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分类: IT职场

2013-12-12 11:54:09

Do I ever wish I could  defy the game and pull a road out into the untouched land beyond my dotted line? All the time. I eventually accepted it, though, because if I could solve every problem through expansion, many of the game's challenging trade-offs would be lost.Sometimes, however, cities fail hard. When services cant handle demand, Sims begin to leave. If too many leave, your income plummets. Now youre losing money, so you turn off services to keep from going broke—but that makes things worse. Now there's no fire or police coverage, and even more Sims are leaving (or, you know, burning to death).

And even though population is plummeting, the roads are more clogged than ever. What the hell is happening?You may never know—cities can become unmanageable at populations over 100,000—and trying to fix things sometimes feels futile. Failed cities are ugly, claustrophobic burdens which require constant attention because they didn't achieve balance early on. Funnily, discarding them is a relief. It's actually an enjoyable part of the game, because all that frustration is replaced by the anticipation of running a new experiment in a pristine new plot. This time I'll get it right, just as long as I pay attention to the hard data more than the advisers or Sims. Featured, EA, Maxis, SimCity, Tweet

Stranded on the mythical island of Yamatai following a freak storm, 21-year-old Lara Croft's career as a videogame protagonist begins with suffering. In the opening hours of Tomb Raider she is stabbed, burned, drenched, assaulted and almost freezes to death: that's if you're doing well, meeting the demands of every linear climbing section, gunfight, finickety stealth sequence and quick-time event that presents itself. Fail any of these and you'll also watch her be crushed, impaled, strangled, mauled and so on."

 

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