分类: LINUX
2009-03-06 11:52:41
int main()
{
return 0;
}
int main()
{
return 0;
}
// Document.h
namespace WebCore {
class Document {
Document();
...
};
} // namespace WebCore
// Document.h
namespace WebCore {
class Document {
Document();
...
};
} // namespace WebCore
// Document.cpp
namespace WebCore {
Document::Document()
{
...
}
} // namespace WebCore
// Document.cpp
namespace WebCore {
Document::Document()
{
...
}
} // namespace WebCore
switch (condition) {
case fooCondition:
case barCondition:
i++;
break;
default:
i--;
}
switch (condition) {
case fooCondition:
case barCondition:
i++;
break;
default:
i--;
}
return attr->name() == srcAttr
|| attr->name() == lowsrcAttr
|| (attr->name() == usemapAttr && attr->value().domString()[0] != '#');
return attr->name() == srcAttr ||
attr->name() == lowsrcAttr ||
(attr->name() == usemapAttr && attr->value().domString()[0] != '#');
i++;
i ++;
y = m * x + b;
f(a, b);
c = a | b;
return condition ? 1 : 0;
y=m*x+b;
f(a,b);
c = a|b;
return condition ? 1:0;
if (condition)
doIt();
if(condition)
doIt();
f(a, b);
f (a, b);
f( a, b );
x++;
y++;
if (condition)
doIt();
x++; y++;
if (condition) doIt();
else
statement should go on the same line as a preceding close brace.
if (condition) {
...
} else {
...
}
if (condition) {
...
}
else {
...
}
else if
statement should be written as an if
statement when the prior if
concludes with a return
statement.
if (condition) {
...
return someValue;
}
if (condition) {
...
}
if (condition) {
...
return someValue;
} else if (condition) {
...
}
int main()
{
...
}
int main() {
...
}
class MyClass {
...
};
namespace WebCore {
...
}
for (int i = 0; i < 10; i++) {
...
}
class MyClass
{
...
};
if (condition)
doIt();
if (condition) {
doIt();
}
for ( ; current; current = current->next) { }
for ( ; current; current = current->next);
0
. In C, it should be written as NULL
. In Objective-C and Objective-C++, follow the guideline for C or C++, respectively, but use nil
to represent a null Objective-C object.bool
values should be written as true
and false
. Objective-C BOOL
values should be written as YES
and NO
.if (condition)
doIt();
if (!ptr)
return;
if (!count)
return;
if (condition == true)
doIt();
if (ptr == NULL)
return;
if (count == 0)
return;
struct Data;
size_t bufferSize;
class HTMLDocument;
String mimeType();
struct data;
size_t buffer_size;
class HtmlDocument;
String MIMEType();
size_t characterSize;
size_t length;
short tabIndex; // more canonical
size_t charSize;
size_t len;
short tabulationIndex; // bizarre
class String {
...
short m_length;
};
class String {
...
short length;
};
@class String
...
short _length;
@end
@class String
...
short length;
@end
bool isValid;
bool didSendData;
bool valid;
bool sentData;
void setCount(size_t); // sets m_count
size_t count(); // returns m_count
void setCount(size_t); // sets m_theCount
size_t getCount();
bool convertToASCII(short*, size_t);
bool toASCII(short*, size_t);
void setCount(size_t);
void setCount(size_t count);
#define WBStopButtonTitle() \
NSLocalizedString(@"Stop", @"Stop button title")
#define WB_STOP_BUTTON_TITLE \
NSLocalizedString(@"Stop", @"Stop button title")
#define WBStopButtontitle \
NSLocalizedString(@"Stop", @"Stop button title")
// HTMLDocument.h
#ifndef HTMLDocument_h
#define HTMLDocument_h
// HTMLDocument.h
#ifndef _HTML_DOCUMENT_H_
#define _HTML_DOCUMENT_H_
MyClass::MyClass(Document* doc)
: MySuperClass()
, m_myMember(0)
, m_doc(doc)
{
}
MyOtherClass::MyOtherClass()
: MySuperClass()
{
}
MyClass::MyClass(Document* doc) : MySuperClass()
{
m_myMember = 0;
m_doc = doc;
}
MyOtherClass::MyOtherClass() : MySuperClass() {}
Image* SVGStyledElement::doSomething(PaintInfo& paintInfo)
{
SVGStyledElement* element = static_cast(node());
const KCDashArray& dashes = dashArray();
Image *SVGStyledElement::doSomething(PaintInfo &paintInfo)
{
SVGStyledElement *element = static_cast(node());
const KCDashArray &dashes = dashArray();
// RenderLayer.h
#include "Node.h"
#include "RenderObject.h"
#include "RenderView.h"
// RenderLayer.h
#include "config.h"
#include "RenderObject.h"
#include "RenderView.h"
#include "Node.h"
// HTMLDivElement.cpp
#include "config.h"
#include "HTMLDivElement.h"
#include "Attribute.h"
#include "HTMLElement.h"
#include "QualifiedName.h"
// HTMLDivElement.cpp
#include "HTMLElement.h"
#include "HTMLDivElement.h"
#include "QualifiedName.h"
#include "Attribute.h"