一、LCD驱动探测(probe)和(remove)函数
分析一个总线驱动一般都从探测函数开始,现在看下探测函数,在LCD驱动第一部分末尾讲述了LCD驱动定义的结构体,本文在多处将使用这些定义的结构体。
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static int __devinit xxxxfb_probe(struct platform_device *pdev)
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{
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int ret = 0;
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struct clk *lcd_clk;
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struct fb_info *fb;
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struct resource *mem;
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unsigned long rate = 0;
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struct xxxxfb *xxxxfb;
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struct xxxx_fb_platform_data *pdata = pdev->dev.platform_data;
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if (!pdata) {
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dev_err(&pdev->dev, "Missing platform data\n");
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return -ENXIO;
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}
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printk(KERN_INFO "######xxxx_lcdfb_probe start######\n");
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#ifdef CONFIG_FB_xxxx_SVGA
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*(volatile unsigned int *)addr = 0x4; //addr为系统寄存器中设置LCD分频寄存器
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#else
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*(volatile unsigned int *)addr = 0x5;
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#endif
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lcd_clk = clk_get(NULL, "lcd");
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if (IS_ERR(lcd_clk)) {
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DBG("failed to find watchdog clock source\n");
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ret = PTR_ERR(lcd_clk);
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return -ENXIO;
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}
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rate = clk_get_rate(lcd_clk);
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DBG("lcd clk rate is %ld\n", rate);
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clk_enable(lcd_clk);
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mem = platform_get_resource(pdev, IORESOURCE_MEM, 0);
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if (!mem) {
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dev_err(&pdev->dev, "Failed to get register memory resource\n");
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ret = -ENXIO;
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goto err_put_lpclk;
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}
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mem = request_mem_region(mem->start, resource_size(mem), pdev->name);
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if (!mem) {
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dev_err(&pdev->dev, "Failed to request register memory region\n");
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ret = -EBUSY;
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goto err_put_lpclk;
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}
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fb = framebuffer_alloc(sizeof(struct xxxxfb), &pdev->dev);
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if (!fb) {
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dev_err(&pdev->dev, "Failed to allocate framebuffer device\n");
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ret = -ENOMEM;
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goto err_release_mem_region;
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}
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fb->fbops = &xxxx_ops; //fb支持的操作函数集,在(二)中讲述
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fb->flags = FBINFO_DEFAULT;
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gsc3280fb = fb->par;
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gsc3280fb->pdev = pdev;
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gsc3280fb->pdata = pdata;
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gsc3280fb->mem = mem;
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gsc3280fb->ldclk = lcd_clk;
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gsc3280fb->base = ioremap(mem->start, resource_size(mem)); //寄存器映射
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DBG("xxxxfb->base = %p\n", xxxxfb->base);
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if (!xxxxfb->base) {
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dev_err(&pdev->dev, "Failed to ioremap register memory region\n");
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ret = -EBUSY;
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goto err_framebuffer_alloc;
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}
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//调色板io地址映射
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xxxxfb->pseudo_palette = ioremap(XXXX_LCDC_CMAP_REG, XXXX_LCDC_CMAP_LEN);
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if (!xxxxfb->pseudo_palette ) {
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dev_err(&pdev->dev, "Failed to ioremap cmap register memory region\n");
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ret = -EBUSY;
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if (xxxxfb->base ) {
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iounmap(gsc3280fb->base);
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}
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goto err_framebuffer_alloc;
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}
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platform_set_drvdata(pdev, xxxxfb);
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mutex_init(&xxxxfb->lock);
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fb_videomode_to_modelist(pdata->modes, pdata->num_modes, &fb->modelist);
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fb_videomode_to_var(&fb->var, pdata->modes); //从pdata->modes赋值到fb->var,完全的赋值函数
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fb->var.bits_per_pixel = pdata->bpp; //赋值bpp
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xxxxfb_check_var(&fb->var, fb); //校验参数,在(二)中讲述
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ret = xxxxfb_alloc_devmem(gsc3280fb); //申请DMA内存,接下来讲述
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if (ret) {
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dev_err(&pdev->dev, "Failed to allocate video memory\n");
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goto err_iounmap;
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}
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fb->fix = xxxxfb_fix; //fix结构体,内容见后面
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fb->fix.line_length = fb->var.bits_per_pixel * fb->var.xres / 8;
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fb->fix.mmio_start = mem->start;
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fb->fix.mmio_len = resource_size(mem);
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fb->fix.smem_start = gsc3280fb->vidmem_phys;
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fb->fix.smem_len = fb->fix.line_length * fb->var.yres;
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fb->screen_base = gsc3280fb->vidmem;
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fb->pseudo_palette = gsc3280fb->pseudo_palette;
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fb_alloc_cmap(&fb->cmap, 256, 0);
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gsc3280fb->is_enabled = 1;
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writel(gsc3280fb->vidmem_phys, gsc3280fb->base + XXXX_REG_LCD_VBAR); //写DMA基地址到LCD寄存器
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fb->mode = NULL;
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xxxxfb_set_par(fb); //设置参数,在(二)中讲述
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ret = register_framebuffer(fb); //注册framebuffer
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if (ret) {
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dev_err(&pdev->dev, "Failed to register framebuffer: %d\n", ret);
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goto err_free_devmem;
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}
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xxxxfb->fb = fb;
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my_vga_mode = 1;
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#ifdef CONFIG_FB_XXXX_VGA
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//VGA的参数
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DBG("init vga mode");
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if (my_vga_mode == 0) {
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writel(0x879f03ff, xxxxfb->base + XXXX_REG_LCD_HTIM);
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writel(0x1c0502ff, xxxxfb->base + XXXX_REG_LCD_VTIM);
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writel(0x05400326, xxxxfb->base + XXXX_REG_LCD_HVLEN);
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}
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else if (my_vga_mode == 1) {
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writel(0xd78704ff, xxxxfb->base + XXXX_REG_LCD_HTIM);
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writel(0x1d0203bf, xxxxfb->base + XXXX_REG_LCD_VTIM);
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writel(0x06b003e2, xxxxfb->base + XXXX_REG_LCD_HVLEN);
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}
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else {
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;
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}
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#else
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DBG("init lcd mode");
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writel(0x2700031f, gsc3280fb->base + XXXX_REG_LCD_HTIM);
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writel(0x031301f3, gsc3280fb->base + XXXX_REG_LCD_VTIM);
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writel(0x0420020d, gsc3280fb->base + XXXX_REG_LCD_HVLEN);
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#endif
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xxxxfb_enable(xxxx fb); //使能LCD,接下来讲述
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printk(KERN_INFO "######xxxx_lcdfb_probe success######\n");
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return 0;
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err_free_devmem:
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fb_dealloc_cmap(&fb->cmap);
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xxxxfb_free_devmem(xxxxfb);
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err_iounmap:
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iounmap(xxxxfb->base);
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iounmap(xxxxfb->pseudo_palette);
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err_framebuffer_alloc:
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framebuffer_release(fb);
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err_release_mem_region:
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release_mem_region(mem->start, resource_size(mem));
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err_put_lpclk:
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clk_put(lcd_clk);
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printk(KERN_INFO "######xxxx_lcdfb_probe error######\n");
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return ret;
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}
fix结构体:
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//宏定义见fb.h
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static const struct fb_fix_screeninfo xxxxfb_fix __devinitdata = {
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.id = "XXXXFB",
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.type = FB_TYPE_PACKED_PIXELS,
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.visual = FB_VISUAL_TRUECOLOR,
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.xpanstep = 0,
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.ypanstep = 0,
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.ywrapstep = 0,
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.accel = FB_ACCEL_NONE,
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};
现在看下申请DMA内存函数xxxxfb_alloc_devmem(xxxxfb):
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static int xxxxfb_alloc_devmem(struct xxxxfb *xxxxfb)
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{
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int i = 0, max_videosize = 0;
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struct fb_videomode *mode = xxxxfb->pdata->modes;
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for (i = 0; i < xxxxfb->pdata->num_modes; ++mode, ++i) {
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if (max_videosize < mode->xres * mode->yres)
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max_videosize = mode->xres * mode->yres;
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}
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max_videosize *= xxxxfb_get_controller_bpp(xxxxfb) >> 3;
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xxxxfb->framedesc = dma_alloc_coherent(&xxxxfb->pdev->dev,
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sizeof(*xxxxfb->framedesc),
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&xxxxfb->framedesc_phys, GFP_KERNEL);
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if (!xxxxfb->framedesc)
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return -ENOMEM;
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xxxxfb->vidmem_size = PAGE_ALIGN(max_videosize); //DMA内存大小
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xxxxfb->vidmem = dma_alloc_coherent(&xxxxfb->pdev->dev,
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xxxx0fb->vidmem_size,
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&xxxxfb->vidmem_phys, GFP_KERNEL); //申请DMA内存
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if (!xxxxfb->vidmem)
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goto err_free_framedesc;
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xxxxfb->framedesc->next = xxxxfb->framedesc_phys;
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xxxxfb->framedesc->addr = xxxxfb->vidmem_phys;
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xxxxfb->framedesc->id = 0xdeafbead;
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xxxxfb->framedesc->cmd = 0;
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xxxxfb->framedesc->cmd |= max_videosize / 4;
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return 0;
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err_free_framedesc:
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dma_free_coherent(&xxxx0fb->pdev->dev, sizeof(*xxxxfb->framedesc),
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xxxxfb->framedesc, xxxxfb->framedesc_phys);
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return -ENOMEM;
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}
使能LCD函数xxxxfb_enable:
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static void gsc3280fb_enable(struct xxxxfb *xxxxfb)
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{
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writel(0x101c, xxxxfb->base + XXXX_REG_LCD_CTRL); //设置控制寄存器
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writel(0x1, xxxxfb->base + XXXX_REG_LCD_ENABLE); //使能
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clk_enable(xxxxfb->ldclk); //使能时钟
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}
二、fb支持的函数集xxxx_ops
xxxx_ops具体内容如下:
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/*Framebuffer底层硬件操作各接口函数*/
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static struct fb_ops xxxxfb_ops = {
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.owner = THIS_MODULE,
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.fb_check_var = xxxxfb_check_var,
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.fb_set_par = xxxxfb_set_par, /*设置fb_info中的参数,主要是LCD的显示模式*/
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.fb_blank = xxxxfb_blank, /*显示空白(即:LCD开关控制)*/
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.fb_cursor = xxxxfb_cursor,
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.fb_setcolreg = xxxxfb_setcolreg, /*设置颜色表*/
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/*以下三个函数是可选的,主要是提供fb_console的支持,在内核中已经实现,这里直接调用即可*/
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.fb_fillrect = sys_fillrect, /*定义在drivers/video/cfbfillrect.c中*/
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.fb_copyarea = sys_copyarea, /*定义在drivers/video/cfbcopyarea.c中*/
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.fb_imageblit = sys_imageblit, /*定义在drivers/video/cfbimgblt.c中*/
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};
除了内核中实现的最后三个函数外,现在我们一一讲述各个接口函数。
1、xxxxfb_check_var
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static int xxxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *fb)
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{
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struct xxxxfb *xxxxfb = fb->par;
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struct fb_videomode *mode;
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if (var->bits_per_pixel != xxxxfb_get_controller_bpp(xxxxfb) &&
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var->bits_per_pixel != xxxxfb->pdata->bpp) //获取bpp,接下来讲述
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return -EINVAL;
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mode = xxxxfb_get_mode(xxxxfb, var); //获取模式,内容接下来讲述
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if (mode == NULL)
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return -EINVAL;
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/* 设置时钟像素,行、帧切换值,水平同步、垂直同步长度值 */
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fb_videomode_to_var(var, mode); //从mode赋值到var
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/*根据色位模式(BPP)来设置可变参数中R、G、B的颜色位域。*/
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switch (xxxxfb->pdata->bpp) {
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case 8:
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break;
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case 15:
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var->red.offset = 10;
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var->red.length = 5;
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var->green.offset = 6;
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var->green.length = 5;
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var->blue.offset = 0;
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var->blue.length = 5;
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break;
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case 16:
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var->red.offset = 11;
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var->red.length = 5;
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var->green.offset = 5;
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var->green.length = 6;
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var->blue.offset = 0;
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var->blue.length = 5;
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break;
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default:
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break;
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}
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return 0;
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}
xxxxfb_get_controller_bpp
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static int xxxxfb_get_controller_bpp(struct xxxxfb *xxxxfb)
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{
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switch (xxxxfb->pdata->bpp) {
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case 8:
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return 8;
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case 15:
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case 16:
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return 16;
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default:
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return gsc3280fb->pdata->bpp;
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}
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}
xxxxfb_get_mode:
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static struct fb_videomode *xxxxfb_get_mode(struct xxxxfb *xxxxfb,
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struct fb_var_screeninfo *var)
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{
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size_t i;
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struct fb_videomode *mode = xxxxfb->pdata->modes;
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for (i = 0; i < xxxxfb->pdata->num_modes && mode != NULL; ++i, ++mode) { //逐一比较
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if ((mode->xres == var->xres) && (mode->yres == var->yres)) { //比较判断
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return mode;
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}
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}
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return NULL;
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}
2、设置参数函数xxxxfb_set_par
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static int xxxxfb_set_par(struct fb_info *info)
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{
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struct xxxxfb *xxxxfb = info->par;
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struct gsc3280_fb_platform_data *pdata = xxxxfb->pdata;
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struct fb_var_screeninfo *var = &info->var;
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struct fb_videomode *mode;
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uint32_t ctrl;
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uint32_t vtim, htim, hvlen, vt, ht;
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//unsigned long rate;
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mode = xxxxfb_get_mode(xxxxfb, var); //取得模式,上面讲述
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if (mode == NULL)
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return -EINVAL;
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if (mode == info->mode)
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return 0;
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info->mode = mode;
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//根据寄存器的定义组装各个值
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htim = (mode->hsync_len << 24) | (mode->left_margin << 16) | ((mode->xres-1) & 0xffff ) ;
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vtim = (mode->vsync_len << 24) | (mode->upper_margin << 16) | ((mode->yres -1) & 0xffff ) ;
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ht = mode->hsync_len + mode->left_margin + mode->right_margin + mode->xres -1;
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vt = mode->vsync_len + mode->upper_margin + mode->lower_margin + mode->yres- 1;
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hvlen = ht << 16 | (vt & 0xffff);
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ctrl = 0;
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switch (pdata->bpp) {
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case 16:
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ctrl |= GSC3280_LCD_CTRL_BPP_16;
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break;
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case 8:
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ctrl |= GSC3280_LCD_CTRL_BPP_8;
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break;
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default:
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break;
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}
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ctrl |= pdata->lcd_type & 0xff;
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if (!(mode->sync & FB_SYNC_HOR_HIGH_ACT))
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ctrl |= XXXX_LCD_CTRL_HSYNC_ACTIVE_LOW;
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if (!(mode->sync & FB_SYNC_VERT_HIGH_ACT))
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ctrl |= XXXX_LCD_CTRL_VSYNC_ACTIVE_LOW;
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if (pdata->lcd_type == XXXX_LCD_TYPE_16BIT_TFT)
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ctrl |= 0x1;
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writel(htim, xxxxfb->base + XXXX_REG_LCD_HTIM);
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writel(vtim, xxxxfb->base + XXXX_REG_LCD_VTIM);
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writel(hvlen, xxxxfb->base + XXXX_REG_LCD_HVLEN);
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//writel(ctrl, xxxxfb->base + XXXX_REG_LCD_CTRL);
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if (!xxxxfb->is_enabled)
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;
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//clk_disable(xxxxfb->ldclk);
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mutex_unlock(&xxxxfb->lock);
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//clk_set_rate(xxxxfb->lpclk, rate);
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//clk_set_rate(xxxxfb->ldclk, rate * 3);
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return 0;
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}
3、清空函数xxxxfb_blank
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static int xxxxfb_blank(int blank_mode, struct fb_info *info)
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{
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struct gsc3280fb *xxxxfb = info->par;
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switch (blank_mode) {
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case FB_BLANK_UNBLANK:
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mutex_lock(&xxxxfb->lock);
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if (xxxxfb->is_enabled) {
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mutex_unlock(&xxxxfb->lock);
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return 0; //已经使能了,不用再使能
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}
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xxxxfb_enable(gsc3280fb);
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xxxxfb->is_enabled = 1;
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mutex_unlock(&xxxxfb->lock);
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break;
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default:
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mutex_lock(&xxxxfb->lock);
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if (!xxxxfb->is_enabled) {
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mutex_unlock(&xxxxfb->lock);
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return 0; //已经停止了,不用再停止了
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}
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xxxxfb_disable(xxxxfb); //停用LCD,接下来讲述
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xxxxfb->is_enabled = 0;
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mutex_unlock(&xxxxfb->lock);
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break;
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}
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return 0;
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}
停用LCD函数xxxxfb_disable:
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static void xxxxfb_disable(struct xxxxfb *xxxxfb)
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{
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uint32_t ctrl;
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ctrl = readl(xxxxfb->base + XXXX_REG_LCD_ENABLE);
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ctrl &= ~XXXX_LCD_CTRL_DISABLE; //停用
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writel(ctrl, xxxxfb->base + XXXX_REG_LCD_ENABLE);
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do {
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ctrl = readl(xxxxfb->base + XXXX_REG_LCD_ENABLE);
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} while ((ctrl & XXXX_LCD_STATE_DISABLED)); //等待停止成功
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clk_disable(xxxxfb->ldclk); //停用时钟
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}
A = dma_alloc_writecombine(B,C,D,GFP_KERNEL);
含义:
A: 内存的虚拟起始地址,在内核要用此地址来操作所分配的内存
B: struct device指针,可以平台初始化里指定,主要是dma_mask之类,可参考framebuffer
C: 实际分配大小,传入dma_map_size即可
D: 返回的内存物理地址,dma就可以用。
所以,A和D是一一对应的,只不过,A是虚拟地址,而D是物理地址。对任意一个操作都将改变缓冲区内容。
我对此函数的理解是,调用此函数将会分配一段内存,D将返回这段内存的实际物理地址供DMA来使用,A将是D对应的
虚拟地址供操作系统调用,对A和D的的任意一个进行操作,都会改变这段内存缓冲区的内容。
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