Chinaunix首页 | 论坛 | 博客
  • 博客访问: 3657215
  • 博文数量: 365
  • 博客积分: 0
  • 博客等级: 民兵
  • 技术积分: 2522
  • 用 户 组: 普通用户
  • 注册时间: 2019-10-28 13:40
文章分类

全部博文(365)

文章存档

2023年(8)

2022年(130)

2021年(155)

2020年(50)

2019年(22)

我的朋友

分类: Java

2021-05-21 17:22:36

int flag=menulogin.Menulogin(); //游戏开始标记符;

        Boolean red = false;

        Boolean blue = false; //默认英雄初始是没有buff

        while (flag==3) {

            Menuable menuable = new Menuable();

            Menuyeguai menuyeguai = new Menuyeguai();

            Menuzhuangbei menuzhuangbei = new Menuzhuangbei();

            int res = menuable.Menuable(); //技能菜单

            int[] arr = new int[4];

            switch (res) {   //技能生效操作

                case 1:

                    System.out.println("当前使用一技能誓约之盾!");

                    arr = Firstable(red);

                    break;

                case 2:

                    System.out.println("当前使用二技能回旋打击!");

                    arr = Secondable(red, blue);

                    break;

                case 3:

                    System.out.println("当前使用二技能圣剑裁决!");

                    arr = Thirdable(red, blue);

                    break;

                case 10:

                    int res1 = menuyeguai.Menuyeguai();

                    switch (res1){  //刷野生效操作

                        case 80:

                        case 100:

                        case 150:

                        case 200:

                        case 250:yase.setMoney(yase.getMoney()+res1);break;

                        case 1: red = true;break;

                        case 0: blue = true;break;

                        case 10:;

                        case 11:;

                        default:

                            System.out.println("系统错误");

                    }

                    break;

                case 11:

                    int res2 = menuzhuangbei.Menuzhuangbei();

                    switch (res2){  //进入装备购买页面

                        case 1:

                            Shoe shoe = new Shoe();

                            if(yase.getMoney()>=200){

                            System.out.println(yase.name+"购买了"+shoe.name);

                            yase.phyfangyu+=shoe.getPhyattack();

                            yase.move+=shoe.getMove();

                            yase.money=yase.money-200;

                        }else{

                                System.out.println("金币不足,无法购买"+shoe.name);

                            };break;

                        case 2:

                            Fajia fajia = new Fajia();

                            if(yase.getMoney()>=1200){

                            System.out.println(yase.name+"购买了"+fajia.name);

                            yase.phyattack+=fajia.getPhyattack(); //攻击力+

                            yase.phyfangyu+=fajia.getPhyfanyu();  //防御力+

                            yase.money=yase.money-1200;

                        }else {

                                System.out.println("金币不足,无法购买"+fajia.name);

                            };break;

                        case 3:

                            Anyinzhanfu anyinzhanfu = new Anyinzhanfu();

                            if(yase.getMoney()>=2000){

                            System.out.println(yase.name+"购买了"+anyinzhanfu.name);

                            yase.phyattack+=anyinzhanfu.getPhyattack(); //攻击力+

                            yase.blood+=anyinzhanfu.getBlood();  //生命力+

                            yase.money=yase.money-2000;

                        }else {

                                System.out.println("金币不足,无法购买"+anyinzhanfu.name);

                            }

                            break;

                        case 10:

                        case 11:

                        default:

                            System.out.println("系统错误");

                    }

                    break;

                case 4:

                    return;

                default:

                    System.out.println("自动平A中。。。。");

                    break;

            }

            yase.setPhyattack(yase.getPhyattack()+arr[0]);

            yase.setBlood(yase.getBlood()+arr[1]);

            yase.setMove(yase.getMove()+arr[2]);

            System.out.println(yase.getName()+"当前属性为"+" 金币 "+yase.getMoney()+" 物理攻击 "+yase.getPhyattack()+" 血量 "+yase.getBlood()+" 移速 "+yase.getMove()

            +" 当前技能冷却时间 "+arr[3]+"ms");

        }

阅读(1398) | 评论(0) | 转发(0) |
给主人留下些什么吧!~~