// This OnDraw() handler loads a bitmap from system resources, centers
// it in the view, and uses BitBlt to paint the bitmap bits.
void CBlat2View::OnDraw(CDC* pDC)
{
CBlat2Doc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// Load IDB_BITMAP1 from the resources.
CBitmap bmp;
if (bmp.LoadBitmap(IDB_BITMAP1))
{
// Get the size of the bitmap.
BITMAP bmpInfo;
bmp.GetBitmap(&bmpInfo);
// Create an in-memory device context compatible with the
// display device context that is used to paint.
CDC dcMemory;
dcMemory.CreateCompatibleDC(pDC);
// Select the bitmap into the in-memory device context.
CBitmap* pOldBitmap = dcMemory.SelectObject(&bmp);
// Find a center point for the bitmap in the client area.
CRect rect;
GetClientRect(&rect);
int nX = rect.left + (rect.Width() - bmpInfo.bmWidth) / 2;
int nY = rect.top + (rect.Height() - bmpInfo.bmHeight) / 2;
// Copy the bits from the in-memory device context to the on-
// screen device context to do the painting. Use the computed center
// point for the target offset.
pDC->BitBlt(nX, nY, bmpInfo.bmWidth, bmpInfo.bmHeight, &dcMemory,
0, 0, SRCCOPY);
dcMemory.SelectObject(pOldBitmap);
}
else
TRACE0("ERROR: Where is IDB_BITMAP1?\n");
}
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