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分类: 嵌入式

2015-10-13 19:56:22

这是来自ethernut网站的一篇文章,原文链接:
http://www.ethernut.de/en/documents/arm-inline-asm.html
另外,据说nut/os是个不错的开源os,对单片机以太网开发感兴趣的可以留意一下。
对gcc内联汇编讲解的资料很多,主要也是基于x86架构的,讲解arm的不多。而且,这篇文章对clobber list部分讲得很仔细,包括其他文章很少讲明白的"cc",所以我就果断把它收藏了。
ARM GCC Inline Assembler Cookbook About this document

The GNU C compiler for ARM RISC processors offers, to embed assembly language code into C programs. This cool feature may be used for manually optimizing time critical parts of the software or to use specific processor instruction, which are not available in the C language.

It's assumed, that you are familiar with writing ARM assembler programs, because this is not an ARM assembler programming tutorial. It's not a C language tutorial either.

All samples had been tested with GCC version 4, but most of them should work with earlier versions too.

GCC asm statement

Let's start with a simple example. The following statement may be included in your code like any other C statement.

/* NOP example */ asm("mov r0,r0");

It moves the contents of register r0 to register r0. In other words, it doesn't do much more than nothing. It is also known as a NOP (no operation) statement and is typically used for very short delays.

Stop! Before adding this example right away to your C code, keep on reading and learn, why this may not work as expected.

With inline assembly you can use the same assembler instruction mnemonics as you'd use for writing pure ARM assembly code. And you can write more than one assembler instruction in a single inline asm statement. To make it more readable, you can put each instruction on a separate line.

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  1. asm(
  2. "mov r0, r0\n\t"
  3. "mov r0, r0\n\t"
  4. "mov r0, r0\n\t"
  5. "mov r0, r0"
  6. );

The special sequence of linefeed and tab characters will keep the assembler listing looking nice. It may seem a bit odd for the first time, but that's the way the compiler creates its own assembler code while compiling C statements.

So far, the assembler instructions are much the same as they'd appear in pure assembly language programs. However, registers and constants are specified in a different way, if they refer to C expressions. The general form of an inline assembler statement is

asm(code : output operand list : input operand list : clobber list);

The connection between assembly language and C operands is provided by an optional second and third part of the asm statement, the list of output and input operands. We will explain the third optional part, the list of clobbers, later.

The next example of rotating bits passes C variables to assembly language. It takes the value of one integer variable, right rotates the bits by one and stores the result in a second integer variable.

/* Rotating bits example */ asm("mov %[result], %[value], ror #1" : [result] "=r" (y) : [value] "r" (x));

Each asm statement is divided by colons into up to four parts:

  1. The assembler instructions, defined in a single string literal: "mov %[result], %[value], ror #1"
  2. An optional list of output operands, separated by commas. Each entry consists of a symbolic name enclosed in square brackets, followed by a constraint string, followed by a C expression enclosed in parentheses. Our example uses just one entry: [result] "=r" (y)
  3. A comma separated list of input operands, which uses the same syntax as the list of output operands. Again, this is optional and our example uses one operand only: [value] "r" (x)
  4. Optional list of clobbered registers, omitted in our example.

As shown in the initial NOP example, trailing parts of the asm statement may be omitted, if unused. Inline asm statements containing assembler instruction only are also known as basic inline assembly, while statements containing optional parts are called extended inline assembly. If an unused part is followed by one which is used, it must be left empty. The following example sets the current program status register of the ARM CPU. It uses an input, but no output operand.

asm("msr cpsr,%[ps]" : : [ps]"r"(status));

Even the code part may be left empty, though an empty string is required. The next statement creates a special clobber to tell the compiler, that memory contents may have changed. Again, the clobber list will be explained later, when we take a look to code optimization.

asm("":::"memory");

You can insert spaces, newlines and even C comments to increase readability.

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  1. asm("mov %[result], %[value], ror #1"

  2. : [result]"=r" (y) /* Rotation result. */
  3. : [value]"r" (x) /* Rotated value. */
  4. : /* No clobbers */
  5. );

In the code section, operands are referenced by a percent sign followed by the related symbolic name enclosed in square brackets. It refers to the entry in one of the operand lists that contains the same symbolic name. From the rotating bits example:

%[result] refers to output operand, the C variable y, and
%[value] refers to the input operand, the C variable x.

Symbolic operand names use a separate name space. That means, that there is no relation to any other symbol table. To put it simple: You can choose a name without taking care whether the same name already exists in your C code. However, unique symbols must be used within each asm statement.

If you already looked to some working inline assembler statements written by other authors, you may have noticed a significant difference. In fact, the GCC compiler supports symbolic names since version 3.1. For earlier releases the rotating bit example must be written as

asm("mov %0, %1, ror #1" : "=r" (result) : "r" (value));

Operands are referenced by a percent sign followed by a single digit, where %0 refers to the first %1 to the second operand and so forth. This format is still supported by the latest GCC releases, but quite error-prone and difficult to maintain. Imagine, that you have written a large number of assembler instructions, where operands have to be renumbered manually after inserting a new output operand.

If all this stuff still looks a little odd, don't worry. Beside the mysterious clobber list, you have the strong feeling that something else is missing, right? Indeed, we didn't talk about the constraint strings in the operand lists. I'd like to ask for your patience. There's something more important to highlight in the next chapter.

C code optimization

There are two possible reasons why you want to use assembly language. First is, that C is limited when we are getting closer to the hardware. E.g. there's no C statement for directly modifying the processor status register. The second reason is to create highly optimized code. No doubt, the GNU C code optimizer does a good job, but the results are far away from handcrafted assembler code.

The subject of the chapter is often overlooked: When adding assembly language code by using inline assembler statements, this code is also processed by the C compiler's code optimizer. Let's examine the part of a compiler listing which may have been generated from our rotating bits example:

00309DE5 ldr r3, [sp, #0] @ x, x E330A0E1 mov r3, r3, ror #1 @ tmp, x 04308DE5 str r3, [sp, #4] @ tmp, y

The compiler selected register r3 for bit rotation. It could have selected any other register or two registers, one for each C variable. It may not explicitly load the value or store the result. Here is another listing, generated by a different compiler version with different compile options:

E420A0E1 mov r2, r4, ror #1 @ y, x

The compiler selected a unique register for each operand, using the value already cached in r4 and passing the result to the following code in r2. Did you get the picture?

Often it becomes worse. The compiler may even decide not to include your assembler code at all. These decisions are part of the compiler's optimization strategy and depend on the context in which your assembler instructions are used. For example, if you never use any of the output operands in the remaining part of the C program, the optimizer will most likely remove your inline assembler statement. The NOP example we presented initially may be such a candidate as well, because to the compiler this is useless overhead, slowing down program execution.

The solution is to add the volatile attribute to the asm statement to instruct the compiler to exclude your assembler code from code optimization. Remember, that you have been warned to use the initial example. Here is the revised version:


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  1. /* NOP example, revised */
  2. asm volatile("mov r0, r0");

But there is more trouble waiting for us. A sophisticated optimizer will re-arrange the code. The following C snippet had been left over after several last minute changes:

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  1. i++;
  2. if (j == 1)
  3.     x += 3;
  4. i++;
The optimizer will recognize, that the two increments do not have any impact on the conditional statement. Furthermore it knows, that incrementing a value by 2 will cost one ARM instruction only. Thus, it will re-arrange the code to

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  1. if (j == 1)
  2.     x += 3;
  3. i += 2;
and save one ARM instruction. As a result: There is no guarantee, that the compiled code will retain the sequence of statements given in the source code.

This may have a great impact on your code, as we will demonstrate now. The following code intends to multiply c with b, of which one or both may be modified by an interrupt routine. Disabling interrupts before accessing the variables and re-enable them afterwards looks like a good idea.

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  1. asm volatile("mrs r12, cpsr\n\t"
  2. "orr r12, r12, #0xC0\n\t"
  3. "msr cpsr_c, r12\n\t" ::: "r12", "cc");
  4. c *= b; /* This may fail. */
  5. asm volatile("mrs r12, cpsr\n"
  6. "bic r12, r12, #0xC0\n"
  7. "msr cpsr_c, r12" ::: "r12", "cc");

Unfortunately the optimizer may decide to do the multiplication first and then execute both inline assembler instructions or vice versa. This will make our assembly code useless.

We can solve this with the help of the clobber list, which will be explained now. The clobber list from the example above

"r12", "cc"

informs the compiler that the assembly code modifies register r12 and updates the condition code flags. Btw. using a hard coded register will typically prevent best optimization results. In general you should pass a variable and let the compiler choose the adequate register. Beside register names and cc for the condition register, memory is a valid keyword too. It tells the compiler that the assembler instruction may change memory locations. This forces the compiler to store all cached values before and reload them after executing the assembler instructions. And it must retain the sequence, because the contents of all variables is unpredictable after executing an asm statement with a memory clobber.

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  1. asm volatile("mrs r12, cpsr\n\t"
  2. "orr r12, r12, #0xC0\n\t"
  3. "msr cpsr_c, r12\n\t" :: : "r12", "cc", "memory");
  4. c *= b; /* This is safe. */
  5. asm volatile("mrs r12, cpsr\n"
  6. "bic r12, r12, #0xC0\n"
  7. "msr cpsr_c, r12" ::: "r12", "cc", "memory");
Invalidating all cached values may be suboptimal. Alternatively you can add a dummy operand to create an artificial dependency:

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  1. asm volatile("mrs r12, cpsr\n\t"
  2. "orr r12, r12, #0xC0\n\t"
  3. "msr cpsr_c, r12\n\t" : "=X" (b) :: "r12", "cc");
  4. c *= b; /* This is safe. */
  5. asm volatile("mrs r12, cpsr\n"
  6. "bic r12, r12, #0xC0\n"
  7. "msr cpsr_c, r12" :: "X" (c) : "r12", "cc");
This code pretends to modify variable b in the first asm statement and to use the contents variable c in the second. This will preserve the sequence of our three statements without invalidating other cached variables.

It is essential to understand how the optimizer affects inline assembler statements. If something remains nebulous, better re-read this part before moving on the the next topic.

Input and output operands

We learned, that each input and output operand is described by a symbolic name enclosed in square bracket, followed by a constraint string, which in turn is followed by a C expression in parentheses.

What are these constraints and why do we need them? You probably know that every assembly instruction accepts specific operand types only. For example, the branch instruction expects a target address to jump at. However, not every memory address is valid, because the final opcode accepts a 24-bit offset only. In contrary, the branch and exchange instruction expects a register that contains a 32-bit target address. In both cases the operand passed from C to the inline assembler may be the same C function pointer. Thus, when passing constants, pointers or variables to inline assembly statements, the inline assembler must know, how they should be represented in the assembly code.

For ARM processors, GCC 4 provides the following constraints.

Constraint Usage in ARM state Usage in Thumb state
f Floating point registers f0 .. f7 Not available
h Not available Registers r8..r15
G Immediate floating point constant Not available
H Same a G, but negated Not available
I Immediate value in data processing instructions
e.g. ORR R0, R0, #operand
Constant in the range 0 .. 255
e.g. SWI operand
J Indexing constants -4095 .. 4095
e.g. LDR R1, [PC, #operand]
Constant in the range -255 .. -1
e.g. SUB R0, R0, #operand
K Same as I, but inverted Same as I, but shifted
L Same as I, but negated Constant in the range -7 .. 7
e.g. SUB R0, R1, #operand
l Same as r Registers r0..r7
e.g. PUSH operand
M Constant in the range of 0 .. 32 or a power of 2
e.g. MOV R2, R1, ROR #operand
Constant that is a multiple of 4 in the range of 0 .. 1020
e.g. ADD R0, SP, #operand
m Any valid memory address
N Not available Constant in the range of 0 .. 31
e.g. LSL R0, R1, #operand
O Not available Constant that is a multiple of 4 in the range of -508 .. 508
e.g. ADD SP, #operand
r General register r0 .. r15
e.g. SUB operand1, operand2, operand3
Not available
w Vector floating point registers s0 .. s31 Not available
X Any operand

Constraint characters may be prepended by a single constraint modifier. Constraints without a modifier specify read-only operands. Modifiers are:

Modifier Specifies
= Write-only operand, usually used for all output operands
+ Read-write operand, must be listed as an output operand
& A register that should be used for output only

Output operands must be write-only and the C expression result must be an lvalue, which means that the operands must be valid on the left side of assignments. The C compiler is able to check this.

Input operands are, you guessed it, read-only. Note, that the C compiler will not be able to check, whether the operands are of reasonable type for the kind of operation used in the assembler instructions. Most problems will be detected during the late assembly stage, which is well known for its weird error messages. Even if it claims to have found an internal compiler problem that should be immediately reported to the authors, you better check your inline assembler code first.

A strict rule is: Never ever write to an input operand. But what, if you need the same operand for input and output? The constraint modifier + does the trick as shown in the next example:

asm("mov %[value], %[value], ror #1" : [value] "+r" (y));

This is similar to our rotating bits example presented above. It rotates the contents of the variable value to the right by one bit. In opposite to the previous example, the result is not stored in another variable. Instead the original contents of input variable will be modified.

The modifier + may not be supported by earlier releases of the compiler. Luckily they offer another solution, which still works with the latest compiler version. For input operators it is possible to use a single digit in the constraint string. Using digit n tells the compiler to use the same register as for the n-th operand, starting with zero. Here is an example:

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  1. asm("mov %0, %0, ror #1" : "=r" (value) : "0" (value));
Constraint "0" tells the compiler, to use the same input register that is used for the first output operand.

Note however, that this doesn't automatically imply the reverse case. The compiler may choose the same registers for input and output, even if not told to do so. You may remember the first assembly listing of the rotating bits example with two variables, where the compiler used the same register r3 for both variables. The asm statement

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  1. asm("mov %[result],%[value],ror #1":[result] "=r" (y):[value] "r" (x));
generated this code: 00309DE5 ldr r3, [sp, #0] @ x, x E330A0E1 mov r3, r3, ror #1 @ tmp, x 04308DE5 str r3, [sp, #4] @ tmp, y

This is not a problem in most cases, but may be fatal if the output operator is modified by the assembler code before the input operator is used. In situations where your code depends on different registers used for input and output operands, you must add the & constraint modifier to your output operand. The following code demonstrates this problem.

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  1. asm volatile("ldr %0, [%1]" "\n\t"
  2. "str %2, [%1, #4]" "\n\t"
  3. : "=&r" (rdv)
  4. : "r" (&table), "r" (wdv)
  5. : "memory");
A value is read from a table and then another value is written to another location in this table. If the compiler would have chosen the same register for input and output, then the output value would have been destroyed on the first assembler instruction. Fortunately, the & modifier instructs the compiler not to select any register for the output value, which is used for any of the input operands. More recipes Inline assembler as preprocessor macro

In order to reuse your assembler language parts, it is useful to define them as macros and put them into include files. Using such include files may produce compiler warnings, if they are used in modules, which are compiled in strict ANSI mode. To avoid that, you can write __asm__ instead of asm and __volatile__ instead of volatile. These are equivalent aliases. Here is a macro which will convert a long value from little endian to big endian or vice versa:

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  1. #define BYTESWAP(val) \
  2. __asm__ __volatile__ ( \
  3. "eor r3, %1, %1, ror #16\n\t" \
  4. "bic r3, r3, #0x00FF0000\n\t" \
  5. "mov %0, %1, ror #8\n\t" \
  6. "eor %0, %0, r3, lsr #8" \
  7. : "=r" (val) \
  8. : "0"(val) \
  9. : "r3", "cc" \
  10. );


C stub functions

Macro definitions will include the same assembler code whenever they are referenced. This may not be acceptable for larger routines. In this case you may define a C stub function. Here is the byte swap procedure again, this time implemented as a C function.

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  1. unsigned long ByteSwap(unsigned long val)
  2. {
  3. asm volatile (
  4. "eor r3, %1, %1, ror #16\n\t"
  5. "bic r3, r3, #0x00FF0000\n\t"
  6. "mov %0, %1, ror #8\n\t"
  7. "eor %0, %0, r3, lsr #8"
  8. : "=r" (val)
  9. : "0"(val)
  10. : "r3"
  11. );
  12. return val;
  13. }
Replacing symbolic names of C variables

By default GCC uses the same symbolic names of functions or variables in C and assembler code. You can specify a different name for the assembler code by using a special form of the asm statement:

unsigned long value asm("clock") = 3686400;

This statement instructs the compiler to use the symbolic name clock rather than value. This makes sense only for global variables. Local variables (aka auto variables) do not have symbolic names in assembler code.

Replacing symbolic names of C functions

In order to change the name of a function, you need a prototype declaration, because the compiler will not accept the asm keyword in the function definition:

extern long Calc(void) asm ("CALCULATE");

Calling the function Calc() will create assembler instructions to call the function CALCULATE.

Forcing usage of specific registers

A local variable may be held in a register. You can instruct the inline assembler to use a specific register for it.

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  1. void Count(void) {
  2. register unsigned char counter asm("r3");

  3. ... some code...
  4. asm volatile("eor r3, r3, r3");
  5. ... more code...
  6. }

The assembler instruction, "eor r3, r3, r3", will clear the variable counter. Be warned, that this sample is bad in most situations, because it interferes with the compiler's optimizer. Furthermore, GCC will not completely reserve the specified register. If the optimizer recognizes that the variable will not be referenced any longer, the register may be re-used. But the compiler is not able to check whether this register usage conflicts with any predefined register. If you reserve too many registers in this way, the compiler may even run out of registers during code generation.

Using registers temporarily

If you are using registers, which had not been passed as operands, you need to inform the compiler about this. The following code will adjust a value to a multiple of four. It uses r3 as a scratch register and lets the compiler know about this by specifying r3 in the clobber list. Furthermore the CPU status flags are modified by the ands instruction and thus cc had been added to the clobbers.

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  1. asm volatile(
  2. "ands r3, %1, #3" "\n\t"
  3. "eor %0, %0, r3" "\n\t"
  4. "addne %0, #4"
  5. : "=r" (len)
  6. : "0" (len)
  7. : "cc", "r3"
  8. );

Again, hard coding register usage is always bad coding style. Better implement a C stub function and use a local variable for temporary values.

Using constants

You can use the mov instruction to load an immediate constant value into a register. Basically, this is limited to values ranging from 0 to 255.

asm("mov r0, %[flag]" : [flag] "I" (0x80));

But also larger values can be used when rotating the given range by an even number of bits. In other words, any result of

n * 2X

with n is in the mentioned range of 0 to 255 and x is an even number in the range of 0 to 24. Because of rotation, x may be set to 26, 28 or 30, in which case bits 37 to 32 are folded to bits 5 to 0 resp. Last not least, the binary complement of these values may be given, when using mvn instead of mov.

Sometimes you need to jump to a fixed memory address, which may be defined by a preprocessor macro. You can use the following assembly code:

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  1. ldr r3, =JMPADDR
  2. bx r3

This will work with any legal address value. If the constant fits (for example 0x20000000), then the smart assembler will convert this to

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  1. mov r3, #0x20000000
  2. bx r3

If it doesn't fit (for example 0x00F000F0), then the assembler will load the value from the literal pool.

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  1. ldr r3, .L1
  2. bx r3
  3. ...
  4. .L1: .word 0x00F000F0

With inline assembly it works in the same way. But instead of using ldr, you can simply provide a constant as a register value:

asm volatile("bx %0" : : "r" (JMPADDR));

Depending on the actual value of the constant, either mov, ldr or any of its variants is used. If JMPADDR is defined as 0xFFFFFF00, then the resulting code will be similar to

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  1. mvn r3, #0xFF
  2. bx r3

The real world is more complicated. It may happen, that we need to load a specific register. Let's assume, that we want to call a subroutine, but we want to return to another address than the one that follows our branch. This is often useful when returning from main. In this case we need to load the link register. Here is the assembly code:

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  1. ldr lr, =JMPADDR
  2. ldr r3, main
  3. bx r3


Any idea how to implement this in inline assembly? Here is a solution:

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  1. asm volatile(
  2. "mov lr, %1\n\t"
  3. "bx %0\n\t"
  4. : : "r" (main), "I" (JMPADDR));

But there is still a problem. We use mov here and this will work as long as the value of JMPADDR fits. The resulting code will be the same than what we get in pure assembly code. If it doesn't fit, then we need ldr instead. But unfortunately there is no way to express

ldr lr, =JMPADDR

in inline assembly. Instead, we must write

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  1. asm volatile(
  2. "mov lr, %1\n\t"
  3. "bx %0\n\t"
  4. : : "r" (main), "r" (JMPADDR));

Compared to the pure assembly code, we end up with an additional statement, using an additional register.

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  1. ldr r3, .L1
  2. ldr r2, .L2
  3. mov lr, r2
  4. bx r3
Register Usage

It is always a good idea to analyze the assembly listing output of the C compiler and study the generated code. The following table of the compiler's typical register usage will be probably helpful to understand the code.

Register Alt. Name Usage
r0 a1 First function argument
Integer function result
Scratch register
r1 a2 Second function argument
Scratch register
r2 a3 Third function argument
Scratch register
r3 a4 Fourth function argument
Scratch register
r4 v1 Register variable
r5 v2 Register variable
r6 v3 Register variable
r7 v4 Register variable
r8 v5 Register variable
r9 v6
rfp
Register variable
Real frame pointer
r10 sl Stack limit
r11 fp Argument pointer
r12 ip Temporary workspace
r13 sp Stack pointer
r14 lr Link register
Workspace
r15 pc Program counter
Common pitfalls Instruction sequence

Developers often expect, that a sequence of instructions remains in the final code as specified in the source code. This assumption is wrong and often introduces hard to find bugs. Actually, asm statements are processed by the optimizer in the same way as other C statements. They may be rearranged if dependencies allow this.

The chapter "C code optimization" discusses the details and offers solutions.

Executing in Thumb status

Be aware, that, depending on the given compile options, the compiler may switch to thumb state. Using inline assembler with instructions that are not available in thumb state will result in cryptic compile errors.

Assembly code size

In most cases the compiler will correctly determine the size of the assembler instruction, but it may become confused by assembler macros. Better avoid them.

In case you are confused: This is about assembly language macros, not C preprocessor macros. It is fine to use the latter.

Labels

Within the assembler instruction you can use labels as jump targets. However, you must not jump from one assembler instruction into another. The optimizer knows nothing about those branches and may generate bad code.

Preprocessor macros

Inline assembly instruction cannot contain preprocessor macros, because for the preprocessor these instruction are nothing else but string constants.

If your assembly code must refer to values that are defined by macros, see the chapter about "Using constants" above.

External links

For a more thorough discussion of inline assembly usage, see the gcc user manual. The latest version of the gcc manual is always available here:

Copyright Copyright (C) 2007-2012 by Harald Kipp. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation.

If you think that something hasn't been explained clearly enough or is even wrong, please let me know.

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