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2008-04-28 21:27:47

下载本文示例代码
  网络编程已经成为一种时髦,以TCP/IP协议的网络更为流行.自己编一个服务器与客户机互相传送消息的程序,以便增加自己网络编程的经验。下面我就介绍一下我编的程序。  首先介绍服务器程序:   1.创建一个名为"server"的项目,单文档界面.   2.在serverview.h中加入代码: #include "winsock.h"  添加变量: CSize sizeTotal;//控制滚动条intcount;//信息条数CString m_data[1000];//信息存放char Hostname[260];char Hostaddress[20];//主机IP地址SOCKET m_sock;HANDLE m_hListenThread;//线程BOOL m_bInitialized;//是否初始化WSADATAWSAData;BOOL flag;SOCKADDR_IN saClnt;int saClntLen;BOOL Isconnect;//是否连接  3.在serverview.cpp中重载CServerView()构造器,创建并绑定嵌套字: CServerView::CServerView(){ // TODO: add construction code here Isconnect=FALSE; flag=FALSE; sizeTotal.cy=350; sizeTotal.cx=300; m_hListenThread; count=5; int status; WSADATA wsaData; m_data[0]="initializing Windows Sockets DLL...."; if((status=WSAStartup(0x0101,&wsaData))==0) {  m_data[0] ="Succeeded";  m_bInitialized=TRUE; } else {  m_bInitialized=FALSE; } m_sock=socket(AF_INET,SOCK_DGRAM,0); m_data[1]="Creating socket...."; if(m_sock==INVALID_SOCKET) {  m_data[1] ="Failed"; } m_data[1] ="Succeeded"; m_data[2]="Binding socket...."; sockaddr_in sa; sa.sin_family=AF_INET; sa.sin_addr.S_un.S_addr=htonl(INADDR_ANY); sa.sin_port=htons(5050); if(bind(m_sock,(PSOCKADDR)&sa,sizeof(sa))==SOCKET_ERROR) {  m_data[2] ="Failed";  closesocket(m_sock); } m_data[2] ="Succeeded"; m_data[3]="Creating listener thread...."; unsigned long idThread; m_hListenThread=CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)Listen,(void *)this,0,&idThread); if(m_hListenThread) {  m_data[3] ="Succeeded";  m_data[4] ="Listening...."; } else  m_data[4] ="Failed";}   4.在析构函数中完成必需的清除操作: CServerView::~CServerView(){ if(m_bInitialized)  WSACleanup();  closesocket(m_sock); if(m_hListenThread)  ::TerminateThread(m_hListenThread,0);}  5.定义接收和处理消息的线程: long WINAPI Listen(CServerView *pView){ char msg[2000]=""; intnchar; SOCKADDR_IN saClnt; int saClntLen; while(1) {  saClntLen=sizeof(saClnt);  nchar=recvfrom(pView->m_sock,msg,1024,0,(PSOCKADDR)&saClnt,&saClntLen);  if(nchar<0) { pView->m_data[pView->count ] ="Error in recvfrom\n";  pView->InvalidateRect(NULL);  }  else  {   switch(msg[0])   {    case'A':     wsprintf(msg,"A: Client from %s     attached\n",inet_ntoa(saClnt.sin_addr));     pView->m_data[pView->count ]=msg;     pView->flag=TRUE;     pView->InvalidateRect(NULL);     pView->Isconnect=TRUE;     pView->saClnt=saClnt;     pView->saClntLen=saClntLen;     sendto(pView->m_sock,msg,1024,0,(PSOCKADDR)&saClnt,saClntLen);     break;    case 'D':     wsprintf(msg,"D: Client form %s detached\n",inet_ntoa(saClnt.sin_addr));     pView->m_data[pView->count ]=msg;     pView->flag=TRUE;     pView->InvalidateRect(NULL);     pView->Isconnect=FALSE;     sendto(pView->m_sock,msg,1024,0,(PSOCKADDR)&saClnt,saClntLen);     break;    case 'R':     saClntLen=sizeof(saClnt);     pView->m_data[pView->count ]=msg;     pView->flag=TRUE;     pView->InvalidateRect(NULL);     break;    default:     break;   }  } } return(0);}  6.在程序菜单项中添加"本机IP地址": void CServerView::OnIp() { int WSAReturn; WSAReturn=WSAStartup( 0x0101, &WSAData ); if( WSAReturn == 0 ){  gethostname( Hostname, 260 );  struct hostent *pHostEnt;  pHostEnt = gethostbyname( Hostname);  if( pHostEnt != NULL ){   wsprintf( Hostaddress, "%d.%d.%d.%d", ( pHostEnt->h_addr_list[0][0] & 0x00ff ),     ( pHostEnt->h_addr_list[0][1] & 0x00ff ),     ( pHostEnt->h_addr_list[0][2] & 0x00ff ),     ( pHostEnt->h_addr_list[0][3] & 0x00ff ) );   CString out;   out.Format(Hostaddress);   AfxMessageBox(out);  } }}  7.在程序菜单中添加"发送消息": void CServerView::OnSendmessage() { // TODO: Add your command handler code here char msg[2000]; Csend Sendmessage; if(Sendmessage.DoModal() ==IDOK&&!Sendmessage.m_Message.IsEmpty()) {  wsprintf(msg,"R: " Sendmessage.m_Message);  sendto(m_sock,msg,1024,0,(PSOCKADDR)&saClnt,saClntLen);  m_data[count ]=Sendmessage.m_Message;  flag=TRUE;  InvalidateRect(NULL); }}  8.为发送消息项添加一个对话框的类,名为send,有一个文本框,用来发送消息.并为文本框添加CString m_Message 变量,并在ServerView.cpp中添加#include "send.h"   9.为发送消息项添加一个判断函数: void CServerView::OnUpdateSendmessage(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here pCmdUI->Enable(FALSE); if(Isconnect)  pCmdUI->Enable(TRUE);}  10.再窗口显示消息: void CServerView::OnDraw(CDC* pDC){ if(flag) {  sizeTotal.cy =20;  for(int j=65;jTextOut(10,y,m_data[i]);   y =20; } // TODO: add draw code for native data here}  11.在Project中点击Settings中选择Link项添加wsock32.lib. 最后编译程序,就可以得到Server.exe程序. 共2页。 1 2 :   网络编程已经成为一种时髦,以TCP/IP协议的网络更为流行.自己编一个服务器与客户机互相传送消息的程序,以便增加自己网络编程的经验。下面我就介绍一下我编的程序。  首先介绍服务器程序:   1.创建一个名为"server"的项目,单文档界面.   2.在serverview.h中加入代码: #include "winsock.h"  添加变量: CSize sizeTotal;//控制滚动条intcount;//信息条数CString m_data[1000];//信息存放char Hostname[260];char Hostaddress[20];//主机IP地址SOCKET m_sock;HANDLE m_hListenThread;//线程BOOL m_bInitialized;//是否初始化WSADATAWSAData;BOOL flag;SOCKADDR_IN saClnt;int saClntLen;BOOL Isconnect;//是否连接  3.在serverview.cpp中重载CServerView()构造器,创建并绑定嵌套字: CServerView::CServerView(){ // TODO: add construction code here Isconnect=FALSE; flag=FALSE; sizeTotal.cy=350; sizeTotal.cx=300; m_hListenThread; count=5; int status; WSADATA wsaData; m_data[0]="initializing Windows Sockets DLL...."; if((status=WSAStartup(0x0101,&wsaData))==0) {  m_data[0] ="Succeeded";  m_bInitialized=TRUE; } else {  m_bInitialized=FALSE; } m_sock=socket(AF_INET,SOCK_DGRAM,0); m_data[1]="Creating socket...."; if(m_sock==INVALID_SOCKET) {  m_data[1] ="Failed"; } m_data[1] ="Succeeded"; m_data[2]="Binding socket...."; sockaddr_in sa; sa.sin_family=AF_INET; sa.sin_addr.S_un.S_addr=htonl(INADDR_ANY); sa.sin_port=htons(5050); if(bind(m_sock,(PSOCKADDR)&sa,sizeof(sa))==SOCKET_ERROR) {  m_data[2] ="Failed";  closesocket(m_sock); } m_data[2] ="Succeeded"; m_data[3]="Creating listener thread...."; unsigned long idThread; m_hListenThread=CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)Listen,(void *)this,0,&idThread); if(m_hListenThread) {  m_data[3] ="Succeeded";  m_data[4] ="Listening...."; } else  m_data[4] ="Failed";}   4.在析构函数中完成必需的清除操作: CServerView::~CServerView(){ if(m_bInitialized)  WSACleanup();  closesocket(m_sock); if(m_hListenThread)  ::TerminateThread(m_hListenThread,0);}  5.定义接收和处理消息的线程: long WINAPI Listen(CServerView *pView){ char msg[2000]=""; intnchar; SOCKADDR_IN saClnt; int saClntLen; while(1) {  saClntLen=sizeof(saClnt);  nchar=recvfrom(pView->m_sock,msg,1024,0,(PSOCKADDR)&saClnt,&saClntLen);  if(nchar<0) { pView->m_data[pView->count ] ="Error in recvfrom\n";  pView->InvalidateRect(NULL);  }  else  {   switch(msg[0])   {    case'A':     wsprintf(msg,"A: Client from %s     attached\n",inet_ntoa(saClnt.sin_addr));     pView->m_data[pView->count ]=msg;     pView->flag=TRUE;     pView->InvalidateRect(NULL);     pView->Isconnect=TRUE;     pView->saClnt=saClnt;     pView->saClntLen=saClntLen;     sendto(pView->m_sock,msg,1024,0,(PSOCKADDR)&saClnt,saClntLen);     break;    case 'D':     wsprintf(msg,"D: Client form %s detached\n",inet_ntoa(saClnt.sin_addr));     pView->m_data[pView->count ]=msg;     pView->flag=TRUE;     pView->InvalidateRect(NULL);     pView->Isconnect=FALSE;     sendto(pView->m_sock,msg,1024,0,(PSOCKADDR)&saClnt,saClntLen);     break;    case 'R':     saClntLen=sizeof(saClnt);     pView->m_data[pView->count ]=msg;     pView->flag=TRUE;     pView->InvalidateRect(NULL);     break;    default:     break;   }  } } return(0);}  6.在程序菜单项中添加"本机IP地址": void CServerView::OnIp() { int WSAReturn; WSAReturn=WSAStartup( 0x0101, &WSAData ); if( WSAReturn == 0 ){  gethostname( Hostname, 260 );  struct hostent *pHostEnt;  pHostEnt = gethostbyname( Hostname);  if( pHostEnt != NULL ){   wsprintf( Hostaddress, "%d.%d.%d.%d", ( pHostEnt->h_addr_list[0][0] & 0x00ff ),     ( pHostEnt->h_addr_list[0][1] & 0x00ff ),     ( pHostEnt->h_addr_list[0][2] & 0x00ff ),     ( pHostEnt->h_addr_list[0][3] & 0x00ff ) );   CString out;   out.Format(Hostaddress);   AfxMessageBox(out);  } }}  7.在程序菜单中添加"发送消息": void CServerView::OnSendmessage() { // TODO: Add your command handler code here char msg[2000]; Csend Sendmessage; if(Sendmessage.DoModal() ==IDOK&&!Sendmessage.m_Message.IsEmpty()) {  wsprintf(msg,"R: " Sendmessage.m_Message);  sendto(m_sock,msg,1024,0,(PSOCKADDR)&saClnt,saClntLen);  m_data[count ]=Sendmessage.m_Message;  flag=TRUE;  InvalidateRect(NULL); }}  8.为发送消息项添加一个对话框的类,名为send,有一个文本框,用来发送消息.并为文本框添加CString m_Message 变量,并在ServerView.cpp中添加#include "send.h"   9.为发送消息项添加一个判断函数: void CServerView::OnUpdateSendmessage(CCmdUI* pCmdUI) { // TODO: Add your command update UI handler code here pCmdUI->Enable(FALSE); if(Isconnect)  pCmdUI->Enable(TRUE);}  10.再窗口显示消息: void CServerView::OnDraw(CDC* pDC){ if(flag) {  sizeTotal.cy =20;  for(int j=65;jTextOut(10,y,m_data[i]);   y =20; } // TODO: add draw code for native data here}  11.在Project中点击Settings中选择Link项添加wsock32.lib. 最后编译程序,就可以得到Server.exe程序. 共2页。 1 2 : 下载本文示例代码


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