内核提供了一个通用的CPIO驱动,定义在drivers/input/keyboard/gpio-keys.c中
GPIO按键驱动是基于平台设备的,这里分析s3c6410的GPIO按键驱动
一、GPIO按键使用的资源定义
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//定义在arch/arm/mach-s3c64xx/mach-smdk6410.c中
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//按键定义
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static struct gpio_keys_button gpio_buttons[] = {
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{
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.gpio = S3C64XX_GPN(0),//使用的GPIO口
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.code = KEY_UP,//按键产生的事件编码
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.desc = "BUTTON1",//描述
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.active_low = 1,//低电平触发
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.wakeup = 0,
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},
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{
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.gpio = S3C64XX_GPN(1),
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.code = KEY_DOWN,
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.desc = "BUTTON2",
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.active_low = 1,
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.wakeup = 0,
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},
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{
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.gpio = S3C64XX_GPN(2),
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.code = KEY_LEFT,
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.desc = "BUTTON3",
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.active_low = 1,
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.wakeup = 0,
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},
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{
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.gpio = S3C64XX_GPN(3),
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.code = KEY_RIGHT,
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.desc = "BUTTON4",
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.active_low = 1,
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.wakeup = 0,
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},
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{
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.gpio = S3C64XX_GPN(4),
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.code = KEY_ENTER,
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.desc = "BUTTON5",
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.active_low = 1,
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.wakeup = 0,
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},
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{
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.gpio = S3C64XX_GPN(5),
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.code = KEY_ESC,
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.desc = "BUTTON6",
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.active_low = 1,
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.wakeup = 0,
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}
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};
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//私有数据结构
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static struct gpio_keys_platform_data gpio_button_data = {
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.buttons = gpio_buttons,//按键列表
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.nbuttons = ARRAY_SIZE(gpio_buttons),//按键数
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};
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//定义GPIO按键的平台设备结构
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static struct platform_device gpio_button_device = {
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.name = "gpio-keys",//设备名
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.id = -1,//设备ID
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.num_resources = 0,//使用的资源大小
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.dev = {
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.platform_data = &gpio_button_data,//私有数据
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}
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};
二、基于平台设备驱动的结构
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static struct platform_driver gpio_keys_device_driver = {
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.probe = gpio_keys_probe, //探测方法
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.remove = __devexit_p(gpio_keys_remove),//移除方法
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.driver = {
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.name = "gpio-keys",//驱动名,这里的name要和platform_device结构中的name相同
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.owner = THIS_MODULE,//驱动所属的模块
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#ifdef CONFIG_PM
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.pm = &gpio_keys_pm_ops,//电源管理函数集合
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#endif
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}
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};
三、平台设备驱动的注册和卸载方法
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//驱动加载方法
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static int __init gpio_keys_init(void)
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{
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//注册平台设备驱动
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return platform_driver_register(&gpio_keys_device_driver);
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}
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//驱动卸载方法
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static void __exit gpio_keys_exit(void)
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{
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//注销平台设备驱动
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platform_driver_unregister(&gpio_keys_device_driver);
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}
四、探测方法
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static int __devinit gpio_keys_probe(struct platform_device *pdev)
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{
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//得到平台设备私有数据
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struct gpio_keys_platform_data *pdata = pdev->dev.platform_data;
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struct gpio_keys_drvdata *ddata;//gpio键私有数据
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struct device *dev = &pdev->dev;//得到平台设备
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struct input_dev *input;
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int i, error;
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int wakeup = 0;
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//分配空间,gpio_keys_drvdata结构中有struct gpio_button_data data[0];成员,
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//这里分配pdata->nbuttons个gpio_button_data大小的空间
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ddata = kzalloc(sizeof(struct gpio_keys_drvdata) +
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pdata->nbuttons * sizeof(struct gpio_button_data),
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GFP_KERNEL);
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//分配input_dev输入设备结构
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input = input_allocate_device();
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if (!ddata || !input) {
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dev_err(dev, "failed to allocate state\n");
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error = -ENOMEM;
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goto fail1;
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}
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//为struct gpio_keys_drvdata *ddata;赋值
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ddata->input = input;//input_dev输入设备结构
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ddata->n_buttons = pdata->nbuttons;//按键数
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ddata->enable = pdata->enable;//使用系统默认的方法
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ddata->disable = pdata->disable;
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mutex_init(&ddata->disable_lock);//初始化互斥体
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//将ddata作为平台设备的私有数据
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platform_set_drvdata(pdev, ddata);
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//将ddata作为input设备的私有数据
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input_set_drvdata(input, ddata);
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//为input_dev结构体赋值
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input->name = pdev->name;
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input->phys = "gpio-keys/input0";
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input->dev.parent = &pdev->dev;
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input->open = gpio_keys_open;//打开方法
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input->close = gpio_keys_close;//关闭方法
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input->id.bustype = BUS_HOST;
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input->id.vendor = 0x0001;
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input->id.product = 0x0001;
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input->id.version = 0x0100;
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/* 启用自动重复特性的Linux输入子系统*/
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if (pdata->rep)
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__set_bit(EV_REP, input->evbit);
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//依次设置各gpio_keys_button
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for (i = 0; i < pdata->nbuttons; i++) {
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struct gpio_keys_button *button = &pdata->buttons[i];//得到gpio_keys_button
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struct gpio_button_data *bdata = &ddata->data[i];//得到gpio_button_data
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unsigned int type = button->type ?: EV_KEY;
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bdata->input = input;
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bdata->button = button;
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/*
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该函数完成的功能为
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1、设置定时器处理方法
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2、设置工作队列处理方法
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3、申请并设置GPIO口
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4、申请中断
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*/
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//配置GPIO口
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error = gpio_keys_setup_key(pdev, bdata, button);
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if (error)
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goto fail2;
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if (button->wakeup)
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wakeup = 1;
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//标记按键处理某一事件
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input_set_capability(input, type, button->code);
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}
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//在sys下创建组
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error = sysfs_create_group(&pdev->dev.kobj, &gpio_keys_attr_group);
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if (error) {
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dev_err(dev, "Unable to export keys/switches, error: %d\n",
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error);
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goto fail2;
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}
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//注册input设备
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error = input_register_device(input);
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if (error) {
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dev_err(dev, "Unable to register input device, error: %d\n",
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error);
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goto fail3;
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}
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/* 得到当前按钮的状态*/
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for (i = 0; i < pdata->nbuttons; i++)
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gpio_keys_report_event(&ddata->data[i]);
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input_sync(input);//同步input
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//唤醒设备初始化
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device_init_wakeup(&pdev->dev, wakeup);
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return 0;
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fail3:
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sysfs_remove_group(&pdev->dev.kobj, &gpio_keys_attr_group);
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fail2:
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while (--i >= 0) {
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free_irq(gpio_to_irq(pdata->buttons[i].gpio), &ddata->data[i]);
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if (ddata->data[i].timer_debounce)
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del_timer_sync(&ddata->data[i].timer);
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cancel_work_sync(&ddata->data[i].work);
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gpio_free(pdata->buttons[i].gpio);
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}
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platform_set_drvdata(pdev, NULL);
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fail1:
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input_free_device(input);
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kfree(ddata);
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return error;
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}
设置GPIO口方法:用于申请GPIO资源,配置GPIO口功能,申请中断
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static int __devinit gpio_keys_setup_key(struct platform_device *pdev,
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struct gpio_button_data *bdata,
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struct gpio_keys_button *button)
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{
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char *desc = button->desc ? button->desc : "gpio_keys";
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struct device *dev = &pdev->dev;
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unsigned long irqflags;
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int irq, error;
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//设置定时器处理方法
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setup_timer(&bdata->timer, gpio_keys_timer, (unsigned long)bdata);
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//设置工作队列处理方法
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INIT_WORK(&bdata->work, gpio_keys_work_func);
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//申请GPIO口
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error = gpio_request(button->gpio, desc);
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if (error < 0) {
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dev_err(dev, "failed to request GPIO %d, error %d\n",
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button->gpio, error);
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goto fail2;
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}
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//设置GPIO口为输入
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error = gpio_direction_input(button->gpio);
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if (error < 0) {
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dev_err(dev, "failed to configure"
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" direction for GPIO %d, error %d\n",
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button->gpio, error);
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goto fail3;
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}
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//如果gpio_keys_button->debounce_interval设置了放抖动的时间,则设置GPIO口的去抖动时间
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if (button->debounce_interval) {
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error = gpio_set_debounce(button->gpio,
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button->debounce_interval * 1000);
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/* use timer if gpiolib doesn't provide debounce */
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if (error < 0)
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bdata->timer_debounce = button->debounce_interval;
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}
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//根据GPIO得到中断号
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irq = gpio_to_irq(button->gpio);
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if (irq < 0) {
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error = irq;
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dev_err(dev, "Unable to get irq number for GPIO %d, error %d\n",
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button->gpio, error);
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goto fail3;
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}
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//中断的触发方向设置为上升沿和下降沿触发
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irqflags = IRQF_TRIGGER_RISING | IRQF_TRIGGER_FALLING;
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/*
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* If platform has specified that the button can be disabled,
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* we don't want it to share the interrupt line.
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*/
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//若按钮是可用的,设置中断为共享中断
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if (!button->can_disable)
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irqflags |= IRQF_SHARED;
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//申请中断
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error = request_irq(irq, gpio_keys_isr, irqflags, desc, bdata);
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if (error) {
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dev_err(dev, "Unable to claim irq %d; error %d\n",
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irq, error);
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goto fail3;
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}
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return 0;
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fail3:
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gpio_free(button->gpio);
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fail2:
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return error;
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}
定时器处理方法
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static void gpio_keys_timer(unsigned long _data)
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{
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struct gpio_button_data *data = (struct gpio_button_data *)_data;
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//调度其它任务
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schedule_work(&data->work);
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}
处理任务的方法:用于处理任务队列中的任务
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static void gpio_keys_work_func(struct work_struct *work)
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{
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struct gpio_button_data *bdata =
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container_of(work, struct gpio_button_data, work);
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//调用gpio_keys_report_event传递事件
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gpio_keys_report_event(bdata);
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}
传递事件方法:获得事件的类型、编码、值,调用input_event函数将事件传递给输入子系统核心
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static void gpio_keys_report_event(struct gpio_button_data *bdata)
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{
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struct gpio_keys_button *button = bdata->button;
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struct input_dev *input = bdata->input;
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unsigned int type = button->type ?: EV_KEY;
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int state = (gpio_get_value(button->gpio) ? 1 : 0) ^ button->active_low;//得到按键状态
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input_event(input, type, button->code, !!state);//向input核心传递事件
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input_sync(input);//同步input
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}
中断处理方法:当按键被按下会产生中断
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static irqreturn_t gpio_keys_isr(int irq, void *dev_id)
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{
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struct gpio_button_data *bdata = dev_id;
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struct gpio_keys_button *button = bdata->button;
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BUG_ON(irq != gpio_to_irq(button->gpio));
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if (bdata->timer_debounce)
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mod_timer(&bdata->timer,
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jiffies + msecs_to_jiffies(bdata->timer_debounce));
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else
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schedule_work(&bdata->work);
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return IRQ_HANDLED;
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}
五、移除方法
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static int __devexit gpio_keys_remove(struct platform_device *pdev)
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{
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struct gpio_keys_platform_data *pdata = pdev->dev.platform_data;
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struct gpio_keys_drvdata *ddata = platform_get_drvdata(pdev);
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struct input_dev *input = ddata->input;
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int i;
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//删除sys下的组
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sysfs_remove_group(&pdev->dev.kobj, &gpio_keys_attr_group);
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device_init_wakeup(&pdev->dev, 0);
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//释放中断,释放GPIO资源
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for (i = 0; i < pdata->nbuttons; i++) {
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int irq = gpio_to_irq(pdata->buttons[i].gpio);
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free_irq(irq, &ddata->data[i]);
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if (ddata->data[i].timer_debounce)
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del_timer_sync(&ddata->data[i].timer);
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cancel_work_sync(&ddata->data[i].work);
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gpio_free(pdata->buttons[i].gpio);
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}
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//注销输入设备
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input_unregister_device(input);
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return 0;
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}
六、总结
基于GPIO的按键驱动编写过程
1、定义GPIO按键平台设备使用的系统资源
2、注册GPIO按键平台设备
3、在探测方法中分配input_dev结构,读取前面定义GPIO按键平台设备使用的系统资源,初始化input_dev结构,
申请GPIO资源,配置GPIO口功能,通过GPIO口得到中断号,设置中断触发方式,申请中断。
4、向内核注册输入设备驱动;
5、当有中断产生时,获得事件类型、编码、值,调用input_event函数向输入子系统传递事件;
6、移除方法释放GPIO资源,释放中断号,注销输入设备驱动
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