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分类: Python/Ruby

2022-10-13 11:59:49

# -*- coding: utf-8 -*-

import pygame

from pygame.locals import *

from sys import exit

from random import randint

import random

windows_width = 400

windows_height = 760

icoSize = 48

whiteColor=pygame.Color(255,255,255)

redColor=pygame.Color(255,0,0)

blackColor=pygame.Color(0,0,0)

greyColor=pygame.Color(150,150,150)

blueColor=pygame.Color(0,0,255)

greenColor=pygame.Color(0,255,0)

aaa=pygame.Color(128,255,0)

bbb=pygame.Color(255,255,0)

ccc=pygame.Color(255,255,0)

sheepList=[redColor,blueColor,greenColor,greyColor,blackColor,aaa,bbb,ccc]

class Point():

    def __init__(self,x=0,y=0):

        self.x=x

        self.y=y

def main():

    totalScore=0

    score=0

    itemCount=5

    pygame.init()

    fpsClock=pygame.time.Clock()

    playSurface=pygame.display.set_mode((windows_width,windows_height))

    #pygame.display.set_caption("羊了个羊Python")

    defaultFont=pygame.font.get_default_font()

    font=pygame.font.SysFont(defaultFont,24)

    data=[[i+1 for i in range(3)] for j in range(3)]

    for r in range(3):

        for c in range(3):

r1 = random.randint(1,100) % 3;

c1 = random.randint(1,100) % 3;

t = data[r1][c1];

data[r1][c1] = data[r][c];

data[r][c] = t;

store=[0,0,0,0,0,0,0]

offsetX = (windows_width - (2 * (48 + icoSize) + 48)) / 2

offsetY = (windows_height - (2 * (48 + icoSize) + 48)) / 2

    while True:

        pygame.display.update()

        #pygame.draw.rect(playSurface,whiteColor,Rect(0,0,windows_width,windows_height))

        playSurface.fill(whiteColor)

        color = (255, 0, 0)

        s="mission "+str(itemCount-4)

        text=font.render(s,True,color)

        playSurface.blit(text,(5,45))

        color 跟单网gendan5.com= (0, 255, 0)

        text=font.render("score: "+str(totalScore),True,color)

        playSurface.blit(text,(5,65))

        for r in range(3):

            for c in range(3):

                if (data[r][c]):

                    pygame.draw.rect(playSurface,sheepList[data[r][c]-1],Rect(offsetX + c * (48 + icoSize), offsetY + r * (48 + icoSize),48,48))

        for i in range(7):

            if store[i]:

pygame.draw.rect(playSurface,sheepList[store[i]-1],Rect((i*50)+26,620,48,48))

        for event in pygame.event.get():

            msg=Point()

            if event.type==MOUSEBUTTONUP:

                (x,y)=event.pos

                print(x,y)

                msg=Point(x,y)

            else:

                continue

            for r in range(3):

                for c in range(3):

                    x = offsetX + c * (48 + icoSize)

                    y = offsetY + r * (48 + icoSize)

                    if (msg.x > x and msg.x < x + 48 and msg.y>y and msg.y < y + 48):

                        col = int((msg.x - offsetX)  /  (48 + icoSize))

                        row = int(msg.y - offsetY)  / (48 + icoSize))

                        print("row:", row, col);

                        for i in range(7):

                            if (store[i] == 0):

                                store[i] = data[row][col];

                                break;

                        cnt = 0;

                        for i in range(7):

                            if (store[i] == data[row][col]):

                cnt+=1

                        if (cnt == 3):

                            for i in range(7):

                                if (store[i] == data[row][col]):

                    store[i] = 0

                            score+=1

                            totalScore+=1

                            if score>10:

                                itemCount+=1

                                score=0

                        data[row][col] = random.randint(1,100) % itemCount+1;

    while True:

        sleep(1)

return 0;

if __name__=="__main__":

    main()

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