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2008-04-28 21:38:46

下载本文示例代码
  网络编程中最重要的就是SOCKET,它其实也就是监听端口的原理。和我们用手机发短信的原理应该是大致无二(我是这样理解的),而JAVA最出色的一点也就是“无痛苦连网”。  网络最基本的精神就是让两台机器连接起来,“被呼叫的一方”也就是服务器,而“找人的一方”则叫做客户机,所以说在连接中服务器、客户机也就是一个相对的概念了。而我们对机器的标识主要是通过IP地址和端口来区分的。  “传输控制协议”TCP和“用户数据报协议”是两种不同的协议,JAVA对这两种协议的支持基本是一致的,而它们本身最大的区别也就是发送的可靠性和速率,前者相比后者是可靠协议,后者当然是速度快得多了,下面我们分别用两个SOCKET下演示: eg1: //Clients.java import java.io.*;import java.net.*; public class Clients{public static void main(String[] args) throws Exception{InetAddress addr = InetAddress.getByName(null);Socket socket = new Socket(addr,2000);PrintWriter out =new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())),true);byte[] b = new byte[2048];String msg = new String(b,0,System.in.read(b));out.println(msg);socket.close();}} //Servers.java import java.io.*;import java.net.*; public class Servers{public static void main(String[] args) throws Exception{ServerSocket s = new ServerSocket(2000);try{while(true){Socket socket = s.accept();try{BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));StringBuffer sb = new StringBuffer();int c;while( (c = in.read()) != -1 ){char ch = (char)c;sb.append(ch);}System.out.println(sb.toString()); }catch(IOException e){socket.close();}finally{socket.close();}}//while}finally{s.close();}//try}//main} 此程式主要用Servers来进行无限监听,而Clients是客户机发送程式,他们的端口全采用2000。 eg2: //UDPsend.javaimport java.io.*;import java.net.*; /*** This class sends the specified text or file as a datagram to the * specified port of the specified host.**/public class UDPSend {public static final String usage = "Usage: java UDPSend ...\n" " or: java UDPSend -f "; public static void main(String args[]) {try { // Check the number of argumentsif (args.length < 3) throw new IllegalArgumentException("Wrong number of args"); // Parse the argumentsString host = args[0];int port = Integer.parseInt(args[1]); // Figure out the message to send. // If the third argument is -f, then send the contents of the file// specified as the fourth argument. Otherwise, concatenate the // third and all remaining arguments and send that.byte[] message;if (args[2].equals("-f")) {File f = new File(args[3]);int len = (int)f.length(); // figure out how big the file ismessage = new byte[len]; // create a buffer big enoughFileInputStream in = new FileInputStream(f);int bytes_read = 0, n;do { // loop until we've read it alln = in.read(message, bytes_read, len-bytes_read);bytes_read = n;} while((bytes_read < len)&& (n != -1));}else { // Otherwise, just combine all the remaining arguments.String msg = args[2]; for (int i = 3; i < args.length; i ) msg = " " args[i];message = msg.getBytes();} // Get the internet address of the specified hostInetAddress address = InetAddress.getByName(host); // Initialize a datagram packet with data and addressDatagramPacket packet = new DatagramPacket(message, message.length,address, port); // Create a datagram socket, send the packet through it, close it.DatagramSocket dsocket = new DatagramSocket();dsocket.send(packet);dsocket.close();}catch (Exception e) {System.err.println(e);System.err.println(usage);}}} //UDPreceive.javaimport java.io.*;import java.net.*; /*** This program waits to receive datagrams sent the specified port.* When it receives one, it displays the sending host and prints the* contents of the datagram as a string. Then it loops and waits again.**/public class UDPReceive {public static final String usage = "Usage: java UDPReceive ";public static void main(String args[]) {try {if (args.length != 1) throw new IllegalArgumentException("Wrong number of args"); // Get the port from the command lineint port = Integer.parseInt(args[0]); // Create a socket to listen on the port.DatagramSocket dsocket = new DatagramSocket(port); // Create a buffer to read datagrams into. If anyone sends us a // packet containing more than will fit into this buffer, the// excess will simply be discarded!byte[] buffer = new byte[2048]; // Create a packet to receive data into the bufferDatagramPacket packet = new DatagramPacket(buffer, buffer.length); // Now loop forever, waiting to receive packets and printing them.for(;;) {// Wait to receive a datagramdsocket.receive(packet); // Convert the contents to a string, and display themString msg = new String(buffer, 0, packet.getLength());System.out.println(packet.getAddress().getHostName() ": " msg); // Reset the length of the packet before reusing it.// Prior to Java 1.1, we'd just create a new packet each time.packet.setLength(buffer.length);}}catch (Exception e) {System.err.println(e);System.err.println(usage);}}}   在UDP中主要的类是DatagramSocket()和DatagramPacket(),而在UDPreceive中,被接受的字节是受限制,这些感觉不是太好,既然buf是一个字节数组,我们实在是很奇怪为什么构建器自己不能调查出数组的长度呢?唯一能猜测的原因就是C风格的编程使然,那里的数组不能自己告诉我们它有多大。   而我们实际使用的过程中,当然不仅仅限于这些,其中要考虑有多台客户机来连接服务器,所以要考虑到线程Thread的使用,如果再加上SWING,就可以做一个类似于QQ的SOCKET功能了,这仅仅限于我在学习SOCKET时的一些领悟。供大家参考。   网络编程中最重要的就是SOCKET,它其实也就是监听端口的原理。和我们用手机发短信的原理应该是大致无二(我是这样理解的),而JAVA最出色的一点也就是“无痛苦连网”。  网络最基本的精神就是让两台机器连接起来,“被呼叫的一方”也就是服务器,而“找人的一方”则叫做客户机,所以说在连接中服务器、客户机也就是一个相对的概念了。而我们对机器的标识主要是通过IP地址和端口来区分的。  “传输控制协议”TCP和“用户数据报协议”是两种不同的协议,JAVA对这两种协议的支持基本是一致的,而它们本身最大的区别也就是发送的可靠性和速率,前者相比后者是可靠协议,后者当然是速度快得多了,下面我们分别用两个SOCKET下演示: eg1: //Clients.java import java.io.*;import java.net.*; public class Clients{public static void main(String[] args) throws Exception{InetAddress addr = InetAddress.getByName(null);Socket socket = new Socket(addr,2000);PrintWriter out =new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())),true);byte[] b = new byte[2048];String msg = new String(b,0,System.in.read(b));out.println(msg);socket.close();}} //Servers.java import java.io.*;import java.net.*; public class Servers{public static void main(String[] args) throws Exception{ServerSocket s = new ServerSocket(2000);try{while(true){Socket socket = s.accept();try{BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));StringBuffer sb = new StringBuffer();int c;while( (c = in.read()) != -1 ){char ch = (char)c;sb.append(ch);}System.out.println(sb.toString()); }catch(IOException e){socket.close();}finally{socket.close();}}//while}finally{s.close();}//try}//main} 此程式主要用Servers来进行无限监听,而Clients是客户机发送程式,他们的端口全采用2000。 eg2: //UDPsend.javaimport java.io.*;import java.net.*; /*** This class sends the specified text or file as a datagram to the * specified port of the specified host.**/public class UDPSend {public static final String usage = "Usage: java UDPSend ...\n" " or: java UDPSend -f "; public static void main(String args[]) {try { // Check the number of argumentsif (args.length < 3) throw new IllegalArgumentException("Wrong number of args"); // Parse the argumentsString host = args[0];int port = Integer.parseInt(args[1]); // Figure out the message to send. // If the third argument is -f, then send the contents of the file// specified as the fourth argument. Otherwise, concatenate the // third and all remaining arguments and send that.byte[] message;if (args[2].equals("-f")) {File f = new File(args[3]);int len = (int)f.length(); // figure out how big the file ismessage = new byte[len]; // create a buffer big enoughFileInputStream in = new FileInputStream(f);int bytes_read = 0, n;do { // loop until we've read it alln = in.read(message, bytes_read, len-bytes_read);bytes_read = n;} while((bytes_read < len)&& (n != -1));}else { // Otherwise, just combine all the remaining arguments.String msg = args[2]; for (int i = 3; i < args.length; i ) msg = " " args[i];message = msg.getBytes();} // Get the internet address of the specified hostInetAddress address = InetAddress.getByName(host); // Initialize a datagram packet with data and addressDatagramPacket packet = new DatagramPacket(message, message.length,address, port); // Create a datagram socket, send the packet through it, close it.DatagramSocket dsocket = new DatagramSocket();dsocket.send(packet);dsocket.close();}catch (Exception e) {System.err.println(e);System.err.println(usage);}}} //UDPreceive.javaimport java.io.*;import java.net.*; /*** This program waits to receive datagrams sent the specified port.* When it receives one, it displays the sending host and prints the* contents of the datagram as a string. Then it loops and waits again.**/public class UDPReceive {public static final String usage = "Usage: java UDPReceive ";public static void main(String args[]) {try {if (args.length != 1) throw new IllegalArgumentException("Wrong number of args"); // Get the port from the command lineint port = Integer.parseInt(args[0]); // Create a socket to listen on the port.DatagramSocket dsocket = new DatagramSocket(port); // Create a buffer to read datagrams into. If anyone sends us a // packet containing more than will fit into this buffer, the// excess will simply be discarded!byte[] buffer = new byte[2048]; // Create a packet to receive data into the bufferDatagramPacket packet = new DatagramPacket(buffer, buffer.length); // Now loop forever, waiting to receive packets and printing them.for(;;) {// Wait to receive a datagramdsocket.receive(packet); // Convert the contents to a string, and display themString msg = new String(buffer, 0, packet.getLength());System.out.println(packet.getAddress().getHostName() ": " msg); // Reset the length of the packet before reusing it.// Prior to Java 1.1, we'd just create a new packet each time.packet.setLength(buffer.length);}}catch (Exception e) {System.err.println(e);System.err.println(usage);}}}   在UDP中主要的类是DatagramSocket()和DatagramPacket(),而在UDPreceive中,被接受的字节是受限制,这些感觉不是太好,既然buf是一个字节数组,我们实在是很奇怪为什么构建器自己不能调查出数组的长度呢?唯一能猜测的原因就是C风格的编程使然,那里的数组不能自己告诉我们它有多大。   而我们实际使用的过程中,当然不仅仅限于这些,其中要考虑有多台客户机来连接服务器,所以要考虑到线程Thread的使用,如果再加上SWING,就可以做一个类似于QQ的SOCKET功能了,这仅仅限于我在学习SOCKET时的一些领悟。供大家参考。 下载本文示例代码


谈谈TCP和UDP的一些简单应用谈谈TCP和UDP的一些简单应用谈谈TCP和UDP的一些简单应用谈谈TCP和UDP的一些简单应用谈谈TCP和UDP的一些简单应用谈谈TCP和UDP的一些简单应用谈谈TCP和UDP的一些简单应用谈谈TCP和UDP的一些简单应用谈谈TCP和UDP的一些简单应用谈谈TCP和UDP的一些简单应用谈谈TCP和UDP的一些简单应用谈谈TCP和UDP的一些简单应用谈谈TCP和UDP的一些简单应用谈谈TCP和UDP的一些简单应用谈谈TCP和UDP的一些简单应用
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