分类: Android平台
2014-10-20 11:41:33
The game's facial animations are the aftereffect of a huge collaborative effort
How abounding absorption do you and the aggregation pay to movies and the added use of CGI? Do you anticipate that plan has any appulse or abode on video adventurous animation? MG: Personally, a huge amount. Admitting convalescent all the time and at abounding dispatch in acceding of raw quality, CGI in films has the bend on games. I'm not talking about prerendered cutscenes here--there's no acumen why they can't or shouldn't attending every bit as acceptable as blur CGI
With blur CGI, accumulated you see onscreen has a lot of acceptable been rendered offline, admitting those accomplishing cutscenes in-game allegation to do that in complete time/30 frames per second. If you attending at CGI in movies maybe 5 years ago, in acceding of features, amateur are close, but in acceding of raw pixel aloft we're at a analysis of the resolution. For me, this is what we should be aiming for
With a adventurous like ours, we not abandoned admission several movies' account of activity but we aswell admission even added gameplay abstruse with the story. In acceding of assembly there is a lot added to alike and integrate--"two masters to serve," as it were. Ultimately, the two should go duke in duke to aftermath a atypical accessory for the player