本文来自http://blog.csdn.net/hellogv/ ,引用必须注明出处!
SurfaceView
由于可以直接从内存或者DMA等硬件接口取得图像数据,因此是个非常重要的绘图容器,这次我就用两篇文章来介绍SurfaceView的用法。网上介绍
SurfaceView的用法有很多,写法也层出不同,例如继承SurfaceView类,或者继承SurfaceHolder.Callback类等,
这个可以根据功能实际需要自己选择,我这里就直接在普通的用户界面调用SurfaceHolder的lockCanvas和
unlockCanvasAndPost。
先来看看程序运行的截图:
截图1主要演示了直接把正弦波绘画在SurfaceView上
对比上面的左右两图,右图用.lockCanvas(null),而左图用.lockCanvas(new Rect(oldX, 0, oldX + length,
getWindowManager().getDefaultDisplay().getHeight())),
对比一下两个效果,由于左图是按指定Rect绘画,所以效率会比右图的全控件绘画高些,并且在清屏之后
(canvas.drawColor(Color.BLACK))不会留有上次绘画的残留。
接下来贴出main.xml的源码:
- xml version="1.0" encoding="utf-8"?>
- <LinearLayout xmlns:android=""
- android:layout_width="fill_parent" android:layout_height="fill_parent"
- android:orientation="vertical">
-
- <LinearLayout android:id="@+id/LinearLayout01"
- android:layout_width="wrap_content" android:layout_height="wrap_content">
- <Button android:id="@+id/Button01" android:layout_width="wrap_content"
- android:layout_height="wrap_content" android:text="简单绘画">Button>
- <Button android:id="@+id/Button02" android:layout_width="wrap_content"
- android:layout_height="wrap_content" android:text="定时器绘画">Button>
- LinearLayout>
- <SurfaceView android:id="@+id/SurfaceView01"
- android:layout_width="fill_parent" android:layout_height="fill_parent">SurfaceView>
- LinearLayout>
接下来贴出程序源码:
- package com.testSurfaceView;
-
- import java.util.Timer;
- import java.util.TimerTask;
-
- import android.app.Activity;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.graphics.Rect;
- import android.os.Bundle;
- import android.util.Log;
- import android.view.SurfaceHolder;
- import android.view.SurfaceView;
- import android.view.View;
- import android.widget.Button;
-
- public class testSurfaceView extends Activity {
-
- Button btnSimpleDraw, btnTimerDraw;
- SurfaceView sfv;
- SurfaceHolder sfh;
-
- private Timer mTimer;
- private MyTimerTask mTimerTask;
- int Y_axis[],
- centerY,
- oldX,oldY,
- currentX;
-
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
-
- btnSimpleDraw = (Button) this.findViewById(R.id.Button01);
- btnTimerDraw = (Button) this.findViewById(R.id.Button02);
- btnSimpleDraw.setOnClickListener(new ClickEvent());
- btnTimerDraw.setOnClickListener(new ClickEvent());
- sfv = (SurfaceView) this.findViewById(R.id.SurfaceView01);
- sfh = sfv.getHolder();
-
-
- mTimer = new Timer();
- mTimerTask = new MyTimerTask();
-
-
- centerY = (getWindowManager().getDefaultDisplay().getHeight() - sfv
- .getTop()) / 2;
- Y_axis = new int[getWindowManager().getDefaultDisplay().getWidth()];
- for (int i = 1; i < Y_axis.length; i++) {
- Y_axis[i - 1] = centerY
- - (int) (100 * Math.sin(i * 2 * Math.PI / 180));
- }
- }
-
- class ClickEvent implements View.OnClickListener {
-
- @Override
- public void onClick(View v) {
-
- if (v == btnSimpleDraw) {
- SimpleDraw(Y_axis.length-1);
-
- } else if (v == btnTimerDraw) {
- oldY = centerY;
- mTimer.schedule(mTimerTask, 0, 5);
- }
-
- }
-
- }
-
- class MyTimerTask extends TimerTask {
- @Override
- public void run() {
-
- SimpleDraw(currentX);
- currentX++;
- if (currentX == Y_axis.length - 1) {
- ClearDraw();
- currentX = 0;
- oldY = centerY;
- }
- }
-
- }
-
-
-
-
- void SimpleDraw(int length) {
- if (length == 0)
- oldX = 0;
- Canvas canvas = sfh.lockCanvas(new Rect(oldX, 0, oldX + length,
- getWindowManager().getDefaultDisplay().getHeight()));
- Log.i("Canvas:",
- String.valueOf(oldX) + "," + String.valueOf(oldX + length));
-
- Paint mPaint = new Paint();
- mPaint.setColor(Color.GREEN);
- mPaint.setStrokeWidth(2);
-
- int y;
- for (int i = oldX + 1; i < length; i++) {
- y = Y_axis[i - 1];
- canvas.drawLine(oldX, oldY, i, y, mPaint);
- oldX = i;
- oldY = y;
- }
- sfh.unlockCanvasAndPost(canvas);
- }
-
- void ClearDraw() {
- Canvas canvas = sfh.lockCanvas(null);
- canvas.drawColor(Color.BLACK);
- sfh.unlockCanvasAndPost(canvas);
-
- }
- }
下面介绍SurfaceView的双缓冲使用。双缓冲是为了防止动画闪烁而实现的一种多线程应用,基于
SurfaceView的双缓冲实现很简单,开一条线程并在其中绘图即可。本文介绍基于SurfaceView的双缓冲实现,以及介绍类似的更高效的实现
方法。
本文程序运行截图如下,左边是开单个线程读取并绘图,右边是开两个线程,一个专门读取图片,一个专门绘图:
对
比一下,右边动画的帧速明显比左边的快,左右两者都没使用Thread.sleep()。为什么要开两个线程一个读一个画,而不去开两个线程像左边那样都
“边读边画”呢?因为SurfaceView每次绘图都会锁定Canvas,也就是说同一片区域这次没画完下次就不能画,因此要提高双缓冲的效率,就得开一条线程专门画图,开另外一条线程做预处理的工作。
main.xml的源码:
- xml version="1.0" encoding="utf-8"?>
- <LinearLayout xmlns:android=""
- android:layout_width="fill_parent" android:layout_height="fill_parent"
- android:orientation="vertical">
-
- <LinearLayout android:id="@+id/LinearLayout01"
- android:layout_width="wrap_content" android:layout_height="wrap_content">
- <Button android:id="@+id/Button01" android:layout_width="wrap_content"
- android:layout_height="wrap_content" android:text="单个独立线程">Button>
- <Button android:id="@+id/Button02" android:layout_width="wrap_content"
- android:layout_height="wrap_content" android:text="两个独立线程">Button>
- LinearLayout>
- <SurfaceView android:id="@+id/SurfaceView01"
- android:layout_width="fill_parent" android:layout_height="fill_parent">SurfaceView>
- LinearLayout>
本文程序的源码:
- package com.testSurfaceView;
-
- import java.lang.reflect.Field;
- import java.util.ArrayList;
- import android.app.Activity;
- import android.graphics.Bitmap;
- import android.graphics.BitmapFactory;
- import android.graphics.Canvas;
- import android.graphics.Paint;
- import android.graphics.Rect;
- import android.os.Bundle;
- import android.util.Log;
- import android.view.SurfaceHolder;
- import android.view.SurfaceView;
- import android.view.View;
- import android.widget.Button;
-
- public class testSurfaceView extends Activity {
-
- Button btnSingleThread, btnDoubleThread;
- SurfaceView sfv;
- SurfaceHolder sfh;
- ArrayList imgList = new ArrayList();
- int imgWidth, imgHeight;
- Bitmap bitmap;
-
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
-
- btnSingleThread = (Button) this.findViewById(R.id.Button01);
- btnDoubleThread = (Button) this.findViewById(R.id.Button02);
- btnSingleThread.setOnClickListener(new ClickEvent());
- btnDoubleThread.setOnClickListener(new ClickEvent());
- sfv = (SurfaceView) this.findViewById(R.id.SurfaceView01);
- sfh = sfv.getHolder();
- sfh.addCallback(new MyCallBack());
- }
-
- class ClickEvent implements View.OnClickListener {
-
- @Override
- public void onClick(View v) {
-
- if (v == btnSingleThread) {
- new Load_DrawImage(0, 0).start();
- } else if (v == btnDoubleThread) {
- new LoadImage().start();
- new DrawImage(imgWidth + 10, 0).start();
- }
-
- }
-
- }
-
- class MyCallBack implements SurfaceHolder.Callback {
-
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width,
- int height) {
- Log.i("Surface:", "Change");
-
- }
-
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- Log.i("Surface:", "Create");
-
-
- Field[] fields = R.drawable.class.getDeclaredFields();
- for (Field field : fields) {
- if (!"icon".equals(field.getName()))
- {
- int index = 0;
- try {
- index = field.getInt(R.drawable.class);
- } catch (IllegalArgumentException e) {
-
- e.printStackTrace();
- } catch (IllegalAccessException e) {
-
- e.printStackTrace();
- }
-
- imgList.add(index);
- }
- }
-
- Bitmap bmImg = BitmapFactory.decodeResource(getResources(),
- imgList.get(0));
- imgWidth = bmImg.getWidth();
- imgHeight = bmImg.getHeight();
- }
-
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- Log.i("Surface:", "Destroy");
-
- }
-
- }
-
-
-
-
- class Load_DrawImage extends Thread {
- int x, y;
- int imgIndex = 0;
-
- public Load_DrawImage(int x, int y) {
- this.x = x;
- this.y = y;
- }
-
- public void run() {
- while (true) {
- Canvas c = sfh.lockCanvas(new Rect(this.x, this.y, this.x
- + imgWidth, this.y + imgHeight));
- Bitmap bmImg = BitmapFactory.decodeResource(getResources(),
- imgList.get(imgIndex));
- c.drawBitmap(bmImg, this.x, this.y, new Paint());
- imgIndex++;
- if (imgIndex == imgList.size())
- imgIndex = 0;
-
- sfh.unlockCanvasAndPost(c);
- }
- }
- };
-
-
-
-
- class DrawImage extends Thread {
- int x, y;
-
- public DrawImage(int x, int y) {
- this.x = x;
- this.y = y;
- }
-
- public void run() {
- while (true) {
- if (bitmap != null) {
- Canvas c = sfh.lockCanvas(new Rect(this.x, this.y, this.x
- + imgWidth, this.y + imgHeight));
-
- c.drawBitmap(bitmap, this.x, this.y, new Paint());
-
- sfh.unlockCanvasAndPost(c);
- }
- }
- }
- };
-
-
-
-
- class LoadImage extends Thread {
- int imgIndex = 0;
-
- public void run() {
- while (true) {
- bitmap = BitmapFactory.decodeResource(getResources(),
- imgList.get(imgIndex));
- imgIndex++;
- if (imgIndex == imgList.size())
- imgIndex = 0;
- }
- }
- };
- }
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