分类: LINUX
2006-05-26 10:18:49
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提示: 如果你需要进行大量绘制,最好在绘制前锁住屏幕(如果有必要),绘制时保持一个需要更新的区域列表,并且在更新显示前对屏幕解锁。 |
| 例程:
在任意格式的屏幕上绘制像素 void DrawPixel(SDL_Surface *screen, Uint8 R, Uint8 G, Uint8 B)
{
Uint32 color = SDL_MapRGB(screen->format, R, G, B);
if ( SDL_MUSTLOCK(screen) ) {
if ( SDL_LockSurface(screen) < 0 ) {
return;
}
}
switch (screen->format->BytesPerPixel) {
case 1: { /* 假定是8-bpp */
Uint8 *bufp;
bufp = (Uint8 *)screen->pixels + y*screen->pitch + x;
*bufp = color;
}
break;
case 2: { /* 可能是15-bpp 或者 16-bpp */
Uint16 *bufp;
bufp = (Uint16 *)screen->pixels + y*screen->pitch/2 + x;
*bufp = color;
}
break;
case 3: { /* 慢速的24-bpp模式,通常不用 */
Uint8 *bufp;
bufp = (Uint8 *)screen->pixels + y*screen->pitch + x;
*(bufp+screen->format->Rshift/8) = R;
*(bufp+screen->format->Gshift/8) = G;
*(bufp+screen->format->Bshift/8) = B;
}
break;
case 4: { /* 可能是32-bpp */
Uint32 *bufp;
bufp = (Uint32 *)screen->pixels + y*screen->pitch/4 + x;
*bufp = color;
}
break;
}
if ( SDL_MUSTLOCK(screen) ) {
SDL_UnlockSurface(screen);
}
SDL_UpdateRect(screen, x, y, 1, 1);
}
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