创建模式
1.工厂方法模式(Factory Method) 将程序中创建对象的操作,单独出来处理,创建一个产品的工厂接口,把实际的工作转移到具体的子类。大大提高了系统扩展的柔性,接口的抽象化处理给相互依赖的对象创建提供了最好的抽象模式。
[java] view plaincopyprint?public class TestFactoryMethod {
public static void main(String[] args) {
AnimalFactory af=new DogFactory();
Animal1 a=af.getAnimal();
}
}
abstract class Animal1{}
class Dog1 extends Animal1{}
class Cat1 extends Animal1{}
abstract class AnimalFactory{
public abstract Animal1 getAnimal();
}
class DogFactory extends AnimalFactory{
public Animal1 getAnimal(){
System.out.println("Dog");
return new Dog1();
}
}
class CatFactory extends AnimalFactory{
public Animal1 getAnimal(){
System.out.println("Cat");
return new Cat1();
}
}
public class TestFactoryMethod {
public static void main(String[] args) {
AnimalFactory af=new DogFactory();
Animal1 a=af.getAnimal();
}
}
abstract class Animal1{}
class Dog1 extends Animal1{}
class Cat1 extends Animal1{}
abstract class AnimalFactory{
public abstract Animal1 getAnimal();
}
class DogFactory extends AnimalFactory{
public Animal1 getAnimal(){
System.out.println("Dog");
return new Dog1();
}
}
class CatFactory extends AnimalFactory{
public Animal1 getAnimal(){
System.out.println("Cat");
return new Cat1();
}
}
2.抽象工厂模式(Abstract Factory) 针对多个产品等级的情况,而工厂方法模式针对单一产品等级的情况。 [java] view plaincopyprint?import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class TestAbstractFactory {
public static void main(String[] args) {
GUIFactory fact=new SwingFactory();
Frame f=fact.getFrame();
Component c1=fact.getButton();
Component c2=fact.getTextField();
f.setSize(500,300);
f.setLayout(new FlowLayout());
f.add(c1);
f.add(c2);
f.setVisible(true);
f.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e){
System.exit(0);
}
});
}
}
abstract class GUIFactory{
public abstract Component getButton();
public abstract Component getTextField();
public abstract Frame getFrame();
}
class AWTFactory extends GUIFactory{
public Component getButton() {
return new Button("AWT Button");
}
public Frame getFrame() {
return new Frame("AWT Frame");
}
public Component getTextField() {
return new TextField(20);
}
}
class SwingFactory extends GUIFactory{
public Component getButton() {
return new JButton("Swing Button");
}
public Frame getFrame() {
return new JFrame("Swing Frame");
}
public Component getTextField() {
return new JTextField(20);
}
}
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class TestAbstractFactory {
public static void main(String[] args) {
GUIFactory fact=new SwingFactory();
Frame f=fact.getFrame();
Component c1=fact.getButton();
Component c2=fact.getTextField();
f.setSize(500,300);
f.setLayout(new FlowLayout());
f.add(c1);
f.add(c2);
f.setVisible(true);
f.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e){
System.exit(0);
}
});
}
}
abstract class GUIFactory{
public abstract Component getButton();
public abstract Component getTextField();
public abstract Frame getFrame();
}
class AWTFactory extends GUIFactory{
public Component getButton() {
return new Button("AWT Button");
}
public Frame getFrame() {
return new Frame("AWT Frame");
}
public Component getTextField() {
return new TextField(20);
}
}
class SwingFactory extends GUIFactory{
public Component getButton() {
return new JButton("Swing Button");
}
public Frame getFrame() {
return new JFrame("Swing Frame");
}
public Component getTextField() {
return new JTextField(20);
}
} 3.单例模式(Singleton) 改善全局变量和命名空间的冲突,可以说是一种改良了的全局变量。这种一个类只有一个实例,且提供一个访问全局点的方式,更加灵活的保证了实例的创建和访问约束。系统中只有一个实例,因此构造方法应该为私有 饿汉式:类加载时直接创建静态实例 懒汉式:第一次需要时才创建一个实例,那么newInstance方法要加同步 饿汉式比懒汉式要好,尽管资源利用率要差。但是不用同步。 [java] view plaincopyprint?public class TestSingleton {
public static void main(String[] args) {
}
}
class ClassA{ //饿汉式
private static ClassA i=new ClassA();
public static ClassA newInstance(){
return i;
}
private ClassA(){}
}
class ClassB{ //懒汉式
private static ClassB i=null;
public static synchronized ClassB newInstance(){
if (i==null) i=new ClassB();
return i;
}
private ClassB(){}
}
public class TestSingleton {
public static void main(String[] args) {
}
}
class ClassA{ //饿汉式
private static ClassA i=new ClassA();
public static ClassA newInstance(){
return i;
}
private ClassA(){}
}
class ClassB{ //懒汉式
private static ClassB i=null;
public static synchronized ClassB newInstance(){
if (i==null) i=new ClassB();
return i;
}
private ClassB(){}
} 4.建造模式(Builder) 将一个对象的内部表象和建造过程分割,一个建造过程可以造出不同表象的对象。可简化为模版方法模式.
[java] view plaincopyprint?public class TestBuilder {
public static void main(String[] args) {
Builder b=new BuilderImpl1();
Director d=new Director(b);
Product p=d.createProduct();
}
}
interface Builder{
void buildPart1();
void buildPart2();
void buildPart3();
Product getProduct();
}
class BuilderImpl1 implements Builder{
public void buildPart1() {
System.out.println("create part1");
}
public void buildPart2() {
System.out.println("create part2");
}
public void buildPart3() {
System.out.println("create part3");
}
public Product getProduct() {
return new Product();
}
}
class Director{
Builder b;
public Director(Builder b){
this.b=b;
}
public Product createProduct(){
b.buildPart1(); b.buildPart2();
b.buildPart3();
return b.getProduct();
}
}
class Product{}
public class TestBuilder {
public static void main(String[] args) {
Builder b=new BuilderImpl1();
Director d=new Director(b);
Product p=d.createProduct();
}
}
interface Builder{
void buildPart1();
void buildPart2();
void buildPart3();
Product getProduct();
}
class BuilderImpl1 implements Builder{
public void buildPart1() {
System.out.println("create part1");
}
public void buildPart2() {
System.out.println("create part2");
}
public void buildPart3() {
System.out.println("create part3");
}
public Product getProduct() {
return new Product();
}
}
class Director{
Builder b;
public Director(Builder b){
this.b=b;
}
public Product createProduct(){
b.buildPart1(); b.buildPart2();
b.buildPart3();
return b.getProduct();
}
}
class Product{}
5.原型模式(ProtoType) 通过一个原型对象来创建一个新对象(克隆)。Java中要给出Clonable接口的实现,具体类要实现这个接口,并给出clone()方法的实现细节,这就是简单原型模式的应用。 ? 浅拷贝:只拷贝简单属性的值和对象属性的地址 ? 深拷贝:拷贝本对象引用的对象,有可能会出现循环引用的情况。可以用串行化解决深拷贝。写到流里再读出来,这时会是一个对象的深拷贝结果。
[java] view plaincopyprint?import java.io.*;
public class TestClonealbe {
public static void main(String[] args) throws Exception {
Father f=new Father();
User u1=new User("123456",f);
User u2=(User)u1.clone();
System.out.println(u1==u2);
System.out.println(u1.f==u2.f);
}
}
class User implements Cloneable,Serializable{
String password;
Father f;
public User(String password,Father f){
this.password=password;
this.f=f;
}
public Object clone() throws CloneNotSupportedException {
//return super.clone();
ObjectOutputStream out=null;
ObjectInputStream in=null;
try {
ByteArrayOutputStream bo=new ByteArrayOutputStream();
out = new ObjectOutputStream(bo);
out.writeObject(this);
out.flush();
byte[] bs=bo.toByteArray();
ByteArrayInputStream bi=new ByteArrayInputStream(bs);
in = new ObjectInputStream(bi);
Object o=in.readObject();
return o;
} catch (IOException e) {
e.printStackTrace();
return null;
} catch (ClassNotFoundException e) {
e.printStackTrace();
return null;
}
finally{
try {
out.close();
in.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
class Father implements Serializable{}
import java.io.*;
public class TestClonealbe {
public static void main(String[] args) throws Exception {
Father f=new Father();
User u1=new User("123456",f);
User u2=(User)u1.clone();
System.out.println(u1==u2);
System.out.println(u1.f==u2.f);
}
}
class User implements Cloneable,Serializable{
String password;
Father f;
public User(String password,Father f){
this.password=password;
this.f=f;
}
public Object clone() throws CloneNotSupportedException {
//return super.clone();
ObjectOutputStream out=null;
ObjectInputStream in=null;
try {
ByteArrayOutputStream bo=new ByteArrayOutputStream();
out = new ObjectOutputStream(bo);
out.writeObject(this);
out.flush();
byte[] bs=bo.toByteArray();
ByteArrayInputStream bi=new ByteArrayInputStream(bs);
in = new ObjectInputStream(bi);
Object o=in.readObject();
return o;
} catch (IOException e) {
e.printStackTrace();
return null;
} catch (ClassNotFoundException e) {
e.printStackTrace();
return null;
}
finally{
try {
out.close();
in.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
class Father implements Serializable{}
结构模式 如何把简单的类根据某种结构组装为大的系统
6.适配器模式(Adapter) 在原类型不做任何改变的情况下,用一个适配器类把一个接口转成另一个接口,扩展了新的接口,灵活且多样的适配一切旧俗。这种打破旧框框,适配新格局的思想,是面向对象的精髓。以继承方式实现的类的 Adapter模式和以聚合方式实现的对象的Adapter模式,各有千秋,各取所长。
[java] view plaincopyprint?public class TestAdapter {
public static void main(String[] args) {
USB mouse=new Mouse();
PC pc=new PC();
//pc.useMouse(mouse);
PS2 adapter=new USB2PS2Adapter(mouse);
pc.useMouse(adapter);
}
}
interface PS2{
void usePs2();
}
interface USB{
void useUsb();
}
class Mouse implements USB{
public void useUsb(){
System.out.println("通过USB接口工作");
}
}
class PC{
public void useMouse(PS2 ps2Mouse){
ps2Mouse.usePs2();
}
}
class USB2PS2Adapter implements PS2{
private USB usb;
public USB2PS2Adapter(USB usb) {
this.usb = usb;
}
public void usePs2(){
System.out.println("把对usePS2的方法调用转换成对useUSB的方法调用");
usb.useUsb();
}
}
public class TestAdapter {
public static void main(String[] args) {
USB mouse=new Mouse();
PC pc=new PC();
//pc.useMouse(mouse);
PS2 adapter=new USB2PS2Adapter(mouse);
pc.useMouse(adapter);
}
}
interface PS2{
void usePs2();
}
interface USB{
void useUsb();
}
class Mouse implements USB{
public void useUsb(){
System.out.println("通过USB接口工作");
}
}
class PC{
public void useMouse(PS2 ps2Mouse){
ps2Mouse.usePs2();
}
}
class USB2PS2Adapter implements PS2{
private USB usb;
public USB2PS2Adapter(USB usb) {
this.usb = usb;
}
public void usePs2(){
System.out.println("把对usePS2的方法调用转换成对useUSB的方法调用");
usb.useUsb();
}
}
7.组合模式(Composite) 把整体和局部的关系用树状结构描述出来,使得客户端把整体对象和局部对象同等看待。
[java] view plaincopyprint?import java.util.*;
public class TestComposite {
public static void main(String[] args) {
Node n1=new LeafNode(3);
Node n2=new LeafNode(4);
Node n3=new LeafNode(6);
Node n4=new LeafNode(5);
Node n5=new LeafNode(2);
Node n6=new LeafNode(9);
Node n7=new LeafNode(12);
Node n8=new LeafNode(7);
Node n9=new LeafNode(8);
Node c1=new CompositeNode(n1,n2,n3);
Node c4=new CompositeNode(n8,n9);
Node c3=new CompositeNode(n5,c4);
Node c2=new CompositeNode(n4,c3);
Node c5=new CompositeNode(n6,n7);
Node root=new CompositeNode(c1,c2,c5);
System.out.println(root.getValue());
}
}
abstract class Node{
public abstract int getValue();
}
class LeafNode extends Node{
int value;
public LeafNode(int value){
this.value=value;
}
public int getValue(){
return value;
}
}
class CompositeNode extends Node{
private List children=new ArrayList();
public CompositeNode(Node... nodes){
for(Node n:nodes){
children.add(n);
}
}
public int getValue(){
int result=0;
for(Node n:children){
result+=n.getValue();
}
return result;
}
}
import java.util.*;
public class TestComposite {
public static void main(String[] args) {
Node n1=new LeafNode(3);
Node n2=new LeafNode(4);
Node n3=new LeafNode(6);
Node n4=new LeafNode(5);
Node n5=new LeafNode(2);
Node n6=new LeafNode(9);
Node n7=new LeafNode(12);
Node n8=new LeafNode(7);
Node n9=new LeafNode(8);
Node c1=new CompositeNode(n1,n2,n3);
Node c4=new CompositeNode(n8,n9);
Node c3=new CompositeNode(n5,c4);
Node c2=new CompositeNode(n4,c3);
Node c5=new CompositeNode(n6,n7);
Node root=new CompositeNode(c1,c2,c5);
System.out.println(root.getValue());
}
}
abstract class Node{
public abstract int getValue();
}
class LeafNode extends Node{
int value;
public LeafNode(int value){
this.value=value;
}
public int getValue(){
return value;
}
}
class CompositeNode extends Node{
private List children=new ArrayList();
public CompositeNode(Node... nodes){
for(Node n:nodes){
children.add(n);
}
}
public int getValue(){
int result=0;
for(Node n:children){
result+=n.getValue();
}
return result;
}
}
8.装饰模式(Decorator) 以对客户透明的方式来扩展对象的功能。 用户根据功能需求随意选取组成对象的成分,通过方法的链式调用来实现。 可以给对象动态的增加功能,比继承灵活性更大。
[java] view plaincopyprint?public class TestDecorator {
public static void main(String[] args) {
Teacher t1=new SimpleTeacher();
Teacher t2=new CppTeacher(t1);
Teacher t3=new JavaTeacher(t2);
t3.teach();
//t.teach();
}
}
abstract class Teacher{
public abstract void teach();
}
class SimpleTeacher extends Teacher{
public void teach(){
System.out.println("Good Good Study, Day Day Up");
}
}
class JavaTeacher extends Teacher{
Teacher teacher;
public JavaTeacher(Teacher t){
this.teacher=t;
}
public void teach(){
teacher.teach();
System.out.println("Teach Java");
}
}
class CppTeacher extends Teacher{
Teacher teacher;
public CppTeacher(Teacher t){
this.teacher=t;
}
public void teach(){
teacher.teach();
System.out.println("Teach C++");
}
}
public class TestDecorator {
public static void main(String[] args) {
Teacher t1=new SimpleTeacher();
Teacher t2=new CppTeacher(t1);
Teacher t3=new JavaTeacher(t2);
t3.teach();
//t.teach();
}
}
abstract class Teacher{
public abstract void teach();
}
class SimpleTeacher extends Teacher{
public void teach(){
System.out.println("Good Good Study, Day Day Up");
}
}
class JavaTeacher extends Teacher{
Teacher teacher;
public JavaTeacher(Teacher t){
this.teacher=t;
}
public void teach(){
teacher.teach();
System.out.println("Teach Java");
}
}
class CppTeacher extends Teacher{
Teacher teacher;
public CppTeacher(Teacher t){
this.teacher=t;
}
public void teach(){
teacher.teach();
System.out.println("Teach C++");
}
}
9.代理模式(Proxy) 用一个代理对象来作为另一个对象的代理,对客户来说是透明的。 存在一个抽象主题类,具体主题类和代理主题类都继承(实现)抽象主题,代理主题类中的方法会调用具体主题类中相对应的方法。
10.享元模式(Flyweight Pattern) 对象的状态分为内蕴状态和外蕴状态。内蕴状态不随环境变化而变化,因此可以作成系统共享.
11.门面模式(Facade) 访问子系统的时候,通过一个Fa?ade对象访问。Facade类是单例的。 客户代码只需要和门面对象通信,不需要和具体子系统内部的对象通信,使得他们之间的耦合关系减弱。 这次将表现层和逻辑层隔离,封装底层的复杂处理,为用户提供简单的接口,这样的例子随处可见。
门面模式很多时候更是一种系统架构的设计,在我所做的项目中,就实现了门面模式的接口,为复杂系统的解耦提供了最好的解决方案。
12.桥梁模式(Bridge) 将抽象和实现脱耦,使得二者可以单独变化。使得一个继承关系不承担两个变化因素.使用合成来代替继承的一种体现.
[java] view plaincopyprint?public YuanUser(BankAccount account) {
super(account);
}
public void getMoney() {
System.out.print("人民币");
account.withdraw();
}
public void saveMoney() {
System.out.print("人民币");
account.deposit();
}
}
class DollarUser extends BankUser{
public DollarUser(BankAccount account) {
super(account);
}
public void getMoney() {
System.out.print("美元");
account.withdraw();
}
public void saveMoney() {
System.out.print("美元");
account.deposit();
}
}
public YuanUser(BankAccount account) {
super(account);
}
public void getMoney() {
System.out.print("人民币");
account.withdraw();
}
public void saveMoney() {
System.out.print("人民币");
account.deposit();
}
}
class DollarUser extends BankUser{
public DollarUser(BankAccount account) {
super(account);
}
public void getMoney() {
System.out.print("美元");
account.withdraw();
}
public void saveMoney() {
System.out.print("美元");
account.deposit();
}
}
行为模式 描述如何在对象之间划分责任
13.策略模式(Strategy) 如同LayoutManager和具体的布局管理器的关系,在抽象策略类中定义方法,将易于变化的部分封装为接口,通常Strategy 封装一些运算法则,使之能互换。Bruce Zhang在他的博客中提到策略模式其实是一种“面向接口”的编程方法,真是恰如其分。 在具体策略子类中实现,客户代码根据不同的需要选择相应的具体类,例如电子商务中多种价格算法。 一种策略一旦选中,整个系统运行期是不变化的
[java] view plaincopyprint?public class TestStrategy {
public static void main(String[] args) {
Strategy s1=new May1Strategy();
Strategy s2=new June1Strategy();
Book b=new Book(100);
b.setS(s2);
System.out.println(b.getPrice());
}
}
class Book{
Strategy s;
public Book(double price){
this.price=price;
}
private double price;
public void setS(Strategy s) {
this.s = s;
}
public double getPrice(){
return price*s.getZheKou();
}
}
interface Strategy{
double getZheKou();
}
class May1Strategy implements Strategy{
public double getZheKou(){
return 0.8;
}
}
class June1Strategy implements Strategy{
public double getZheKou(){
return 0.7;
}
}
public class TestStrategy {
public static void main(String[] args) {
Strategy s1=new May1Strategy();
Strategy s2=new June1Strategy();
Book b=new Book(100);
b.setS(s2);
System.out.println(b.getPrice());
}
}
class Book{
Strategy s;
public Book(double price){
this.price=price;
}
private double price;
public void setS(Strategy s) {
this.s = s;
}
public double getPrice(){
return price*s.getZheKou();
}
}
interface Strategy{
double getZheKou();
}
class May1Strategy implements Strategy{
public double getZheKou(){
return 0.8;
}
}
class June1Strategy implements Strategy{
public double getZheKou(){
return 0.7;
}
} 14.模板方法(Template Method) 准备一个抽象类,把部分确定的逻辑定义在某些方法中,用其他抽象方法实现剩余的逻辑。不同子类对这些逻辑有不同的实现。 用法:定义多个抽象操作,定义并实现一个模板方法,将步骤放在这个具体方法里,推迟到子类实现。子类可以改变父类的可变部分,但不能改变模板方法所代表的顶级逻辑。 [java] view plaincopyprint?public class TestTemplateMethod {
public static void main(String[] args) {
XiaoPin xp=new DaPuKe();
xp.act();
}
}
abstract class XiaoPin{
public abstract void jiaoLiu();
public abstract void xuShi();
public abstract void gaoXiao();
public abstract void shanQing();
public final void act(){
jiaoLiu();
xuShi();
gaoXiao();
shanQing();
}
}
class DaPuKe extends XiaoPin{
public void jiaoLiu(){
System.out.println("顺口溜");
}
public void xuShi(){
System.out.println("火车除夕,老同学见面");
}
public void gaoXiao(){
System.out.println("名片当作扑克");
}
public void shanQing(){
System.out.println("马家军");
}
}
public class TestTemplateMethod {
public static void main(String[] args) {
XiaoPin xp=new DaPuKe();
xp.act();
}
}
abstract class XiaoPin{
public abstract void jiaoLiu();
public abstract void xuShi();
public abstract void gaoXiao();
public abstract void shanQing();
public final void act(){
jiaoLiu();
xuShi();
gaoXiao();
shanQing();
}
}
class DaPuKe extends XiaoPin{
public void jiaoLiu(){
System.out.println("顺口溜");
}
public void xuShi(){
System.out.println("火车除夕,老同学见面");
}
public void gaoXiao(){
System.out.println("名片当作扑克");
}
public void shanQing(){
System.out.println("马家军");
}
}
15.观察者模式(Observer) 定义对象间的一种一对多的依赖关系,当一个对象的状态发生改变时, 所有依赖于它的对象都得到通知并被自动更新。观察者和被观察者的分开,为模块划分提供了清晰的界限。在低耦合的对象间完成协调。 Java中的事件模型就是一个应用。
16.迭代器模式(Iterator) 类似于集合中的Iterator,使用迭代器来统一不同集合对象的遍历方式。在绝大多数的系统中,都会用到数组、集合、链表、队列这样的类型,关心迭代模式的来龙去脉非常有必要。在遍历算法中,迭代模式提供了遍历的顺序访问容 器,GOF给出的定义为:提供一种方法访问一个容器(container)对象中各个元素,而又不需暴露该对象的内部细节。.NET中就是使用了迭代器来 创建用于foreach的集合。
[java] view plaincopyprint?public class TestIterator {
public static void main(String[] args) {
Stack s=new Stack();
s.push("Liucy");
s.push("Huxz");
s.push("George");
LinkedList l=new LinkedList();
l.addFirst("Liucy");
l.addFirst("Huxz");
l.addFirst("George");
print(l.iterator());
}
public static void print(Itr it){
while(it.hasNext()){
System.out.println(it.next());
}
}
}
interface Itr{
boolean hasNext();
Object next();
}
class Stack{
Object[] os=new Object[10];
int index=0;
private void expand(){
Object[] os2=new Object[os.length*2];
System.arraycopy(os,0,os2,0,os.length);
os=os2;
}
public void push(Object o){
if (index==os.length) expand();
os[index]=o;
index++;
}
public Object pop(){
index--;
Object o=os[index];
os[index]=null;
return o;
}
private class StackItr implements Itr{
int cursor=0;
public boolean hasNext(){
return cursor}
public Object next(){
return os[cursor++];
}
}
public Itr iterator(){
return new StackItr();
}
}
class LinkedList{
private class Node{
Object o;
Node next;
public Node(Object o){
this.o=o;
}
public void setNext(Node next){
this.next=next;
}
public Node getNext(){
return this.next;
}
}
Node head;
public void addFirst(Object o){
Node n=new Node(o);
n.setNext(head);
head=n;
}
public Object removeFirst(){
Node n=head;
head=head.getNext();
return n.o;
}
class LinkedListItr implements Itr{
Node currentNode=head;
public boolean hasNext(){
return this.currentNode!=null;
}
public Object next(){
Node n=currentNode;
currentNode=currentNode.getNext();
return n.o;
}
}
public Itr iterator(){
return new LinkedListItr();
}
}
public class TestIterator {
public static void main(String[] args) {
Stack s=new Stack();
s.push("Liucy");
s.push("Huxz");
s.push("George");
LinkedList l=new LinkedList();
l.addFirst("Liucy");
l.addFirst("Huxz");
l.addFirst("George");
print(l.iterator());
}
public static void print(Itr it){
while(it.hasNext()){
System.out.println(it.next());
}
}
}
interface Itr{
boolean hasNext();
Object next();
}
class Stack{
Object[] os=new Object[10];
int index=0;
private void expand(){
Object[] os2=new Object[os.length*2];
System.arraycopy(os,0,os2,0,os.length);
os=os2;
}
public void push(Object o){
if (index==os.length) expand();
os[index]=o;
index++;
}
public Object pop(){
index--;
Object o=os[index];
os[index]=null;
return o;
}
private class StackItr implements Itr{
int cursor=0;
public boolean hasNext(){
return cursor}
public Object next(){
return os[cursor++];
}
}
public Itr iterator(){
return new StackItr();
}
}
class LinkedList{
private class Node{
Object o;
Node next;
public Node(Object o){
this.o=o;
}
public void setNext(Node next){
this.next=next;
}
public Node getNext(){
return this.next;
}
}
Node head;
public void addFirst(Object o){
Node n=new Node(o);
n.setNext(head);
head=n;
}
public Object removeFirst(){
Node n=head;
head=head.getNext();
return n.o;
}
class LinkedListItr implements Itr{
Node currentNode=head;
public boolean hasNext(){
return this.currentNode!=null;
}
public Object next(){
Node n=currentNode;
currentNode=currentNode.getNext();
return n.o;
}
}
public Itr iterator(){
return new LinkedListItr();
}
}
17.责任链(Chain of Responsibility) 多个处理器对象连成一串,请求在这条链上传递,由该处理这个请求的处理器来处理。发出请求的客户端并不知道哪个对象处理请求。
[java] view plaincopyprint?public class TestChain {
public static void main(String[] args) {
String pass1="123456";
String pass2="123456";
String personId="123456789012345678";
String email="chmask@163.com";
register(pass1,pass2,personId,email);
}
public static void register(String pass1,String pass2,String personId,String email){
Filter f1=new PasswordFilter1();
Filter f2=new PasswordFilter2();
Filter f3=new PersonIdFilter();
Filter f4=new EmailFilter();
f1.setNext(f2);
f2.setNext(f3);
f3.setNext(f4);
System.out.println(f1.doFilter(pass1,pass2,personId,email));
}
}
abstract class Filter{
Filter next=null;
public Filter getNext() {
return next;
}
public void setNext(Filter next) {
this.next = next;
}
public String doFilter(String pass1,String pass2,String personId,String email){
if (next==null) return "成功";
else return next.doFilter(pass1,pass2,personId,email);
}
}
class PasswordFilter1 extends Filter{
public String doFilter(String pass1,String pass2,String personId,String email){
if (!(pass1.equals(pass2)))
return "两次密码输入不一致";
else return super.doFilter(pass1,pass2,personId,email);
}
}
class PasswordFilter2 extends Filter{
public String doFilter(String pass1,String pass2,String personId,String email){
if (pass1.length()!=6)
return "密码长度必须为6";
else return super.doFilter(pass1,pass2,personId,email);
}
}
class PersonIdFilter extends Filter{
public String doFilter(String pass1,String pass2,String personId,String email){
if (personId.length()!=15 && personId.length()!=18)
return "身份证号码非法";
else return super.doFilter(pass1,pass2,personId,email);
}
}
class EmailFilter extends Filter{
public String doFilter(String pass1,String pass2,String personId,String email){
int i1=email.indexOf("@");
int i2=email.indexOf(".");
if (i1==-1 || i2==-1 || i2-i1<=1 || i1==0 || i2==email.length()-1)
return "email非法";
else return super.doFilter(pass1,pass2,personId,email);
}
}
public class TestChain {
public static void main(String[] args) {
String pass1="123456";
String pass2="123456";
String personId="123456789012345678";
String email="chmask@163.com";
register(pass1,pass2,personId,email);
}
public static void register(String pass1,String pass2,String personId,String email){
Filter f1=new PasswordFilter1();
Filter f2=new PasswordFilter2();
Filter f3=new PersonIdFilter();
Filter f4=new EmailFilter();
f1.setNext(f2);
f2.setNext(f3);
f3.setNext(f4);
System.out.println(f1.doFilter(pass1,pass2,personId,email));
}
}
abstract class Filter{
Filter next=null;
public Filter getNext() {
return next;
}
public void setNext(Filter next) {
this.next = next;
}
public String doFilter(String pass1,String pass2,String personId,String email){
if (next==null) return "成功";
else return next.doFilter(pass1,pass2,personId,email);
}
}
class PasswordFilter1 extends Filter{
public String doFilter(String pass1,String pass2,String personId,String email){
if (!(pass1.equals(pass2)))
return "两次密码输入不一致";
else return super.doFilter(pass1,pass2,personId,email);
}
}
class PasswordFilter2 extends Filter{
public String doFilter(String pass1,String pass2,String personId,String email){
if (pass1.length()!=6)
return "密码长度必须为6";
else return super.doFilter(pass1,pass2,personId,email);
}
}
class PersonIdFilter extends Filter{
public String doFilter(String pass1,String pass2,String personId,String email){
if (personId.length()!=15 && personId.length()!=18)
return "身份证号码非法";
else return super.doFilter(pass1,pass2,personId,email);
}
}
class EmailFilter extends Filter{
public String doFilter(String pass1,String pass2,String personId,String email){
int i1=email.indexOf("@");
int i2=email.indexOf(".");
if (i1==-1 || i2==-1 || i2-i1<=1 || i1==0 || i2==email.length()-1)
return "email非法";
else return super.doFilter(pass1,pass2,personId,email);
}
}
18.状态模式(State) 在对象内部状态改变时改变其行为。把所研究的对象的行为封装在不同的状态对象中。
[java] view plaincopyprint?import static java.lang.System.*;
public class TestState {
public static void main(String[] args) {
BBSUser u=new BBSUser();
u.setState(new GuestState());
u.publish();
u.setState(new NormalState());
u.publish();
u.setState(new BlockedState());
u.publish();
u.setState(new NewComerState());
u.publish();
}
}
class BBSUser{
private State state;
public void setState(State state){
this.state=state;
}
public void publish(){
state.action();
}
}
abstract class State{
public abstract void action();
}
class GuestState extends State{
public void action(){
out.println("您处在游客状态,请先登录");
}
}
class NormalState extends State{
public void action(){
out.println("您处在正常状态,文章发表成功");
}
}
class BlockedState extends State{
public void action(){
out.println("您处在被封状态,文章发表失败");
}
}
class NewComerState extends State{
public void action(){
out.println("您是新手,请先学习一下,3天后再来");
}
}
class StateFactory{
public static State createState(int i){
if (i==1) return new GuestState();
else return new NormalState();
}
}
import static java.lang.System.*;
public class TestState {
public static void main(String[] args) {
BBSUser u=new BBSUser();
u.setState(new GuestState());
u.publish();
u.setState(new NormalState());
u.publish();
u.setState(new BlockedState());
u.publish();
u.setState(new NewComerState());
u.publish();
}
}
class BBSUser{
private State state;
public void setState(State state){
this.state=state;
}
public void publish(){
state.action();
}
}
abstract class State{
public abstract void action();
}
class GuestState extends State{
public void action(){
out.println("您处在游客状态,请先登录");
}
}
class NormalState extends State{
public void action(){
out.println("您处在正常状态,文章发表成功");
}
}
class BlockedState extends State{
public void action(){
out.println("您处在被封状态,文章发表失败");
}
}
class NewComerState extends State{
public void action(){
out.println("您是新手,请先学习一下,3天后再来");
}
}
class StateFactory{
public static State createState(int i){
if (i==1) return new GuestState();
else return new NormalState();
}
}
19.备忘录模式(Memento) 备忘录对象用来存储另一个对象的快照对象,保存其内部状态,使得可以随时恢复。 备忘录角色:保存发起人对象的内部状态,保护内容不被除发起人对象之外的对象获取。窄接口:负责人对象和其他对象看到的接口,只允许把备忘录对象传给其他对象。宽接口:发起人能看到的接口,允许读取内部状态。 发起人角色:创建并使用备忘录对象来保存其状态 负责人角色:负责保存备忘录对象。 ? 白箱实现:备忘录类对其他类也可见,这样发起人的状态可能会存在安全问题。 ? 黑箱实现:把备忘录类作成发起人的内部类,对外提供一个标识接口。
[java] view plaincopyprint?public class TestMemento{
public static void main(String[] args){
Originator ori=new Originator();
Caretaker c=new Caretaker();
ori.setState("State 1");
IFMemento m=ori.createMemento();
c.save(m);
ori.setState("State 2");
m=c.retrieve();
ori.restore(m);
System.out.println("Now State:"+ori.getState());
}
}
class Originator{
String state;
public void setState(String s){
state=s;
System.out.println("State change to: "+s);
}
public String getState(){
return this.state;
}
public IFMemento createMemento(){
return new Memento(state);
}
public void restore(IFMemento m){
Memento mt=(Memento)m;
this.state=mt.getState();
}
private class Memento implements IFMemento{
private String state;
public Memento(String s){
this.state=s;
}
public String getState(){
return this.state;
}
}
}
class Caretaker{
private IFMemento m;
public IFMemento retrieve(){
return this.m;
}
public void save(IFMemento m){
this.m=m;
}
}
interface IFMemento{
}
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