分类: Python/Ruby
2022-04-11 13:35:40
def get_head_pose(shape): # 头部姿态估计
# (像素坐标集合)填写2D参考点
# 17左眉左上角/21左眉右角/22右眉左上角/26右眉右上角/36左眼左上角/39左眼右上角/42右眼左上角/
# 45右眼右上角/31鼻子左上角/35鼻子右上角/48左上角/54嘴右上角/57嘴中央下角/8下巴角
image_pts = np.float32([shape[17], shape[21], shape[22], shape[26], shape[36],
shape[39], shape[42], shape[45], shape[31], shape[35],
shape[48], shape[54], shape[57], shape[8]])
# solvePnP计算姿势——求解旋转和平移矩阵:
# rotation_vec表示旋转矩阵,translation_vec表示平移矩阵,cam_matrix与K矩阵对应,dist_coeffs与D矩阵对应。
_, rotation_vec, translation_vec = cv2.solvePnP(object_pts, image_pts, cam_matrix, dist_coeffs)
# projectPoints重新投影误差:原2d点和重投影2d点的距离(输入3d点、相机内参、相机畸变、r、t,输出重投影2d点)
reprojectdst, _ = cv2.projectPoints(reprojectsrc, rotation_vec, translation_vec, cam_matrix, dist_coeffs)
reprojectdst = tuple(map(tuple, reprojectdst.reshape(8, 2))) # 以8行2列显示
# 计算欧拉角calc euler angle
rotation_mat, _ = cv2.Rodrigues(rotation_vec) # 罗德里格斯公式(将旋转矩阵转换为旋转向量)
pose_mat = cv2.hconcat((rotation_mat, translation_vec)) # 水平拼接,vconcat垂直拼接
# decomposeProjectionMatrix将投影矩阵分解为旋转矩阵和相机矩阵
_, _, _, _, _, _, euler_angle =外汇跟单gendan5.com cv2.decomposeProjectionMatrix(pose_mat)
pitch, yaw, roll = [math.radians(_) for _ in euler_angle]
pitch = math.degrees(math.asin(math.sin(pitch)))
roll = -math.degrees(math.asin(math.sin(roll)))
yaw = math.degrees(math.asin(math.sin(yaw)))
print('pitch:{}, yaw:{}, roll:{}'.format(pitch, yaw, roll))
return reprojectdst, euler_angle # 投影误差,欧拉角
def eye_aspect_ratio(eye):
# 垂直眼标志(X,Y)坐标
A = dist.euclidean(eye[1], eye[5]) # 计算两个集合之间的欧式距离
B = dist.euclidean(eye[2], eye[4])
# 计算水平之间的欧几里得距离
# 水平眼标志(X,Y)坐标
C = dist.euclidean(eye[0], eye[3])
# 眼睛长宽比的计算
ear = (A + B) / (2.0 * C)
# 返回眼睛的长宽比
return ear
def mouth_aspect_ratio(mouth): # 嘴部
A = np.linalg.norm(mouth[2] - mouth[9]) # 51, 59
B = np.linalg.norm(mouth[4] - mouth[7]) # 53, 57
C = np.linalg.norm(mouth[0] - mouth[6]) # 49, 55
mar = (A + B) / (2.0 * C)
return mar