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分类: Android平台

2014-03-20 17:09:44

从JNI的调用看,Java通过surfacetexture来显示preview。CameraService通过surfacetexture获取ANativeWindow,向OpenGL传递数据。

ANativeWindow的函数实现是在CameraHardwareInterface.h中,

    struct camera_preview_window { struct preview_stream_ops nw; void *user;
    }; struct camera_preview_window mHalPreviewWindow;

preview_stream_ops 的定义在hardware/libhardware/include/hardware/camera.h中

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typedef struct preview_stream_ops { int (*dequeue_buffer)(struct preview_stream_ops* w,
                          buffer_handle_t** buffer, int *stride); int (*enqueue_buffer)(struct preview_stream_ops* w,
                buffer_handle_t* buffer); int (*cancel_buffer)(struct preview_stream_ops* w,
                buffer_handle_t* buffer); int (*set_buffer_count)(struct preview_stream_ops* w, int count); int (*set_buffers_geometry)(struct preview_stream_ops* pw, int w, int h, int format); int (*set_crop)(struct preview_stream_ops *w, int left, int top, int right, int bottom); int (*set_usage)(struct preview_stream_ops* w, int usage); int (*set_swap_interval)(struct preview_stream_ops *w, int interval); int (*get_min_undequeued_buffer_count)(const struct preview_stream_ops *w, int *count); int (*lock_buffer)(struct preview_stream_ops* w,
                buffer_handle_t* buffer); // Timestamps are measured in nanoseconds, and must be comparable // and monotonically increasing between two frames in the same // preview stream. They do not need to be comparable between // consecutive or parallel preview streams, cameras, or app runs. int (*set_timestamp)(struct preview_stream_ops *w, int64_t timestamp);
} preview_stream_ops_t;
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在CameraHardwareInterface.h中的初始化函数中,调用initHalPreviewWindow()

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    status_t initialize(hw_module_t *module)
    {
        ALOGI("Opening camera %s", mName.string()); int rc = module->methods->open(module, mName.string(),
                                       (hw_device_t **)&mDevice); if (rc != OK) {
            ALOGE("Could not open camera %s: %d", mName.string(), rc); return rc;
        }
        initHalPreviewWindow(); return rc;              
    } 
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    void initHalPreviewWindow()
    {
        mHalPreviewWindow.nw.cancel_buffer = __cancel_buffer;
        mHalPreviewWindow.nw.lock_buffer = __lock_buffer;
        mHalPreviewWindow.nw.dequeue_buffer = __dequeue_buffer;
        mHalPreviewWindow.nw.enqueue_buffer = __enqueue_buffer;
        mHalPreviewWindow.nw.set_buffer_count = __set_buffer_count;
        mHalPreviewWindow.nw.set_buffers_geometry = __set_buffers_geometry;
        mHalPreviewWindow.nw.set_crop = __set_crop;
        mHalPreviewWindow.nw.set_timestamp = __set_timestamp;
        mHalPreviewWindow.nw.set_usage = __set_usage;
        mHalPreviewWindow.nw.set_swap_interval = __set_swap_interval;

        mHalPreviewWindow.nw.get_min_undequeued_buffer_count = __get_min_undequeued_buffer_count;
    }
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OK,将__xxxx函数赋值给mHalPreviewWindow.nw中的函数指针。

在Preview之前需要将ANativeWindow传递到HAL,

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    /** Set the ANativeWindow to which preview frames are sent */ status_t setPreviewWindow(const sp& buf)
    {
        ALOGV("%s(%s) buf %p", __FUNCTION__, mName.string(), buf.get()); if (mDevice->ops->set_preview_window) { mPreviewWindow = buf; mHalPreviewWindow.user = this;
            ALOGV("%s &mHalPreviewWindow %p mHalPreviewWindow.user %p", __FUNCTION__, &mHalPreviewWindow, mHalPreviewWindow.user); return mDevice->ops->set_preview_window(mDevice,
                    buf.get() ? &mHalPreviewWindow.nw : 0);
        } return INVALID_OPERATION;
    }
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在HAL中就可以使用这些函数对ANativeWindow进行操作,例如其中的一个函数实现__dequeue_buffer

此函数是从ANativeWindow队列中获取一个闲置buffer,

@CameraHardwareInterface.h

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#define anw(n) __to_anw(((struct camera_preview_window *)n)->user) static int __dequeue_buffer(struct preview_stream_ops* w,
                                buffer_handle_t** buffer, int *stride)
    { int rc;
        ANativeWindow *a = anw(w);
        ANativeWindowBuffer* anb;
        rc = a->dequeueBuffer(a, &anb); if (!rc) { *buffer = &anb->handle; *stride = anb->stride;
        } return rc;
    }
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在HAL中,我们可以看到对display部分的初始化,初始视频格式设置为HAL_PIXEL_FORMAT_YCrCb_420_SP

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ANativeWindowDisplayAdapter::ANativeWindowDisplayAdapter():mDisplayThread(NULL),
                                        mDisplayState(ANativeWindowDisplayAdapter::DISPLAY_INIT),
                                        mDisplayEnabled(false),
                                        mBufferCount(0)



{
    LOG_FUNCTION_NAME;

...

    mPixelFormat = NULL; mNativeWindowPixelFormat = HAL_PIXEL_FORMAT_YCrCb_420_SP; }
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以及改变pixelFormat的函数:

    err = mANativeWindow->set_buffers_geometry(
            mANativeWindow,
            width,
            height,
            mNativeWindowPixelFormat); //NV21

此函数直接会直接回调到CameraHardwareInterface.h中的ANativeWindow的函数实现:

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    static int __set_buffers_geometry(struct preview_stream_ops* w, int width, int height, int format)
    {
        ANativeWindow *a = anw(w); return native_window_set_buffers_geometry(a,
                          width, height, format);
    }
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而native_window_set_buffers_geometry()是跨进程的函数调用,定义在system/core/include/system/window.h

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/* * native_window_set_buffers_geometry(..., int w, int h, int format)                                                                       
 * All buffers dequeued after this call will have the dimensions and format
 * specified.  A successful call to this function has the same effect as calling
 * native_window_set_buffers_size and native_window_set_buffers_format.
 *
 * XXX: This function is deprecated.  The native_window_set_buffers_dimensions
 * and native_window_set_buffers_format functions should be used instead. */ static inline int native_window_set_buffers_geometry( struct ANativeWindow* window, int w, int h, int format)
{ return window->perform(window, NATIVE_WINDOW_SET_BUFFERS_GEOMETRY,
            w, h, format);
}
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Struct ANativeWindow也定义在此文件中,ANativeWindow是OpenGL画图的一个接口,Surface 类继承了ANativeWindow类。ANativeWindow类是连接OpenGL和Android窗口系统的桥梁,即OpenGL需要通过 ANativeWindow类来间接地操作Android窗口系统。这种桥梁关系是通过EGL库来建立的,所有以egl为前缀的函数名均为EGL库提供的 接口,暂时知道这么多。上面的函数是通过window->preform(,,,)实现的

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    /* * hook used to perform various operations on the surface.
     * (*perform)() is a generic mechanism to add functionality to
     * ANativeWindow while keeping backward binary compatibility.
     *
     * DO NOT CALL THIS HOOK DIRECTLY.  Instead, use the helper functions
     * defined below.
     *
     *  (*perform)() returns -ENOENT if the 'what' parameter is not supported
     *  by the surface's implementation.
     *
     * The valid operations are:
     *     NATIVE_WINDOW_SET_USAGE
     *     NATIVE_WINDOW_CONNECT               (deprecated)
     *     NATIVE_WINDOW_DISCONNECT            (deprecated)
     *     NATIVE_WINDOW_SET_CROP              (private)
     *     NATIVE_WINDOW_SET_BUFFER_COUNT
     *     NATIVE_WINDOW_SET_BUFFERS_GEOMETRY  (deprecated)
     *     NATIVE_WINDOW_SET_BUFFERS_TRANSFORM
     *     NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP
     *     NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS
     *     NATIVE_WINDOW_SET_BUFFERS_FORMAT
     *     NATIVE_WINDOW_SET_SCALING_MODE       (private)
     *     NATIVE_WINDOW_LOCK                   (private)
     *     NATIVE_WINDOW_UNLOCK_AND_POST        (private)
     *     NATIVE_WINDOW_API_CONNECT            (private)
     *     NATIVE_WINDOW_API_DISCONNECT         (private)
     *     NATIVE_WINDOW_SET_BUFFERS_USER_DIMENSIONS (private)
     *     NATIVE_WINDOW_SET_POST_TRANSFORM_CROP (private)
     * */ int (*perform)(struct ANativeWindow* window, int operation, ... );
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定义了一个函数指针int (*perform)(struct ANativeWindow* window, int operation, ... );

@./frameworks/native/libs/gui/SurfaceTextureClient.cpp

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int SurfaceTextureClient::perform(int operation, va_list args)
{ int res = NO_ERROR; switch (operation) { case NATIVE_WINDOW_CONNECT: // deprecated. must return NO_ERROR. break; case NATIVE_WINDOW_DISCONNECT: // deprecated. must return NO_ERROR. break; case NATIVE_WINDOW_SET_USAGE:
        res = dispatchSetUsage(args); break; case NATIVE_WINDOW_SET_CROP:
        res = dispatchSetCrop(args); break; case NATIVE_WINDOW_SET_BUFFER_COUNT:
        res = dispatchSetBufferCount(args); break; case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
        res = dispatchSetBuffersGeometry(args); break; case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
        res = dispatchSetBuffersTransform(args); break; case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP:
        res = dispatchSetBuffersTimestamp(args); break; case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS:
        res = dispatchSetBuffersDimensions(args); break; case NATIVE_WINDOW_SET_BUFFERS_USER_DIMENSIONS:
        res = dispatchSetBuffersUserDimensions(args); break; case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
        res = dispatchSetBuffersFormat(args); break; case NATIVE_WINDOW_LOCK:
        res = dispatchLock(args); break; case NATIVE_WINDOW_UNLOCK_AND_POST:
        res = dispatchUnlockAndPost(args); break; case NATIVE_WINDOW_SET_SCALING_MODE:
        res = dispatchSetScalingMode(args); break; case NATIVE_WINDOW_API_CONNECT:
        res = dispatchConnect(args); break; case NATIVE_WINDOW_API_DISCONNECT:
        res = dispatchDisconnect(args); break; default:
        res = NAME_NOT_FOUND; break;
    } return res;
}
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int SurfaceTextureClient::dispatchSetBuffersGeometry(va_list args) { int w = va_arg(args, int); int h = va_arg(args, int); int f = va_arg(args, int); int err = setBuffersDimensions(w, h); if (err != 0) { return err;
    } return setBuffersFormat(f);
}
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int SurfaceTextureClient::setBuffersFormat(int format)
{
    ALOGV("SurfaceTextureClient::setBuffersFormat"); if (format<0) return BAD_VALUE;

    Mutex::Autolock lock(mMutex);
    mReqFormat = format; return NO_ERROR;
}
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看不出来什么。mReqFormat也没有什么条件进行判断。再看另外一个函数

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int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) {
    ATRACE_CALL();
    ALOGV("SurfaceTextureClient::dequeueBuffer");
    Mutex::Autolock lock(mMutex); int buf = -1; int reqW = mReqWidth ? mReqWidth : mUserWidth; int reqH = mReqHeight ? mReqHeight : mUserHeight;
    status_t result = mSurfaceTexture->dequeueBuffer(&buf, reqW, reqH,
            mReqFormat, mReqUsage); 
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mSurfaceTexture是I

mSurfaceTexture是ISurfaceTexture类型,是SurfaceTexture服务client service结构中的client。

SurfaceTexture.cpp中

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class BpSurfaceTexture : public BpInterface { public: virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
            uint32_t format, uint32_t usage) {
        Parcel data, reply;                                                                                                                
        data.writeInterfaceToken(ISurfaceTexture::getInterfaceDescriptor());
        data.writeInt32(w);
        data.writeInt32(h);
        data.writeInt32(format);
        data.writeInt32(usage);
        status_t result = remote()->transact(DEQUEUE_BUFFER, data, &reply); if (result != NO_ERROR) { return result;
        } *buf = reply.readInt32();
        result = reply.readInt32(); return result;
    }

}
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再看BnSurfaceTexture是如何实现DEQUEUE_BUFFER的

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status_t BnSurfaceTexture::onTransact(
    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{ switch(code) { case DEQUEUE_BUFFER: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            uint32_t w = data.readInt32();
            uint32_t h = data.readInt32();
            uint32_t format = data.readInt32();
            uint32_t usage = data.readInt32(); int buf; int result = dequeueBuffer(&buf, w, h, format, usage);
            reply->writeInt32(buf);
            reply->writeInt32(result); return NO_ERROR;
        } break;
}
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class BufferQueue : public BnSurfaceTexture { public: // dequeueBuffer gets the next buffer slot index for the client to use. If a // buffer slot is available then that slot index is written to the location // pointed to by the buf argument and a status of OK is returned.  If no // slot is available then a status of -EBUSY is returned and buf is // unmodified. // The width and height parameters must be no greater than the minimum of // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). // An error due to invalid dimensions might not be reported until // updateTexImage() is called. virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
            uint32_t format, uint32_t usage);

}
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具体实现是在BufferQueue.cpp

 BufferQueue::dequeueBuffer

上面的函数太长,如果当前的format跟参数中的format不一致,则需要重新申请,

            sp graphicBuffer(
                    mGraphicBufferAlloc->createGraphicBuffer(
                            w, h, format, usage, &error));
    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to // allocate new GraphicBuffer objects. sp mGraphicBufferAlloc;

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sp GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
        PixelFormat format, uint32_t usage, status_t* error) {
    sp graphicBuffer(new GraphicBuffer(w, h, format, usage));
    status_t err = graphicBuffer->initCheck(); *error = err; if (err != 0 || graphicBuffer->handle == 0) { if (err == NO_MEMORY) {
            GraphicBuffer::dumpAllocationsToSystemLog();
        }
        ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " "failed (%s), handle=%p",
                w, h, strerror(-err), graphicBuffer->handle); return 0;
    } return graphicBuffer;
}
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GraphicBuffer定义在native/include/ui/GraphicBuffer.h

构造函数中指定format的类型为PixelFormat

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namespace android { enum { // // these constants need to match those // in graphics/PixelFormat.java & pixelflinger/format.h //  PIXEL_FORMAT_UNKNOWN    = 0,
    PIXEL_FORMAT_NONE = 0, // logical pixel formats used by the SurfaceFlinger ----------------------- PIXEL_FORMAT_CUSTOM         = -4, // Custom pixel-format described by a PixelFormatInfo structure  PIXEL_FORMAT_TRANSLUCENT = -3, // System chooses a format that supports translucency (many alpha bits)  PIXEL_FORMAT_TRANSPARENT = -2, // System chooses a format that supports transparency // (at least 1 alpha bit)  PIXEL_FORMAT_OPAQUE = -1, // System chooses an opaque format (no alpha bits required) // real pixel formats supported for rendering -----------------------------  PIXEL_FORMAT_RGBA_8888 = HAL_PIXEL_FORMAT_RGBA_8888, // 4x8-bit RGBA PIXEL_FORMAT_RGBX_8888   = HAL_PIXEL_FORMAT_RGBX_8888, // 4x8-bit RGB0 PIXEL_FORMAT_RGB_888     = HAL_PIXEL_FORMAT_RGB_888, // 3x8-bit RGB PIXEL_FORMAT_RGB_565     = HAL_PIXEL_FORMAT_RGB_565, // 16-bit RGB PIXEL_FORMAT_BGRA_8888   = HAL_PIXEL_FORMAT_BGRA_8888, // 4x8-bit BGRA PIXEL_FORMAT_RGBA_5551   = HAL_PIXEL_FORMAT_RGBA_5551, // 16-bit ARGB PIXEL_FORMAT_RGBA_4444   = HAL_PIXEL_FORMAT_RGBA_4444, // 16-bit ARGB PIXEL_FORMAT_A_8         = 8, // 8-bit A }; typedef int32_t PixelFormat; struct PixelFormatInfo { enum {
        INDEX_ALPHA = 0,
        INDEX_RED = 1,
        INDEX_GREEN = 2,
        INDEX_BLUE = 3 }; enum { // components ALPHA   = 1,
        RGB = 2,
        RGBA = 3,
        L = 4,
        LA = 5,
        OTHER = 0xFF }; struct szinfo {
        uint8_t h;
        uint8_t l;
    };

    inline PixelFormatInfo() : version(sizeof(PixelFormatInfo)) { }
    size_t getScanlineSize(unsigned int width) const;
    size_t getSize(size_t ci) const { return (ci <= 3) ? (cinfo[ci].h - cinfo[ci].l) : 0;
    }
    size_t      version;
    PixelFormat format;
    size_t      bytesPerPixel;
    size_t      bitsPerPixel;
    union {
        szinfo      cinfo[4]; struct {
            uint8_t     h_alpha;
            uint8_t     l_alpha;
            uint8_t     h_red;
            uint8_t     l_red;
            uint8_t     h_green;
            uint8_t     l_green;
            uint8_t     h_blue;
            uint8_t     l_blue;
        };
    };
    uint8_t     components;
    uint8_t     reserved0[3];
    uint32_t    reserved1;
};
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感觉有点问题,这里的PixelFormat跟下面的定义不一致,好像是对PixelFormat的扩展。

格式HAL_PIXEL_FORMAT_YCrCb_420_SP的定义在./system/core/include/system/graphics.h

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enum {
    HAL_PIXEL_FORMAT_RGBA_8888 = 1,
    HAL_PIXEL_FORMAT_RGBX_8888 = 2,
    HAL_PIXEL_FORMAT_RGB_888 = 3,
    HAL_PIXEL_FORMAT_RGB_565 = 4,
    HAL_PIXEL_FORMAT_BGRA_8888 = 5,
    HAL_PIXEL_FORMAT_RGBA_5551 = 6,
    HAL_PIXEL_FORMAT_RGBA_4444 = 7, /* 0x8 - 0xFF range unavailable */ /* * 0x100 - 0x1FF
     *
     * This range is reserved for pixel formats that are specific to the HAL
     * implementation.  Implementations can use any value in this range to
     * communicate video pixel formats between their HAL modules.  These formats
     * must not have an alpha channel.  Additionally, an EGLimage created from a
     * gralloc buffer of one of these formats must be supported for use with the
     * GL_OES_EGL_image_external OpenGL ES extension. */ /* * Android YUV format:
     *
     * This format is exposed outside of the HAL to software decoders and
     * applications.  EGLImageKHR must support it in conjunction with the
     * OES_EGL_image_external extension.
     *
     * YV12 is a 4:2:0 YCrCb planar format comprised of a WxH Y plane followed
     * by (W/2) x (H/2) Cr and Cb planes.
     *
     * This format assumes
     * - an even width
     * - an even height
     * - a horizontal stride multiple of 16 pixels
     * - a vertical stride equal to the height
     *
     *   y_size = stride * height
     *   c_stride = ALIGN(stride/2, 16)
     *   c_size = c_stride * height/2
     *   size = y_size + c_size * 2
     *   cr_offset = y_size
     *   cb_offset = y_size + c_size
     * */ HAL_PIXEL_FORMAT_YV12 = 0x32315659, // YCrCb 4:2:0 Planar /* * Android RAW sensor format:
     *
     * This format is exposed outside of the HAL to applications.
     *
     * RAW_SENSOR is a single-channel 16-bit format, typically representing raw
     * Bayer-pattern images from an image sensor, with minimal processing.
     *
     * The exact pixel layout of the data in the buffer is sensor-dependent, and
     * needs to be queried from the camera device.
     *
     * Generally, not all 16 bits are used; more common values are 10 or 12
     * bits. All parameters to interpret the raw data (black and white points,
     * color space, etc) must be queried from the camera device.
     *
     * This format assumes
     * - an even width
     * - an even height
     * - a horizontal stride multiple of 16 pixels (32 bytes). */ HAL_PIXEL_FORMAT_RAW_SENSOR = 0x20, /* Legacy formats (deprecated), used by ImageFormat.java */ HAL_PIXEL_FORMAT_YCbCr_422_SP = 0x10, // NV16 HAL_PIXEL_FORMAT_YCrCb_420_SP = 0x11, // NV21 HAL_PIXEL_FORMAT_YCbCr_422_I        = 0x14, // YUY2 };
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给主人留下些什么吧!~~

gzzaigcn20122014-05-13 10:10:21

预览不涉及OpenGl。本地窗口直接buffer到surfaceflinger