分类: Python/Ruby
2022-06-15 17:17:32
import pygame
from pygame.locals import *
import pygame
import sys
import asyncio
import time
import random
class Player(pygame.sprite.Sprite):
#粽子对象
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('min2.png')
self.image = pygame.transform.scale(self.image, (130, 130))
print(self.image)
self.rect = self.image.get_rect()
self.rect.midbottom = (20, screen_height )
def update(self):
screen.blit(self.image, (self.rect.x, self.rect.y))
screen.blit(self.image, self.rect)
x_move = 0
y_move = 0
# 获取按键,并进行相应的移动
key = pygame.key.get_pressed()
if key[pygame.K_LEFT]:
x_move -= 4
if key[pygame.K_RIGHT]:
x_move += 4
if key[pygame.K_UP]:
y_move -= 4
if key[pygame.K_DOWN]:
y_move += 4
self.rect.x += x_move
self.rect.y += y_move
# 控制人物的最低位置
# 绘制人物
screen.blit(self.image, self.rect)
if self.rect.right > 1400:
self.rect.x -= 20
elif self.rect.left <=-10:
self.rect.x += 20
elif self.rect.top < 0:
self.rect.y += 50
elif self.rect.bottom> 730:
self.rect.y -= 60
# def eat(self):
class Heart_game(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.Heart_speed = [2,-3]
# 加载小球图片
self.image = pygame.image.load('min_love.png').convert_alpha()
# 获取小球图片的区域开状
self.rect = self.image.get_rect()
x,y = random.randint(0,1300),random.randint(0,700)
self.active = True
self.rect.midbottom = (x, y )
def Move_update(self):
self.rect = self.rect.move(self.Heart_speed)
screen.blit(self.image, self.rect)
if self.rect.right > 1400:
x = random.randint(-5, 0)
y = random.randint(-5, -2) or random.randint(1, 5)
self.Heart_speed = [x, y]
elif self.rect.left <=-10:
x = random.randint(0, 5)
y = random.randint(-5, 5)
self.Heart_speed = [x, y]
elif self.rect.top < -10:
x = random.randint(-3,3)
y = random.randint(0,3)
self.Heart_speed = [x,y]
elif self.rect.bottom> 695:
x = random.randint(-3, 3)
y = random.randint(-3,0)
self.Heart_speed = [x, y]
# 加载基本的窗口和时钟
pygame.init()
screen_width = 1400
screen_height = 700
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('迟到的端午')
clock = pygame.time.Clock() # 设置时钟
# 加载背景,粽子,爱心
bg =跟单网gendan5.com pygame.image.load("vack.jpeg").convert()
player = Player()
aixin = Heart_game()
group = pygame.sprite.Group(aixin)
count = 0
score = 0
score_font = pygame.font.Font("font.ttf",50)
BLACK= (0,0,0)
l = []
l.append(aixin)
# 游戏主循环
game_run = 1
while game_run:
clock.tick(60)
screen.blit(bg, (0, 0))
# 持续更新
count += 1
for each in l:
each.Move_update()
screen.blit(each.image, each.rect)
if pygame.sprite.spritecollide(player,group,True,pygame.sprite.collide_circle_ratio(0.5)) :
l.pop()
score += 1
print(score)
# del aixin
if not l:
l.append(Heart_game())
group.add(l[0])
player.update()
score_text = score_font.render("Score: % s" % str(score), True, BLACK)
screen.blit(score_text, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_run = False
# 窗口更新并绘制
pygame.display.update()
pygame.quit()