聊天的时候我们经常用到很多搞笑的Gif表情,有时候千言万语真的比不上一个Gif来的实在。以前一直以为想Gif作为一种常用格式,各大平台应该都会支持,知道前两天项目中要加载一个Gif作为过渡动画,我查了半天帮助文档,发现IOS中居然没有现成的支持加载和播放Gif的类。
于是上网简单的搜了一下,发现两个比较有有用的代码。网址分别如下:
这两种方法都是采用ImageIO库,对Gif文件进行解析,然后自己做动画显示,至此显示Gif动画的思路就已经比较明确了。
我们知道Gif是由一阵阵画面组成的,而且每一帧画面播放的时常可能会不相等,观察上面两个例子,发现他们都没有对Gif中每一帧的显示时常做处理,这样的结果就是整个Gif中每一帧画面都是以固定的速度向前播放,很显然这并不总会符合需求。
于是自己写一个解析Gif的工具类,解决每一帧画面并遵循每一帧所对应的显示时间进行播放。
程序的思路如下:
1、首先使用ImageIO库中的CGImageSource家在Gif文件。
2、通过CGImageSource获取到Gif文件中的总的帧数,以及每一帧的显示时间。
3、通过CAKeyframeAnimation来完成Gif动画的播放。
下面直接上我写的解析和播放Gif的工具类的代码:
// // SvGifView.h // SvGifSample // // Created by maple on 3/28/13. // Copyright (c) 2013 smileEvday. All rights reserved. // // QQ: 1592232964 #import@interface SvGifView : UIView /* * @brief desingated initializer */ - (id)initWithCenter:(CGPoint)center fileURL:(NSURL*)fileURL; /* * @brief start Gif Animation */ - (void)startGif; /* * @brief stop Gif Animation */ - (void)stopGif; /* * @brief get frames image(CGImageRef) in Gif */ + (NSArray*)framesInGif:(NSURL*)fileURL; @end
// // SvGifView.m // SvGifSample // // Created by maple on 3/28/13. // Copyright (c) 2013 smileEvday. All rights reserved. // // QQ: 1592232964 #import "SvGifView.h" #import#import /* * @brief resolving gif information */ void getFrameInfo(CFURLRef url, NSMutableArray *frames, NSMutableArray *delayTimes, CGFloat *totalTime,CGFloat *gifWidth, CGFloat *gifHeight) { CGImageSourceRef gifSource = CGImageSourceCreateWithURL(url, NULL); // get frame count size_t frameCount = CGImageSourceGetCount(gifSource); for (size_t i = 0; i < frameCount; ++i) { // get each frame CGImageRef frame = CGImageSourceCreateImageAtIndex(gifSource, i, NULL); [frames addObject:(id)frame]; CGImageRelease(frame); // get gif info with each frame NSDictionary *dict = (NSDictionary*)CGImageSourceCopyPropertiesAtIndex(gifSource, i, NULL); NSLog(@"kCGImagePropertyGIFDictionary %@", [dict valueForKey:(NSString*)kCGImagePropertyGIFDictionary]); // get gif size if (gifWidth != NULL && gifHeight != NULL) { *gifWidth = [[dict valueForKey:(NSString*)kCGImagePropertyPixelWidth] floatValue]; *gifHeight = [[dict valueForKey:(NSString*)kCGImagePropertyPixelHeight] floatValue]; } // kCGImagePropertyGIFDictionary中kCGImagePropertyGIFDelayTime,kCGImagePropertyGIFUnclampedDelayTime值是一样的 NSDictionary *gifDict = [dict valueForKey:(NSString*)kCGImagePropertyGIFDictionary]; [delayTimes addObject:[gifDict valueForKey:(NSString*)kCGImagePropertyGIFDelayTime]]; if (totalTime) { *totalTime = *totalTime + [[gifDict valueForKey:(NSString*)kCGImagePropertyGIFDelayTime] floatValue]; } } } @interface SvGifView() { NSMutableArray *_frames; NSMutableArray *_frameDelayTimes; CGFloat _totalTime; // seconds CGFloat _width; CGFloat _height; } @end @implementation SvGifView - (id)initWithCenter:(CGPoint)center fileURL:(NSURL*)fileURL; { self = [super initWithFrame:CGRectZero]; if (self) { _frames = [[NSMutableArray alloc] init]; _frameDelayTimes = [[NSMutableArray alloc] init]; _width = 0; _height = 0; if (fileURL) { getFrameInfo((CFURLRef)fileURL, _frames, _frameDelayTimes, &_totalTime, &_width, &_height); } self.frame = CGRectMake(0, 0, _width, _height); self.center = center; } return self; } + (NSArray*)framesInGif:(NSURL *)fileURL { NSMutableArray *frames = [NSMutableArray arrayWithCapacity:3]; NSMutableArray *delays = [NSMutableArray arrayWithCapacity:3]; getFrameInfo((CFURLRef)fileURL, frames, delays, NULL, NULL, NULL); return frames; } - (void)startGif { CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; NSMutableArray *times = [NSMutableArray arrayWithCapacity:3]; CGFloat currentTime = 0; int count = _frameDelayTimes.count; for (int i = 0; i < count; ++i) { [times addObject:[NSNumber numberWithFloat:(currentTime / _totalTime)]]; currentTime += [[_frameDelayTimes objectAtIndex:i] floatValue]; } [animation setKeyTimes:times]; NSMutableArray *images = [NSMutableArray arrayWithCapacity:3]; for (int i = 0; i < count; ++i) { [images addObject:[_frames objectAtIndex:i]]; } [animation setValues:images]; [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]]; animation.duration = _totalTime; animation.delegate = self; animation.repeatCount = 5; [self.layer addAnimation:animation forKey:@"gifAnimation"]; } - (void)stopGif { [self.layer removeAllAnimations]; } // remove contents when animation end - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag { self.layer.contents = nil; } // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code } @end
代码很短也比较容易,就不一一解释了。最开始的那个C函数主要就是用来解析Gif的,之所以用C函数是因为我要返回多个信息,而Objective-c只能返回一个参数,而且Objective-c和C语言可以很方便的混合编程。
测试程序Github地址: