package prj24_1;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.TiledLayer;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;
public class MIDlet3 extends MIDlet {
private MyGameCanvas mgc = new MyGameCanvas();
private Display dis;
protected void startApp() throws MIDletStateChangeException {
dis = Display.getDisplay(this);
dis.setCurrent(mgc);
}
protected void destroyApp(boolean arg0) throws MIDletStateChangeException {
// TODO Auto-generated method stub
}
protected void pauseApp() {
// TODO Auto-generated method stub
}
class MyGameCanvas extends GameCanvas implements Runnable{
private Image map;
private TiledLayer tl;
private Graphics gra;
public MyGameCanvas(){
super(true);
try{
map = Image.createImage("/map.png");
gra = this.getGraphics();
//用map.getWidth()/2,map.getHeight()大小将map分割
//分割之后去填充一个4行4列的网格地图(行列序号从0开始算),图片小块index从1开始
tl = new TiledLayer(4,4,map,map.getWidth()/2,map.getHeight());
//0,0表示填充的左上角小块在4行4列中的位置
//1,4表示要填充的列的数量和行的数量
tl.fillCells(0, 0, 3, 4, 1);//用一个图片小块填充整个网格
//参数分别为:地图的第几列,第几行,要填充的列数,行数,图片的索引
tl.paint(gra);
}catch(Exception ex){
ex.printStackTrace();
}
}
public void run(){
}
}
}
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