Clockwork were mentioned to be part of Level Up My 'X' system.
Clockwork shields will apparently gain levels and be better at defending
against attacks as it's trained. Seeing that this hasn't been
elaborated further, it might have been just a fancy idea and might not
be implemented, although I do expect that other clockwork items and
equipment will be implemented to the skill.
Lightning conductors
Lightning conductors were mentioned as one of the things that can be
created via Invention. Currently there's so little information about
them that I can't draw any solid conclusion what use they might have.
They might be a magic version of Lightning weapons, or a completely
unique weapon.
Pyrotechnics
Some of the things that were mentioned to be explored with Invention
were pyrotechnics, lighting conductors, and explosives. While I have
already covered lightning and explosives, pyrotechnics puzzle me. What
use could they have? Perhaps it will be a tie-up with Firemaking,
allowing us to make equipment that can set monsters on fire?
More pocket slot items
It has been mentioned multiple times that Invention will introduce
various new pocket slot items to the game. I'd expect these new pocket
slot items to provide more directly combat-related perks, in a similar
fashion to some auras and scrimshaws. Some of the new pocket slot items
might also provide benefits for other skills as well.
Sulphur
Sulphur was mentioned to be one of the things the Contraptions might be
powered by, asides the Divine energy. Given that Sulphur already exists
in the game, Invention would give it a new use.
Dungeoneering-specific content
There'll most likely be rewards specific to Invention within
Daemonheim, and is a small chance at new things to buy with
tokens, but it will not be the focus.
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