不说别的,看看核心的数据结构,你能看到各种风格的命名方式,好像诚心跟人过不去,不想让人看啊;本来想一一标出来的,猛然发现,不用了,用不着,您从头到尾看下去,几乎每个都不一样:
/*
** `per thread' state
*/
struct lua_State {
CommonHeader;
lu_byte status;
StkId top; /* first free slot in the stack */
StkId base; /* base of current function */
global_State *l_G;
CallInfo *ci; /* call info for current function */
const Instruction *savedpc; /* `savedpc' of current function */
StkId stack_last; /* last free slot in the stack */
StkId stack; /* stack base */
CallInfo *end_ci; /* points after end of ci array*/
CallInfo *base_ci; /* array of CallInfo's */
int stacksize;
int size_ci; /* size of array `base_ci' */
unsigned short nCcalls; /* number of nested C calls */
unsigned short baseCcalls; /* nested C calls when resuming coroutine */
lu_byte hookmask;
lu_byte allowhook;
int basehookcount;
int hookcount;
lua_Hook hook;
TValue l_gt; /* table of globals */
TValue env; /* temporary place for environments */
GCObject *openupval; /* list of open upvalues in this stack */
GCObject *gclist;
struct lua_longjmp *errorJmp; /* current error recover point */
ptrdiff_t errfunc; /* current error handling function (stack index) */
};
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