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  这是一个比较简单的有关于进度条控制的类,它在进度框中能够显示文件名和百分比,我想读者肯定在装软件的时候看到过。这个类最重要的功能就是允许在进度条中显示文字,如下:   void setshowtext(bool bshow);   你可以通过这个函数来设置是否能显示文字。设置文字你可以用cwnd::setwindowtext,如果你用函数setshowtext(true)来设置能显示文字,但是你没有用cwnd::setwindowtext来设置要显示的文字是什么,那么该类就会用默认的设置,只显示进度百分比,这点大家还是要注意的。   由于本人是菜鸟级的VC编程手,还没有完全理解其中的内容,也就是说没有看完全部的代码,我希望读者能把它读完,会更有好处。下面是其中的一些函数的功能,请大家笑纳: void SetForeColour(colorref col) 设置进度条中的条的颜色  void SetBkColour(colorref col) 设置进度条的背景色  void SetTextForeColour(colorref col) 当进度条没有覆盖文本时,文本的颜色  void SetTextBkColour(colorref col) 当进度条覆盖文本时,文本的颜色  CORLORREF GetForeColour() 得到进度条中条的颜色  CORLORREF GetBkColour() 得到进度条的背景色  CORLORREF GetTextForeColour() 当进度条没有覆盖文本时,得到文本的颜色  CORLORREF GetTextBkColour() 当进度条覆盖文本时,得到文本的颜色  下面是全部的代码,包括H文件CPP文件 //以下是H文件#if !defined(AFX_TEXTPROGRESSCTRL_H__4C78DBBE_EFB6_11D1_AB14_203E25000000__INCLUDED_)#define AFX_TEXTPROGRESSCTRL_H__4C78DBBE_EFB6_11D1_AB14_203E25000000__INCLUDED_ #if _MSC_VER >= 1000#pragma once#endif // _MSC_VER >= 1000 // TextProgressCtrl.h : header file//// Written by Chris Maunder (chrismaunder@codeguru.com)// Copyright 1998./////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl window class CTextProgressCtrl : public CProgressCtrl{// Constructionpublic:CTextProgressCtrl(); // Attributespublic: // Operationspublic:int SetPos(int nPos);int StepIt();void SetRange(int nLower, int nUpper);int OffsetPos(int nPos);int SetStep(int nStep);void SetForeColour(COLORREF col);void SetBkColour(COLORREF col);void SetTextForeColour(COLORREF col);void SetTextBkColour(COLORREF col);COLORREF GetForeColour();COLORREF GetBkColour();COLORREF GetTextForeColour();COLORREF GetTextBkColour(); void SetShowText(BOOL bShow); // Overrides// ClassWizard generated virtual function overrides//{{AFX_VIRTUAL(CTextProgressCtrl)//}}AFX_VIRTUAL // Implementationpublic:virtual ~CTextProgressCtrl(); // Generated message map functionsprotected:int m_nPos, m_nStepSize, m_nMax, m_nMin;CString m_strText;BOOL m_bShowText;int m_nBarWidth;COLORREF m_colFore,m_colBk,m_colTextFore,m_colTextBk; //{{AFX_MSG(CTextProgressCtrl)afx_msg BOOL OnEraseBkgnd(CDC* pDC);afx_msg void OnPaint();afx_msg void OnSize(UINT nType, int cx, int cy);//}}AFX_MSGafx_msg LRESULT OnSetText(UINT, LPCTSTR szText);afx_msg LRESULT OnGetText(UINT cchTextMax, LPTSTR szText); DECLARE_MESSAGE_MAP()}; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}}// Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXTPROGRESSCTRL_H__4C78DBBE_EFB6_11D1_AB14_203E25000000__INCLUDED_) //以下是CPP文件// TextProgressCtrl.cpp : implementation file//// Written by Chris Maunder (chrismaunder@codeguru.com)// Copyright 1998.//// Modified : 26/05/98 Jeremy Davis, jmd@jvf.co.uk// Added colour routines//// TextProgressCtrl is a drop-in replacement for the standard // CProgressCtrl that displays text in a progress control.//// This code may be used in compiled form in any way you desire. This// file may be redistributed by any means PROVIDING it is not sold for// profit without the authors written consent, and providing that this// notice and the authors name is included. If the source code in // this file is used in any commercial application then an email to// the me would be nice.//// This file is provided "as is" with no expressed or implied warranty.// The author accepts no liability if it causes any damage to your// computer, causes your pet cat to fall ill, increases baldness or// makes you car start emitting strange noises when you start it up.//// Expect bugs.// // Please use and enjoy. Please let me know of any bugs/mods/improvements // that you have found/implemented and I will fix/incorporate them into this// file. #include "stdafx.h"#include "TextProgressCtrl.h" #ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif #ifndef _MEMDC_H_//////////////////////////////////////////////////// CMemDC - memory DC//// Author: Keith Rule// Email: keithr@europa.com// Copyright 1996-1997, Keith Rule//// You may freely use or modify this code provided this// Copyright is included in all derived versions.//// History - 10/3/97 Fixed scrolling bug.// Added print support.//// This class implements a memory Device Context class CMemDC : public CDC{public: // constructor sets up the memory DCCMemDC(CDC* pDC) : CDC(){ASSERT(pDC != NULL); m_pDC = pDC;m_pOldBitmap = NULL;m_bMemDC = !pDC->IsPrinting();if (m_bMemDC) // Create a Memory DC{pDC->GetClipBox(&m_rect);CreateCompatibleDC(pDC);m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());m_pOldBitmap = SelectObject(&m_bitmap);SetWindowOrg(m_rect.left, m_rect.top);}else // Make a copy of the relevent parts of the current DC for printing{m_bPrinting = pDC->m_bPrinting;m_hDC = pDC->m_hDC;m_hAttribDC = pDC->m_hAttribDC;}}// Destructor copies the contents of the mem DC to the original DC~CMemDC(){if (m_bMemDC) { // Copy the offscreen bitmap onto the screen.m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),this, m_rect.left, m_rect.top, SRCCOPY); //Swap back the original bitmap.SelectObject(m_pOldBitmap);} else {// All we need to do is replace the DC with an illegal value,// this keeps us from accidently deleting the handles associated with// the CDC that was passed to the constructor.m_hDC = m_hAttribDC = NULL;}} // Allow usage as a pointerCMemDC* operator->() {return this;}// Allow usage as a pointeroperator CMemDC*() {return this;} private:CBitmap m_bitmap; // Offscreen bitmapCBitmap* m_pOldBitmap; // bitmap originally found in CMemDCCDC* m_pDC; // Saves CDC passed in constructorCRect m_rect; // Rectangle of drawing area.BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.}; #endif /////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl CTextProgressCtrl::CTextProgressCtrl(){m_nPos = 0;m_nStepSize = 1;m_nMax = 100;m_nMin = 0;m_bShowText = TRUE;m_strText.Empty();m_colFore = ::GetSysColor(COLOR_HIGHLIGHT);m_colBk = ::GetSysColor(COLOR_WINDOW);m_colTextFore = ::GetSysColor(COLOR_HIGHLIGHT);m_colTextBk = ::GetSysColor(COLOR_WINDOW); m_nBarWidth = -1;} CTextProgressCtrl::~CTextProgressCtrl(){} BEGIN_MESSAGE_MAP(CTextProgressCtrl, CProgressCtrl)//{{AFX_MSG_MAP(CTextProgressCtrl)ON_WM_ERASEBKGND()ON_WM_PAINT()ON_WM_SIZE()//}}AFX_MSG_MAPON_MESSAGE(WM_SETTEXT, OnSetText)ON_MESSAGE(WM_GETTEXT, OnGetText)END_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl message handlers LRESULT CTextProgressCtrl::OnSetText(UINT, LPCTSTR szText){LRESULT result = Default(); if ( (!szText && m_strText.GetLength()) ||(szText && (m_strText != szText)) ){m_strText = szText;Invalidate();} return result;} LRESULT CTextProgressCtrl::OnGetText(UINT cchTextMax, LPTSTR szText){if (!_tcsncpy(szText, m_strText, cchTextMax))return 0;else return min(cchTextMax, (UINT) m_strText.GetLength());} BOOL CTextProgressCtrl::OnEraseBkgnd(CDC* /*pDC*/) { return TRUE;} void CTextProgressCtrl::OnSize(UINT nType, int cx, int cy) {CProgressCtrl::OnSize(nType, cx, cy);m_nBarWidth = -1; // Force update if SetPos called} void CTextProgressCtrl::OnPaint() {if (m_nMin >= m_nMax) return; CRect LeftRect, RightRect, ClientRect;GetClientRect(ClientRect); double Fraction = (double)(m_nPos - m_nMin) / ((double)(m_nMax - m_nMin)); CPaintDC PaintDC(this); // device context for paintingCMemDC dc(&PaintDC);//CPaintDC dc(this); // device context for painting (if not double buffering) LeftRect = RightRect = ClientRect; LeftRect.right = LeftRect.left (int)((LeftRect.right - LeftRect.left)*Fraction);dc.FillSolidRect(LeftRect, m_colFore); RightRect.left = LeftRect.right;dc.FillSolidRect(RightRect, m_colBk); if (m_bShowText){CString str;if (m_strText.GetLength())str = m_strText;elsestr.Format("%d%%", (int)(Fraction*100.0)); dc.SetBkMode(TRANSPARENT); CRgn rgn;rgn.CreateRectRgn(LeftRect.left, LeftRect.top, LeftRect.right, LeftRect.bottom);dc.SelectClipRgn(&rgn);dc.SetTextColor(m_colTextBk); dc.DrawText(str, ClientRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE); rgn.DeleteObject();rgn.CreateRectRgn(RightRect.left, RightRect.top, RightRect.right, RightRect.bottom);dc.SelectClipRgn(&rgn);dc.SetTextColor(m_colTextFore); dc.DrawText(str, ClientRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);}} void CTextProgressCtrl::SetForeColour(COLORREF col){m_colFore = col;} void CTextProgressCtrl::SetBkColour(COLORREF col){m_colBk = col;} void CTextProgressCtrl::SetTextForeColour(COLORREF col){m_colTextFore = col;} void CTextProgressCtrl::SetTextBkColour(COLORREF col){m_colTextBk = col;} COLORREF CTextProgressCtrl::GetForeColour(){return m_colFore;} COLORREF CTextProgressCtrl::GetBkColour(){return m_colBk;} COLORREF CTextProgressCtrl::GetTextForeColour(){return m_colTextFore;} COLORREF CTextProgressCtrl::GetTextBkColour(){return m_colTextBk;}/////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl message handlers void CTextProgressCtrl::SetShowText(BOOL bShow){ if (::IsWindow(m_hWnd) && m_bShowText != bShow)Invalidate(); m_bShowText = bShow;} void CTextProgressCtrl::SetRange(int nLower, int nUpper){m_nMax = nUpper;m_nMin = nLower;} int CTextProgressCtrl::SetPos(int nPos) { if (!::IsWindow(m_hWnd))return -1; int nOldPos = m_nPos;m_nPos = nPos; CRect rect;GetClientRect(rect); double Fraction = (double)(m_nPos - m_nMin) / ((double)(m_nMax - m_nMin));int nBarWidth = (int) (Fraction * rect.Width()); if (nBarWidth != m_nBarWidth){m_nBarWidth = nBarWidth;RedrawWindow();} return nOldPos;} int CTextProgressCtrl::StepIt() { return SetPos(m_nPos m_nStepSize);} int CTextProgressCtrl::OffsetPos(int nPos){return SetPos(m_nPos nPos);} int CTextProgressCtrl::SetStep(int nStep){int nOldStep = nStep;m_nStepSize = nStep;return nOldStep;}   这是一个比较简单的有关于进度条控制的类,它在进度框中能够显示文件名和百分比,我想读者肯定在装软件的时候看到过。这个类最重要的功能就是允许在进度条中显示文字,如下:   void setshowtext(bool bshow);   你可以通过这个函数来设置是否能显示文字。设置文字你可以用cwnd::setwindowtext,如果你用函数setshowtext(true)来设置能显示文字,但是你没有用cwnd::setwindowtext来设置要显示的文字是什么,那么该类就会用默认的设置,只显示进度百分比,这点大家还是要注意的。   由于本人是菜鸟级的VC编程手,还没有完全理解其中的内容,也就是说没有看完全部的代码,我希望读者能把它读完,会更有好处。下面是其中的一些函数的功能,请大家笑纳: void SetForeColour(colorref col) 设置进度条中的条的颜色  void SetBkColour(colorref col) 设置进度条的背景色  void SetTextForeColour(colorref col) 当进度条没有覆盖文本时,文本的颜色  void SetTextBkColour(colorref col) 当进度条覆盖文本时,文本的颜色  CORLORREF GetForeColour() 得到进度条中条的颜色  CORLORREF GetBkColour() 得到进度条的背景色  CORLORREF GetTextForeColour() 当进度条没有覆盖文本时,得到文本的颜色  CORLORREF GetTextBkColour() 当进度条覆盖文本时,得到文本的颜色  下面是全部的代码,包括H文件CPP文件 //以下是H文件#if !defined(AFX_TEXTPROGRESSCTRL_H__4C78DBBE_EFB6_11D1_AB14_203E25000000__INCLUDED_)#define AFX_TEXTPROGRESSCTRL_H__4C78DBBE_EFB6_11D1_AB14_203E25000000__INCLUDED_ #if _MSC_VER >= 1000#pragma once#endif // _MSC_VER >= 1000 // TextProgressCtrl.h : header file//// Written by Chris Maunder (chrismaunder@codeguru.com)// Copyright 1998./////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl window class CTextProgressCtrl : public CProgressCtrl{// Constructionpublic:CTextProgressCtrl(); // Attributespublic: // Operationspublic:int SetPos(int nPos);int StepIt();void SetRange(int nLower, int nUpper);int OffsetPos(int nPos);int SetStep(int nStep);void SetForeColour(COLORREF col);void SetBkColour(COLORREF col);void SetTextForeColour(COLORREF col);void SetTextBkColour(COLORREF col);COLORREF GetForeColour();COLORREF GetBkColour();COLORREF GetTextForeColour();COLORREF GetTextBkColour(); void SetShowText(BOOL bShow); // Overrides// ClassWizard generated virtual function overrides//{{AFX_VIRTUAL(CTextProgressCtrl)//}}AFX_VIRTUAL // Implementationpublic:virtual ~CTextProgressCtrl(); // Generated message map functionsprotected:int m_nPos, m_nStepSize, m_nMax, m_nMin;CString m_strText;BOOL m_bShowText;int m_nBarWidth;COLORREF m_colFore,m_colBk,m_colTextFore,m_colTextBk; //{{AFX_MSG(CTextProgressCtrl)afx_msg BOOL OnEraseBkgnd(CDC* pDC);afx_msg void OnPaint();afx_msg void OnSize(UINT nType, int cx, int cy);//}}AFX_MSGafx_msg LRESULT OnSetText(UINT, LPCTSTR szText);afx_msg LRESULT OnGetText(UINT cchTextMax, LPTSTR szText); DECLARE_MESSAGE_MAP()}; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}}// Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXTPROGRESSCTRL_H__4C78DBBE_EFB6_11D1_AB14_203E25000000__INCLUDED_) //以下是CPP文件// TextProgressCtrl.cpp : implementation file//// Written by Chris Maunder (chrismaunder@codeguru.com)// Copyright 1998.//// Modified : 26/05/98 Jeremy Davis, jmd@jvf.co.uk// Added colour routines//// TextProgressCtrl is a drop-in replacement for the standard // CProgressCtrl that displays text in a progress control.//// This code may be used in compiled form in any way you desire. This// file may be redistributed by any means PROVIDING it is not sold for// profit without the authors written consent, and providing that this// notice and the authors name is included. If the source code in // this file is used in any commercial application then an email to// the me would be nice.//// This file is provided "as is" with no expressed or implied warranty.// The author accepts no liability if it causes any damage to your// computer, causes your pet cat to fall ill, increases baldness or// makes you car start emitting strange noises when you start it up.//// Expect bugs.// // Please use and enjoy. Please let me know of any bugs/mods/improvements // that you have found/implemented and I will fix/incorporate them into this// file. #include "stdafx.h"#include "TextProgressCtrl.h" #ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif #ifndef _MEMDC_H_//////////////////////////////////////////////////// CMemDC - memory DC//// Author: Keith Rule// Email: keithr@europa.com// Copyright 1996-1997, Keith Rule//// You may freely use or modify this code provided this// Copyright is included in all derived versions.//// History - 10/3/97 Fixed scrolling bug.// Added print support.//// This class implements a memory Device Context class CMemDC : public CDC{public: // constructor sets up the memory DCCMemDC(CDC* pDC) : CDC(){ASSERT(pDC != NULL); m_pDC = pDC;m_pOldBitmap = NULL;m_bMemDC = !pDC->IsPrinting();if (m_bMemDC) // Create a Memory DC{pDC->GetClipBox(&m_rect);CreateCompatibleDC(pDC);m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());m_pOldBitmap = SelectObject(&m_bitmap);SetWindowOrg(m_rect.left, m_rect.top);}else // Make a copy of the relevent parts of the current DC for printing{m_bPrinting = pDC->m_bPrinting;m_hDC = pDC->m_hDC;m_hAttribDC = pDC->m_hAttribDC;}}// Destructor copies the contents of the mem DC to the original DC~CMemDC(){if (m_bMemDC) { // Copy the offscreen bitmap onto the screen.m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),this, m_rect.left, m_rect.top, SRCCOPY); //Swap back the original bitmap.SelectObject(m_pOldBitmap);} else {// All we need to do is replace the DC with an illegal value,// this keeps us from accidently deleting the handles associated with// the CDC that was passed to the constructor.m_hDC = m_hAttribDC = NULL;}} // Allow usage as a pointerCMemDC* operator->() {return this;}// Allow usage as a pointeroperator CMemDC*() {return this;} private:CBitmap m_bitmap; // Offscreen bitmapCBitmap* m_pOldBitmap; // bitmap originally found in CMemDCCDC* m_pDC; // Saves CDC passed in constructorCRect m_rect; // Rectangle of drawing area.BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.}; #endif /////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl CTextProgressCtrl::CTextProgressCtrl(){m_nPos = 0;m_nStepSize = 1;m_nMax = 100;m_nMin = 0;m_bShowText = TRUE;m_strText.Empty();m_colFore = ::GetSysColor(COLOR_HIGHLIGHT);m_colBk = ::GetSysColor(COLOR_WINDOW);m_colTextFore = ::GetSysColor(COLOR_HIGHLIGHT);m_colTextBk = ::GetSysColor(COLOR_WINDOW); m_nBarWidth = -1;} CTextProgressCtrl::~CTextProgressCtrl(){} BEGIN_MESSAGE_MAP(CTextProgressCtrl, CProgressCtrl)//{{AFX_MSG_MAP(CTextProgressCtrl)ON_WM_ERASEBKGND()ON_WM_PAINT()ON_WM_SIZE()//}}AFX_MSG_MAPON_MESSAGE(WM_SETTEXT, OnSetText)ON_MESSAGE(WM_GETTEXT, OnGetText)END_MESSAGE_MAP() /////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl message handlers LRESULT CTextProgressCtrl::OnSetText(UINT, LPCTSTR szText){LRESULT result = Default(); if ( (!szText && m_strText.GetLength()) ||(szText && (m_strText != szText)) ){m_strText = szText;Invalidate();} return result;} LRESULT CTextProgressCtrl::OnGetText(UINT cchTextMax, LPTSTR szText){if (!_tcsncpy(szText, m_strText, cchTextMax))return 0;else return min(cchTextMax, (UINT) m_strText.GetLength());} BOOL CTextProgressCtrl::OnEraseBkgnd(CDC* /*pDC*/) { return TRUE;} void CTextProgressCtrl::OnSize(UINT nType, int cx, int cy) {CProgressCtrl::OnSize(nType, cx, cy);m_nBarWidth = -1; // Force update if SetPos called} void CTextProgressCtrl::OnPaint() {if (m_nMin >= m_nMax) return; CRect LeftRect, RightRect, ClientRect;GetClientRect(ClientRect); double Fraction = (double)(m_nPos - m_nMin) / ((double)(m_nMax - m_nMin)); CPaintDC PaintDC(this); // device context for paintingCMemDC dc(&PaintDC);//CPaintDC dc(this); // device context for painting (if not double buffering) LeftRect = RightRect = ClientRect; LeftRect.right = LeftRect.left (int)((LeftRect.right - LeftRect.left)*Fraction);dc.FillSolidRect(LeftRect, m_colFore); RightRect.left = LeftRect.right;dc.FillSolidRect(RightRect, m_colBk); if (m_bShowText){CString str;if (m_strText.GetLength())str = m_strText;elsestr.Format("%d%%", (int)(Fraction*100.0)); dc.SetBkMode(TRANSPARENT); CRgn rgn;rgn.CreateRectRgn(LeftRect.left, LeftRect.top, LeftRect.right, LeftRect.bottom);dc.SelectClipRgn(&rgn);dc.SetTextColor(m_colTextBk); dc.DrawText(str, ClientRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE); rgn.DeleteObject();rgn.CreateRectRgn(RightRect.left, RightRect.top, RightRect.right, RightRect.bottom);dc.SelectClipRgn(&rgn);dc.SetTextColor(m_colTextFore); dc.DrawText(str, ClientRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);}} void CTextProgressCtrl::SetForeColour(COLORREF col){m_colFore = col;} void CTextProgressCtrl::SetBkColour(COLORREF col){m_colBk = col;} void CTextProgressCtrl::SetTextForeColour(COLORREF col){m_colTextFore = col;} void CTextProgressCtrl::SetTextBkColour(COLORREF col){m_colTextBk = col;} COLORREF CTextProgressCtrl::GetForeColour(){return m_colFore;} COLORREF CTextProgressCtrl::GetBkColour(){return m_colBk;} COLORREF CTextProgressCtrl::GetTextForeColour(){return m_colTextFore;} COLORREF CTextProgressCtrl::GetTextBkColour(){return m_colTextBk;}/////////////////////////////////////////////////////////////////////////////// CTextProgressCtrl message handlers void CTextProgressCtrl::SetShowText(BOOL bShow){ if (::IsWindow(m_hWnd) && m_bShowText != bShow)Invalidate(); m_bShowText = bShow;} void CTextProgressCtrl::SetRange(int nLower, int nUpper){m_nMax = nUpper;m_nMin = nLower;} int CTextProgressCtrl::SetPos(int nPos) { if (!::IsWindow(m_hWnd))return -1; int nOldPos = m_nPos;m_nPos = nPos; CRect rect;GetClientRect(rect); double Fraction = (double)(m_nPos - m_nMin) / ((double)(m_nMax - m_nMin));int nBarWidth = (int) (Fraction * rect.Width()); if (nBarWidth != m_nBarWidth){m_nBarWidth = nBarWidth;RedrawWindow();} return nOldPos;} int CTextProgressCtrl::StepIt() { return SetPos(m_nPos m_nStepSize);} int CTextProgressCtrl::OffsetPos(int nPos){return SetPos(m_nPos nPos);} int CTextProgressCtrl::SetStep(int nStep){int nOldStep = nStep;m_nStepSize = nStep;return nOldStep;} 下载本文示例代码


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