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分类: Java

2017-05-11 19:49:56

有时候,需要创建一个特殊形状的panel。这个panel 的形状需要自己绘制,也可以使用现有的layout manager,但是可供现有的layout manager管理的面积会发生变化,这个需要通过getInsets通知layout manager.

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Insets;
import java.awt.RenderingHints;

import javax.swing.JPanel;

/**
 * This class represents a Rounded Border JPanel.
 */
public class ArrowPanel extends JPanel {



private static final long serialVersionUID = 1L;
//笔画的粗细
/** Stroke size. it is recommended to set it to 1 for better view */
    protected int strokeSize = 1;
    /** Color of shadow */
    protected Color shadowColor = Color.black;
    /** Sets if it drops shadow */
    protected boolean shady = true;
    /** Sets if it has an High Quality view */
    protected boolean highQuality = true;
//阴影和边界的距离。
    /** Distance between border of shadow and border of opaque panel */
    protected int shadowGap = 4;
//阴影的偏移量。
    /** The offset of shadow.  */
    protected int shadowOffset = 3;
    /** The transparency value of shadow. ( 0 - 255) */
    protected int shadowAlpha = 150;

//这里设定箭头的五个顶点。
//x,y坐标
    // Points of the Polygon.
    protected int xArrowPoints[]={0,0,0,0,0};
    protected int yArrowPoints[]={0,0,0,0,0};
    
    public ArrowPanel() {
        super();
        setOpaque(false);
    }

// 更改Layout Manager的insets的大小,这个很重要,可以通知layout manager 该箭头形状的
//panel的到底那些部分可以用于绘图和布局子组件。
    // New size of insets for the layout manager.
    @Override  
    public Insets getInsets() {  
        Insets insets = (Insets) super.getInsets().clone();  
        // Return new insets.
        insets.top  += strokeSize;
        insets.left += strokeSize;  
        insets.bottom += strokeSize + shadowGap;
        insets.right += strokeSize + shadowGap + getHeight() /2;

        return insets;  
    }  
  // 绘制这个特殊的panel
    // Paint the panel.
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
         
        int width = getWidth();
        int height = getHeight();

        int shadowGap = this.shadowGap;
 
        Color shadowColorA = new Color(shadowColor.getRed(), shadowColor.getGreen(), shadowColor.getBlue(), shadowAlpha);
        Graphics2D graphics = (Graphics2D) g;



        //Sets antialiasing if HQ.
        if (highQuality) {
            graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        }
//绘制阴影
        //Draws shadow borders if any.
        if (shady) {
            graphics.setColor(shadowColorA);
            //计算阴影的形状。
            calcArrowPoints(shadowOffset,shadowOffset,
            width - strokeSize - shadowOffset,
            height - strokeSize - shadowOffset);
            graphics.fillPolygon(xArrowPoints, yArrowPoints, 5);
            
        } else {
            shadowGap = 1;
        }
//绘制透明图层。
        //Draws the arrow opaque panel with borders.
        // fill the arrow.
        graphics.setColor(getBackground());
        calcArrowPoints(0,0,
        width - shadowGap,
        height - shadowGap);
        graphics.fillPolygon(xArrowPoints, yArrowPoints, 5);
  // 绘制这个panel本身。      
        //Draw the arrow panel border.
        graphics.setColor(getForeground());
        graphics.setStroke(new BasicStroke(strokeSize));
        calcArrowPoints(0,0,
        width - shadowGap,
        height - shadowGap);
        graphics.drawPolygon(xArrowPoints, yArrowPoints, 5);
        
        //Sets strokes to default, is better.
        graphics.setStroke(new BasicStroke());
    }

    /**
     * Check if component has High Quality enabled.
     * 
     * @return TRUE if it is HQ ; FALSE Otherwise
     */
    public boolean isHighQuality() {
        return highQuality;
    }

    /**
     * Sets whether this component has High Quality or not
     *
     * @param highQuality if TRUE, set this component to HQ
     */
    public void setHighQuality(boolean highQuality) {
        this.highQuality = highQuality;
    }

    /**
     * Returns the Color of shadow.
     *
     * @return a Color object.
     */
    public Color getShadowColor() {
        return shadowColor;
    }

    /**
     * Sets the Color of shadow
     *
     * @param shadowColor Color of shadow
     */
    public void setShadowColor(Color shadowColor) {
        this.shadowColor = shadowColor;
    }

    /**
     * Check if component drops shadow.
     *
     * @return TRUE if it drops shadow ; FALSE Otherwise
     */
    public boolean isShady() {
        return shady;
    }

    /**
     * Sets whether this component drops shadow
     *
     * @param shady if TRUE, it draws shadow
     */
    public void setShady(boolean shady) {
        this.shady = shady;
    }

    /**
     * Returns the size of strokes.
     *
     * @return the value of size.
     */
    public float getStrokeSize() {
        return strokeSize;
    }

    /**
     * Sets the stroke size value.
     *
     * @param strokeSize stroke size value
     */
    public void setStrokeSize(int strokeSize) {
        this.strokeSize = strokeSize;
    }

 
    /**
     * Get the value of shadowOffset
     *
     * @return the value of shadowOffset
     */
    public int getShadowOffset() {
        return shadowOffset;
    }

    /**
     * Set the value of shadowOffset
     *
     * @param shadowOffset new value of shadowOffset
     */
    public void setShadowOffset(int shadowOffset) {
        if (shadowOffset >= 1) {
            this.shadowOffset = shadowOffset;
        } else {
            this.shadowOffset = 1;
        }
    }

    /**
     * Get the value of shadowGap
     *
     * @return the value of shadowGap
     */
    public int getShadowGap() {
        return shadowGap;
    }

    /**
     * Set the value of shadowGap
     *
     * @param shadowGap new value of shadowGap
     */
    public void setShadowGap(int shadowGap) {
        if (shadowGap >= 1) {
            this.shadowGap = shadowGap;
        } else {
            this.shadowGap = 1;
        }
    }

    /**
     * Get the value of shadowAlpha
     *
     * @return the value of shadowAlpha
     */
    public int getShadowAlpha() {
        return shadowAlpha;
    }

    /**
     * Set the value of shadowAlpha
     *
     * @param shadowAlpha new value of shadowAlpha
     */
    public void setShadowAlpha(int shadowAlpha) {
        if (shadowAlpha >= 0 && shadowAlpha <= 255) {
            this.shadowAlpha = shadowAlpha;
        } else {
            this.shadowAlpha = 255;
        }
    }

//计算箭头形状的五个顶点。
    /**
     * Calculate the value of Arrow points.
     *
     * @param iStartX: start X of  Arrow points.
     * iStartY: start Y of  Arrow points.
     * iWidth:  width of Arrow.
     * iHeight: height of Arrow.
     * 
     */
    public void calcArrowPoints(int iStartX, int iStartY, int iWidth, int iHeight) {
    // Point 0;
    xArrowPoints[0] = iStartX;
    yArrowPoints[0] = iStartY;
   
    // Point 1;
    xArrowPoints[1] = iStartX+iWidth-iHeight/2;
    yArrowPoints[1] = iStartY;
   
    // Point 2;
    xArrowPoints[2] = iStartX+iWidth;
    yArrowPoints[2] = iStartY+iHeight/2;

    // Point 3;
    xArrowPoints[3] = iStartX+iWidth-iHeight/2;
    yArrowPoints[3] = iStartY+iHeight;
   
    // Point 4;
    xArrowPoints[4] = iStartX;
    yArrowPoints[4] = iStartY+iHeight;
   
    }
    


效果:

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