分类: Python/Ruby
2022-09-20 14:04:43
from lunar_sprites import *
class PlaneGame(object):
"""兔子接月饼游戏"""
def __init__(self):
print("游戏初始化")
pygame.init()
# 1.创建游戏的窗口
self.screen = pygame.display.set_mode(SCREEN_RECT.size)
# 2.创建游戏的时钟
self.clock = pygame.time.Clock()
# 3.调用私有方法,完成精灵和精灵组的创建
self.__create_sprites()
# 4.设置定时器事件——每1秒创建一次月饼
pygame.time.set_timer(CREATE_MOONCAKE_EVENT, 1000)
# 5.设置定时器事件——倒计时每1秒触发一次
pygame.time.set_timer(CREATE_I_EVENT, 1000)
# 6.设置定时器事件——10秒后结束游戏
pygame.time.set_timer(CREATE_OVER_EVENT, 10000)
# 7.设置游戏状态,1代表开始,0代表结束,-1代表退出
self.game_state = 1
def __create_sprites(self):
"""创建背景精灵和精灵组"""
# 创建背景的精灵组
bg1 = Background()
bg2 = Background(True)
self.back_group = pygame.sprite.Group(bg1, bg2)
# 创建月饼的精灵组
self.mooncake_group = pygame.sprite.Group()
# 创建兔子的精灵和精灵组
self.rabbit = Rabbit()
self.rabbit_group = pygame.sprite.Group(self.rabbit)
# 创建得分精灵和精灵组
self.score_sprite = Score()
self.score_group = pygame.sprite.Group(self.score_sprite)
# 创建倒计时精灵和精灵组
self.countdown_sprite = Countdown(10)
self.countdown_group = pygame.sprite.Group(self.countdown_sprite)
# 创建菜单精灵和精灵组
self.menu_sprite = Menu()
self.menu_group = pygame.sprite.Group(self.menu_sprite)
# 创建鼠标精灵和精灵组
self.mouse_sprite = Mouse()
self.mouse_group = pygame.sprite.Group(self.mouse_sprite)
def start_game(self):
print("游戏正式开始。。。")
pygame.mixer.init()
pygame.mixer.music.load("./images/plane_background.mp3")
pygame.mixer.music.play()
while True:
if self.game_state == 1:
"""游戏进行中"""
# 1.设置刷新帧率
self.clock.tick(FRAME_PER_SEC)
# 2.事件监听
self.__event_handler()
# 3.碰撞检测
self.__check_collide()
# 4.更新/绘制精灵组
self.__update_sprites()
# 5.更新显示
pygame.display.update()
elif self.game_state == 0:
"""游戏某一轮结束"""
# 1.设置刷新帧率
self.clock.tick(FRAME_PER_SEC)
# 2.更新游戏菜单
self.__event_menu_handler()
self.__check_menu_collide()
self.__update_menu()
# 3.更新显示
pygame.display.update()
elif self.game_state == -1:
"""游戏退出"""
PlaneGame.__game_over()
def __event_handler(self):
for event in pygame.event.get():
# 判断是否退出游戏
if event.type == pygame.QUIT:
self.game_state = -1
elif event.type == CREATE_MOONCAKE_EVENT:
# 创建月饼精灵
mooncake = Mooncake()
# 将月饼精灵添加到月饼精灵组
self.mooncake_group.add(mooncake)
elif event.type == CREATE_I_EVENT:
# 倒计时减1秒
self.countdown_sprite.start_time = self.countdown_sprite.start_time - 1
elif event.type == CREATE_OVER_EVENT:
self.menu_sprite.display = True
self.game_state = 0
# 使用键盘提供的方法获取键盘按键 - 按键元组
keys_pressed = 跟单网gendan5.compygame.key.get_pressed()
# 判断元组中对应的按键索引值
if keys_pressed[pygame.K_RIGHT]:
self.rabbit.speed = 5
elif keys_pressed[pygame.K_LEFT]:
self.rabbit.speed = -5
else:
self.rabbit.speed = 0
def __check_collide(self):
# 1.兔子接到月饼
mooncakes = pygame.sprite.spritecollide(self.rabbit, self.mooncake_group, True)
# 2.判断碰撞列表长度
if len(mooncakes) > 0:
# 接到月饼得分加1
self.score_sprite.score = self.score_sprite.score + 1
def __update_sprites(self):
self.back_group.update()
self.back_group.draw(self.screen)
self.mooncake_group.update()
self.mooncake_group.draw(self.screen)
self.rabbit_group.update()
self.rabbit_group.draw(self.screen)
self.score_group.update()
self.score_group.draw(self.screen)
self.score_group.update()
self.score_group.draw(self.screen)
self.countdown_group.update()
self.countdown_group.draw(self.screen)
def __event_menu_handler(self):
for event in pygame.event.get():
# 判断是否退出游戏
if event.type == pygame.QUIT:
self.game_state = -1
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
# 点击左键
pos = pygame.mouse.get_pos()
self.mouse_sprite.rect.top = pos[1]
self.mouse_sprite.rect.left = pos[0]
self.menu_sprite.update()
def __check_menu_collide(self):
click_list = pygame.sprite.spritecollide(self.menu_sprite, self.mouse_group,False)
if len(click_list) > 0:
"""鼠标击中菜单,重新开始游戏"""
# 1.设置游戏状态为进行中
self.game_state = 1
# 2.重置鼠标位置
self.mouse_sprite.rect.top=0
self.mouse_sprite.rect.left=0
# 3.重新总时间,10s秒后结束
pygame.time.set_timer(CREATE_OVER_EVENT, 0)
pygame.time.set_timer(CREATE_OVER_EVENT, 10000)
# 4.重置分数精灵
self.score_sprite.score = 0
# 5.重置倒计时精灵
self.countdown_sprite.start_time = 10
def __update_menu(self):
self.menu_group.update()
self.menu_group.draw(self.screen)
self.mouse_group.update()
self.mouse_group.draw(self.screen)
@staticmethod
def __game_over():
print("游戏结束")
pygame.quit()
exit()
if __name__ == "__main__":
# 创建游戏对象
game = PlaneGame()
# 启动游戏
game.start_game()