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2009-03-12 21:21:37

也是前几天才从chinaunix上看到pov-ray这个软件的,也就是下面这篇文章

可以说当时只是想原来Linux下也有不下于3DMax的开源软件。
随手点开了povray的站点,马上就被里面的演示图片给迷上了。
原来,3D的光景世界是这么的精彩。
要说有相机是记录世界,那么说用povray就是在创建一个理想的世界。
在那个世界里,我们可以用光线,颜色,基本的形体创建,表达你的理想世界。
下面介绍一下历史吧,
From wiki english

Some time in the 1980s, David Kirk Buck downloaded the for a raytracer to his . He experimented with it for a while, eventually deciding to write his own raytracer, named after his initials. He posted it to his , thinking others might be interested in it. In 1987, Aaron A. Collins downloaded DKBTrace and began working on an -based port of it. He and David Buck collaborated to add several more features. When the program proved to be more popular than anticipated, they could not keep up with demand for more features. Thus, in July 1991 David turned over the project to a team of programmers. At the same time, he felt that it was inappropriate to use his initials on a program he no longer maintained. The name "STAR" (Software Taskforce on Animation and Rendering) was considered, but eventually the name became the "Persistence of Vision Raytracer", or "POV-Ray" for short.

POV-Ray was the first ray tracer to render an image in , rendered by inside the .

Features of the application and a summary of its history are discussed in an interview with David Kirk Buck and Chris Cason on episode 24 of .

简单的说服力
1980左右,David Kirk Buck完成了一个raytracker DKBTracker并公布到BBS上,
1987左右,Aaron A. Collins移植到X86系统上。并随后与David Buck开始增加新的机能
1991年, David将其移交到开发团队并不再维护原有版本。新版本最终命名为Persistence of Vision Raytracer,简称为POV-Ray
当前稳定版本3.6,测试版本3.7
    
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