分类: C/C++
2008-09-02 09:56:04
In VC++ we have a class CRectTracker
which helps drawing the trackers and also there is function a DrawFocusRect()
with which tracker behavior can be achieved. In C# I did not find any kind of such functionality (if there is then I am unaware at the moment.). So I decided to make program which draw box with tracker and allows manipulation with the box with the help of trackers.
I tried to avoid Form’s Invalidate()
function as it generates flickering effects and drawing is not smooth. I designed the program in a way to maximize the usage of double buffering to avoid flickering effect.
Methods | Functionality |
DrawSelectionGhostRect() |
Draws the given ghost rectangle on the specified bitmap |
InitTrackerRects() |
Initializes the eight rectangle of the tracker. |
DrawSelectionTrackers() |
Draws the already initialized tracker rectangles |
CursorCheck() |
Checks the position of the cursor and changes the form cursor with appropriate cursor and returns the border of the rectangle for the resizing purpose. |
In the main program there are three modes of the program. First is the “None mode” which indicates that user is not drawing, second mode is the “Drawing mode” and it is invoked when user selects the Box icon from the toolbar and third is the “selection mode” it is invoked when user selects a box for changing the positioning or size.
There is main bitmap which holds the current drawing. Whenever a change is required like drawing rubber band selection or drawing tracker a copy of the main bitmap is made and saved in TrackerImage bitmap and all the changes are made in it and in the end it is assigned to the main bitmap. Even when repaint is required then RePaintForm()
function is called instead of calling paint()
function of the form to avoid the flickering effect.
A simple program that demonstrates double buffering & tracker drawing is included. OnPaint()
generates flickering effects so it is recommended to draw first on the bitmap and then on the form.