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分类: C/C++

2006-08-24 10:01:55

这是我看到的最简单有效的入门教程了

Introduction

wxWidgets formerly known as wxWindows is a framework for developing cross-platform GUI applications in C++. Julian Smart started the framework in 1992 at the Artificial Intelligence Applications Institute, University of Edinburgh. In 1995, a port to Xt was released by Markus Holzem. In May 1997, the Windows and the GTK+ ports were merged and put into a CVS repository.

What is wxWidgets

wxWidgets gives you a single, easy-to-use API for writing GUI applications on multiple platforms. Link it with the appropriate library for your platform (Windows/Unix/Mac) and compiler (almost any popular C++ compiler), and your application will adopt the look and feel appropriate to that platform. On top of the great GUI functionality, wxWindows gives you: online help, network programming, streams, clipboard and drag and drop, multithreading, image loading and saving in a variety of popular formats, database support, HTML viewing and printing, and much more.

Who should use wxWidgets

wxWidgets is a framework very much similar to MFC, except for a few negative points of its own. Those MFC programmers who are aware of the growing number of Linux users and who want to write cross platform GUI applications can use wxWidgets. With wxWidgets, it is very easy to use a framework based on C++ and it has a proven record of 13 years. In fact, wxWidgets is very stable and is supported on:

  • Windows 3.1, Windows 95/98, Windows NT, Windows 2000/XP, Windows ME, Windows CE.
  • Linux and other UNIX platforms with GTK+.
  • UNIX with Motif or the free Motif clone Lesstif.
  • Mac OS.
  • Embedded platforms are being investigated. See the project.
  • An OS/2 port is in progress, and you can also compile wxWidgets for GTK+ or Motif on OS/2.

Why use wxWidgets

There are a number of options available for writing cross platform GUI development, like: JAVA, Mono.NET, Qt, etc. Java has failed to prove itself as an efficient alternative. Qt is good but commercial and nobody knows its future. Mono.NET seems to be good but is largely driven by Microsoft, it seems like a copy of the work done by Microsoft and it has not yet proved itself as a successful alternative. Also, people would not like to use an extra burden of layer for highly efficient software. As wxWidgets does not use any middle layer and uses only the native controls available on the platform, it gives a nice look and feel to the application.

  • It is very complete. There are many utility classes like : wxRegEx, wxFTP, wxSplashScreen, wxZipInputStream, etc.
  • It is still heavily developed, and has a lot of support from the open source community.
  • Many compilers and platforms are supported : Windows, Linux, Mac, Unix.
  • There's a lot of documentation available on the internet, forums, wxBook.
  • It's free for personal and commercial use, and is more flexible than the LGPL license.
  • Whenever possible, wxWindows uses the platform SDK. This means that a program compiled on Windows will have the look and feel of a Windows program, and when compiled on a Linux machine, it will have the look and feel of a Linux program.
  • Ease of learning, it has the same Event tables and similar API and classes like that of WINAPI and MFC.
  • A lot of sample is provided in the samples directory of the installation, which contains how to use the basic controls, multi threading, MDI, drag and drop, sockets, printing and lots more.
  • A lot of ready to use classes are available, like: wxGenericDirCtrl, wxCalendarCtrl, wxDatePickerCtrl, wxTipWindow, wxStyledTextCtrl, wxStaticPicture, wxLEDNumberCtrl, wxEditableListBox, wxFoldPanelBar, wxGIFAnimationCtrl, wxSplashScreen, OGL (Object Graphics Library), FL (Frame Layout), etc. is one of the main repository.
  • A lot of add on libraries are available to make the programming task more easier:
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    • wxCURL.
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Main features

  • Multi threading.
  • Clipboard and drag and drop.
  • Network programming, like: wxSMTP, wxHTTP, wxFTP.
  • Image loading and saving in a variety of popular formats.
  • Streams (ZIP, Network, File, etc.), like: wxRarInputStream.
  • Database support, like: wxDao.
  • HTML viewing and printing, like: wxMozilla, wxIE.
  • XML based resource, multi language/Unicode support.
  • Default style themes available with the OS (e.g.: XP style themes).

Similarity to MFC

MFC and wxWidgets macros

MFC version wxWidgets version
BEGIN_MESSAGE_MAP BEGIN_EVENT_TABLE
END_MESSAGE_MAP END_EVENT_TABLE
DECLARE_DYNAMIC DECLARE_CLASS
DECLARE_DYNCreate DECLARE_DYMAMIC_CLASS
IMPLEMENT_DYNAMIC IMPLEMENT_CLASS
IMPLEMENT_DYNCreate IMPLEMENT_DYNAMIC_CLASS
IsKindOf(RUNTIME_CLASS(CWindow)) IsKindOf(CLASSINFO(wxWindow))

MFC and wxWidgets classes

Miscellaneous Classes
MFC version wxWidgets version
CWinApp
CObject
CCmdTarget
CCommandLineInfo
CMenu , ,
CWaitCursor wxBusyCursor
CDataExchange
Window Classes
MFC version wxWidgets version
CFrameWnd
CMDIFrameWnd
CMDIChildWnd
CSplitterWnd
CToolBar
CStatusBar
CReBar , but see contrib/src/fl and ,
CPropertyPage
CPropertySheet ,
Dialog Classes
MFC version wxWidgets version
CDialog
CColorDialog
CFileDialog
CFindReplaceDialog
CFontDialog
CPageSetupDialog
CPrintDialog
Control Classes
MFC version wxWidgets version
CAnimateCtrl , wxAnimationCtrl
CButton
CBitmapButton
CComboBox ,
CDateTimeCtrl
CEdit
CHotKeyCtrl None, but see Keybinder
CListBox, CDragListBox
CCheckListBox
CListCtrl ,
CMonthCalCtrl
CProgressCtrl
CReBarCtrl None, but see contrib/src/fl and ,
CRichEditCtrl
CScrollBar
CSliderCtrl
CSpinButtonCtrl ,
CStatic , , ,
CStatusBarCtrl
CTabCtrl
CToolBarCtrl
CToolTipCtrl
CTreeCtrl
Graphics Classes
MFC version wxWidgets version
CBitmap , wxImage, , wxCursor
CBrush
CPen
CFont
CImageList wxImageList,
CPalette
CRgn
CClientDC
CMetaFileDC
CPaintDC
CWindowDC
CDC ,
Data Structure Classes
MFC version wxWidgets version
CArray, CObArray, CPtrArray
CStringArray
CDWordArray, CByteArray, CUIntArray
CList, CPtrList, CObList
CStringList ,
CMap
CString
CPoint
CRect
CSize
CTime
CTimeSpan ,
COleVariant
Internet Classes
MFC version wxWidgets version
CSocket
CFtpConnection
CHttpConnection
Document/View Classes
MFC version wxWidgets version
CDocument wxDocument
CView
CDocTemplate, CSingleDocTemplate, CMultiDocTemplate
Drag and Drop Classes
MFC version wxWidgets version
COleDataSource
COleDropSource
COleDropTarget
File Classes
MFC version wxWidgets version
CFile , ,
CMemFile ,
CSocketFile ,
CRecentFileList
Multithreading Classes
MFC version wxWidgets version
CWinThread
CCriticalSection
CMutex
CSemaphore

Class hierarchy

Getting started

Starting with wxWidgets is really very easy. Just follow these steps:

  • Download the from the sourceforge.net website.
  • Run the setup's EXE and install it in say "C:\wxWidgets\" folder.
  • Add an environment variable $(WXWIN) to your system. The value will be the path of the folder where you have installed wxWidgets.
    1. Right click on the My Computer icon on your desktop.
    2. Select Properties.
    3. A dialog appears. Select the "Advanced" tab in that dialog.
    4. Click "Environment Variables" button.
    5. Another dialog appears. Click on the "New" button in the "System variables" box.
    6. Add "WXWIN" in the "Variable name" text box and the folder path where you have installed wxWidgets in the "Variable value" text box.
    7. Click the OK button till all the dialogs disappear.

  • Open "src\wxWindows.dsw" and "build\msw\wx.dsw" files in Visual studio and build the projects (libraries) in the solution for all the project configurations namely: Debug, Release, Debug DLL, Release DLL, Unicode Debug, Unicode Release, Unicode Debug DLL, Unicode Release DLL. These solution files are in the wxWidgets installation folder. This step will create some libraries needed by our application for linking. These files will be created in the "lib", "lib\vc_lib\" and "lib\vc_dll\" folders under your wxWidgets installation directory.
  • Now everything is ready to feel the power of wxWidgets.

Hello world

Hello world is a classic example to start learning any new language. It gives an overview of the language without going deeper into it.

  • Just create a new project "HelloWorld" in your Visual Studio editor of "Win32 Project" type:

  • In the Application Settings, choose the application type as "Windows Application" and in the Additional options check the "Empty project" checkbox and click the "Finish" button:

  • Now create a new file, by pressing "Ctrl+N", and select the type as "C++ File" in the "Visual C++" categories. Click Open:

  • Now type the following code into the file:
    /*
    * hworld.cpp
    * Hello world sample by Robert Roebling
    */

    #i nclude "wx/wx.h"
    class MyApp: public wxApp
    {
    virtual bool OnInit();
    };
    class MyFrame: public wxFrame
    {
    public:
    MyFrame(const wxString& title,
    const wxPoint& pos, const wxSize& size);
    void OnQuit(wxCommandEvent& event);
    void OnAbout(wxCommandEvent& event);
    DECLARE_EVENT_TABLE()
    };
    enum
    {
    ID_Quit = 1,
    ID_About,
    };
    BEGIN_EVENT_TABLE(MyFrame, wxFrame)
    EVT_MENU(ID_Quit, MyFrame::OnQuit)
    EVT_MENU(ID_About, MyFrame::OnAbout)
    END_EVENT_TABLE()
    IMPLEMENT_APP(MyApp)
    bool MyApp::OnInit()
    {
    MyFrame *frame = new MyFrame( "Hello World",
    wxPoint(50,50), wxSize(450,340) );
    frame->Show(TRUE);
    SetTopWindow(frame);
    return TRUE;
    }
    MyFrame::MyFrame(const wxString& title,
    const wxPoint& pos, const wxSize& size)
    : wxFrame((wxFrame *)NULL, -1, title, pos, size)
    {
    wxMenu *menuFile = new wxMenu;
    menuFile->Append( ID_About, "&About..." );
    menuFile->AppendSeparator();
    menuFile->Append( ID_Quit, "E&xit" );
    wxMenuBar *menuBar = new wxMenuBar;
    menuBar->Append( menuFile, "&File" );
    SetMenuBar( menuBar );
    CreateStatusBar();
    SetStatusText( "Welcome to wxWindows!" );
    }
    void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
    {
    Close(TRUE);
    }
    void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
    {
    wxMessageBox("This is a wxWindows Hello world sample",
    "About Hello World", wxOK | wxICON_INFORMATION, this);
    }
  • Now save the file in the same project folder of "HelloWorld" as "Hello.cpp":

  • Now add the file to the project by right clicking on the "Source Files" >> "Add" >> "Add Existing Item…" in the Solution Explorer:

  • Select "Open":

  • Now, select the properties from the project menu:

  • Expand the "C/C++" node and select "General". In the "Additional Include Directories" add the following line for the "Debug" configuration:
    "$(WXWIN)\include";"$(WXWIN)\contrib\include";"$(WXWIN)\lib\mswd"

    And for the "Release" configuration add the following line:

    "$(WXWIN)\include";"$(WXWIN)\contrib\include";"$(WXWIN)\lib\msw"

  • In the Preprocessor tab, add the following line in the "Preprocessor Definitions" for the "Debug" configuration:
    WIN32;_DEBUG;_WINDOWS;__WINDOWS__;__WXMSW__;__WXDEBUG__;WXDEBUG=1;
    __WIN95__;__WIN32__;WINVER=0x0400;STRICT

    And for the "Release" configuration, add the following line:

    NDEBUG,WIN32,_WINDOWS,__WINDOWS__,__WXMSW__,__WIN95__,__WIN32__,
    WINVER=0x0400,STRICT

  • In the "Code Generation" select the "Runtime Library" for "Debug" configuration as:
    Multi-threaded Debug DLL (/MDd)

    And for the "Releasse" configuration as:

    Multi-threaded DLL (/MD)

  • Expand the "Linker" node and select "General". In the "Additional Library Directories", add the following line for "Debug" configuration:
    "$(WXWIN)\lib";"$(WXWIN)\contrib\lib";"$(WXWIN)\lib\vc_lib"

    And for the "Release" configuration, add the following line:

    "$(WXWIN)\lib";"$(WXWIN)\contrib\lib";"$(WXWIN)\lib\vc_lib"

  • In the "Input" tab add the following line in the "Additional Dependencies" for the "Debug" configuration:
    wxmsw26d_core.lib wxbase26d.lib wxtiffd.lib wxjpegd.lib
    wxpngd.lib wxzlibd.lib wxregexd.lib wxexpatd.lib
    winmm.lib comctl32.lib rpcrt4.lib wsock32.lib oleacc.lib
    kernel32.lib user32.lib gdi32.lib winspool.lib
    comdlg32.lib advapi32.lib shell32.lib ole32.lib
    oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
  • And for the "Release" configuration, add the following line:
    wxmsw26_core.lib wxbase26.lib wxtiff.lib wxjpeg.lib
    wxpng.lib wxzlib.lib wxregex.lib wxexpat.lib
    winmm.lib comctl32.lib rpcrt4.lib wsock32.lib oleacc.lib
    odbc32.lib kernel32.lib user32.lib gdi32.lib
    winspool.lib comdlg32.lib advapi32.lib shell32.lib
    ole32.lib oleaut32.lib uuid.lib odbccp32.lib

  • Press the "OK" button to save these changes and build the solution from the build menu:

  • Select the "Start" or "Start Without Debugging" from the "Debug" menu to execute the program:

Congratulations!

You have successfully created your first "Hello World" program with wxWidgets:

Install the Visual C++ 2005 Express by following the instructions given in and then configure the platform SDK by following steps given in . After this, you need to change the following:

[Editor comment: Line breaks used to avoid scrolling.]

%program Files%\Microsoft Visual Studio 8\VC\VCProjectDefaults\
corewin_express.vsprops

to set "_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" as PreprocessorDefinitions.

An example corewin_express.vsprops file:


Version="8.00" Name="Core Windows Libraries">
"kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib" />
"_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE" />

Then open the file $(WXWIN)\src\msw\main.cpp, search for the function 'DllMain' and add the following lines:

#if _MSC_VER >= 1400 && _WINDLL
#undef _WINDLL
#endif

before the line:

#if defined(_WINDLL)

After you have configured your Visual Studio, the remaining steps are the same, simply follow the instructions given above for Visual Studio .NET, and open the wx.dsw file and compile the libraries for all the project configurations namely: Debug, Release, Debug DLL, Release DLL, Unicode Debug, Unicode Release, Unicode Debug DLL, Unicode Release DLL.

VC8 has also changed the way manifests are embedded in your executable. Your project will not be built if you include wx.manifest in your resource file. First, exclude the manifest from your resources by adding the define statement to your YourAppName.rc file:

#define wxUSE_NO_MANIFEST 1

Second, add these lines to your one of your source or header files to enable XP-Style common controls:

#if defined(__WXMSW__) && !defined(__WXWINCE__)
#pragma comment(linker, "\"/manifestdependency:type='win32'
name='Microsoft.Windows.Common-Controls' version='6.0.0.0'
processorArchitecture='X86' publicKeyToken='6595b64144ccf1df'\"")
#endif

Linux

Due to the large number of pictures and high downloading time, this section has been moved to a new article. Working with wxWidgets on Linux, can be found .

Understanding the program

You have to include wxWidgets' header files, of course. This can be done on a file by file basis (such as #i nclude "wx/window.h") or using one global include (#i nclude "wx/wx.h"). This is also useful on platforms that support precompiled headers such as all major compilers on the Windows platform:

// file name: hworld.cpp
//
// purpose: wxWidgets "Hello world"
//
// For compilers that support precompilation,
// includes "wx/wx.h".
#i nclude "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#i nclude "wx/wx.h"
#endif

Practically, every app should define a new class derived from wxApp. By overriding wxApp's OnInit(), the program can be initialized, e.g. by creating a new main window.

class MyApp: public wxApp { virtual bool OnInit(); };

The main window is created by deriving a class from wxFrame and giving it a menu and a status bar in its constructor. Also, any class that wishes to respond to any "event" (such as mouse clicks or messages from the menu or a button) must declare an event table using the macro below. Finally, a way to react to such events must be done in "handlers". In our sample, we react to two menu items, one for "Quit" and one for displaying an "About" window. These handlers should not be virtual:

class MyFrame: public wxFrame
{
public:
MyFrame(const wxString& title, const wxPoint& pos,
const wxSize& size);
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
private:
DECLARE_EVENT_TABLE()
};

In order to be able to react to a menu command, it must be given a unique identifier such as a const or an enum.

enum
{
ID_Quit = 1,
ID_About,
};

We then proceed to actually implement an event table in which the events are routed to their respective handler functions in the class MyFrame. There are predefined macros for routing all the common events, ranging from the selection of a list box entry to a resize event when a user resizes a window on the screen. If -1 is given as the ID, the given handler will be invoked for any event of the specified type, so that you could just add one entry in the event table for all menu commands or all button commands etc. The origin of the event can still be distinguished in the event handler as the (only) parameter in an event handler is a reference to a wxEvent object, which holds information about the event (such as the ID of and a pointer to the class, which caused the event).

BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(ID_Quit, MyFrame::OnQuit)
EVT_MENU(ID_About, MyFrame::OnAbout)
END_EVENT_TABLE()

As in all programs, there must be a "main" function. Under wxWidgets, main is implemented using this macro, which creates an application instance and starts the program:

IMPLEMENT_APP(MyApp)

As mentioned above, wxApp::OnInit() is called upon startup and should be used to initialize the program, maybe for showing a "splash screen" and creating the main window (or several). The frame should get a title bar text ("Hello World") and a position and start-up size. One frame can also be declared as the top window. Returning TRUE indicates a successful initialization:

bool MyApp::OnInit()
{
MyFrame *frame = new MyFrame( "Hello World",
wxPoint(50,50), wxSize(450,340) );
frame->Show( TRUE );
SetTopWindow( frame );
return TRUE;
}

In the constructor of the main window (or later on) we create a menu with two menu items as well as a status bar to be shown at the bottom of the main window. Both have to be "announced" to the frame with the respective calls:

MyFrame::MyFrame(const wxString& title,
const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
wxMenu *menuFile = new wxMenu;
menuFile->Append( ID_About, "&About..." );
menuFile->AppendSeparator();
menuFile->Append( ID_Quit, "E&xit" );
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append( menuFile, "&File" );
SetMenuBar( menuBar );
CreateStatusBar();
SetStatusText( "Welcome to wxWidgets!" );
}

Here are the actual event handlers. MyFrame::OnQuit() closes the main window by calling Close(). The parameter TRUE indicates that other Windows have no veto power, such as after asking "Do you really want to close?". If there is no other main window left, the application will quit:

void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
Close( TRUE );
}

MyFrame::OnAbout() will display a small window i.e. a Message box with some text in it. In this case, a typical "About" window with information about the program:

void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox( "This is a wxWidgets's Hello world sample",
"About Hello World", wxOK | wxICON_INFORMATION );
}

How events are processed

An event table is placed in an implementation file to tell wxWindows how to map events to member functions. These member functions are not virtual functions, but they are all similar in form: they take a single wxEvent-derived argument, and have a void return type.

Here's an example of an event table:

BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU (wxID_EXIT, MyFrame::OnExit)
EVT_MENU (DO_TEST, MyFrame::DoTest)
EVT_SIZE ( MyFrame::OnSize)
EVT_BUTTON (BUTTON1, MyFrame::OnButton1)
END_EVENT_TABLE()

The first two entries map menu commands to two different member functions. The EVT_SIZE macro doesn't need a window identifier, since normally you are only interested in the current window's size events. (In fact, you could intercept a particular window's size event by using EVT_CUSTOM(wxEVT_SIZE, ID, func).)

The EVT_BUTTON macro demonstrates that the originating event need not come from the window class implementing the event table - if the event source is a button within a panel within a frame, this will still work, because event tables are searched up through the hierarchy of W

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