Chinaunix首页 | 论坛 | 博客
  • 博客访问: 16497237
  • 博文数量: 5645
  • 博客积分: 9880
  • 博客等级: 中将
  • 技术积分: 68081
  • 用 户 组: 普通用户
  • 注册时间: 2008-04-28 13:35
文章分类

全部博文(5645)

文章存档

2008年(5645)

我的朋友

分类:

2008-04-28 20:53:46

下载本文示例代码
  这是一个比较简单的有关于进度条控制的类,它在进度框中能够显示文件名和百分比,我想读者肯定在装软件的时候看到过。这个类最重要的功能就是允许在进度条中显示文字,如下:   void setshowtext(bool bshow);   你可以通过这个函数来设置是否能显示文字。设置文字你可以用cwnd::setwindowtext,如果你用函数setshowtext(true)来设置能显示文字,但是你没有用cwnd::setwindowtext来设置要显示的文字是什么,那么该类就会用默认的设置,只显示进度百分比,这点大家还是要注意的。   由于本人是菜鸟级的VC编程手,还没有完全理解其中的内容,也就是说没有看完全部的代码,我希望读者能把它读完,会更有好处。下面是其中的一些函数的功能,请大家笑纳: void SetForeColour(colorref col) 设置进度条中的条的颜色  void SetBkColour(colorref col) 设置进度条的背景色  void SetTextForeColour(colorref col) 当进度条没有覆盖文本时,文本的颜色  void SetTextBkColour(colorref col) 当进度条覆盖文本时,文本的颜色  CORLORREF GetForeColour() 得到进度条中条的颜色  CORLORREF GetBkColour() 得到进度条的背景色  CORLORREF GetTextForeColour() 当进度条没有覆盖文本时,得到文本的颜色  CORLORREF GetTextBkColour() 当进度条覆盖文本时,得到文本的颜色  下面是全部的代码,包括H文件CPP文件 //以下是H文件#if !defined(AFX_TEXTPROGRESSCTRL_H__4C78DBBE_EFB6_11D1_AB14_203E25000000__INCLUDED_)#define AFX_TEXTPROGRESSCTRL_H__4C78DBBE_EFB6_11D1_AB14_203E25000000__INCLUDED_ #if _MSC_VER >= 1000#pragma once#endif // _MSC_VER >= 1000 // TextProgressCtrl.h : header file//// Written by Chris Maunder (chrismaunder@codeguru.com)// Copyright 1998./////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl window class CTextProgressCtrl : public CProgressCtrl{// Constructionpublic:CTextProgressCtrl(); // Attributespublic: // Operationspublic:int SetPos(int nPos);int StepIt();void SetRange(int nLower, int nUpper);int OffsetPos(int nPos);int SetStep(int nStep);void SetForeColour(COLORREF col);void SetBkColour(COLORREF col);void SetTextForeColour(COLORREF col);void SetTextBkColour(COLORREF col);COLORREF GetForeColour();COLORREF GetBkColour();COLORREF GetTextForeColour();COLORREF GetTextBkColour(); void SetShowText(BOOL bShow); // Overrides// ClassWizard generated virtual function overrides//{{AFX_VIRTUAL(CTextProgressCtrl)//}}AFX_VIRTUAL // Implementationpublic:virtual ~CTextProgressCtrl(); // Generated message map functionsprotected:int m_nPos, m_nStepSize, m_nMax, m_nMin;CString m_strText;BOOL m_bShowText;int m_nBarWidth;COLORREF m_colFore,m_colBk,m_colTextFore,m_colTextBk; //{{AFX_MSG(CTextProgressCtrl)afx_msg BOOL OnEraseBkgnd(CDC* pDC);afx_msg void OnPaint();afx_msg void OnSize(UINT nType, int cx, int cy);//}}AFX_MSGafx_msg LRESULT OnSetText(UINT, LPCTSTR szText);afx_msg LRESULT OnGetText(UINT cchTextMax, LPTSTR szText); DECLARE_MESSAGE_MAP()}; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}}// Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXTPROGRESSCTRL_H__4C78DBBE_EFB6_11D1_AB14_203E25000000__INCLUDED_) //以下是CPP文件// TextProgressCtrl.cpp : implementation file//// Written by Chris Maunder (chrismaunder@codeguru.com)// Copyright 1998.//// Modified : 26/05/98 Jeremy Davis, jmd@jvf.co.uk// Added colour routines//// TextProgressCtrl is a drop-in replacement for the standard // CProgressCtrl that displays text in a progress control.//// This code may be used in compiled form in any way you desire. This// file may be redistributed by any means PROVIDING it is not sold for// profit without the authors written consent, and providing that this// notice and the authors name is included. If the source code in // this file is used in any commercial application then an email to// the me would be nice.//// This file is provided "as is" with no expressed or implied warranty.// The author accepts no liability if it causes any damage to your// computer, causes your pet cat to fall ill, increases baldness or// makes you car start emitting strange noises when you start it up.//// Expect bugs.// // Please use and enjoy. Please let me know of any bugs/mods/improvements // that you have found/implemented and I will fix/incorporate them into this// file. #include "stdafx.h"#include "TextProgressCtrl.h" #ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif #ifndef _MEMDC_H_//////////////////////////////////////////////////// CMemDC - memory DC//// Author: Keith Rule// Email: keithr@europa.com// Copyright 1996-1997, Keith Rule//// You may freely use or modify this code provided this// Copyright is included in all derived versions.//// History - 10/3/97 Fixed scrolling bug.// Added print support.//// This class implements a memory Device Context class CMemDC : public CDC{public: // constructor sets up the memory DCCMemDC(CDC* pDC) : CDC(){ASSERT(pDC != NULL); m_pDC = pDC;m_pOldBitmap = NULL;m_bMemDC = !pDC->IsPrinting();if (m_bMemDC) // Create a Memory DC{pDC->GetClipBox(&m_rect);CreateCompatibleDC(pDC);m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());m_pOldBitmap = SelectObject(&m_bitmap);SetWindowOrg(m_rect.left, m_rect.top);}else // Make a copy of the relevent parts of the current DC for printing{m_bPrinting = pDC->m_bPrinting;m_hDC = pDC->m_hDC;m_hAttribDC = pDC->m_hAttribDC;}}// Destructor copies the contents of the mem DC to the original DC~CMemDC(){if (m_bMemDC) { // Copy the offscreen bitmap onto the screen.m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),this, m_rect.left, m_rect.top, SRCCOPY); //Swap back the original bitmap.SelectObject(m_pOldBitmap);} else {// All we need to do is replace the DC with an illegal value,// this keeps us from accidently deleting the handles associated with// the CDC that was passed to the constructor.m_hDC = m_hAttribDC = NULL;}} // Allow usage as a pointerCMemDC* operator->() {return this;}// Allow usage as a pointeroperator CMemDC*() {return this;} private:CBitmap m_bitmap; // Offscreen bitmapCBitmap* m_pOldBitmap; // bitmap originally found in CMemDCCDC* m_pDC; // Saves CDC passed in constructorCRect m_rect; // Rectangle of drawing area.BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.}; #endif /////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl CTextProgressCtrl::CTextProgressCtrl(){m_nPos = 0;m_nStepSize = 1;m_nMax = 100;m_nMin = 0;m_bShowText = TRUE;m_strText.Empty();m_colFore = ::GetSysColor(COLOR_HIGHLIGHT);m_colBk = ::GetSysColor(COLOR_WINDOW);m_colTextFore = ::GetSysColor(COLOR_HIGHLIGHT);m_colTextBk = ::GetSysColor(COLOR_WINDOW); m_nBarWidth = -1;} CTextProgressCtrl::~CTextProgressCtrl(){} BEGIN_MESSAGE_MAP(CTextProgressCtrl, CProgressCtrl)//{{AFX_MSG_MAP(CTextProgressCtrl)ON_WM_ERASEBKGND()ON_WM_PAINT()ON_WM_SIZE()//}}AFX_MSG_MAPON_MESSAGE(WM_SETTEXT, OnSetText)ON_MESSAGE(WM_GETTEXT, OnGetText)END_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl message handlers LRESULT CTextProgressCtrl::OnSetText(UINT, LPCTSTR szText){LRESULT result = Default(); if ( (!szText && m_strText.GetLength()) ||(szText && (m_strText != szText)) ){m_strText = szText;Invalidate();} return result;} LRESULT CTextProgressCtrl::OnGetText(UINT cchTextMax, LPTSTR szText){if (!_tcsncpy(szText, m_strText, cchTextMax))return 0;else return min(cchTextMax, (UINT) m_strText.GetLength());} BOOL CTextProgressCtrl::OnEraseBkgnd(CDC* /*pDC*/) { return TRUE;} void CTextProgressCtrl::OnSize(UINT nType, int cx, int cy) {CProgressCtrl::OnSize(nType, cx, cy);m_nBarWidth = -1; // Force update if SetPos called} void CTextProgressCtrl::OnPaint() {if (m_nMin >= m_nMax) return; CRect LeftRect, RightRect, ClientRect;GetClientRect(ClientRect); double Fraction = (double)(m_nPos - m_nMin) / ((double)(m_nMax - m_nMin)); CPaintDC PaintDC(this); // device context for paintingCMemDC dc(&PaintDC);//CPaintDC dc(this); // device context for painting (if not double buffering) LeftRect = RightRect = ClientRect; LeftRect.right = LeftRect.left (int)((LeftRect.right - LeftRect.left)*Fraction);dc.FillSolidRect(LeftRect, m_colFore); RightRect.left = LeftRect.right;dc.FillSolidRect(RightRect, m_colBk); if (m_bShowText){CString str;if (m_strText.GetLength())str = m_strText;elsestr.Format("%d%%", (int)(Fraction*100.0)); dc.SetBkMode(TRANSPARENT); CRgn rgn;rgn.CreateRectRgn(LeftRect.left, LeftRect.top, LeftRect.right, LeftRect.bottom);dc.SelectClipRgn(&rgn);dc.SetTextColor(m_colTextBk); dc.DrawText(str, ClientRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE); rgn.DeleteObject();rgn.CreateRectRgn(RightRect.left, RightRect.top, RightRect.right, RightRect.bottom);dc.SelectClipRgn(&rgn);dc.SetTextColor(m_colTextFore); dc.DrawText(str, ClientRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);}} void CTextProgressCtrl::SetForeColour(COLORREF col){m_colFore = col;} void CTextProgressCtrl::SetBkColour(COLORREF col){m_colBk = col;} void CTextProgressCtrl::SetTextForeColour(COLORREF col){m_colTextFore = col;} void CTextProgressCtrl::SetTextBkColour(COLORREF col){m_colTextBk = col;} COLORREF CTextProgressCtrl::GetForeColour(){return m_colFore;} COLORREF CTextProgressCtrl::GetBkColour(){return m_colBk;} COLORREF CTextProgressCtrl::GetTextForeColour(){return m_colTextFore;} COLORREF CTextProgressCtrl::GetTextBkColour(){return m_colTextBk;}/////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl message handlers void CTextProgressCtrl::SetShowText(BOOL bShow){ if (::IsWindow(m_hWnd) && m_bShowText != bShow)Invalidate(); m_bShowText = bShow;} void CTextProgressCtrl::SetRange(int nLower, int nUpper){m_nMax = nUpper;m_nMin = nLower;} int CTextProgressCtrl::SetPos(int nPos) { if (!::IsWindow(m_hWnd))return -1; int nOldPos = m_nPos;m_nPos = nPos; CRect rect;GetClientRect(rect); double Fraction = (double)(m_nPos - m_nMin) / ((double)(m_nMax - m_nMin));int nBarWidth = (int) (Fraction * rect.Width()); if (nBarWidth != m_nBarWidth){m_nBarWidth = nBarWidth;RedrawWindow();} return nOldPos;} int CTextProgressCtrl::StepIt() { return SetPos(m_nPos m_nStepSize);} int CTextProgressCtrl::OffsetPos(int nPos){return SetPos(m_nPos nPos);} int CTextProgressCtrl::SetStep(int nStep){int nOldStep = nStep;m_nStepSize = nStep;return nOldStep;}   这是一个比较简单的有关于进度条控制的类,它在进度框中能够显示文件名和百分比,我想读者肯定在装软件的时候看到过。这个类最重要的功能就是允许在进度条中显示文字,如下:   void setshowtext(bool bshow);   你可以通过这个函数来设置是否能显示文字。设置文字你可以用cwnd::setwindowtext,如果你用函数setshowtext(true)来设置能显示文字,但是你没有用cwnd::setwindowtext来设置要显示的文字是什么,那么该类就会用默认的设置,只显示进度百分比,这点大家还是要注意的。   由于本人是菜鸟级的VC编程手,还没有完全理解其中的内容,也就是说没有看完全部的代码,我希望读者能把它读完,会更有好处。下面是其中的一些函数的功能,请大家笑纳: void SetForeColour(colorref col) 设置进度条中的条的颜色  void SetBkColour(colorref col) 设置进度条的背景色  void SetTextForeColour(colorref col) 当进度条没有覆盖文本时,文本的颜色  void SetTextBkColour(colorref col) 当进度条覆盖文本时,文本的颜色  CORLORREF GetForeColour() 得到进度条中条的颜色  CORLORREF GetBkColour() 得到进度条的背景色  CORLORREF GetTextForeColour() 当进度条没有覆盖文本时,得到文本的颜色  CORLORREF GetTextBkColour() 当进度条覆盖文本时,得到文本的颜色  下面是全部的代码,包括H文件CPP文件 //以下是H文件#if !defined(AFX_TEXTPROGRESSCTRL_H__4C78DBBE_EFB6_11D1_AB14_203E25000000__INCLUDED_)#define AFX_TEXTPROGRESSCTRL_H__4C78DBBE_EFB6_11D1_AB14_203E25000000__INCLUDED_ #if _MSC_VER >= 1000#pragma once#endif // _MSC_VER >= 1000 // TextProgressCtrl.h : header file//// Written by Chris Maunder (chrismaunder@codeguru.com)// Copyright 1998./////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl window class CTextProgressCtrl : public CProgressCtrl{// Constructionpublic:CTextProgressCtrl(); // Attributespublic: // Operationspublic:int SetPos(int nPos);int StepIt();void SetRange(int nLower, int nUpper);int OffsetPos(int nPos);int SetStep(int nStep);void SetForeColour(COLORREF col);void SetBkColour(COLORREF col);void SetTextForeColour(COLORREF col);void SetTextBkColour(COLORREF col);COLORREF GetForeColour();COLORREF GetBkColour();COLORREF GetTextForeColour();COLORREF GetTextBkColour(); void SetShowText(BOOL bShow); // Overrides// ClassWizard generated virtual function overrides//{{AFX_VIRTUAL(CTextProgressCtrl)//}}AFX_VIRTUAL // Implementationpublic:virtual ~CTextProgressCtrl(); // Generated message map functionsprotected:int m_nPos, m_nStepSize, m_nMax, m_nMin;CString m_strText;BOOL m_bShowText;int m_nBarWidth;COLORREF m_colFore,m_colBk,m_colTextFore,m_colTextBk; //{{AFX_MSG(CTextProgressCtrl)afx_msg BOOL OnEraseBkgnd(CDC* pDC);afx_msg void OnPaint();afx_msg void OnSize(UINT nType, int cx, int cy);//}}AFX_MSGafx_msg LRESULT OnSetText(UINT, LPCTSTR szText);afx_msg LRESULT OnGetText(UINT cchTextMax, LPTSTR szText); DECLARE_MESSAGE_MAP()}; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}}// Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXTPROGRESSCTRL_H__4C78DBBE_EFB6_11D1_AB14_203E25000000__INCLUDED_) //以下是CPP文件// TextProgressCtrl.cpp : implementation file//// Written by Chris Maunder (chrismaunder@codeguru.com)// Copyright 1998.//// Modified : 26/05/98 Jeremy Davis, jmd@jvf.co.uk// Added colour routines//// TextProgressCtrl is a drop-in replacement for the standard // CProgressCtrl that displays text in a progress control.//// This code may be used in compiled form in any way you desire. This// file may be redistributed by any means PROVIDING it is not sold for// profit without the authors written consent, and providing that this// notice and the authors name is included. If the source code in // this file is used in any commercial application then an email to// the me would be nice.//// This file is provided "as is" with no expressed or implied warranty.// The author accepts no liability if it causes any damage to your// computer, causes your pet cat to fall ill, increases baldness or// makes you car start emitting strange noises when you start it up.//// Expect bugs.// // Please use and enjoy. Please let me know of any bugs/mods/improvements // that you have found/implemented and I will fix/incorporate them into this// file. #include "stdafx.h"#include "TextProgressCtrl.h" #ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif #ifndef _MEMDC_H_//////////////////////////////////////////////////// CMemDC - memory DC//// Author: Keith Rule// Email: keithr@europa.com// Copyright 1996-1997, Keith Rule//// You may freely use or modify this code provided this// Copyright is included in all derived versions.//// History - 10/3/97 Fixed scrolling bug.// Added print support.//// This class implements a memory Device Context class CMemDC : public CDC{public: // constructor sets up the memory DCCMemDC(CDC* pDC) : CDC(){ASSERT(pDC != NULL); m_pDC = pDC;m_pOldBitmap = NULL;m_bMemDC = !pDC->IsPrinting();if (m_bMemDC) // Create a Memory DC{pDC->GetClipBox(&m_rect);CreateCompatibleDC(pDC);m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());m_pOldBitmap = SelectObject(&m_bitmap);SetWindowOrg(m_rect.left, m_rect.top);}else // Make a copy of the relevent parts of the current DC for printing{m_bPrinting = pDC->m_bPrinting;m_hDC = pDC->m_hDC;m_hAttribDC = pDC->m_hAttribDC;}}// Destructor copies the contents of the mem DC to the original DC~CMemDC(){if (m_bMemDC) { // Copy the offscreen bitmap onto the screen.m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),this, m_rect.left, m_rect.top, SRCCOPY); //Swap back the original bitmap.SelectObject(m_pOldBitmap);} else {// All we need to do is replace the DC with an illegal value,// this keeps us from accidently deleting the handles associated with// the CDC that was passed to the constructor.m_hDC = m_hAttribDC = NULL;}} // Allow usage as a pointerCMemDC* operator->() {return this;}// Allow usage as a pointeroperator CMemDC*() {return this;} private:CBitmap m_bitmap; // Offscreen bitmapCBitmap* m_pOldBitmap; // bitmap originally found in CMemDCCDC* m_pDC; // Saves CDC passed in constructorCRect m_rect; // Rectangle of drawing area.BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.}; #endif /////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl CTextProgressCtrl::CTextProgressCtrl(){m_nPos = 0;m_nStepSize = 1;m_nMax = 100;m_nMin = 0;m_bShowText = TRUE;m_strText.Empty();m_colFore = ::GetSysColor(COLOR_HIGHLIGHT);m_colBk = ::GetSysColor(COLOR_WINDOW);m_colTextFore = ::GetSysColor(COLOR_HIGHLIGHT);m_colTextBk = ::GetSysColor(COLOR_WINDOW); m_nBarWidth = -1;} CTextProgressCtrl::~CTextProgressCtrl(){} BEGIN_MESSAGE_MAP(CTextProgressCtrl, CProgressCtrl)//{{AFX_MSG_MAP(CTextProgressCtrl)ON_WM_ERASEBKGND()ON_WM_PAINT()ON_WM_SIZE()//}}AFX_MSG_MAPON_MESSAGE(WM_SETTEXT, OnSetText)ON_MESSAGE(WM_GETTEXT, OnGetText)END_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl message handlers LRESULT CTextProgressCtrl::OnSetText(UINT, LPCTSTR szText){LRESULT result = Default(); if ( (!szText && m_strText.GetLength()) ||(szText && (m_strText != szText)) ){m_strText = szText;Invalidate();} return result;} LRESULT CTextProgressCtrl::OnGetText(UINT cchTextMax, LPTSTR szText){if (!_tcsncpy(szText, m_strText, cchTextMax))return 0;else return min(cchTextMax, (UINT) m_strText.GetLength());} BOOL CTextProgressCtrl::OnEraseBkgnd(CDC* /*pDC*/) { return TRUE;} void CTextProgressCtrl::OnSize(UINT nType, int cx, int cy) {CProgressCtrl::OnSize(nType, cx, cy);m_nBarWidth = -1; // Force update if SetPos called} void CTextProgressCtrl::OnPaint() {if (m_nMin >= m_nMax) return; CRect LeftRect, RightRect, ClientRect;GetClientRect(ClientRect); double Fraction = (double)(m_nPos - m_nMin) / ((double)(m_nMax - m_nMin)); CPaintDC PaintDC(this); // device context for paintingCMemDC dc(&PaintDC);//CPaintDC dc(this); // device context for painting (if not double buffering) LeftRect = RightRect = ClientRect; LeftRect.right = LeftRect.left (int)((LeftRect.right - LeftRect.left)*Fraction);dc.FillSolidRect(LeftRect, m_colFore); RightRect.left = LeftRect.right;dc.FillSolidRect(RightRect, m_colBk); if (m_bShowText){CString str;if (m_strText.GetLength())str = m_strText;elsestr.Format("%d%%", (int)(Fraction*100.0)); dc.SetBkMode(TRANSPARENT); CRgn rgn;rgn.CreateRectRgn(LeftRect.left, LeftRect.top, LeftRect.right, LeftRect.bottom);dc.SelectClipRgn(&rgn);dc.SetTextColor(m_colTextBk); dc.DrawText(str, ClientRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE); rgn.DeleteObject();rgn.CreateRectRgn(RightRect.left, RightRect.top, RightRect.right, RightRect.bottom);dc.SelectClipRgn(&rgn);dc.SetTextColor(m_colTextFore); dc.DrawText(str, ClientRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);}} void CTextProgressCtrl::SetForeColour(COLORREF col){m_colFore = col;} void CTextProgressCtrl::SetBkColour(COLORREF col){m_colBk = col;} void CTextProgressCtrl::SetTextForeColour(COLORREF col){m_colTextFore = col;} void CTextProgressCtrl::SetTextBkColour(COLORREF col){m_colTextBk = col;} COLORREF CTextProgressCtrl::GetForeColour(){return m_colFore;} COLORREF CTextProgressCtrl::GetBkColour(){return m_colBk;} COLORREF CTextProgressCtrl::GetTextForeColour(){return m_colTextFore;} COLORREF CTextProgressCtrl::GetTextBkColour(){return m_colTextBk;}/////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl message handlers void CTextProgressCtrl::SetShowText(BOOL bShow){ if (::IsWindow(m_hWnd) && m_bShowText != bShow)Invalidate(); m_bShowText = bShow;} void CTextProgressCtrl::SetRange(int nLower, int nUpper){m_nMax = nUpper;m_nMin = nLower;} int CTextProgressCtrl::SetPos(int nPos) { if (!::IsWindow(m_hWnd))return -1; int nOldPos = m_nPos;m_nPos = nPos; CRect rect;GetClientRect(rect); double Fraction = (double)(m_nPos - m_nMin) / ((double)(m_nMax - m_nMin));int nBarWidth = (int) (Fraction * rect.Width()); if (nBarWidth != m_nBarWidth){m_nBarWidth = nBarWidth;RedrawWindow();} return nOldPos;} int CTextProgressCtrl::StepIt() { return SetPos(m_nPos m_nStepSize);} int CTextProgressCtrl::OffsetPos(int nPos){return SetPos(m_nPos nPos);} int CTextProgressCtrl::SetStep(int nStep){int nOldStep = nStep;m_nStepSize = nStep;return nOldStep;} 下载本文示例代码


能显示文字的进度条能显示文字的进度条能显示文字的进度条能显示文字的进度条能显示文字的进度条能显示文字的进度条能显示文字的进度条能显示文字的进度条能显示文字的进度条能显示文字的进度条能显示文字的进度条能显示文字的进度条能显示文字的进度条能显示文字的进度条能显示文字的进度条
阅读(277) | 评论(0) | 转发(0) |
给主人留下些什么吧!~~