
AVRational rational;
} TestContext;
#define OFFSET(x) offsetof(TestContext, x)
#define TEST_FLAG_COOL 01
#define TEST_FLAG_LAME 02
#define TEST_FLAG_MU 04
static const AVOption test_options[]= {
{"num", "set num", OFFSET(num), AV_OPT_TYPE_INT, {0}, 0, 100 },
{"toggle", "set toggle", OFFSET(toggle), AV_OPT_TYPE_INT, {0}, 0, 1 },
{"rational", "set rational", OFFSET(rational), AV_OPT_TYPE_RATIONAL, {0}, 0, 10 },
{"string", "set string", OFFSET(string), AV_OPT_TYPE_STRING, {0}, CHAR_MIN, CHAR_MAX },
{"flags", "set flags", OFFSET(flags), AV_OPT_TYPE_FLAGS, {0}, 0, INT_MAX, 0, "flags" },
{"cool", "set cool flag ", 0, AV_OPT_TYPE_CONST, {TEST_FLAG_COOL}, INT_MIN, INT_MAX, 0, "flags" },
{"lame", "set lame flag ", 0, AV_OPT_TYPE_CONST, {TEST_FLAG_LAME}, INT_MIN, INT_MAX, 0, "flags" },
{"mu", "set mu flag ", 0, AV_OPT_TYPE_CONST, {TEST_FLAG_MU}, INT_MIN, INT_MAX, 0, "flags" },
{NULL},
};
static const char *test_get_name(void *ctx)
{
return "test";
}
static const AVClass test_class = {
"TestContext",
test_get_name,
test_options
};
int main(void)
{
int i;
printf("\nTesting av_set_options_string()\n");
{
TestContext test_ctx;
const char *options[] = {
"",
":",
"=",
"foo=:",
":=foo",
"=foo",
"foo=",
"foo",
"foo=val",
"foo==val",
"toggle=:",
"string=:",
"toggle=1 : foo",
"toggle=100",
"toggle==1",
"flags=+mu-lame : num=42: toggle=0",
"num=42 : string=blahblah",
"rational=0 : rational=1/2 : rational=1/-1",
"rational=-1/0",
};
test_ctx.class = &test_class;
av_opt_set_defaults(&test_ctx);
test_ctx.string = av_strdup("default");
av_log_set_level(AV_LOG_DEBUG);
for (i=0; i < FF_ARRAY_ELEMS(options); i++) {
av_log(&test_ctx, AV_LOG_DEBUG, "Setting options string '%s'\n", options[i]);
if (av_set_options_string(&test_ctx, options[i], "=", ":") < 0)
av_log(&test_ctx, AV_LOG_ERROR, "Error setting options string: '%s'\n", options[i]);
printf("\n");
}
}
return 0;
}
#endif
总结: 这里其实还有一个大主角context 未出场, avclass 为context 收集一些参数(context 字段)的信息并存储在avoption里面, 这样可以达到以名字来查找修改context 字段的目的, 确实是不错的一个手段啊!
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