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分类: C/C++
2009-03-21 22:14:08
Structures for handling internet addresses
#include |
These are the basic structures for all syscalls and functions that deal with internet addresses. In memory, the struct sockaddr_in is the same size as struct sockaddr, and you can freely cast the pointer of one type to the other without any harm, except the possible end of the universe.
Just kidding on that end-of-the-universe thing...if the universe does end when you cast a struct sockaddr_in* to a struct sockaddr*, I promise you it's pure coincidence and you shouldn't even worry about it.
So, with that in mind, remember that whenever a function says it takes a struct sockaddr* you can cast your struct sockaddr_in* to that type with ease and safety.
There's also this sin_zero field which some people claim must be set to zero. Other people don't claim anything about it (the Linux documentation doesn't even mention it at all), and setting it to zero doesn't seem to be actually necessary. So, if you feel like it, set it to zero using memset().
Now, that struct in_addr is a weird beast on different systems. Sometimes it's a crazy union with all kinds of #defines and other nonsense. But what you should do is only use the s_addr field in this structure, because many systems only implement that one.
With IPv4 (what basically everyone in 2005 still uses), the struct s_addr is a 4-byte number that represents one digit in an IP address per byte. (You won't ever see an IP address with a number in it greater than 255.)
struct sockaddr_in myaddr; int s; myaddr.sin_family = AF_INET; myaddr.sin_port = htons(3490); inet_aton("63.161.169.137", &myaddr.sin_addr.s_addr); s = socket(PF_INET, SOCK_STREAM, 0); bind(s, (struct sockaddr*)myaddr, sizeof(myaddr)); |
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